Download
(90 Kb)
Download
Updated: 09-30-13 03:55 AM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Thunder Isle (5.2)
Updated:09-30-13 03:55 AM
Created:unknown
Downloads:724,632
Favorites:1,995
MD5:
5.4
ItemRack  Popular! (More than 5000 hits)
Version: 2.88
by: Kharthus, Gello
This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

__ Slash Commands __

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

__ Macro Functions __

EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.
__ New in 2.88 - By Kharthus __

* TOC update for 5.4 patch

__ New in 2.87 - By Kharthus __

* New option for Hide the ItemRack buttons during pet battles

__ New in 2.86 - By Kharthus __

* Hide the ItemRack buttons during pet battles

__ New in 2.85 - By Kharthus __

* TOC update for 5.2 patch

__ New in 2.84 - By Kharthus __

* Fixed Monk off-hands

__ New in 2.83 - By Kharthus __

* TOC update for 5.1 patch

__ New in 2.82 - By Kharthus __

* Fixed dual spec events

__ New in 2.81 - By Kharthus __

* Attempt to fix GlyphUI problem

__ New in 2.8 - By Kharthus __

* Updates for MoP

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (11)
File Name
Version
Size
Author
Date
2.87
90kB
Kharthus
03-23-13 11:48 AM
2.86
90kB
Kharthus
03-20-13 11:22 AM
2.85
90kB
Kharthus
03-05-13 10:31 PM
2.84
90kB
Kharthus
02-10-13 09:35 PM
2.83
90kB
Kharthus
12-15-12 11:03 AM
2.82
90kB
Kharthus
09-03-12 12:00 AM
2.81
89kB
Kharthus
08-31-12 07:39 PM
2.8
89kB
Kharthus
08-27-12 10:41 PM
2.73
89kB
Kharthus
12-09-11 09:56 PM
2.25
85kB
Kharthus
04-17-09 06:16 AM
2.243
85kB
Gello
10-14-08 04:37 AM


Post A Reply Comment Options
Unread 03-31-09, 12:23 PM  
forty2j
A Cobalt Mageweaver

Forum posts: 232
File comments: 260
Uploads: 0
Originally posted by Toran
Instead of creating their own equip mgr addon, Blizz should have just used this. Why they didnt' include events is beyond me.
Blizzard likes to keep their UI enhancements at the basics level. (See: Calendar.. was so basic to be practically useless.) I think there's an opportunity for someone (perhaps Gello himself, if he's interested) to integrate ItemRack's event management with Blizzard's set management.
forty2j is offline Report comment to moderator  
Reply With Quote
Unread 03-26-09, 08:07 AM  
Toran
A Nerdscale Dorkin
 
Toran's Avatar

Forum posts: 142
File comments: 430
Uploads: 0
Instead of creating their own equip mgr addon, Blizz should have just used this. Why they didnt' include events is beyond me.
Toran is offline Report comment to moderator  
Reply With Quote
Unread 03-22-09, 08:35 PM  
mentalnutsy
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 47
File comments: 73
Uploads: 4
Originally posted by gergemaine
I've created a fix for the Dragon's eye unique(3) problem in Itemrack, but I need people to test it out.

If you do have prismatic gems equipped, it will take a fraction of a second longer to swap out your gear because it dequips the items with prismatic gems first. After swapping out your gear it will take another fraction of a second extra as it will attempt to move the dequipped items into the correct bag slots as to avoid cluttering up your bag.

You can download it at http://www.aenigma-guild.com/software/ItemRack_JC.zip (this should replace your ItemRack directory. You still need the ItemRackOptions directory.) please back up your addons/savedvariables data before trying out my code. I provide it with good faith that it will work for you but there are no guarantees or warranties.

Please let me know via PM or post if this does or does not work for you. Thanks!

-Yume (Burning Legion)/Elucidate (Gnomeregan)
That fix worked like a charm for me thank you so much.
mentalnutsy is offline Report comment to moderator  
Reply With Quote
Unread 03-04-09, 05:35 AM  
Bill
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
Re: patch 3.1

Hi! I've used itemrack with my druids very successfully, but I've just rolled a rogue and am having problems. I have a 'stealth' set and an 'unstealthed' one with the former on the 'stealth' event - this works when I stealth but does not change when I unstealth. It seems there is no equivalent of the druid 'humanoid form' so my unstealth set isn't tied to anything. I can make a macro to do this but I was hoping that this would happen automatically - the stealth tooltip implies that it will unequip when leaving the stance, do I have to do something to enable this? Any help gratefully accepted.
Bill is offline Report comment to moderator  
Reply With Quote
Unread 03-01-09, 06:27 PM  
blankStare
A Kobold Labourer

Forum posts: 1
File comments: 85
Uploads: 0
patch 3.1

I know there's a built in wardrobe in 3.1, but that's nothing like itemrack. I hope you're going to still update itemrack for 3.1 and beyond.

thanks
blankStare is offline Report comment to moderator  
Reply With Quote
Unread 03-01-09, 11:49 AM  
forty2j
A Cobalt Mageweaver

Forum posts: 232
File comments: 260
Uploads: 0
Re: Updating the Project on Curse

Originally posted by briand
Since the SVN is dead and the author of wowaceupdater has moved to curse...more people are keeping there addon's updated from there he has just released a new version of the old updater they had...it would be nice if you could update your project over there I hardly use this site anymore w/ the updater being dead and ACE changing
Thanks.
http://wow.curse.com/downloads/wow-a...ject-1186.aspx
Since the package hasn't changed since October, does it really matter what site he's hosting on?
forty2j is offline Report comment to moderator  
Reply With Quote
Unread 02-27-09, 11:14 PM  
briand
A Deviate Faerie Dragon

Forum posts: 10
File comments: 19
Uploads: 0
Updating the Project on Curse

Since the SVN is dead and the author of wowaceupdater has moved to curse...more people are keeping there addon's updated from there he has just released a new version of the old updater they had...it would be nice if you could update your project over there I hardly use this site anymore w/ the updater being dead and ACE changing
Thanks.
http://wow.curse.com/downloads/wow-a...ject-1186.aspx
__________________
briand is offline Report comment to moderator  
Reply With Quote
Unread 02-27-09, 12:50 AM  
Nemnacill
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 29
Uploads: 1
Re: Re: Close Combat vs. Ranged

Originally posted by forty2j
If you can't figure out how to do it on range, open the events file and add something like:
["Melee"] = {
Type = "Script",
Trigger = "SPELL_ACTIVE",
Script = "local spell = \"Disengage\"\nlocal set = \"Melee Weapon Set\"\nif arg1==\"player\" and arg2==spell then\n EquipSet(set)\nend\n\n",
}

(Replace Disengage with any other Hunter melee ability you like.. I don't know them. Replace Melee Weapon Set with the name of your set with your melee weapon.)

["Ranged"] = {
Type = "Script",
Trigger = "SPELL_ACTIVE",
Script = "local spell = \"Steady Shot\"\nlocal set = \"Ranged Weapon Set\"\nif arg1==\"player\" and arg2==spell then\n EquipSet(set)\nend\n\n",
}

(Steady Shot should suffice here.. no CD, right? Replaced Ranged Weapon Set with the name of your set with your ranged weapon.)

Remember, btw, that weapon swaps trigger the GCD.
Alright this should definetly get me somewhere! Thanks alot for your time
Nemnacill is offline Report comment to moderator  
Reply With Quote
Unread 02-26-09, 09:49 AM  
forty2j
A Cobalt Mageweaver

Forum posts: 232
File comments: 260
Uploads: 0
Re: Close Combat vs. Ranged

Originally posted by Nemnacill
Hey! First of all, I love your add-on! I really appreaciate all the time you put in this project, it's really worth it to alot of wow players, I'm sure! So now my question: I'd like to make a custom event which switches my main hand weapon (or between 2 premade sets would also rock) based on whether I'm in close combat or ranged (it's for my hunter). So basicly I'd love to automaticly switch to a different weapon when I get into melee combat (and back). Would this be possible? If so could someone please help me out?

Thanks in advance and kind regards,
Nem
If you can't figure out how to do it on range, open the events file and add something like:
["Melee"] = {
Type = "Script",
Trigger = "SPELL_ACTIVE",
Script = "local spell = \"Disengage\"\nlocal set = \"Melee Weapon Set\"\nif arg1==\"player\" and arg2==spell then\n EquipSet(set)\nend\n\n",
}

(Replace Disengage with any other Hunter melee ability you like.. I don't know them. Replace Melee Weapon Set with the name of your set with your melee weapon.)

["Ranged"] = {
Type = "Script",
Trigger = "SPELL_ACTIVE",
Script = "local spell = \"Steady Shot\"\nlocal set = \"Ranged Weapon Set\"\nif arg1==\"player\" and arg2==spell then\n EquipSet(set)\nend\n\n",
}

(Steady Shot should suffice here.. no CD, right? Replaced Ranged Weapon Set with the name of your set with your ranged weapon.)

Remember, btw, that weapon swaps trigger the GCD.
Last edited by forty2j : 02-26-09 at 09:59 AM.
forty2j is offline Report comment to moderator  
Reply With Quote
Unread 02-22-09, 04:00 PM  
Nemnacill
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 29
Uploads: 1
Thumbs up Close Combat vs. Ranged

Hey! First of all, I love your add-on! I really appreaciate all the time you put in this project, it's really worth it to alot of wow players, I'm sure! So now my question: I'd like to make a custom event which switches my main hand weapon (or between 2 premade sets would also rock) based on whether I'm in close combat or ranged (it's for my hunter). So basicly I'd love to automaticly switch to a different weapon when I get into melee combat (and back). Would this be possible? If so could someone please help me out?

Thanks in advance and kind regards,
Nem
Nemnacill is offline Report comment to moderator  
Reply With Quote
Unread 02-21-09, 02:59 PM  
gergemaine
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Originally posted by Tanque
I've seen that part of the code. I'm not sure how to include the Dragon's Eye gems since there are a bunch of them and they all share unique status to a limit of 3 rather than just 1. Otherwise it would have been simple to fix for a non-lua expert.
I've created a fix for the Dragon's eye unique(3) problem in Itemrack, but I need people to test it out.

If you do have prismatic gems equipped, it will take a fraction of a second longer to swap out your gear because it dequips the items with prismatic gems first. After swapping out your gear it will take another fraction of a second extra as it will attempt to move the dequipped items into the correct bag slots as to avoid cluttering up your bag.

You can download it at http://www.aenigma-guild.com/software/ItemRack_JC.zip (this should replace your ItemRack directory. You still need the ItemRackOptions directory.) please back up your addons/savedvariables data before trying out my code. I provide it with good faith that it will work for you but there are no guarantees or warranties.

Please let me know via PM or post if this does or does not work for you. Thanks!

-Yume (Burning Legion)/Elucidate (Gnomeregan)
gergemaine is offline Report comment to moderator  
Reply With Quote
Unread 02-20-09, 01:39 PM  
forty2j
A Cobalt Mageweaver

Forum posts: 232
File comments: 260
Uploads: 0
Originally posted by Tanque
I've seen that part of the code. I'm not sure how to include the Dragon's Eye gems since there are a bunch of them and they all share unique status to a limit of 3 rather than just 1. Otherwise it would have been simple to fix for a non-lua expert.

I'm really suprised Gello hasn't updated the mod, or that anyone else has taken over. Itemrack remains the most intuitive wardrobe mod while remaining relatively lightweight in terms of memory usage.
Actually.. after looking through it, it seems he made a collection of IDs, but left how to use them on his to-do list. Hmm.

As a workaround, you'll just need to keep some bag space open, create a "Get Naked" set, and swap to naked before you swap to the other set.
forty2j is offline Report comment to moderator  
Reply With Quote
Unread 02-19-09, 10:44 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
Originally posted by forty2j
If you want to dive into the lua, there's already some code in there that deals with unique-equipped gems. It just needs to be patched with some "counts as" stuff for the sets.
I've seen that part of the code. I'm not sure how to include the Dragon's Eye gems since there are a bunch of them and they all share unique status to a limit of 3 rather than just 1. Otherwise it would have been simple to fix for a non-lua expert.

I'm really suprised Gello hasn't updated the mod, or that anyone else has taken over. Itemrack remains the most intuitive wardrobe mod while remaining relatively lightweight in terms of memory usage.
Tanque is offline Report comment to moderator  
Reply With Quote
Unread 02-19-09, 09:56 AM  
forty2j
A Cobalt Mageweaver

Forum posts: 232
File comments: 260
Uploads: 0
Originally posted by Buddlespit
I'm giving a bump. I'm running into the same problem.
Just a small observation.. I wouldn't expect much movement on ItemRack at least until we see what gear-swapping feature Blizzard is implementing to go along with dual spec in 3.1.
forty2j is offline Report comment to moderator  
Reply With Quote
Unread 02-19-09, 05:53 AM  
Buddlespit
A Kobold Labourer
 
Buddlespit's Avatar

Forum posts: 1
File comments: 11
Uploads: 0
Originally posted by Antediluvian
As a Level 77 Warrior with Titan's Grip, Itemrack 2.243 will not save the 2H offhand or allow me to equip 2H weapons in the offhand through the character screen. I have reset settings, reloaded UI, zoned into different zones, none of this helps. I am attempting to use a 2H axe with a 2H sword, if that makes any difference.

Great mod otherwise, I'm a long time user and hope this gets resolved.
I'm giving a bump. I'm running into the same problem.
Buddlespit is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: