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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 02:57 PM
Created:unknown
Downloads:725,170
Favorites:1,988
MD5:
6.0.2
ItemRack  Popular! (More than 5000 hits)
Version: 2.92
by: Kharthus, Gello
This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

__ Slash Commands __

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

__ Macro Functions __

EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.
__ New in 2.92 - By Kharthus __

* Fixed black and white buttons and gear icons

__ New in 2.91 - By Kharthus __

* Code cleanup for 6.0.2

__ New in 2.90 - By Kharthus __

* Fixed helm/cloak hiding

__ New in 2.89 - By Kharthus __

* TOC update for 6.0.2 patch

__ New in 2.88 - By Kharthus __

* TOC update for 5.4 patch

__ New in 2.87 - By Kharthus __

* New option for Hide the ItemRack buttons during pet battles

__ New in 2.86 - By Kharthus __

* Hide the ItemRack buttons during pet battles

__ New in 2.85 - By Kharthus __

* TOC update for 5.2 patch

__ New in 2.84 - By Kharthus __

* Fixed Monk off-hands

__ New in 2.83 - By Kharthus __

* TOC update for 5.1 patch

__ New in 2.82 - By Kharthus __

* Fixed dual spec events

__ New in 2.81 - By Kharthus __

* Attempt to fix GlyphUI problem

__ New in 2.8 - By Kharthus __

* Updates for MoP

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
2.91
90kB
Kharthus
10-16-14 02:14 AM
2.90
90kB
Kharthus
10-15-14 04:59 AM
2.89
90kB
Kharthus
10-15-14 12:01 AM
2.88
90kB
Kharthus
09-30-13 03:55 AM
2.87
90kB
Kharthus
03-23-13 11:48 AM
2.86
90kB
Kharthus
03-20-13 11:22 AM
2.85
90kB
Kharthus
03-05-13 10:31 PM
2.84
90kB
Kharthus
02-10-13 09:35 PM
2.83
90kB
Kharthus
12-15-12 11:03 AM
2.82
90kB
Kharthus
09-03-12 12:00 AM
2.81
89kB
Kharthus
08-31-12 07:39 PM
2.8
89kB
Kharthus
08-27-12 10:41 PM
2.73
89kB
Kharthus
12-09-11 09:56 PM
2.25
85kB
Kharthus
04-17-09 06:16 AM
2.243
85kB
Gello
10-14-08 04:37 AM


Post A Reply Comment Options
Unread 07-05-08, 06:09 PM  
Shefki
An Aku'mai Servant
 
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Taint, ItemRack and VoiceChat

While this is ultimately a Blizzard bug. Might be nice to work around it. Using UIFrameFade() or UIFrameFlash() taints those APIs and then creates problems when the VoiceChat UI uses them. This can be avoided by writing your own custom fader for what purposes you have for fading.

See http://www.wowace.com/forums/index.php?topic=13014.0 for a discussion of the issue. PitBull, BigWigs and Omen all had to implement their own faders if you're looking for example code how to do it. It's pretty straightforward and the Blizzard code is very ugly and complicated so your own implementation will probably end up being more efficient anyway.

For anyone that wants a workaround you can simply open up ItemRack.lua in the addon, and comment out the UIFrameFade line in the ItemRack.MinimapShineFadeIn() function for the time being to avoid the taint. You'll lose the fading on the minimap but it's entirely cosmetic.
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Unread 07-01-08, 06:26 PM  
Gello
A Scalebane Royal Guard
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Re: FuBar support

Nice Gnarfoz! Do you have any problem with yours being the official ItemRackFu? Especially since you have plans to improve it. (I don't use either titan or fubar so truthfully anything I slap together would go years without updating) Let me know if you want anything more accessible or options added.
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Unread 07-01-08, 04:30 PM  
Buio
A Kobold Labourer

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Thanks Gnarfoz, updating to your version.
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Unread 07-01-08, 12:16 PM  
Gnarfoz
A Deviate Faerie Dragon
 
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FuBar support

Hi

I couldn't live without working FuBar support.
While there is Imaran's update of nevcairiel's Ace2 port of Kyahx's original ItemRackFu posted as an attachment that you can only access if you're a registered user on the WoWace forums, I decided to re-do it properly.

Thus was born:
http://www.wowinterface.com/download...temRackFu.html ;-)

De-crufted and rewritten, though for the moment still using FuBarPlugin-2.0/Ace2 (will make it framework independant when Arrowmaster finishes converting LibFuBarPlugin-3.0 to LibStub). Also fixed the destructive hooking of ItemRack.UpdateCurrentSet.

It can do everything ItemRack's own minimap button does (the old ItemRackFu left some things out, like toggling of events).


Enjoy.
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Unread 07-01-08, 10:27 AM  
Thorlin
A Defias Bandit

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Re: Re: Plaguelands

Originally posted by Gello
Make a new event, type Zone and in the zone list enter:
Western Plaguelands
Eastern Plaguelands
Stratholme
Scholomance

and you have the old event back.

I thought it'd be a pretty low priority nowadays but can add it back in to defaults if there's demand.
Appreciate the quick response That works for me.
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Unread 06-30-08, 04:56 PM  
Gello
A Scalebane Royal Guard
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Re: Plaguelands

Originally posted by Thorlin
Am I completely missing something or is there no way to auto swap in Argent Dawn Commission when entering the Plaguelands anymore?
Make a new event, type Zone and in the zone list enter:
Western Plaguelands
Eastern Plaguelands
Stratholme
Scholomance

and you have the old event back.

I thought it'd be a pretty low priority nowadays but can add it back in to defaults if there's demand.
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Unread 06-30-08, 01:02 PM  
Thorlin
A Defias Bandit

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Plaguelands

Am I completely missing something or is there no way to auto swap in Argent Dawn Commission when entering the Plaguelands anymore?
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Unread 06-29-08, 09:02 PM  
Gello
A Scalebane Royal Guard
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I'll look into that Lohv. I think something funny is going on with zoning and a relatively new setup.
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Unread 06-28-08, 05:37 PM  
Lohv
A Kobold Labourer

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There seems to be an obscure bug when you zone (in and out of an instance of any type, but also when you load into the game): it appears that the first *hidden* set you have save will be equipped.

This happens on both of my characters: my druid automatically equips her charm of swift flight (her flight set is her top-most "hidden" set), and my hunter automatically equips her riding crop (her mounted set is her top-most "hidden" set).

Both my characters use the "PvP" event, and the "Unequip when leaving zone" checkbox is checked. However, if I uncheck this checkbox, the bug no longer occurs, be it when loading into the game, zoning into a PvP instance, a battleground, a PvE instance, or out of those.

Please note, this was occurring even if I *NEVER* had my riding crop/swift flight charm equipped during that particular playing session. So it is indeed a bug and not a case of ItemRack trying to re-equip my previous set.

Thanks in advance for looking into this!
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Unread 06-27-08, 09:00 PM  
blankStare
A Kobold Labourer

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dagger script event

edit: seems this is a work in progress lol. check back here often

rogue dagger switch:
event= UNIT_AURA

Code:
if arg1=="target" then
 local i
 local db
 for i=1,16 do
   db=UnitDebuff("target",i)
   if db=="Kidney Shot" or db=="Mace Stun Effect" or db=="Gouge" then 
     EquipSet("dagger") 
     i=17
   end
 end
end
Last edited by blankStare : 06-28-08 at 01:17 PM.
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Unread 06-26-08, 08:21 PM  
Gello
A Scalebane Royal Guard
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Re: Mining Nodes.

re daggers and backstab. Nothing has changed in the mechanics of weapon swaps and casting, at least in ~2 years since they added a global cooldown to weapon swaps. If a dagger isn't equipped and a skill requires a dagger, you won't be able to swap one in and use the skill both in one keypress in combat.

re dazed, stunned, mining node: Those are all possible.

re identical items different enchant/gems: Yes this mod handles same items with different gems/enchants (should handle it better than the old version). Just make sure to save the set with the new enchant/gems and it will know to look for them.
Last edited by Gello : 06-27-08 at 06:33 PM.
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Unread 06-26-08, 12:30 PM  
greenstpne
A Murloc Raider

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Mining Nodes.

Didn't look at the notes so don't know if this has been implemented...but it would be great if it was. Is it possible? Can you setup a profile that will switch just after you click on a node?

Currently I have two sets of t6 one gemmed for stam the other for agil, with the old version I can swap without issues, will the new version have any issues with duplicate items?
Last edited by greenstpne : 06-26-08 at 12:36 PM.
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Unread 06-26-08, 05:31 AM  
blankStare
A Kobold Labourer

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/script EquipSet()

I'm revisiting weapon switching via a macro. It's been awhile but, the following macro used to just take one hardware event (keypress).
/script EquipSet("dagger")
/cast BackStab

Now I have to press the button twice. Did Bliz make something in the EquipSet now require a hardware event?

So... has anyone coded an event script that will trigger when your current target is dazed or stunned?
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Unread 06-25-08, 12:14 PM  
Gello
A Scalebane Royal Guard
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Re: Re: Excellent news Gello!

re druid flight forms: Oops I knew I forgot something. It will be in next update (2.21 likely this weekend). I'm going to set the Unequip on those also by default. Let me know if druids would prefer to not unequip.

I should mention that especially these first few updates after events, I may be tweaking or adding default events. These will overwrite default events already named, and any custom events that use the new default names. So far this is "Swimming", "Druid Flight Form" and "Druid Swift Flight Form". If anyone changes a default event and wants to prevent updates from changing them, change their name and save then disable the old default events. This won't be an ongoing problem.

re UnitOnTaxi: Cool that'll work well. Thanks!

re disabling events in PVP: This one I've spent some time on. Initially I was going to have a function named ItemRack.SuspendEvents() and ItemRack.ResumeEvents() but in the end it'll probably be easier just to add a checkbox on buff and stance events whether to disable when the pvp flag is up, either in an instance or in world pvp. This is something scriptable now with the event and function you mentioned (on PLAYER_ENTERING_WORLD script ItemRackUser.EnableEvents=(arg2=="none") and "ON" or "OFF" ItemRack.RegisterEvents()) , but it's been a pretty common request I'll do something for it.

re rebuilding sets: Yeah sorry they'll need rebuilt if you go from 1.9x to 2.x. There was a lot of excess fluff in 1.9x for backward compatability. The rewrite seemed a good time to start over.

re Blessed Medallion of Karabor: Further down someone mentioned this problem also with belts. I tried to look into possible reasons but couldn't figure it out then. Do you have any tooltip mods running that add lines to the tooltip? Are any of them all red on this neck and not on others? If it's possible could you post a screenshot of the Blessed Medallion of Karabor's tooltip?
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Unread 06-25-08, 06:37 AM  
romracer
A Murloc Raider
 
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Re: Excellent news Gello!

Originally posted by EvilJim
Gello, so glad to hear that events have finally made it into ItemRack 2.x.

However, I was curious if if was still necessary to rebuild all sets from the ground up upon updating to 2.x, or if current set info will get transfered over to 2.x on install.

Plz LMK when you get a moment, and once again, Events in 2.x, good on you!
About 6 lines down on the AddOn Info tab:

"__ Notes for ItemRack 1.9x users __
* All your sets and events from 1.9x will need to be rebuilt. The changes are too drastic to carry over."
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