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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 02:57 PM
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Downloads:725,464
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ItemRack  Popular! (More than 5000 hits)

Version: 2.92
by: Kharthus, Gello

This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

__ Slash Commands __

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

__ Macro Functions __

EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.

__ New in 2.92 - By Kharthus __

* Fixed black and white buttons and gear icons

__ New in 2.91 - By Kharthus __

* Code cleanup for 6.0.2

__ New in 2.90 - By Kharthus __

* Fixed helm/cloak hiding

__ New in 2.89 - By Kharthus __

* TOC update for 6.0.2 patch

__ New in 2.88 - By Kharthus __

* TOC update for 5.4 patch

__ New in 2.87 - By Kharthus __

* New option for Hide the ItemRack buttons during pet battles

__ New in 2.86 - By Kharthus __

* Hide the ItemRack buttons during pet battles

__ New in 2.85 - By Kharthus __

* TOC update for 5.2 patch

__ New in 2.84 - By Kharthus __

* Fixed Monk off-hands

__ New in 2.83 - By Kharthus __

* TOC update for 5.1 patch

__ New in 2.82 - By Kharthus __

* Fixed dual spec events

__ New in 2.81 - By Kharthus __

* Attempt to fix GlyphUI problem

__ New in 2.8 - By Kharthus __

* Updates for MoP

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
2.91
90kB
Kharthus
10-16-14 02:14 AM
2.90
90kB
Kharthus
10-15-14 04:59 AM
2.89
90kB
Kharthus
10-15-14 12:01 AM
2.88
90kB
Kharthus
09-30-13 03:55 AM
2.87
90kB
Kharthus
03-23-13 11:48 AM
2.86
90kB
Kharthus
03-20-13 11:22 AM
2.85
90kB
Kharthus
03-05-13 10:31 PM
2.84
90kB
Kharthus
02-10-13 09:35 PM
2.83
90kB
Kharthus
12-15-12 11:03 AM
2.82
90kB
Kharthus
09-03-12 12:00 AM
2.81
89kB
Kharthus
08-31-12 07:39 PM
2.8
89kB
Kharthus
08-27-12 10:41 PM
2.73
89kB
Kharthus
12-09-11 09:56 PM
2.25
85kB
Kharthus
04-17-09 06:16 AM
2.243
85kB
Gello
10-14-08 04:37 AM


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Unread 09-04-06, 11:19 PM  
Gello
A Scalebane Royal Guard
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Try re-saving the mount set.
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Unread 09-04-06, 04:45 PM  
Ballzz
A Kobold Labourer

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Still having the same problem I posted before and I know others that do as well. When I'm mounted and in my mounted set and get thrown into combat (and dismount) it keeps my mounted set on even after leaving combat. Since this happens so frequently in PVP it means you get stuck in your mounted gear almost constantly unless you manually change back after each dismount which is hard to keep up with in the midst of constant combat. Is there anything that can be done? I know itemrack will queue a set if you select one in combat and then swap it as soon as it's able so it seems like there must be a way for it to handle that scenario somehow I just don't know how!
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Unread 09-01-06, 11:38 AM  
snutt
A Kobold Labourer

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Hide the itemRack bar?

Anyone know how to do this? I saw nothing in the documentation (may have missed it) and the clostest thing I got was to scale it down to 5xy pixels?

Edit: /itemRack did the trick
Last edited by snutt : 09-01-06 at 11:53 AM.
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Unread 08-24-06, 06:09 PM  
Sparkz
A Kobold Labourer

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Hi Gello,

I tried reloading itemrack 1.974, and resetting the events, and neither the evocation events or eating / drinking events work. For the time being, I've reverted just those two events to the code they used in 1.96, using PLAYER_AURAS_CHANGED. (ITEMRACK_BUFFS_CHANGED just doesn't seem to work.)
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Unread 08-23-06, 10:30 AM  
Sparkz
A Kobold Labourer

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Originally posted by Gello
Unfortunately I couldn't find anything useful

If you're inclined, can you try installing 1.974 again and then going into options and clicking 'Reset Events' and let me know if that fixes it?

If it does then for some reason the events didn't update for you from 1.96 to 1.97+
I'll try that - I did try 'Reset Events' on 1.97 when I had it installed previously, and that didn't fix the problem, so I'm not too optimistic. Anyway, I'll try it later and let you know.
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Unread 08-23-06, 07:08 AM  
Gello
A Scalebane Royal Guard
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Unfortunately I couldn't find anything useful

If you're inclined, can you try installing 1.974 again and then going into options and clicking 'Reset Events' and let me know if that fixes it?

If it does then for some reason the events didn't update for you from 1.96 to 1.97+
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Unread 08-22-06, 04:33 PM  
Sparkz
A Kobold Labourer

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Originally posted by Gello
I'll look into it tonight
Thanks, as always, Gello. I reverted back to 1.96 for the time being. (Really looking forward to the equipment banking in 1.97!) Your mod is simply incredible.
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Unread 08-22-06, 04:13 PM  
Gello
A Scalebane Royal Guard
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I'll look into it tonight
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Unread 08-22-06, 03:47 PM  
Sparkz
A Kobold Labourer

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Itemrack 1.974 - evocation event isn't working

Hi! I loaded the new version of itemrack this morning, and I find that neither the evocation or eating / drinking event handlers seem to be working. Other events, such as mounting, seem just fine.

Anything I can modify in the event handler to fix this?

Thanks!
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Unread 07-30-06, 04:59 AM  
OxiMoron
A Kobold Labourer

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The only little problem I'm still having is the tooltips showing up all weird..

I use TipBuddy and the whole Auctioneer Package..
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Unread 07-29-06, 11:35 AM  
UniqueLT
A Murloc Raider
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Latest version seems to have made the problem go bye bye . I hate the coding on ScenRaid too, but can partly understand why he does it as it's the ultimate raidui that I've found.

Thanks Gello,

Uni.
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Unread 07-29-06, 11:22 AM  
UniqueLT
A Murloc Raider
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Originally posted by Gello
edit: I think this may be related to a detailed error message someone posted. Try 1.972 and let me know if the problem persists.


Will do later on .


If you're able can you replace all ;'s with \n's (new lines, will probably depend on text editor how it's replaced) in ScenRaid.lua, then post the error you get. (the replacement is to get a meaninful line number--no idea why someone would obfuscate a mod's source but still include ;'s heh)
Did a variation on the theme, it's the gfind within
function ScenRaid_OHFCWIUCKNPW(text)

(for scenlink, rarity, iname in string.gfind(otext, "sceni%d+:%d+:%d+:%d+)%d).-):end) is the bit that's erroring.

When you disable this mod then the error with ScenRaid goes away?
I've temporarily gone back to 1.96, and problem gone away.

Uni.
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Unread 07-29-06, 06:20 AM  
Gello
A Scalebane Royal Guard
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edit: I think this may be related to a detailed error message someone posted. Try 1.972 and let me know if the problem persists.

I'm not getting the error unfortunately.

If you're able can you replace all ;'s with \n's (new lines, will probably depend on text editor how it's replaced) in ScenRaid.lua, then post the error you get. (the replacement is to get a meaninful line number--no idea why someone would obfuscate a mod's source but still include ;'s heh)

When you disable this mod then the error with ScenRaid goes away?
Last edited by Gello : 07-29-06 at 07:54 AM.
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Unread 07-29-06, 04:44 AM  
UniqueLT
A Murloc Raider
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Bug

Latest version is causing a conflict with ScenRaid (www.raidui.com's dkp mod).

Not sure what's happening, have tried to find the conflict myself, but it throws an error up in ScenRaid whenever I show the raid tab in social pane (bit of a pain in the arse for a dkp / raid mod! ).

Uni.
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Unread 07-28-06, 06:04 AM  
Aileen
A Fallenroot Satyr
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Woo hoo, thanks Gello! I've been eagerly awaiting this ever since we started doing AQ40. Stupid humungo nature set, always getting lost in my bank!
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