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Siege of Orgrimmar (5.4)
Thunder Isle (5.2)
Updated:09-30-13 03:55 AM
Created:unknown
Downloads:724,137
Favorites:1,996
MD5:
5.4
ItemRack  Popular! (More than 5000 hits)
Version: 2.88
by: Kharthus, Gello
This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

__ Slash Commands __

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

__ Macro Functions __

EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.
__ New in 2.88 - By Kharthus __

* TOC update for 5.4 patch

__ New in 2.87 - By Kharthus __

* New option for Hide the ItemRack buttons during pet battles

__ New in 2.86 - By Kharthus __

* Hide the ItemRack buttons during pet battles

__ New in 2.85 - By Kharthus __

* TOC update for 5.2 patch

__ New in 2.84 - By Kharthus __

* Fixed Monk off-hands

__ New in 2.83 - By Kharthus __

* TOC update for 5.1 patch

__ New in 2.82 - By Kharthus __

* Fixed dual spec events

__ New in 2.81 - By Kharthus __

* Attempt to fix GlyphUI problem

__ New in 2.8 - By Kharthus __

* Updates for MoP

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (11)
File Name
Version
Size
Author
Date
2.87
90kB
Kharthus
03-23-13 11:48 AM
2.86
90kB
Kharthus
03-20-13 11:22 AM
2.85
90kB
Kharthus
03-05-13 09:31 PM
2.84
90kB
Kharthus
02-10-13 08:35 PM
2.83
90kB
Kharthus
12-15-12 10:03 AM
2.82
90kB
Kharthus
09-03-12 12:00 AM
2.81
89kB
Kharthus
08-31-12 07:39 PM
2.8
89kB
Kharthus
08-27-12 10:41 PM
2.73
89kB
Kharthus
12-09-11 08:56 PM
2.25
85kB
Kharthus
04-17-09 06:16 AM
2.243
85kB
Gello
10-14-08 04:37 AM


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Old 08-06-07, 12:52 PM  
Gorey
A Defias Bandit
 
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This addon is GREAT! so usefull, makes changing armour so much quicker.. great fro twinkers and lower levells

Anybody who deosnt like it i hate
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Old 07-10-07, 07:44 PM  
vishnou00
A Kobold Labourer
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After much tweaking (to find out that there are more digit, where to change that in the code, AND that there are negative values) here's how I got new links working. The new link (since 2.0) have numbers for gems and can have negative values, so here's how it goes:

Those are line 3956 and 3957 of itemrack.lua

the code was:
Code:
		_,_,id = string.find(itemLink,"(item:%d+:%d+:%d+:%d+)")
		_,_,itemID = string.find(id or "","item:(%d+:%d+:%d+):%d+")
change it to
Code:
		_,_,id = string.find(itemLink,"^|c%x+|H(.+)|h%[.+%]")
		_,_,itemID = string.find(id or "","item:(%-?%d+:%-?%d+:%-?%d+:%-?%d+:%-?%d+:%-?%d+:%-?%d+):%-?%d+")
There is probably a less messy way to chop the last digit and colon from the id string.
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Old 07-06-07, 08:15 PM  
Keishin
A Kobold Labourer

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I figured out a cheap hack to get it to work with nether rays. Go to line 3785 in ItemRack.lua, which should be in the ItemRack_PlayerMounted function and add this just before the 'then'

Code:
or string.find(buff,"NetherRay")
So that the line now reads like so

Code:
elseif string.find(buff,"Mount_") or string.find(buff,"NetherRay") then
Last edited by Keishin : 07-06-07 at 08:23 PM.
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Old 06-29-07, 02:12 PM  
speak
A Wyrmkin Dreamwalker
 
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Lightbulb updates please! /beg

6months and no updates?

this is still THE best gear manager mod out there though. no other mod comes close to the features, performance and ability.

thanks gello
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Old 06-24-07, 10:51 AM  
Analla
A Defias Bandit

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Nether Ray

I just got a nether ray mount and it doesn't switch to mount gear like it does for my cat and bird. Any way to add that in? Even if its to paste in a bit of code? Thanks!
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Old 06-18-07, 04:29 PM  
Atsuki
A Kobold Labourer
 
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Originally posted by Jellicle
This is going to sound really picky, but is it possible to set this up so that items go back into the same bag slot they were in before you equipped them, after you unequip them?
Thanks!
I'd like that too. Hope the author reads this.
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Old 06-18-07, 11:38 AM  
Jellicle
A Kobold Labourer

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This is going to sound really picky, but is it possible to set this up so that items go back into the same bag slot they were in before you equipped them, after you unequip them?
Thanks!
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Old 06-17-07, 01:04 PM  
Atsuki
A Kobold Labourer
 
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@Syrilrian

I'm presently using the Mount event with the exact same two items (carrot and boots) and have no problem with it. If you have been running the mod for a year, it may need to be reset (it is sometimes hard to predict the reaction of a mod to a new patch). Resetting the mod will unfortunately clear out your outfits, but it might be worth trying. Also, make sure you have v1.991 (most recent version of ItemRack).

To reset the settings, exit WoW, and delete 2 files:

ItemRack.lua
ItemRack.lua.bak

found in
C:\Program Files\World of Warcraft\WTF\Account\<account_name>\SavedVariables

Start the game again. Your premade outfits will be gone, and hopefully the problem will be gone as well. Other than that, I'm not sure what you can do.
Last edited by Atsuki : 06-17-07 at 06:39 PM.
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Old 06-17-07, 09:49 AM  
Syrilrian
A Kobold Labourer

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Trouble Switching Gear

I've used itemrack for nearly a year now; it was the first addon I got, and the only one I haven't at some point or another abandoned for something better. However... after patch2.1, it no longer switches out gear as it used to, during events.

For example, when I'd mount up, I'd switch out my carrot for a trinket, and put on my boots with spurs. Or when I'd change to cat form, my gear would shift to feral gear, as long as I wasn't in combat.

Now it's not doing any of that, and this only started after the patch. I haven't changed anything, so I'm wondering what's gone wrong. Any help would be great!
Last edited by Syrilrian : 06-17-07 at 09:51 AM.
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Old 06-12-07, 05:58 PM  
Atsuki
A Kobold Labourer
 
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I kept having the problem where Items with the same name but different properties would not save properly. For example, if you have two rings: one is "serpentine loop of fire resistance" and the other is "serpentine loop of nature resistance", the mod does not differentiate between the two and will load the same one for both my sets.

After several hours of work, I finally found the problem. Blizzard added several new fields to the ID# of items to cover Jewelery and other unique information about items since ver 2.0. Itemrack v1.991 is not up to date with that change.

For those who wish to fix this, here is what you have to do...


In function "Rack.GetItemInfo(bag,slot)" remove lines 3966, 3967:
Code:
_,_,id = string.find(itemLink,"(item:%d+:%d+:%d+:%d+)")
_,_,itemID = string.find(id or "","item:(%d+:%d+:%d+):%d+")
and replace them with:
Code:
_,_,itemID = string.find(itemLink,"item:(%d+:%d+:%d+:%d+:%d+:%d+:%-?%d+:%-?%d+)")

Also, change line 3968

Code:
itemName,_,_,_,_,_,_,_,itemSlot,itemTexture = GetItemInfo(id)
with:
Code:
itemName,_,_,_,_,_,_,_,itemSlot,itemTexture = GetItemInfo(itemLink)

I hope this helps. I know I find it a lot less irritating now that I know my equipment swaps properly when I change set.

Enjoy,
-Suki
Last edited by Atsuki : 06-14-07 at 03:03 PM.
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Old 06-10-07, 10:06 AM  
Kelvin
A Kobold Labourer

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Mount

Hey,any chance making the Mount set work with Nether Rays?
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Old 05-31-07, 02:18 PM  
seyek
A Murloc Raider

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As a rogue who PVP's alot, I have found that if I am in stealth when the Battleground ends, my weapons stay the way that they were in stealth (dagger in MH). The problem with this is that they never switch back (unless I manually do this).
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Old 05-13-07, 09:21 AM  
guice
A Cobalt Mageweaver

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Originally posted by British
eg: One with weapon slots, and one with trinket slots, that I could put in different places.
Try TrinketMenu. It's an "item rack" just for trinkets.
Last edited by guice : 05-13-07 at 09:23 AM.
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Old 05-03-07, 05:00 PM  
Logiar
A Defias Bandit

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Originally posted by Kharthus
Already exists in 1.991. Click on the helm/cloak boxes on each set and you get set them up independently.
But not in the version 2 beta which is what im asking for. I dont want to see the mod lose that function.
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Old 03-28-07, 01:25 PM  
Random
A Warpwood Thunder Caller
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As a rogue when I am taken out of stealth by any means of combat from the other player my weapon does not switch back to a sword. It only works if I am the one to initiate the attack.
__________________

Reallyadude: OMG Blizz nerfed crashing
Iriel: Tem will find a workaround. I have faith.
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