Category: Iriel's Castle
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Iriel's Portal Bug Reports Feature Requests
Author:
Version:
v1.2-30000
Date:
10-05-2008 07:03 PM
Size:
2.91 Kb
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117,596
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Buttons turn red when out of range
RedRange   Popular! (More than 5000 hits)
Version 1.2-30000 is for WoW 3.x -- it wont work on wow 2.x

RedRange is yet another addon which reds out standard ActionButtons when they're out of range, mostly useful if you've got the extra buttons enabled or if you dont notice just the shortcut key color change.

This is short and sweet and in theory very efficient (It follows the same guidelines as the standard UI with respect to update speed etc, though it's better on a bar switch than the standard UI).
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Old 10-26-2008, 06:21 AM  
shiin
A Fallenroot Satyr

Forum posts: 21
File comments: 24
Uploads: 0
I encountered I small coloring bug or inconstancy:
If an ability like a Paladin judgement isn't active and a possible target is out of range, the keymap number will be drawn in red but not the whole frame.
Note that I use Dominos so I don't know if it is inconsistent to the standard UI or to Dominos behaviour.
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Old 10-24-2008, 04:50 AM  
fuqinsim
A Murloc Raider

Forum posts: 4
File comments: 19
Uploads: 0
hi! good addon! one question though.... could you add an option to not color the hotkeys i prefer to have them the stock white so they stand out better when a target is out of range. thamks for your time!!!
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Old 10-20-2008, 07:15 PM  
sunk
A Kobold Labourer

Forum posts: 1
File comments: 1
Uploads: 0
A few issues with 3.0.2 and Dominos.

I'm running this with Dominos, as it no longer has a range coloring option. The problem I'm having is the mod takes several seconds to update the range when I tab target or when I initially target something. (E.G. Button stay red when I'm standing right on top of the mob and in range using the ability)

Also, if I have a hotkey set in Dominos and it's visible on the bar and I switch targets via clicking or tabbing, that it will only color the hotkey command instead of the entire button about 50% of the time.

Is anyone else seeing this since 3.0.2? I've looked for options to adjust the updating speed, but to no avail.

Look forward to your response!
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Old 10-18-2008, 04:43 PM  
congokurt
A Defias Bandit

Forum posts: 2
File comments: 3
Uploads: 0
I know its called "REDrange", but in Bongos you were able to customize the oor color - mine was black, so I couldnt even see the buttons.

Is it possible with this one?
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Old 10-15-2008, 10:04 PM  
jfkaess
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
It working now

I disabled some other mods and now its working. Not sure why, but it works.
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Old 10-15-2008, 07:51 PM  
DerSquirrel
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Is there a way to disable the blue for abilities we don't have enough mana for? As a Warrior they're all blue out of combat and the color's so intense that it's actually giving me a bit of a headache.

love the mod tho
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Old 10-15-2008, 04:43 PM  
jfkaess
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Not working for me

I never used this before the patch, because Bongos 2 did the same thing but Bongos 2 doesn't work after the patch, the same author is now doing Dominoes and recommended that his users get this mod to make out of range buttons red. I have Dominos configured and working. DL's and installed Red Range current version, it shows up in my add-ons list, but does not seem to do anything to my buttons when out of range. I am a caster, so this is important to me.

Am I missing some configuration? The add-on does not show up in the in game interface section.
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Old 10-14-2008, 01:50 AM  
Iriel
Super Moderator
WoWInterface Super Moderator
Interface Author - Click to view interfaces

Forum posts: 405
File comments: 22
Uploads: 29
Quote:
Originally posted by MoonWitch
Use the older version, once 3.0 hits, update to current version.
QFT. 8-)
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Old 10-14-2008, 01:49 AM  
Iriel
Super Moderator
WoWInterface Super Moderator
Interface Author - Click to view interfaces

Forum posts: 405
File comments: 22
Uploads: 29
Re: WotLK compatible version

Quote:
Originally posted by Dridzt
I've posted a beta compatible version under optional files.
Update was trivial, should appear here shortly (if approved).
Thanks for the interim version, I made a few changes while I was doing the 'proper' 3.0 update which hopefully keep it light and un-abusive while simultaneously fixing a couple of the 'lag' issues it used to have in 2.4.
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Old 10-11-2008, 03:38 PM  
MoonWitch
A Cliff Giant
Interface Author - Click to view interfaces

Forum posts: 70
File comments: 130
Uploads: 8
Quote:
Originally posted by Darkwolf30
I am also getting the same error, and noticed it has slowed down my gameplay a bit.
Use the older version, once 3.0 hits, update to current version.
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Old 10-10-2008, 01:25 PM  
Darkwolf30
A Murloc Raider

Forum posts: 6
File comments: 5
Uploads: 0
Quote:
Originally posted by vertsmith
The latest version is triggering a popup window in wow saying that my addons are triggering massive amounts of errors and asks if I want to disable them.

If I disable RedRange this popup does not appear.
If I disable all other addons except RedRange it still appears and the lua errors still happen.

Tested on 4 different computers, two mac, two pc.

Errors:
RedRange.lua: 27: attempt to index local 'self' (a nil value)
RedRange.lua: 4: attempt to index local 'self' (a number value) - this one doesn't go away.
I am also getting the same error, and noticed it has slowed down my gameplay a bit.
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Old 10-10-2008, 12:25 PM  
vertsmith
A Kobold Labourer

Forum posts: 0
File comments: 1
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The latest version is triggering a popup window in wow saying that my addons are triggering massive amounts of errors and asks if I want to disable them.

If I disable RedRange this popup does not appear.
If I disable all other addons except RedRange it still appears and the lua errors still happen.

Tested on 4 different computers, two mac, two pc.

Errors:
RedRange.lua: 27: attempt to index local 'self' (a nil value)
RedRange.lua: 4: attempt to index local 'self' (a number value) - this one doesn't go away.

Last edited by vertsmith : 10-10-2008 at 12:26 PM.
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Old 10-09-2008, 08:45 PM  
jinleileiking
A Murloc Raider

Forum posts: 6
File comments: 106
Uploads: 0
Good Addon!

Worked well in CWOW 2.4.3

Tested:

Dominos
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Old 10-05-2008, 12:26 PM  
Prototype
A Kobold Labourer

Forum posts: 1
File comments: 43
Uploads: 0
Thanks Dridzt

Have you a prefered tool for cpu measuring? "OptionHouse" tells me, RedAlert has very high cpu usage. Then i tried PerformanceFu with simmilar results. Tuller means the many querys od RedRange could bring the profilers to wrong results. i hope he was right.

Tested:
dominos
bartender (who has a rangechecker inside)
redrange
rangerecolor
icehud,bigwigs and a bunch of other addons.

Profiler: OptionHouse and PerformanceFu

At the beginning, RedRange was on the thirth place in my cpu usage Score. But this has changed fastly. I dont know why, but RedRange took from seconds to seconds more cpu. Ok, i leaved my pc a while alone und checked after a half a hour again what happend. RedRange has reached his max level of cpu usage now and didn't increase.

here are the results:
http://www.abload.de/image.php?img=performancetmb.jpg

Last edited by Prototype : 10-05-2008 at 12:30 PM.
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Old 10-04-2008, 08:37 PM  
Dridzt
A Frostmaul Preserver
Interface Author - Click to view interfaces

Forum posts: 279
File comments: 410
Uploads: 37
Quote:
Originally posted by ChodaBoyUSA
I, too, had to stop using this addon because of the excessive (no exaggeration) CPU use. Hopefully, someone can take a look at the code and find unneeded loops or some other CPU hog?
I can't find any unneeded loops
I changed the version I updated for WotLK abit (30000.2 which hasn't been uploaded yet)
to see if I could shave off some processing time.
What I did was basically cache the results of any api calls that will not change after the first time they're called
(getting textures for buttons, checking if a button has an action etc)
so that on subsequent checks it just does 1 local table lookup instead of calling an API function.

Addon went from 2kb memory to 12kb (still very small footprint) and cpu usage was cut by 10-15% in my tests.
(40-45 c/sec -> 35-40 c/sec)
That's a rather small gain and the actual number although a little lower and less "spiky" is still relatively high compared to other addons.

My point is though... this addon is already quite efficient for what it does.
There's no big improvement to be made with the current approach unless someone finds a totally different "red out" implementation.

Other addons that do the same that I checked are basically a copy of RedRange code,
so they have similar (and in most cases worst performance).
(Eg. RangeRecolor that's part of CombatGizmo)

Last edited by Dridzt : 10-05-2008 at 12:30 AM.
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