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Siege of Orgrimmar (5.4)
Thunder Isle (5.2)
Updated:09-30-13 03:55 AM
Created:unknown
Downloads:724,666
Favorites:1,995
MD5:
5.4
ItemRack  Popular! (More than 5000 hits)
Version: 2.88
by: Kharthus, Gello
This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

__ Slash Commands __

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

__ Macro Functions __

EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.
__ New in 2.88 - By Kharthus __

* TOC update for 5.4 patch

__ New in 2.87 - By Kharthus __

* New option for Hide the ItemRack buttons during pet battles

__ New in 2.86 - By Kharthus __

* Hide the ItemRack buttons during pet battles

__ New in 2.85 - By Kharthus __

* TOC update for 5.2 patch

__ New in 2.84 - By Kharthus __

* Fixed Monk off-hands

__ New in 2.83 - By Kharthus __

* TOC update for 5.1 patch

__ New in 2.82 - By Kharthus __

* Fixed dual spec events

__ New in 2.81 - By Kharthus __

* Attempt to fix GlyphUI problem

__ New in 2.8 - By Kharthus __

* Updates for MoP

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (11)
File Name
Version
Size
Author
Date
2.87
90kB
Kharthus
03-23-13 11:48 AM
2.86
90kB
Kharthus
03-20-13 11:22 AM
2.85
90kB
Kharthus
03-05-13 10:31 PM
2.84
90kB
Kharthus
02-10-13 09:35 PM
2.83
90kB
Kharthus
12-15-12 11:03 AM
2.82
90kB
Kharthus
09-03-12 12:00 AM
2.81
89kB
Kharthus
08-31-12 07:39 PM
2.8
89kB
Kharthus
08-27-12 10:41 PM
2.73
89kB
Kharthus
12-09-11 09:56 PM
2.25
85kB
Kharthus
04-17-09 06:16 AM
2.243
85kB
Gello
10-14-08 04:37 AM


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Unread 06-25-08, 03:31 AM  
Acirac
A Defias Bandit

Forum posts: 2
File comments: 55
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Not showing neck piece

For some reason when creating sets or when mousing over the neck slot in the character frame my Blessed Medallion of Karabor is not being shown. The item id is 32757. The item is in my bags and all other necks pieces show except that one
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Unread 06-24-08, 08:01 PM  
EvilJim
A Kobold Labourer

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Excellent news Gello!

Gello, so glad to hear that events have finally made it into ItemRack 2.x.

However, I was curious if if was still necessary to rebuild all sets from the ground up upon updating to 2.x, or if current set info will get transfered over to 2.x on install.

Plz LMK when you get a moment, and once again, Events in 2.x, good on you!
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Unread 06-23-08, 08:21 PM  
Lohv
A Kobold Labourer

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Hi Gello,

First of all thanks for the addon. Second, I wanted to draw your attention to this API function:
http://www.wowwiki.com/API_IsInInstance

Instead of checking the name of the zone in the "PvP" event you can simply check the second return value of IsInInstance(). This also opens the way for a "PvE" event. The value returned by IsInInstance is correct immediately upon PLAYER_ENTERING_WORLD.

In fact, it would be great if there could be a checkbox to prevent event-based equips from triggering in an arena. For instance, in arenas, players often stealth or mount up before the game starts; however, once the match has started, we can no longer swap gear, so being stuck with the "mounted" or "stealth" set would be baaad.

Thanks again!
Last edited by Lohv : 06-23-08 at 08:57 PM.
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Unread 06-23-08, 07:29 PM  
SaberHawke
A Fallenroot Satyr
 
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Re: Re: Minor Error

Originally posted by Gello
Thanks SaberHawke I'll have that fixed next update.

The mount bit on flight-master mounts kinda surprised me too. Instead of checking mount buffs and stuff, this mod does a simple IsMounted() to see if you're mounted. Which turns out to be true if you've taken a flight from a flight master.

I'm hesitant to go back to buffs to check for mount status since they add new mounts all the time, but the option is there if any want to limit what's considered mounted. (create a new Buff event, with the name of the buff mount)
Thanks for the followup.

One thought though, you could check if the unit is using a taxi with the UnitOnTaxi API call.
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Unread 06-23-08, 07:27 PM  
Spotz
A Defias Bandit

Forum posts: 3
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Possible to add support for Druid Flight Forms?

Code:
   ["Druid Flight Form"] = { Type = "Stance", Stance = "Flight Form" },
   ["Druid Swift Flight Form"] = { Type = "Stance", Stance = "Swift Flight Form" },
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Unread 06-23-08, 10:23 AM  
Gello
A Scalebane Royal Guard
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Re: Minor Error

Thanks SaberHawke I'll have that fixed next update.

The mount bit on flight-master mounts kinda surprised me too. Instead of checking mount buffs and stuff, this mod does a simple IsMounted() to see if you're mounted. Which turns out to be true if you've taken a flight from a flight master.

I'm hesitant to go back to buffs to check for mount status since they add new mounts all the time, but the option is there if any want to limit what's considered mounted. (create a new Buff event, with the name of the buff mount)
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Unread 06-22-08, 04:10 PM  
SaberHawke
A Fallenroot Satyr
 
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Minor Error

With the latest version, if you delete a set that ItemRack has as its current set and mouse over the button you get the following error and a list of available sets is not provided.

[2008/06/22 16:54:51-254-x2]: ItemRack-2.2\ItemRack.lua:1333: attempt to index field '?' (a nil value)
ItemRack-2.2\ItemRack.lua:1182: in function `InventoryTooltip'
ItemRack-2.2\ItemRackButtons.lua:372: in function `OnEnterButton'
<string>:"*:OnEnter":1: in function <[string "*:OnEnter"]:1>

It is easily fixable though by selecting an existing set.

Also, any particular reason the Mount function works on Flights from Flight Masters? That flight speed is not modifiable and it seems to get stuck occasionally.
Last edited by SaberHawke : 06-23-08 at 08:29 AM.
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Unread 06-22-08, 05:39 AM  
Gello
A Scalebane Royal Guard
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lol awesome guys thanks!

re alt+click for minimap button: I completely forgot alt+click showed hidden sets from minimap button. I'd like a way to toggle all events on or off from that button. Which is preferrable: alt+left click to show whole menu and alt+right click to toggle events, or alt+click for menu and ctrl+click to toggle events?
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Unread 06-21-08, 11:54 PM  
Buio
A Kobold Labourer

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Originally posted by Toran
Need Fubar support, then we will be whole again!
As a long time user of the 2.x version I didn't first notice it got consolidated here (i.e. from the 1.9 version). I just posted about that on the other comments.

So, I just paste it here too:
There is a modded ItemRackFu that does work with this version of ItemRack.

I'm using the version Imaram posted here (but it's an attachment so you might have to login to download it from wowace forums). Works without problems for me in 2.4 too.
http://www.wowace.com/forums/index.php?topic=5357.0


And btw, ItemRack is the best gear-set mod hands down!
Last edited by Buio : 06-22-08 at 12:06 AM.
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Unread 06-21-08, 09:10 PM  
Toran
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Need Fubar support, then we will be whole again!
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Unread 06-21-08, 10:58 AM  
romracer
A Murloc Raider
 
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Re: Re: Option Addition?

Originally posted by Gello
re: ButtonFacade: It's planned for 2.3 but if someone wants to create a module in the meantime they're more than welcome to also.
Done.

http://www.wowinterface.com/downloads/info9109

After Gello picked the mod back up and incorporated so many new (and old) features, I felt I had to give back too.

Enjoy it until the true support is in. I could whip up a quick patch for you Gello, but I suspect you know where to add the necessary lines better than I do
Last edited by romracer : 06-21-08 at 10:59 AM.
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Unread 06-21-08, 10:30 AM  
acidstorm
A Kobold Labourer

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Hi, I'm having a problem with 2.2

the minimapbutton seems unable to show hidden sets anymore, with 2.16 i used alt+left mousebutton when doing this with 2.2 it opens the configuration menu for events

is there a new combination ?
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Unread 06-21-08, 06:26 AM  
Gnarfoz
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__ New in 2.2 __
* Events!
Yes!

Gello rocks.
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Unread 06-20-08, 07:25 PM  
Gello
A Scalebane Royal Guard
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Re: Option Addition?

Originally posted by GRiM
Could you possibly add an option to toggle equiping items immediatly as your editing sets?

This functionality used to be in 1.9 but now in 2.2 I have to...Save the set>Click the map button to equip said set. I use the immediate change to compare items and stats.

Thanks
Grim
Sure that'd be pretty easy and probably more consistent for 1.9 users.

re: ButtonFacade: It's planned for 2.3 but if someone wants to create a module in the meantime they're more than welcome to also.
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Unread 06-20-08, 04:11 PM  
GRiM
An Aku'mai Servant
 
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Option Addition?

Could you possibly add an option to toggle equiping items immediatly as your editing sets?

This functionality used to be in 1.9 but now in 2.2 I have to...Save the set>Click the map button to equip said set. I use the immediate change to compare items and stats.

Thanks
Grim
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