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WoW UI Designer  Popular! (More than 5000 hits)
Version: v1.1.110
by: Nulkris, mercdev
WoW UI Designer Release Notes

These notes refer to wowuides.exe version 1.1.x, the public beta release.

Introduction

This is the WoW UI Designer initially mentioned here. It started off as an idea I had to be able to load in any addon frame and edit it like you would a form in Borland C++ Builder (my development environment of choice until recently). From that it developed into a full IDE, with the ability to edit lua scripts, and xml files in both code and designer views. Hopefully in the months ahead, it will develop into the only choice for WoW interface developers even if the visual designer is not powerful enough for them.

Features

* Native Win32 application developed in C# 2005 requiring .Net v2.0. Compatible with Windows XP Home(Untested) and Professional(Tested), Windows 2003 Server (Untested), and Windows 2000 Professional (Tested) with the latest service packs;
* Multiple docking form interface in the style of Microsoft's development environments, provides flexibility for the user and developer;
* Tight integration with Blizzard's World of Warcraft game, providing editors for their open User Interface standard that use XML and Lua 5.0 standards;
* Flexible renderer to display any LayoutFrame element defined in an XML file validated against Blizzard's UI.XSD schema;
*Embedded ActiproSoftware editor provides syntax highlighting for XML and LUA files, and the ability to display calltips in the future;
* Visual designer to create new forms and edit them. Uses skin files to define what components can be placed, what properties they have, and how to convert between the XML and Windows.Forms;
* This release WILL NOT handle your existing UI files within the editor, it can only handle files that it itself created.
* Lots of other stuff yet to do!

Note: You will need to uninstall previous installations before installing 1.1.107 as the new installer is not backwards compatible.

1.1.107: Beta Release 18 (02Sep08)
* Lua parser now handles % operator and hexadecimal numbers properly.
+ Added startup options for loading XML files.
* Added messages when files cannot be saved.
+ Added new functions to lua highlighting.
+ Handles DXT4/5 BLP2 files.

1.1.106: Beta Release 17 (11Oct07)
* Should now work on 64-bit versions of Windows XP.
* Templates loaded from addons now go into the Addons list.
+ Changed start up behaviour, the environment is now not created at start up by default, reducing load time significantly.
> New command line argument /lf loads the framexml on start up.
> New command line argument /la loads the framexml and addons on start up.
> New menu command Tools | Load FrameXML loads the framexml as required.
> New menu command Project | Load Environment loads the framexml, the addon and its dependencies.
> Loading a UI designer form will load the framexml first if it is not already loaded.

1.0.300.102: Beta Release 16 (3Oct07)
* Fixed bugs related to closing projects.
* Updated to latest version of the docking manager.
+ Can handle multiple inheritance without errors, although the result isn't correct.
+ Improved UI for closing of unsaved files.
* Updated lua syntax highlighting for 2.2.2 keywords.

1.0.300.10: Beta Release 15 (14Dec06)
+ Now hosts Lua 5.1.1 instead of 5.0.3 to be compliant with the new client. Internal structure parser should also handle the new constructs.
+ Handles new method of MPQ searching (also searches locale directory inside of \Data). Thanks Blizzard for changing this every damn patch.

1.0.300.9: Beta Release 14 (31Aug06)
+ Added Color and BorderColor elements to Backdrop objects, also has a visual display.
* Updated lua syntax highlighting for 1.12 keywords.
+ Added code snippets to the editor, some basic lua and xml snippets provided.
* Fixed a bug where key shortcuts would go to the wrong editor instance.

1.0.300.8: Beta Release 13 (18Jul06)
* Altered skin format slightly to support templates. Existing skins should just remove any comments around <FrameSkin> elements to work again.
+ Added missing Frame types to Basic skin (Model & derivatives, MessageFrame, ScrollingMessageFrame, SimpleHTML, ColorSelect).
* Redid Font rendering to support color changing escape sequences (i.e. |cffff0000Red|r), spacing and sizing still not exactly like WoWs.
+ Added ability to enter meta data fields in the project form.
* Fixed bug with loadWith dependencies not loading in before addon, and addons dependant on Blizzard addons not loading.

1.0.300.7: Beta Release 12
+ Added lots of options for the text editor, check them out!
+ Reintroduced autocomplete list for the XML editor, there are typing triggers for bringing up select lists, and you can use CTRL-SPACE to bring up the list when inside elements.
+ Reintroduced smart indenting for lua and xml.
* Fixed bug when opening a file that does not exist, it will now use the correct language syntax based on file extension.

1.0.300.6: Beta Release 11 / 2
* Made it so changing the background color of the "Text" font style will change the background of the entire text area.
+ Added clampedToScreen property to Frame class and Frame skin object.
+ Added ButtonText, NormalFont/Color, HighlightFont/Color, and DisabledFont/Color properties to Button class. Depreciated NormalText, HighlightText, and DisabledText, and added conversion from old style to new style Button properties.
+ Added fade and displayDuration properties to MessageFrame class.
* Updated lua syntax highlighting for 1.11 keywords.
* Improved MPQ file searching for PTR and live.

1.0.300.4: Beta Release 10
* Fixed a bug with the texture browser not showing.
* Redid some of the multi-document find functionality.
* Updated structure view so that it provides some help whilst editing XML files.
+ Added file modified detection to allow easy reloading/deleting of files modified outside the editor.
* Updated context menu of editor to add more functions.
* Options dialog now working, editor customization available again!

1.0.300.3: Beta Release 9
+ Added a symbol library. When the application first starts, it will parse each lua file for symbols, and whilst editing you can CONTROL-LEFT CLICK on a symbol to go to where it is defined.
+ Added an update application feature.
* Fixed path comparision when trailing '\' were different.

1.0.300.2: Beta Release 8
+ Added a help window that links directly to WoWWiki. Press F1 on a known function and it will bring up the wiki for that function.
* Reintroduced tooltips for known functions within the editor. Hovering the mouse over the function name will bring up a short summary.
* Updated highlighting definitions for new 1.10 functions.
* Updated apidoc definitions for new 1.10 functions (still very incomplete).
* Filled in more functionality in the Project Explorer, most of the context menus will work now.
+ Added code folding for block comments.
+ Added special region tokens for folding arbrarily defined regions of a file, use --#region [Description] to start, --#endregion to end (note: no space between -- & #)

1.0.300.1: Beta Release 7
+ Added outlining and bookmarking functionality to the text editor.
* Improved drawing speed within the renderer.
+ Added null functions for seterrorhandler() and GetItemQualityColor() so they don't bring up errors when loading the default 1.10 files.

1.0.300.0: Beta Release 6
* Large rewrite with new editor control and image editor.

1.0.200.5(4f): Beta Release 5
* Hopefully made the auto-indent a little more intelligent.
+ Added a Go To command for going to a line number.
+ Added initial support for XML autocomplete.
* Fixed up defaultCopy skin mechanism to set parent propertly.
+ Added Uppercase/Lowercase to context menu of edit control.
* Fixed up all forms to have consistant appearance with different themes.

1.0.200.4: Beta Release 4
* Some more text editor enhancements, including auto-indenting/unindenting, and brace highlighting.
+ Now has full support for reading data files directly from the MPQ files.
* Options has 2 separate directory entries, one for the install directory (containing the MPQ files), and another work directory.
+ Added a zip library and a utility to zip up your addon project files.
+ Added a utility to copy addon project files from the work directory to the WoW install directory.

1.0.200.3: Beta Release 3
+ Added a hide context menu command to the Frame explorers to hide sub-frames from the render.
* Xml files that do not validate are included in the File List with an error marker.
* Fixed BLP reader to read uncompressed texture files.
+ Options to add file extensions pointing to the application.
+ Project editor form now allows you to set localized properties, and handles 1.9 LoadWith property.
* Fixed a bug that didn't allow more than one instance of the application to run.

1.0.200.2: Beta Release 2
* Found what was causing extra error markers in the XML syntax highlighting and fixed with a new lexer dll.
+ Added line numbers and code folding to the editor, with options to turn them on and off, rearranged the options dialog to suite.
* Can now open text files with the Open File... command.
* Fixed up a few frame definitions so that they can be used as base frames in skins.
+ Added a new component to the Default skin, Multiline Edit Box with full scroll capabilities.

1.0.200.1: Beta Release 1
* Changed manifest file to work on IA-64 Windows versions.
+ Added a context menu to the file list to easily allow a project to be opened.
* Put in a work around so that addons with circular dependencies will still load.
+ Added an option to disable real-time error marking on the edit control.
* Changed the way window locations are stored between sessions, now stored in the registry and not version dependant.

1.0.200.0: Beta Release
* New version number for first public release.

1.0.100.13: Beta Release Candidate 3 (Internal)
* Changed the update strategy of the structure form to update only when the lua file is valid, this is a bit less distracting when typing.
* Now clears error markers from the whole file to eradicate left behind tails.
* Played with the message view to make it a bit less flashy when typing Lua.
+ Added the ability to set the GetLocale() return value (see the Options dialog), be careful as it isn't checked.
* Made addon loading take into account dependencies.

1.0.100.12: Beta Release Candidate 2a
* Release to test the program against the release version of the tools and framework.

1.0.100.11: Beta Release Candidate 2
+ Added a new skin called "Basic", this exposes most of the frame types and a majority of their properties.
* Changed the skin format and handling a little to make it more straightforward.
* Made it so placing any xml file in the skins directory will install it as a skin.
+ Added functionality to the Slider and StatusBar frame types to draw the bar and thumb texture.
+ Added custom type converter to backdrop that allows you to select from a list of predefined backdrops.
+ Added custom type converter to textures and fontstrings that allows you to clear and set them properly.
* Fixed a hang bug with the editor error marking.

1.0.100.10: Beta Release Candidate 1a
* Quick fix for Euro machines when loading Color tags.

1.0.100.9: Beta Release Candidate 1
* Fixed up a bug in the XML loader not correctly inheriting sub-frames, also ScrollFrames fixed up.
* When positioning frames, the renderer will now look for named parents.
+ Added some icons to the File List tree view to represent frame types.
+ Added icons to the format menu.
+ Added a texture viewer editor to xml properties that use textures.
* Changed the color type to use the standard colour editor.
+ Added filtering to the message view, and column-click sorting.
* Error marker now showing up when lua parser finds a syntax error.
* Changed Delete key handling for the editor control.

1.0.100.8: Alpha 9 Release
* Fixed freezing when lua parser couldn't find a token before the end of the file.
+ Added a window menu to display the list of windows in the document view.
+ Added a format menu to the UI designer view with some component alignment commands.
* When pasting components back onto a form, the new components are centred within the parent, instead of over the top of the old components.
+ Added a Renderer menu when the Renderer is displayed.
+ Project Explorer now contains a tree listing of all the frames defined in the project, this is updated when any file is saved.
+ New command with the Renderer allows you to rewrite the XML file that contains the frame you are viewing, changing properties will change those values in the output.
* Mass code changes to better support outputting XML that is close to what is read in, taking into account inheritance.

1.0.100.7: Alpha 8 Release
+ Now handles reading in lua files for the interpreter, should handle Euro globalstrings.lua correctly now.
* Fixed a bug where an invalid XML file in a project would cause the whole project not to load.
* Updated version numbers on DLLs so that the installer will overwrite old ones if they are present.

1.0.100.6: Alpha 7 Release
+ Comes in an install package now.
* Script support in the designer should be a little better now, can access scripts of sub-frames.

1.0.100.5: Alpha 6 Release
* Ensure line endings are all CRLF, and specify UTF-8 encoding when saving.
+ Structure view now tries to show tables that are defined in the source.
* Structure view now updates on error, and will only show contents prior to the error.
+ Message window will now show a Lua syntax error if available, as you are typing.
* Structure view should remember what is opened as things appear and disappear when typing.
* Docking state file is now stored in the same directory as the executable.
* Structure view will clear when buffer is closed.

1.0.100.4: Alpha 5 Release
+ About box.
+ Tooltips for known WoW functions displayed in editor, added apidoc.xsd containing the schema for the docfile. Some functions defined in api/*.xml
+ Added a toolbar with basic functions.
+ Expand scripts defined in an XML file within the project explorer.
+ Added support for include tag for XML files, this is now used alot in 1.8.
+ Now includes its own Lua parser.
+ Added a structure window for editing Lua Files, shows functions and variables defined within the file.
+ Options to not verify XML files against the schema, can turn off verification for Blizzard files only.
+ Now has a proper application icon!
+ Added a tutorial

1.0.100.3: Alpha 4 Patch
+ Added keywords for WoW API so that they are syntax highlighed (Thanks Beladona for the list)
+ Added skin file page to options.
+ Added editor customisation page to options.
+ Added per character saved variable support (1.8 feature).
+ Added support for changing the file load order in the project explorer, can use context menu or drag files around.
* Fixed copy/paste for UI visual editor.
* Fixed globalisation issues.
* Find form has some improved functionality.
* Debug file written to same directory as wowuides.exe.
* Hopefully fixed hard crashes with lua interpretor and text labels with odd characters.
- Removed need for wow.exe to be in WoW override folder.

Thanks for all the ratings!
1.1.110: Beta Release 20 (20Nov10)
* Updated MPQ file reading for WoW client v4.

1.1.109: Beta Release 19 (22Oct08)
* Updated Button rendering for WoW client v3.

1.1.107: Beta Release 18 (02Sep08)
* Lua parser now handles % operator and hexadecimal numbers properly.
+ Added startup options for loading XML files.
* Added messages when files cannot be saved.
+ Added new functions to lua highlighting.
+ Handles DXT4/5 BLP2 files.
Archived Files (1)
File Name
Version
Size
Author
Date
v1.1.109
1MB
Nulkris
10-21-08 10:17 PM


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Old 02-21-07, 02:49 AM  
msnJay
A Kobold Labourer

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Help, A initialization error happened when I run it! or it needs sometings else to suport it?!
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Old 03-22-07, 07:40 AM  
norova
A Kobold Labourer

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Thumbs up Hi~~

I hope you can add "zhTW" in .toc for lauguage options...
Thank you!!
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Old 03-24-07, 05:46 PM  
PProvost
A Deviate Faerie Dragon
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Exclamation Loading All Addons Not Such a Good Idea

I think you should reconsider the way you load all the addons at Startup. Finding them and possibly parsing the TOC if you need to is fine, but I have > 150 addons and it basically hung the UI for 5 mins while it worked it all out. This makes the tool essentially unusable.

My reco would be to load the addon names and then if you need to process them, do it in the background and not in the UI thread.

Also, give me an option to not bother with that load if I want.

Thanks! Great start.

--PProvost
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Old 04-15-07, 01:12 PM  
Drooliog
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@PProvost - you can edit your shortcut to put the /fast switch on the end of the program command line and it won't scan the addons etc..
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Old 04-18-07, 05:31 AM  
Mascot
A Kobold Labourer

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Re: Loading All Addons Not Such a Good Idea

Originally posted by PProvost
[b]I think you should reconsider the way you load all the addons at Startup. Finding them and possibly parsing the TOC if you need to is fine, but I have > 150 addons and it basically hung the UI for 5 mins while it worked it all out. This makes the tool essentially unusable.
While I agree the startup load takes a while if you have many addons, I'd hardly classify the tool as useless because of the slow startup. After all, what's a few minutes worth of startup time when sitting down to code for a few hour?
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Old 04-19-07, 02:27 PM  
Tweeker
A Cobalt Mageweaver
 
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AddOn Compiler - Click to view compilations

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wow

this looks nice, now if i can only get it to load up
edit: just read that it's loading all addons at start up.. *cough* 212 addons, spose i could go do somthing else for a while
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Last edited by Tweeker : 04-19-07 at 02:30 PM.
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Old 05-10-07, 10:25 PM  
Kankak
A Kobold Labourer

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Project still alive?

I love this designer and it is the only one I use. I haven't seen any movement on it for 6 months now. Is it still being worked on or should I find another primary addon development IDE?
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Old 05-15-07, 03:17 AM  
tiroler
A Kobold Labourer

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Hi, ich have a Question, ich made me an Addon, to Open all my Addons, now i have a .toc and .xml in my addon folder, but what do i have to do to open my addon with an slash command? like /AddonOpener
Last edited by tiroler : 05-15-07 at 03:18 AM.
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Old 06-28-07, 01:27 PM  
Darothane
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I've read the installation notes and upgraded to .NET 2.0 however i don't have a fonts folder anywhere in my WoW instalation folder and as suck i'm getting problems when i try and do anything with wowuide. Anyone got any suggestions?
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Old 08-08-07, 07:19 AM  
alhlour
A Kobold Labourer

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Thumbs up Need more Widgets



I tried it , it's working great just need more widgets
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Old 10-03-07, 01:22 AM  
Detritis
A Black Drake
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Hi Nulkris, couple issues with the latest version of WoWUI ....

When I run the program and it scans the default blizzard files and then my addons, after it has completed the addon scan it just sits and doesnt do anything at all. It is simply not responding to anything and I need to force it to close. If I however put the /noaddons command into the shortcut it runs fine and lets me load my addons.

The other thing is in the LUA editor you used to be able to start typing in a word and when you inserted ':' it would popup with an autocomplete window with available options. This however is not working in the latest version.

Regards

Detritis
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Old 10-04-07, 08:47 AM  
Kelem
A Defias Bandit
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Win XP-x64 error

I don't have WoW installed in the default path, so it complained about that at first, and then wouldn't allow me to save the correct path.. after making a copy in the default folder and restarting the program I get:

WoW Initialisation Error
An Attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)

Which you can hit Ok and get past.
But then whenever you attempt to do anything else I get:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at wowuides.WowInterface.ReloadAddons()
at wowuides.MainForm.ToolsReloadAddons_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
wowuides
Assembly Version: 1.0.300.0
Win32 Version: 1.0.300.102
CodeBase: file:///C:/Program%20Files%20(x86)/WoW%20UI%20Designer/wowuides.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
WeifenLuo.WinFormsUI.Docking
Assembly Version: 2.1.2831.30014
Win32 Version: 2.1.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/WoW%20UI%20Designer/WeifenLuo.WinFormsUI.Docking.DLL
----------------------------------------
cz9bbnwz
Assembly Version: 1.0.300.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
ActiproSoftware.SyntaxEditor.Net20
Assembly Version: 4.0.255.0
Win32 Version: 4.0.255.0
CodeBase: file:///C:/Program%20Files%20(x86)/WoW%20UI%20Designer/ActiproSoftware.SyntaxEditor.Net20.DLL
----------------------------------------
ActiproSoftware.Shared.Net20
Assembly Version: 1.0.91.0
Win32 Version: 1.0.91.0
CodeBase: file:///C:/Program%20Files%20(x86)/WoW%20UI%20Designer/ActiproSoftware.Shared.Net20.DLL
----------------------------------------
ActiproSoftware.WinUICore.Net20
Assembly Version: 1.0.91.0
Win32 Version: 1.0.91.0
CodeBase: file:///C:/Program%20Files%20(x86)/WoW%20UI%20Designer/ActiproSoftware.WinUICore.Net20.DLL
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Old 10-11-07, 07:36 AM  
Sinbad
A Kobold Labourer
 
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I just wanted to say that it is really nice to see you developing this again after it seemed to lay somewhat dormant for a period there.

Keep up the good work!

=^_^=
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Old 10-20-07, 04:11 PM  
Culll
A Kobold Labourer

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OK, I found a solution to my problem; Details in my suggestions below

I have a couple of suggestions though

I was looking for instructions on how to run the Designer with the Blizzard Source files in a different directory to the Game - and eventually found them in the Tutorial file.

So my first suggestion is that these Additional Setup instructions should be included in an Installation guide, rather than the user tutorial - I wasn't even considering looking in the Tutorial for these instructions because I wanted to get the program setup correctly before I tried it.....

Secondly, the instructions say that you should put the Font and Interface files in the same directory e.g. where I had installed the program in to a \WoWUIDes\ directory, then copying both Fonts and Interface in to this directory does not allow the Designer to find all the files
( i.e. \WoWUIDes\Fonts\ & \WoWUIDes\Interface\ = Incorrect Setup )

The Fonts Directory actually needs to be inside a \Data\ directory, so the program eventually worked with the following setup :
\WoWUIDes\Data\Fonts
\WoWUIDes\Interface

These things made it painful to setup in the first place.

Also, the need to manually Load FrameXML every time you start the program is awkward...I know it takes time, but I'd at least like the Option for it to be auto-load when the program starts.

And finally, it would be useful if the LUA code required by the Tutorial was provided in text format somewhere - rather than having to re-type it from an Image. As you point out, the designer is about XML, not LUA, so there's no added benefit in making people "think" about the LUA code by re-typing it manually. It just slows first time users down and puts another obstacle in the way of someone who wants to quickly confirm that the program produces working AddOns.

Otherwise, looks very cool so far


________ OLD POST _________
I have unpacked the .mpq files in to a separate directory, and I would like UI Designer to use these unpacked files, rather than the .mpq files in the WoW directory.

I could swear I read instructions somewhere on how to do this, but now I can't find them anywhere - not in the Release notes, or here, or in the Forums FAQ.....

I know I can open up the options and change the WoW Install path, but I still can't get the Designer to recognise my unpacked files in a different directory.

So I have the following directories :
C:\WoW\Fonts
C:\WoW\Interface - contains all the Artwork directories & AddOns & FrameXML
C:\WoW\DBFilesClient

And I've pointed WoW UI Designer at the C:\WoW directory, but it still complains of not having all the Data files when it starts up... (although it doesn't say which file(s) it hasn't found so that I could try and fix the problem)


Any ideas what I'm missing to get the Designer working from a Custom Directory structure?
Last edited by Culll : 10-21-07 at 12:49 PM.
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Old 11-01-07, 12:57 PM  
Cosmic Cleric
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Question Question about existing add-ons

Hello. First off, thank you for a great application, appreciate the work you've done.

I noticed in the release notes this item...
  • This release WILL NOT handle your existing UI files within the editor, it can only handle files that it itself created.
I was wondering, what manual changes could I make to an existing add-on so that WoW UI Designer would display it in the renderer?

I have an existing add-on, AutoShoutOut, that I would love to make work with this application.
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