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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 02:57 PM
Created:unknown
Downloads:725,148
Favorites:1,988
MD5:
6.0.2
ItemRack  Updated this week!  Popular! (More than 5000 hits)
Version: 2.92
by: Kharthus, Gello
This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

__ Slash Commands __

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

__ Macro Functions __

EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.
__ New in 2.92 - By Kharthus __

* Fixed black and white buttons and gear icons

__ New in 2.91 - By Kharthus __

* Code cleanup for 6.0.2

__ New in 2.90 - By Kharthus __

* Fixed helm/cloak hiding

__ New in 2.89 - By Kharthus __

* TOC update for 6.0.2 patch

__ New in 2.88 - By Kharthus __

* TOC update for 5.4 patch

__ New in 2.87 - By Kharthus __

* New option for Hide the ItemRack buttons during pet battles

__ New in 2.86 - By Kharthus __

* Hide the ItemRack buttons during pet battles

__ New in 2.85 - By Kharthus __

* TOC update for 5.2 patch

__ New in 2.84 - By Kharthus __

* Fixed Monk off-hands

__ New in 2.83 - By Kharthus __

* TOC update for 5.1 patch

__ New in 2.82 - By Kharthus __

* Fixed dual spec events

__ New in 2.81 - By Kharthus __

* Attempt to fix GlyphUI problem

__ New in 2.8 - By Kharthus __

* Updates for MoP

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
2.91
90kB
Kharthus
10-16-14 02:14 AM
2.90
90kB
Kharthus
10-15-14 04:59 AM
2.89
90kB
Kharthus
10-15-14 12:01 AM
2.88
90kB
Kharthus
09-30-13 03:55 AM
2.87
90kB
Kharthus
03-23-13 11:48 AM
2.86
90kB
Kharthus
03-20-13 11:22 AM
2.85
90kB
Kharthus
03-05-13 10:31 PM
2.84
90kB
Kharthus
02-10-13 09:35 PM
2.83
90kB
Kharthus
12-15-12 11:03 AM
2.82
90kB
Kharthus
09-03-12 12:00 AM
2.81
89kB
Kharthus
08-31-12 07:39 PM
2.8
89kB
Kharthus
08-27-12 10:41 PM
2.73
89kB
Kharthus
12-09-11 09:56 PM
2.25
85kB
Kharthus
04-17-09 06:16 AM
2.243
85kB
Gello
10-14-08 04:37 AM


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Unread 10-20-07, 11:38 PM  
cpier
A Defias Bandit
 
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Forum posts: 2
File comments: 27
Uploads: 0
the minimap button is not working for me now. i've re-installed latest version and 2.1 but it still does not work. Any help would be appreciated.
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Unread 10-17-07, 05:56 PM  
ulrich
A Kobold Labourer

Forum posts: 0
File comments: 9
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Hello,

Is there any way to change the padding between the buttons in this picture so that the 2 buttons gets closer to each other? http://www.saturation.dk/itemrackbuttons.JPG

I've used alt+click on top- and bottomtrinket and want them to "fit to" my actionbar

I'm using 1.992.
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Unread 10-14-07, 08:40 PM  
Kibbs
A Kobold Labourer

Forum posts: 0
File comments: 5
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Nether Ray?

Does anyone have a fix for the Nether Ray not triggering mount equipment? I tried adding ["Interface\\Icons\\Ability_Hunter_Pet_NetherRay"] = 1, to the problem mounts section, but no joy.
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Unread 10-14-07, 11:07 AM  
Khyaz
A Kobold Labourer
 
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Hi,

To detect correctly the mounted event with the new engineering Flying Machine (normal and epic) in PTR 2.3, I had to add the icon buff INV_Misc_EngGizmos_05 in the array problem_mounts :

Code:
local problem_mounts = {
	["Interface\\Icons\\Ability_Mount_PinkTiger"] = 1,
	["Interface\\Icons\\Ability_Mount_WhiteTiger"] = 1,
	["Interface\\Icons\\Spell_Nature_Swiftness"] = 1,
	["Interface\\Icons\\INV_Misc_Foot_Kodo"] = 1,
	["Interface\\Icons\\Ability_Mount_JungleTiger"] =1,
	["Interface\\Icons\\INV_Misc_EngGizmos_05"] =1,
}
EDIT 10/20: with the last patch on the PTR there are new icons for the Flying Machines (Ability_Mount_Gyrocoptor & Ability_Mount_GyrocoptorElite), they work well without my modification. The icon INV_Misc_EngGizmos_05 is not used anymore for the flying machines.
Last edited by Khyaz : 10-20-07 at 04:08 AM.
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Unread 10-02-07, 07:02 PM  
sadris
A Kobold Labourer
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File comments: 16
Uploads: 3
relics

Relics are not properly detected in the new itemrack (idols, totems, etc)
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Unread 10-02-07, 12:19 PM  
Farmbuyer
A Cyclonian
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Forum posts: 43
File comments: 36
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Originally posted by kasca
hummm i cant mouse over a slot and get the list of what can go in there. Is this still brooken? If so iam going back to old version
Did you read the comments below?

The alt-mouseover fix I posted was for 1.99x. I haven't tried 2.1, since it still doesn't do everything that 1.9 does. The same fix might work for 2.1, or it might not, dunno.
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Unread 10-01-07, 10:51 PM  
kasca
A Frostmaul Preserver

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hummm i cant mouse over a slot and get the list of what can go in there. Is this still brooken? If so iam going back to old version
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Unread 10-01-07, 10:27 AM  
RedLegg
A Deviate Faerie Dragon

Forum posts: 13
File comments: 57
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Item Rack does not equip my Riding Crop when I mount my Epic Talbuck from Telaar. It works on all my other mounts (Epic Griffons, Netherdrake, Charger, etc...)

Also I read the post below about the "fast" ALT-Menu problem. Any chance you'll release an update with that fixed?
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Unread 09-30-07, 02:04 PM  
SkunkWerks
A Fallenroot Satyr
 
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Hmm.

Ok. The Character Pane tooltips are fixed. What about my container Tooltips? Still getting the same error...
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Unread 09-29-07, 08:08 PM  
Forage
A Murloc Raider

Forum posts: 6
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Originally posted by Bellante_mazrigos
Forage, read the comments below, there's a fix for the issue.
Somehow must have missed this, Thanks for bringing it to my attention.
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Unread 09-29-07, 02:29 AM  
Bellante_mazrigos
A Kobold Labourer

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Forage, read the comments below, there's a fix for the issue.
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Unread 09-28-07, 09:12 PM  
Forage
A Murloc Raider

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File comments: 26
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Not sure you care about this issue to plan to fix it but I find it very frustrating not being able to use it. Currently in 2.2 with the tooltip fix everything with that is fine. However when you Alt mouseover your character panel equipment slot you get a fast 1 secon popup of items that can be swapped to but they just vanish again. Would be nice to have that fuctionality back and working so I'm not stuck using only the bar.
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Unread 09-28-07, 02:01 PM  
fred
A Cobalt Mageweaver

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itemrack options folder been removed or no longer needed?
Last edited by fred : 09-28-07 at 02:01 PM.
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Unread 09-28-07, 12:17 AM  
Tsark
A Kobold Labourer

Forum posts: 0
File comments: 2
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Thumbs up Lightning Capacitor

Thanks a lot for the most recent update, hope this means we can look forward to more of those If that's the case, is it possible for you to fix an issue with the Lightning Capacitor? Everytime the Capacitor starts getting the first charge, ItemRack will switch to a mage's evocation set - this happens (I think) because Blizz used the same icon for the two effects. The fix I found on the forums was to change the event trigger in the localization.lua file to:

["script"] = "local evoc=arg1[\"Interface\\\\Icons\\\\Spell_Nature_Purge\"]\nlocal evocSpell = GetPlayerBuffName(\"Evocation\")\nif evocSpell and evoc and not IR_EVOC then\n EquipSet() IR_EVOC=1\nelseif not evocSpell and IR_EVOC then\n LoadSet() IR_EVOC=nil\nend\n--[[Equips a set to wear while channeling Evocation.]]"

(that's in line 283 of the file)

A couple of posts were also mentioning a much simpler fix (local evoc=arg1["Evocation"]\nif evoc and not IR_EVOC then), but somehow, that caused me to get errors not just in the localization.lua file but in a couple of other places in ItemRack.

Anyway, if this codefix could be included in future revisions, that would be awesome. Thanks again for the updates.
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Unread 09-27-07, 10:20 PM  
Domiran
A Kobold Labourer

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Trinket menu hidden by action bars

I'm using CTBottomBar and have the trinket menu nestled in between a couple of bars. All was fine in ItemRack 1.9. However, in ItemRack 2.2 when I mouse over to select a new trinket, the menu is hidden behind the action bars and front of the experience bar, making it real hard to click on a desired trinket.
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