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Updated: 03-05-13 01:34 AM
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Compatibility:
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:03-05-13 01:34 AM
Created:unknown
Downloads:146,454
Favorites:867
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Fizzwidget Disenchant Predictor  Popular! (More than 5000 hits)
Version: 5.2
by: Gazmik [More]
Enchanters: have you ever tried to accumulate reagents for your latest formula and come away feeling... well, disenchanted? Got Strange Dust when you really wanted Soul? Is that Brilliant Shard just not large enough to satisfy? Suffer no more! Through countless hours of research, I've discovered the scientific laws governing the mystic composition of enchanted items. I just *had* to build a gadget to make use of this knowledge.

My latest invention will help you make sure you always disenchant the right stuff to get the shards, dusts, or essences you need. Simply point it at any such reagent -- or even the reagent requirements listed in your formula book -- and you'll see an instant readout showing what types of items it can be disenchanted from. No more guesswork!*

* Due to fluctuations in the astral plane, disenchanting an item of merely "uncommon" quality will still produce variable results. No one can predict for certain whether you'll get a pile of dust, an essence, or a shard, but thanks to my invention you'll at least know what variety of dust, kind and potency of essence, or luster and size of shard can be produced.


Features
  • Disenchantable items will also show information in their tooltip predicting which types of dust, essence, or shard they can disenchant into.
  • Reagents produced by disenchanting items (a dust, essence, or shard) will show two new lines of information in their tooltips: the first shows which levels of items can be disenchanted to produce the reagent, and the second provides additional info on which types of items are more or less likely to produce the reagent.
  • Also, you can use a chat command to check which types of dust, essence, and shard can be disenchanted from an item of a given level requirement.

Click here to lend your support!
v. 5.2 - 2013/03/05
- Updated TOC to indicate compatibility with WoW Patch 5.2.

v. 5.1 - 2012/12/19
- Updated TOC to indicate compatibility with WoW Patch 5.1.
- Fixed an issue where reagents could appear in the tooltip with "gibberish" codes before their names.

v. 5.0.2 - 2012/08/30
- Fixed a "blocked action" error when applying glyphs since WoW Patch 5.0.

v. 5.0.1 - 2012/08/29
- Fixed an error when disenchanting since WoW Patch 5.0.

v. 5.0 - 2012/08/28
- Updated for WoW Patch 5.0 and Mists of Pandaria. (Disenchant tables for Mists of Pandaria items are approximate; please report any incorrect predictions.)
- Fixed incorrect predictions for Greater vs Lesser Cataclysm essences from ilevel 306-311 greens.
- We no longer keep track of a list of non-disenchantable items (those which are green or better but which the game forbids disenchanting; e.g. vendor-purchased PvP gear), as keeping the list up to date proved infeasible. Disenchant Predictor may thus show disenchant reagents for items which the game forbids disenchanting (though it will still remember which items are non-disenchantable once it sees them so identified in-game).
- Updated French localization by Xalenader.

v. 4.3 - 2011/11/29
- Updated TOC to indicate compatibility with WoW Patch 4.3.

v. 4.2 - 2011/06/28
- Updated TOC to indicate compatibility with WoW Patch 4.2.
- Options now default to being shared across all characters; see the Options Profile panel if you'd prefer per-character, per-server, or per-class settings. (This change may not take effect if you already have saved options; choose the Default options profile if you'd prefer this behavior.)

v. 4.1 - 2011/04/26
- Updated TOC to indicate compatibility with WoW Patch 4.1.
- Adjusted disenchant information for Cataclysm greens (re: Lesser vs. Greater Celestial Essence).
- Includes Spanish localization by PatoDaia.

v. 4.0.2 - 2011/02/23
- Adjusted Cataclysm disenchant rates for Uncommon items to match recent patch/hotfix changes.

v. 4.0.1 - 2010/12/12
- Includes disenchant information for Cataclysm items (and fixes related errors).
- Fixes some incorrectly reported disenchant information for other items, including frequency of essence/dust from armor vs weapons.

v. 4.0 - 2010/10/11
- Updated for compatibility with WoW Patch 4.0.1 (and Cataclysm Beta).
- NOTE: Disenchant information for high-level Cataclysm items is not yet available; this will be added in a future update around the release of Cataclysm.

v. 3.3.1 - 2010/04/05
- Fixed an error which could sometimes appear when disenchanting items.

v. 3.3 - 2009/12/08
- Updated TOC to indicate compatibility with WoW Patch 3.3.

v. 3.2 - 2009/08/04
- Updated TOC to indicate compatibility with WoW Patch 3.2.

v. 3.1 - 2009/04/18
- Updated TOC to indicate compatibility with WoW Patch 3.1.
- Now uses Ace3 library for saved settings and options UI (any previously saved preferences will be reset to default).

v. 3.0.2 - 2009/01/29
- Fixed an issue where preferences could fail to be saved between sessions.
- Updated Korean localization from 'chkid'.

v. 3.0.1 - 2008/10/15
- Fixed an issue that could cause disconnects when mousing over items.

v. 3.0 - 2008/10/14
- Updated for compatibility with WoW Patch 3.0 and Wrath of the Lich King.
- Tooltips for reagents now use an inline graphic to indicate which expansion's items they disenchant from.
- Includes preliminary data to support predicting disenchants for Wrath items:
- We don't yet have enough data to predict all Wrath disenchants. Disenchant Predictor will show details in the chat window if you disenchant something that doesn't match its expectations -- send them in so future releases can be more accurate!
- In Wrath content, there's no longer a correlation between items' required level seen in-game and the internal item level that determines disenchant results. So, tooltips for Lesser/Greater Cosmic Essence and Small/Large Dream Shards can only say "disenchants from lower/higher level Wrath items".
- Removed the Auto Loot option, as the one built into WoW works for Disenchanting now.
- Now uses the Interface Options panel for configuration.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
5.1
140kB
Gazmik
12-19-12 05:45 PM
5.0.2
140kB
Gazmik
08-30-12 12:29 AM
5.0.1
140kB
Gazmik
08-29-12 12:12 AM
5.0
140kB
Gazmik
08-28-12 11:32 PM
4.3
159kB
Gazmik
06-28-11 01:32 AM
4.1
315kB
Gazmik
04-26-11 04:50 PM
4.0.2
157kB
Gazmik
02-24-11 12:11 AM
4.0.1
157kB
Gazmik
12-12-10 05:31 AM
4.0
155kB
Gazmik
10-11-10 11:25 PM
3.3.1
157kB
Gazmik
04-06-10 12:37 AM
3.3
156kB
Gazmik
12-08-09 03:13 AM
3.2
148kB
Gazmik
08-04-09 08:21 PM
3.1
147kB
Gazmik
04-18-09 01:10 PM
3.0.2
59kB
Gazmik
01-29-09 06:32 PM
3.0.1
60kB
Gazmik
10-15-08 03:09 PM


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Unread 10-16-08, 01:35 AM  
Xeddicus
A Defias Bandit
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Forum posts: 3
File comments: 32
Uploads: 2
Seems he fixed the problem, so disregard.

For whatever reason this version seems to disconnect me from the server when I open my bags. This is on a warlock without disenchanting. Don't know if it's that, a conflict with another mod, it trying to link something the server hasn't seen before or what. Going to try the one on Gazmik's site (if there's even a difference...).
Last edited by Xeddicus : 10-16-08 at 03:43 PM.
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Unread 06-01-08, 10:34 AM  
delphinae
A Kobold Labourer

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This is a wonderfully useful mod. Have you considered putting together something like this to predict gems that may result when prospecting ore using the Jewelcraft skill? Thank you for your consideration and efforts!
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Unread 09-26-07, 03:08 PM  
KhalisSentinels
A Kobold Labourer

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Since the 2.2 patch, the disenchant autoloot hasn't been working for me. I tried to turn it on manually with the slash command, and the status report indicates that it is on.
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Unread 09-24-07, 08:09 AM  
Dridzt
A Pyroguard Emberseer
 
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A couple errors with the disenchant predictions for uncommon quality (2).

Chance to get Dust/Chance to get Essense from Armor type items
is "exactly" the same as
Chance to get Essense/Chance to get Dust from Weapon type items.

To make it bit more clear:
An iLvl 105 uncommon armor type item (chest, bracer, cloak, shield, ring, trinket etc) will give approx
Arcane Dust 3/4 of times (75%) and Greater Planar Essence 1/4 of times (23% or so) and 2-3% of times Large Prismatic Shard.
An iLvl 105 uncommon weapon type item (sword, dagger, 2h mace, bow, gun xbow etc)
will have main proportions directly reversed:
Greater Planar Essence 3/4 of times (75%), Arcane Dust 1/4 of times, a small percentage of Large Prismatic Shard.

That is not inline with what GFW_DP states on tooltips.
(dust is always considered "most likely" which is not the case)

Also INVTYPE_RANGED is included in both FDP_ArmorTypes and FDP_WeaponTypes tables.
It should only be included in weapontypes.

Changes should be made to FDP_OnTooltipSetItem and the command-handler function to the quality == 2 section.

Thanks for the nice addon (been using for ages) goes without saying
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Unread 12-26-06, 06:16 AM  
Zidomo
A Cliff Giant
 
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As reported over in the EnchantMe thread by me, there is a conflict between this (the latest version 2.0.2 off your home site) and EnchantMe 2.00.00.

What I wrote in that thread:

"v2.00.00 conflicts with Fizzwidget's Disenchant Predictor (the latest 2.0.2 version of that from Fizzwidget's home site ).

Open EnchantMe (/eme). Click an enchant. The following errors occur:

"GFW_DisenchantPredictor\\GFWTooltip.lua:175: Usage: GetItemInfo(itemID|\"name\"|\"itemlink\")\nGFW_DisenchantPredictor\\GFWTooltip.lua:175: in function `NameFromLink'\nGFW_DisenchantPredictor\\GFWTooltip.lua:216: in function <...erface\\AddOns\\GFW_DisenchantPredictor\\GFWTooltip.lua:215>\n<in C code>: ?\n<in C code>: ?\n<in C code>: ?\n<in C code>: ?\n<in C code>: in function `SetHyperlink'\nEnchantMe\\EnchantMe.lua:16: in function `Tooltip'\n<string>:\"EnchantMe_Line3:OnEnter\":2: in function <[string \"EnchantMe_Line3:OnEnter\"]:1>"

"GFW_DisenchantPredictor\\GFWTooltip.lua:175: Usage: GetItemInfo(itemID|\"name\"|\"itemlink\")\nGFW_DisenchantPredictor\\GFWTooltip.lua:175: in function `NameFromLink'\nGFW_DisenchantPredictor\\GFWTooltip.lua:216: in function <...erface\\AddOns\\GFW_DisenchantPredictor\\GFWTooltip.lua:215>\n<in C code>: ?\n<in C code>: ?\n<in C code>: ?\n<in C code>: ?\n<in C code>: in function `SetHyperlink'\nEnchantMe\\EnchantMe.lua:16: in function `Tooltip'\n<string>:\"EnchantMe_Line9:OnEnter\":2: in function <[string \"EnchantMe_Line9:OnEnter\"]:1>"

and so on. The final string "\"EnchantMe_LineX:OnEnter\":2: in function <[string \"EnchantMe_LineX:OnEnter\"]" is the one that changes with each error.
"

The author of EnchantMe (Maldivia) replied as follows:

"It's not a bug with EnchantMe, it's a bug with Fizzwidget's Disenchant Predictor.

Apparently, the predictor assumes that all links called with GameTooltip:SetHyperlink(..) are item links, which is not the case, as there are enchant links aswell.
"

Hope the mod conflict and/or that bug can be resolved, Gazmik.
Last edited by Zidomo : 12-26-06 at 06:17 AM.
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Unread 12-14-06, 02:43 PM  
Noyl
A Kobold Labourer

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Originally posted by laughingdog
On further investigation, any empty slot causes that same error to occur.
I am getting the same error, but only with empty slots in my bank
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Unread 12-11-06, 08:53 AM  
laughingdog
A Murloc Raider

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On further investigation, any empty slot causes that same error to occur.
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Unread 12-11-06, 07:59 AM  
laughingdog
A Murloc Raider

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Moused over my seventh bag slot (the only empty one), and got the following error:

Interface\Addons\GFW_DisenchantPredictor\GFWTooltip.lua:243: Usage: GetItemInfo (itemID|"name"|"itemlink")

Clearly, that spot in the code does not care for empty bank slots much.
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Unread 10-19-05, 12:54 AM  
H0PE
A Deviate Faerie Dragon
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Forum posts: 19
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I will thank you here as well no matter what.
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