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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 02:57 PM
Created:unknown
Downloads:725,128
Favorites:1,988
MD5:
6.0.2
ItemRack  Updated this week!  Popular! (More than 5000 hits)
Version: 2.92
by: Kharthus, Gello
This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

__ Slash Commands __

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

__ Macro Functions __

EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.
__ New in 2.92 - By Kharthus __

* Fixed black and white buttons and gear icons

__ New in 2.91 - By Kharthus __

* Code cleanup for 6.0.2

__ New in 2.90 - By Kharthus __

* Fixed helm/cloak hiding

__ New in 2.89 - By Kharthus __

* TOC update for 6.0.2 patch

__ New in 2.88 - By Kharthus __

* TOC update for 5.4 patch

__ New in 2.87 - By Kharthus __

* New option for Hide the ItemRack buttons during pet battles

__ New in 2.86 - By Kharthus __

* Hide the ItemRack buttons during pet battles

__ New in 2.85 - By Kharthus __

* TOC update for 5.2 patch

__ New in 2.84 - By Kharthus __

* Fixed Monk off-hands

__ New in 2.83 - By Kharthus __

* TOC update for 5.1 patch

__ New in 2.82 - By Kharthus __

* Fixed dual spec events

__ New in 2.81 - By Kharthus __

* Attempt to fix GlyphUI problem

__ New in 2.8 - By Kharthus __

* Updates for MoP

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
2.91
90kB
Kharthus
10-16-14 02:14 AM
2.90
90kB
Kharthus
10-15-14 04:59 AM
2.89
90kB
Kharthus
10-15-14 12:01 AM
2.88
90kB
Kharthus
09-30-13 03:55 AM
2.87
90kB
Kharthus
03-23-13 11:48 AM
2.86
90kB
Kharthus
03-20-13 11:22 AM
2.85
90kB
Kharthus
03-05-13 10:31 PM
2.84
90kB
Kharthus
02-10-13 09:35 PM
2.83
90kB
Kharthus
12-15-12 11:03 AM
2.82
90kB
Kharthus
09-03-12 12:00 AM
2.81
89kB
Kharthus
08-31-12 07:39 PM
2.8
89kB
Kharthus
08-27-12 10:41 PM
2.73
89kB
Kharthus
12-09-11 09:56 PM
2.25
85kB
Kharthus
04-17-09 06:16 AM
2.243
85kB
Gello
10-14-08 04:37 AM


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Unread 07-19-08, 09:39 AM  
blankStare
A Kobold Labourer

Forum posts: 1
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riding trinket delay

first, I just got into queues. Wow, nice feature.

Since the last patch did something to equipment switching, if I'm on my mount, i have a riding crop and want to mine a node, when I right click the node I start to mine but when the trinket gets switched out, I get interrupted. I have a different addon doing the switching. Is there any way to use itemrack for the switching and delay the trinket switch if I'm mining, or such?
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Unread 07-18-08, 12:58 PM  
speak
A Wyrmkin Dreamwalker
 
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woot for pvp exceptions

Buff/Mount and Stance events now have an option "Except in PVP instances" to ignore that event in BGs or arenas
Thank you very much for putting this in! I've been disabling events manually whenever I pvp. /salute
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Unread 07-17-08, 09:59 PM  
Gnarfoz
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The "except in pvp" feature is awesome.

I kept doing that manually (through the FuBar plugin).

Much <3 again for what quite certainly is still the best equipment management mod. :>
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Unread 07-15-08, 05:20 PM  
Athanyel
A Kobold Labourer

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Stuck minimap button?

My mini-map button seems to be stuck on whatever set I have equipped when I log in. Changing sets results in the gear changing but not the mini-map button.

Anyone else? I am running a lot of mods so I'm sure there's the possibility of something interfering but I wanted to check and see if anyone knew of any "likely culprits".
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Unread 07-10-08, 02:43 PM  
erica647
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Just switched back to Itemrack and I must say that I fell in love with this mod again... Thanks Gello!
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Unread 07-09-08, 12:56 PM  
speak
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Re: Re: Re: Re: Notification of feature request

aah, that makes sense i suppose, but i'm one of those guys who knows exactly what is in his bags and exactly where each item is so for me it's faster to just hit B then right-click the item i want equipped.

ps - i love this new version (i upgraded from 1.9)! it just seems cleaner and faster all around. /salute

Originally posted by Gello
They're for swapping individual slots on the fly. So if you're in a heroic and want to equip a pvp trinket without digging through your bags or equipping a full blown set, mouseover a trinket slot and click the pvp trinket in the menu and it will equip it.
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Unread 07-09-08, 12:57 AM  
Gello
A Scalebane Royal Guard
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Re: Re: Re: Notification of feature request

im still not even sure what those menus or boxes or whatever they are actually do... all the item sets are done via the Sets menu in /itemrack ui right?
They're for swapping individual slots on the fly. So if you're in a heroic and want to equip a pvp trinket without digging through your bags or equipping a full blown set, mouseover a trinket slot and click the pvp trinket in the menu and it will equip it.

You can create dockable buttons to do the same thing by alt+clicking the slots on the character sheet. I usually have buttons for my weapons, set and trinkets. Then I mouseover those to change them individually. If I need to change a tabard or something not related to a set I open the character sheet and swap something in from a menu there.
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Unread 07-08-08, 06:42 PM  
dougthor42
A Kobold Labourer

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Re: Re: Notification of feature request

Originally posted by Gello
re changing stats on character sheet: This is doable now through the scripting:
Excellent, that's exactly what I wanted. And I think that the scripting method is easier all around. Thanks for the fast reply, and keep up the good work!
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Unread 07-08-08, 04:16 PM  
speak
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Re: Re: Notification of feature request

re menu on paperdoll: next update will have an option "Character sheet menus" which you can turn off.
excellent! thank you im still not even sure what those menus or boxes or whatever they are actually do... all the item sets are done via the Sets menu in /itemrack ui right?
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Unread 07-08-08, 05:39 AM  
Gello
A Scalebane Royal Guard
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Re: Notification of feature request

re menu on paperdoll: next update will have an option "Character sheet menus" which you can turn off.

re changing stats on character sheet: This is doable now through the scripting:

Create a new event, type Script, with a trigger of UNIT_INVENTORY_CHANGED
in the script, enter:
Code:
if arg1=="player" then
 local stats = {
   ["tanking"] = {"BASE_STATS","DEFENSES"},
   ["healing"] = {"MELEE_COMBAT","SPELL_COMBAT"},
   ["dps"] = {"BASE_STATS","MELEE_COMBAT"},
  }
  for k,v in pairs(stats) do
    if IsSetEquipped(k) then
      PLAYERSTAT_LEFTDROPDOWN_SELECTION = "PLAYERSTAT_"..v[1]
      PLAYERSTAT_RIGHTDROPDOWN_SELECTION = "PLAYERSTAT_"..v[2]
    end
  end
end
Change "tanking" "healing" "dps" to whatever you named your sets, with the values in {}'s being which PLAYERSTAT_ you want to see. (first is left, second is right) You can add more sets too, just make sure to separate them by a comma and format it like the others.

It is an interesting idea, but I'm not sure it's something I'd want to explicitly squeeze into the crowded set-building UI.
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Unread 07-07-08, 11:24 PM  
dougthor42
A Kobold Labourer

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Notification of feature request

Just an FYI, I posted a feature request on CurseForge: http://wow.curseforge.com/projects/i...on-set-change/

(I'm not sure if you use that or not, hence me letting you know here.)

Request Summary: option to have Itemrack change the stats displayed on character pane upon set change.
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Unread 07-07-08, 06:46 PM  
speak
A Wyrmkin Dreamwalker
 
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Exclamation Paperdoll boxes >.>

the boxes that pop up when mousing over items on my paperdoll are interfering with me. i have tooltips at my cursor and these boxes that pop up when i mouse over things are in my way.

how can i disable itemrack from touching the paperdoll? i only want ot configure sets in teh itemrack config and never from the paperdoll.

thanks
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Unread 07-07-08, 05:39 PM  
GRiM
An Aku'mai Servant
 
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Originally posted by Gello
re equip on choosing item: oops I'll make the equip option also equip individual items too.
Thanks dude, You rock!

<3 ItemRack!
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Unread 07-07-08, 11:12 AM  
Gello
A Scalebane Royal Guard
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re tainted fade: Thanks for the heads up on that Shefki. A home-made version would be pretty trivial.

re equip on choosing item: oops I'll make the equip option also equip individual items too.
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Unread 07-06-08, 07:48 AM  
GRiM
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Re: Option Addition?

Originally posted by Gello
Sure that'd be pretty easy and probably more consistent for 1.9 users.
Originally posted by GRiM
Could you possibly add an option to toggle equiping items immediatly as your editing sets?

This functionality used to be in 1.9 but now in 2.2 I have to...Save the set>Click the map button to equip said set. I use the immediate change to compare items and stats.

Thanks
Grim
Thanks for implementing this, but after updating it's still not working as I thought it would.

When selecting an Item, say a "Ring", from the flyout, it would be nice if the item would immediately equip on the actual character sheet. This makes it quick and easy to compare the stats changes when building sets.

Basically a toggle option like "Equip on choosing Item".

Does that make sense?
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Last edited by GRiM : 07-06-08 at 07:49 AM.
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