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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-11-13 10:06 PM
Created:unknown
Downloads:1,232,744
Favorites:2,692
MD5:
5.4
Scrolling Combat Text  Popular! (More than 5000 hits)
Version: 6.65
by: Grayhoof [More]
Please post all errors and suggestions on http://grayhoof.wowinterface.com/ using the provided forms.

Be sure to check out my simple but enhanced combat log EavesDrop

Also check out SCTD if you want SCT to show your damage.

What is it? - A fairly simple but very configurable mod that adds damage, heals, and events (dodge, parry, windfury, etc...) as scrolling text above you character model, much like what already happens above your target. This makes it so you do not have to watch (or use) your regular combat chat window and gives it a "Final Fantasy" feel.

What can it do?
- Damage messages
- Heals (incoming and outgoing) and Overhealing (with healer ID's), with filtering for small heals.
- Spell Damage/Resists and Damage Type
- All "Miss" events (dodge, block, immune, etc...)
- Custom Colors for all text events
- Config file to setup custom events (self and target), capture data, and display it.
- Debuff/Buff gain and loss Messages
- Low Health and Mana Warnings with values, and optional sounds
- Rage/Mana/Energy Gains
- Enter and Leave Combat Messages
- Rogue Combo Points, 5 CP Alert Message
- Class Skill alerts (Execute, Overpower, CounterAttack, etc...)
- Honor, Reputation, Skill Gain
- Eight Animation Types (Verticle, Rainbow, Horizontal, Angled Down, Angled Up, Sprinkler, Curved HUD, Angled HUD)
- Four Fonts
- Two seperate Animation frames, each with their own settings. Assign any Event to either.
- Ability to flag any event as critical or as a text messages
- Sliders for text size, opacity, animation speed, movement speed, and on screen placement (with custom editbox)
- Lightmode, for when you care most about performance (at the loss of a few features).
- Now Based in Ace3.
- Settings saved per character by default, but supports all Ace3 Profiles
- Load/Delete settings from another character. Load built in Profiles.
- Localized to work in almost all WoW clients.
How do I use it? - First unzip it into your interface\addons directory. For more info on installing, please read install.txt. Now just run WoW and once logged in, type /sctmenu to get the options screen.

SCT_EVENT_CONFIG.LUA is used to setup custom message events. Please open up the file (notepad, etc...) and read the opening section to understand how to use it all.
PLEASE NOTE - THIS IS THE MOST IMPORTANT FILE IN SCT. IF YOU DON'T READ IT AND USE IT, THEN YOU ARE MISSING OUT ON A TON OF WHAT SCT HAS TO OFFER IN CUSTOMIZATION

/sctdisplay is used to create your own custom messages.
Useage:
/sctdisplay 'message' (for white text)
/sctdisplay 'message' red(0-10) green(0-10) blue(0-10)
Example: /sctdisplay 'Heal Me' 10 0 0 - This will display 'Heal Me' in bright red
Some Colors: red = 10 0 0, green = 0 10 0, blue = 0 0 10, yellow = 10 10 0, magenta = 10 0 10, cyan = 0 10 10

FAQ
How do I get My Crits or My Hits to show? I would suggest you get SCTD: http://www.wowinterface.com/download...fo.php?id=4913

I don't understand what the 2 frames are for! - Each frame lets you set different features. So you can set frame one using Sprinker animation and Default font, while frame 2 can be using Veritcle animation and Adventure font. You can then assign each event to a specfic frame using the radio buttons next to the events.

There's too many options. Help someone new see how things work! - Try out some of the new built in profiles. While on the options screen, click the "Profiles" button. At the top of the window will be a listing of some default profiles to try out. Maybe you'll fine one you like or it will spark some ideas for you to try.

How do I change the fonts? - You can now select from many fonts on the options page. You can also change the font of message and apply the font to the in game damage font used for your damage (requires relog)

I don't like friendly nameplates on. How do I make my heals appear over who I heal? - Friendly nameplates have to be on in order to show your heals. SCT will turn them on if you turn on the option, but you must manually turn them off if you don't like it (see Target keybindings).

I don't like the new spell icons, how do I turn them off? - There is an option to turn them off under the spell tab.

Support
Please post all errors and suggestions on http://grayhoof.wowinterface.com/ using the provided forms.
6.65 - TOC update for 5.4
6.64 - TOC update for 5.3
6.63 - TOC update for 5.2
6.62 - Updates for 5.1 nameplate changes
6.61 - Updates for 5.1
6.6 - Updates for 5.0.4
6.56 - Fix for nil power strings, TOC for 4.3
6.55 - TOC Fix for options
6.54 - Fixes for 4.2
6.53 - TOC Fix for options
6.52 - Fixes for 4.1
6.51 - Fixes for power events and new power types
6.5 - Fixes for 4.0
6.41 - Fix for Nameplates
6.4 - Fixes for 3.2 and TOC
6.33 - Fixes for nameplates and misc errors
6.31 - Fixes for 3.0
6.3 - Updates and fixes for 3.0 patch
6.2 - Added icon support to the message frame. Added Dispel as a default event. Added Dispel and Cast events as custom event. Cleaned up string and cache code. Use 2.4.3 dispel events.
6.1 - Total rewrite of custom event code. sct_event_config.lua can be still be used for custom events (READ THE FILE), but in game option menu fully supports custom events now. Converted to a faster combat log system. Fix for nameplates in PvP. Fix some options not updating when copying or loading a profile. Convert to LibShareMedia-3.0.
6.01 - Added item buffs to buff events and fade events. Fixed interrupts causing errors with nameplates. Fixed timer call. Fix for custom damage and miss events. Fixed active skill names duplicating. Made fades use buff/debuff color. Fixed display usage message. Added CN translation. Allow fonts to scale down to size 8. Made Blizzard options frame movable. Made Blizzard dropdown clamp to the screen.
6.0 - Converted to WoW 2.4 Combat Log. Converted to Ace3. Custom events completely redone, make sure to read SCT_EVENT_CONFIG.LUA. Moved options menu to WoW 2.4 Addons Menu. Options menu reorganized to be much cleaner and simpler.
5.7 - Added optional EavesDrop style spell icons. Added damage filter. Added selfonly flag to debuff custom events. Made all font sizes change 1 step at a time.
5.61 - Fixed some minor bugs with SharedMedia and Messages.
5.6 - Added SharedMedia for fonts. Cleaned up Drain/Leech events. Added option to turn off WoW's 2.1 healing. Cleaned up Unit Nameplate code.
5.5 - Added Spell Name option. Added Truncating or Abbreviating of spell/buff names. Changed buff/debuff events to use SpecialEventsLib; allows for much better buff and debuff tracking. Added Test Button. Removed Light Mode. Added new Custom Event Buff types for much easier buff/debuff event tracking; see sct_event_config.lua for more info.
5.4 - Added Spell Reflection Tracking; only works when combat log reports events in correct order. Added ability to show outgoing heals over friendly nameplates; see FAQ for more info. Temporarily added manual execute/hammer tracking until blizzard fixes 60+ skill auto tracking. Added pet buffs to power gain tracking.
5.31 - Added Diablo Font. Fixed Chat Tab Tainting. Fixed Rampage event to use 20 rage. Fixed Overhealing bug. Fixed Gap Slider not working on all frames.
5.3b - Fixed color change saves.
5.3 - Made spell colors editable. Added interruption events. Added killing blow events. Added Rampage Notification (not 100% prefect, but works most of the time). Cleaned up crit overlapping more. Fixed custom event sorting/parsing issues. Made heal filter based on total amount actually healed (so overhealing spam can be removed). Removed compost lib. Added SpecialEvents-Aura lib (will do more in future with it).
5.2 - Converted to WoW 2.0 standards. Added Text Alignment to Frame: Left, Center, Right, or HUD (based on position around HUD) justified. Added new HUD Curved Animation: moves in a semi circle around your character, ideal for use with curve based HUD bars. Added new HUD Angled Animation: moves in a slight angle around your character, ideal for use with angle based HUD bars. Added Gap Distance to HUD Animations to change the distance they are from center. Made Crits overlap less often. Made spammed text behave better. Made Custom events save to the event that triggers them after being found, improves performance over time.
5.11 - Added glancing and crushing indicators. Added outgoing HOT flag. Added Emblem font. Fixed slider edit box bug.
5.1 - Total new look for options window. Added mana gain filter. More speed optimizations around passed args and function calls. Modified custom events so only events for current class are loaded (make sure to use this for you own events). Option window opens while dead =). Converted all table iterators to use pairs().
5.01 - Slight speed optimizations around passed args and function calls. Added more default events to event file. Added buff counts. Made heal filter defaults to zero.
5.0 - Complete rewrite using Ace2 and ParserLib with more performance in mind. Two seperate animation frames. Angled Up, Sprinkler, and Flash Crit animations. New Skill event. Seperate Buff and Debuff fading. Sounds to health/mana warnings. Color spell damage by spell type. Toggle for Custom events (improves performance when off). Light mode, users WoW's new built in events to gain performance, at the cost of a few features. Sample messages when changing options. Editboxes to position sliders. Sounds to custom events. Healer filter option.
...For full version history, please see here: http://grayhoof.wowinterface.com/portal.php?&id=41&pageid=11
Optional Files (1)
File Name
Version
Size
Author
Date
Type
6.65
37kB
09-11-13 10:06 PM
Addon


Archived Files (13)
File Name
Version
Size
Author
Date
6.64
266kB
Grayhoof
06-17-13 05:15 PM
6.63
266kB
Grayhoof
03-08-13 07:58 PM
6.62
269kB
Grayhoof
11-28-12 04:39 PM
6.61
269kB
Grayhoof
11-27-12 07:49 PM
6.6
268kB
Grayhoof
08-28-12 07:02 PM
6.56
268kB
Grayhoof
12-09-11 09:19 PM
6.55
268kB
Grayhoof
06-28-11 06:50 PM
6.54
268kB
Grayhoof
06-28-11 06:45 PM
6.53
268kB
Grayhoof
04-30-11 11:07 AM
6.52
268kB
Grayhoof
04-30-11 10:57 AM
6.51
267kB
Grayhoof
10-14-10 11:44 PM
6.5
267kB
Grayhoof
10-13-10 11:52 PM
6.42
265kB
Grayhoof
12-13-09 08:47 PM


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Unread 12-12-10, 07:32 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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Getting a couple errors:

[19:33:58] Interface\AddOns\sct\sct.lua:583: bad argument #3 to 'string_format' (string expected, got nil)
(tail call): ?
[C]: ?
Interface\AddOns\sct\sct.lua:583: in function `?'
...tack\lib\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...tack\lib\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[14]"]:4: in function <[string "safecall Dispatcher[14]"]:4>
[C]: ?
[string "safecall Dispatcher[14]"]:13: in function `?'
...tack\lib\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...e\AddOns\BankStack\lib\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...e\AddOns\BankStack\lib\AceEvent-3.0\AceEvent-3.0.lua:119>
Not sure if this is related
[20:29:23] ...ace\AddOns\Blizzard_GuildUI\Blizzard_GuildRoster.lua:145: bad argument #3 to 'SetFormattedText' (string expected, got nil)
[C]: ?
[C]: in function `SetFormattedText'
...ace\AddOns\Blizzard_GuildUI\Blizzard_GuildRoster.lua:145: in function `GuildRoster_Update'
...ace\AddOns\Blizzard_GuildUI\Blizzard_GuildRoster.lua:68: in function <...ace\AddOns\Blizzard_GuildUI\Blizzard_GuildRoster.lua:54>
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Unread 12-01-10, 04:48 PM  
tenwest
A Kobold Labourer

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sinister strike alert

I dont know why I'm having so much trouble with this...


how can I make an alert to show that sinister strike is ready? i.e., my power has reached 45?
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Unread 11-28-10, 11:09 PM  
Squishy Tia
A Murloc Raider
 
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Re: Re: Re: Re: Re: blizzard healing disabled

Originally posted by Grayhoof
You don't have the latest version of SCT installed. 6.51 specifically fixes this issue, and I can tell you don't have it installed because the line numbers in your error messages don't match with 6.51
You are indeed correct. I'm scratching my head on that one - I have a feeling it got wiped when I had to rebuild my HD from a backup earlier this month because Carbon Copy Cloner nuked my main downloads directory (containing all of my system updaters and WoW addon backups) with a freaking SYMLINK.

Go go backup programs that are symlink stupid.
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Unread 11-21-10, 08:15 PM  
Grayhoof
A Wyrmkin Dreamwalker
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Re: Re: Re: Re: blizzard healing disabled

You don't have the latest version of SCT installed. 6.51 specifically fixes this issue, and I can tell you don't have it installed because the line numbers in your error messages don't match with 6.51

Originally posted by Squishy Tia
Trust me, there's no need to feel like a fool. Blizzard buries things Windows 7 style half the time, and sometimes so do our addons. Thankfully SCT is nowhere near as bad as Quartz is in this regard.

I wish I could figure out how to fix SCT though. Right now it literally causes the entire game to lock up momentarily whenever you gain a soul shard as a warlock.
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Unread 11-20-10, 11:23 PM  
Squishy Tia
A Murloc Raider
 
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Re: Re: Re: blizzard healing disabled

Originally posted by Jagscorpion
I understand this, the issue I meant to bring up is that sct disables the blizzard default healing every time it loads. What I couldn't find prior to posting was the button that disables wow healing. (I've found it now, hence I feel like a fool and recant my prior complaint)
Trust me, there's no need to feel like a fool. Blizzard buries things Windows 7 style half the time, and sometimes so do our addons. Thankfully SCT is nowhere near as bad as Quartz is in this regard.

I wish I could figure out how to fix SCT though. Right now it literally causes the entire game to lock up momentarily whenever you gain a soul shard as a warlock.
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Unread 11-19-10, 10:25 PM  
Jagscorpion
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Re: Re: blizzard healing disabled

Originally posted by Squishy Tia
You can set SCT to show your healing on others. I disabled mine only because it obscured a lot of the playfield whenever I Holy Nova'd or used PoH.
I understand this, the issue I meant to bring up is that sct disables the blizzard default healing every time it loads. What I couldn't find prior to posting was the button that disables wow healing. (I've found it now, hence I feel like a fool and recant my prior complaint)
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Unread 11-19-10, 06:45 AM  
Squishy Tia
A Murloc Raider
 
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Re: blizzard healing disabled

Originally posted by Jagscorpion
hey I love the addon thanks for updating it. I just tested and sct disables the blizzard healing option in combat text upon loading. Is there any way to stop that. It doesn't seem like it would be an intended function of the addon since only with nameplates does the sct healing show up.
You can set SCT to show your healing on others. I disabled mine only because it obscured a lot of the playfield whenever I Holy Nova'd or used PoH.
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Unread 11-19-10, 01:12 AM  
Jagscorpion
A Kobold Labourer

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blizzard healing disabled

hey I love the addon thanks for updating it. I just tested and sct disables the blizzard healing option in combat text upon loading. Is there any way to stop that. It doesn't seem like it would be an intended function of the addon since only with nameplates does the sct healing show up.
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Unread 11-16-10, 02:06 PM  
Squishy Tia
A Murloc Raider
 
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4.0.3 stutter issue when gaining soul shard

In 4.0.3, SCT causes the entire game to momentarily lock up whenever a player is on a warlock and gains any number of soul shards, whether in combat via shadowburn or via soul harvest out of combat. By momentary lockup, I mean that the UI, input vontrol and actual frame display is halted until the animation for gaining a soul shard is finished.

The out of combat issue isn't gamebreaking, but the in-combat gain is.

Here is the LUA error I get when I gain a soul shard:

Message: Interface\AddOns\sct\sct.lua:581: bad argument #3 to 'string_format' (string expected, got nil)
Time: Tue Nov 16 11:53:55 2010
Count: 2
Stack: [C]: ?
Interface\AddOns\sct\sct.lua:581: in function `?'
...ory\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...ory\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[14]"]:4: in function <[string "safecall Dispatcher[14]"]:4>
[C]: ?
[string "safecall Dispatcher[14]"]:13: in function `?'
...ory\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...rface\AddOns\Omen\Libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...rface\AddOns\Omen\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals: <none>

If you can tell me how to get a less...truncated error log, I'd be most appreciative. The in-game LUA error box sucks hardcore because of that limitation.

This issue is 100% repeatable, with all addons (including SCT), and with SCT alone with all other addons disabled. Took me nearly 2 hours to track this down fully due to me having nearly 100 addon components and soulburn/soul harvest's annoyinf cooldowns.
Last edited by Squishy Tia : 11-16-10 at 11:04 PM.
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Unread 10-27-10, 02:44 AM  
Szarlotka
A Kobold Labourer

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Holy Priest Spell - Holy Word: Sanctuary (from reveletion talent)

When i cast Holy Word: Sanctuary it doesnt count like HOT...i have my hots off in options but still this aoe hot spams HARD my monitor. Can u do something with this please? I really like ur addon but since new patch i having sct still on off mode.
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Unread 10-22-10, 10:23 AM  
Xeddicus
A Defias Bandit
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My low mana doesn't work either nor does incoming damage on my mage (seems to work on other characters). Dodges etc work fine, but when I get hit nothing. Disabled all other addons to check for a conflict, but same result. The 'SCT' dummy message fires when the option is checked, but no actual numbers in combat.

Edit: And now it seems to be working. At least it was yesterday before todays bug fix patch. Weird.
Last edited by Xeddicus : 10-26-10 at 02:08 PM.
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Unread 10-16-10, 11:42 PM  
Aezay
A Theradrim Guardian
 
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Thanks for an awesome addon Grayhoof, been using it for many many years, even back in vanilla

One question however, I play a warrior and I noticed that it doesn't always report how much damage a spell reflect does, so I decided to investigate the combat events.
As it turns out, it just seems to be with how events are passed, there are no consistent way in which order they come. I'll give some examples here, first one reports reflected damage just fine, second one does not, both events in all cases, have the same time stamp.

Code:
Unbound Seer Arcane Bolt was reflected by Ryn.
Unbound Seer's Arcane Bolt hits Unbound Seer for 896 Arcane.
Code:
Unbound Seer's Arcane Bolt hits Unbound Seer for 941 Arcane.
Unbound Seer Arcane Bolt was reflected by Ryn.
Would it be hard to made a small workaround, so even when the damage is reported before the reflected event, we can still see how much damage is reflected?
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Unread 10-14-10, 09:51 AM  
TheGeek
A Firelord
 
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Love it!

Is there no more global profiles for us UI designers? I see there is only per character ones and we can't specify a default.
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Unread 10-14-10, 06:08 AM  
Grayhoof
A Wyrmkin Dreamwalker
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I'll have to take a look

Originally posted by Tooplex
I have a problem, it isnt showing the LOW ON MANA warning when im low on mana, even though i am low on mana and it is enabled. Is this a known bug?
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Unread 10-14-10, 05:20 AM  
Tooplex
A Kobold Labourer

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I have a problem, it isnt showing the LOW ON MANA warning when im low on mana, even though i am low on mana and it is enabled. Is this a known bug?
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