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Siege of Orgrimmar (5.4)
Updated:02-23-14 08:10 PM
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5.4
Perl Classic Unit Frames  Popular! (More than 5000 hits)
Version: 5.08
by: Global [More]
If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606
5.08 - February 23, 2014
- All: Updated TOC Interface version to 50400
- All: Fixed taint issues relating to right click menus

5.07 - June 6, 2013
- All: Updated TOC Interface version to 50300
- Party: Role icons now appear on top of the PvP status icons
- PartyPet: Frames now correctly hide in raids

5.06 - March 31, 2013
- All: Updated TOC Interface version to 50200
- All: Fixed taint issues regarding CombatFeedback, FACTION_BAR_COLORS, RAID_CLASS_COLORS, DebuffTypeColor, CooldownFrame_SetTimer, SetRaidTargetIconTexture, and UIErrorsFrame
- Target: Added a quest boss icon to the name frame
- Target: Adjusted the dead status icon up one pixel

5.05 - March 2, 2013
- Target: Reverted ToT positions will save properly now when changing Target options change

5.04 - February 28, 2013
- All: Updated TOC Interface version to 50100
- ArcaneBar: Updated OnEvent code for Cataclysm
- ArcaneBar: Added some sanity checks for disabled frames
- Pet/ToT: Positions will now save when using the align buttons
- Target: Trivial NPCs are now supported
- Target: ToT positions will save properly now when changing Target options

5.03 - September 12, 2012
- All: No longer referencing global underscore variables

5.02 - September 1, 2012
- ArcaneBar: Added a sanity check for UnitChannelInfo returning nil
- Party: Added a sanity check for CLASS_ICON_TCOORDS returning nil

5.01 - August 28, 2012
- All: Updated TOC Interface version to 50001
- All: Updated to use GROUP_ROSTER_UPDATE event
- All: Updated right click menu code for target related frames
- All: Added server specific saved variable support
- All: Frame positions are now saved in saved variables
- CombatDisplay/Focus/Party/PartyTarget/Pet/Target/ToT: Added some sanity checks for dividing by zero
- CombatDisplay/PartyPet/PartyTarget/Pet/Target/ToT: Changed the default frame position
- CombatDisplay/Player: Added Monk support to the Druid Bar
- Config: All unit frames now hide while taking part in a pet battle
- Config: Fixed an issue that would prevent deleting profiles
- Config: After deleting a profile it will no longer remain displayed in the dropdown menu
- Config: CombatDisplay now displays in positioning mode
- Config: Changed some option names regarding the new power bars
- Config: Removed some localization strings that were no longer being used
- Focus/Party/Player/Target: Updated to use CLASS_ICON_TCOORDS global for class icons
- Party/Player/Target: Updated to use UnitIsGroupLeader function
- PartyPet: Fixed a scaling issue
- PartyTarget: Health bars now show the percent sign after hovering over a health bar
- Pet: Pet Target frame will now save position in the Global Save option
- Player: Added support for Monk Harmony Bar
- Player: Added support for Priest Shadow Bar
- Player: Added support for additional Warlock power bars
- Player: The experience bar now maxes out at Level 90
- Player: Updated to use GetNumGroupMembers function
- Target: Percents on NPCs with no power bar will properly display zero

**Older changes can be found in the ChangeLog**
Archived Files (26)
File Name
Version
Size
Author
Date
5.07
332kB
Global
06-06-13 10:09 PM
5.06
332kB
Global
03-31-13 10:51 PM
5.05
329kB
Global
03-02-13 06:47 PM
5.04
329kB
Global
02-28-13 09:32 PM
5.03
329kB
Global
09-13-12 12:08 AM
5.02
329kB
Global
09-01-12 11:50 PM
5.01
329kB
Global
08-28-12 09:08 PM
4.09
323kB
Global
12-24-11 09:38 PM
4.08
323kB
Global
06-29-11 12:35 PM
4.07
323kB
Global
04-27-11 02:46 AM
4.06
323kB
Global
01-31-11 01:29 AM
4.05
323kB
Global
01-08-11 11:08 PM
4.04
326kB
Global
12-25-10 07:19 PM
4.03
326kB
Global
10-15-10 09:17 PM
4.02
325kB
Global
10-15-10 01:07 PM
4.01
325kB
Global
10-12-10 11:45 AM
3.12
325kB
Global
06-13-10 11:48 PM
3.11
325kB
Global
06-04-10 01:49 PM
3.10
322kB
Global
01-06-10 12:07 PM
3.09
318kB
Global
12-08-09 01:27 PM
3.08
318kB
Global
08-07-09 10:44 AM
3.07
318kB
Global
04-20-09 06:53 PM
3.06
316kB
Global
04-15-09 02:00 AM
3.05
316kB
Global
01-29-09 02:03 PM
3.04
315kB
Global
01-25-09 12:59 PM
3.03
315kB
Global
12-06-08 05:00 AM


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Unread 10-18-08, 05:15 PM  
random7
A Kobold Labourer

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double mana/hp bars

I noticed that when a mob targets me, i get a copy of my mana/hp bar that appears right below the mobs information. Is this the same one mentioned a few posts below? If so, you said it cannot be removed. Is there a way to resize it or shall i just try to push off the edge of the screen somewhere. It is very distracting to see this when my own mana/hp bar is only 2 inches away.

thx
Last edited by random7 : 10-18-08 at 05:18 PM.
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Unread 10-18-08, 04:53 PM  
Gatsrew
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Under the target options, the Class Only buffs doesn't seem to make a difference. I'd like to see the cooldowns on only the buffs I cast, I couldn't care less about everyone else's...it just makes my job harder looking through all of them. If this isn't want the function is supposed to do, then feel free to direct me to another addon that will in conjunction to perl. Thanks in advance.
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Unread 10-18-08, 12:23 PM  
zweeoop
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(update) The change I posted works great for energy, but doesn't seem to make a difference for mana. I looked at the Perl_Player_Update_Mana function, but I think I'm over my head here
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Unread 10-18-08, 11:10 AM  
Corgann
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Getting error while in parties...

Lets say I join a group but I am in Outland and they are in oldworld. Everything is fine so far but once I get close to the party(as in standing next to them) I receive a party error frame message. Next time it happens I'll post the exact wording. Great addon!!!!!!!!!
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Unread 10-18-08, 11:08 AM  
zweeoop
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Hi --

First off, this is my favorite unit frame addon. Looks good out of the box, no extraneous info, the font doesn't make my head hurt. Thank you!

3.01 doesn't seem to support the new constant energy/mana regen feature. You can easily see the difference by turning OFF Perl_Player, going in game, and casting a spell/distract/whatever, and then trying it again with Perl_Player ON.

My hacky fix:

1) Interface\Addons\Perl_Player\Perl_Player.lua
2) Go to line 165
3) Change the + 20 in "if (e == energylast + 20) then" to "+ 1"

I'm no programmer, but I don't think anything "felt" slower, laggier, etc with this change.
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Unread 10-16-08, 08:21 AM  
Global
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@DerSquirrel: Unfortunately, there is no option to turn that off. I doubt I'd add that to the mod at this time either, if all you are going for is a health bar, perhaps one of the HUD mods would work for you.

@DJCMan88: I probably will flesh out the rune support since Perl 3.x is still nowhere near complete. No ETA of course.

@middnight: As far as I know, OmniCC should still display the timers on the buffs/debuffs, but I can confirm later when I get home.
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Unread 10-16-08, 04:29 AM  
middnight
A Kobold Labourer

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Buff/Debuff Timers

Hi! Atm the Target Show Buff/Debuff timers option is not working... I loved to see seconds left on demoshout etc without having to get extra bars from other timer addons. Is there a way you can make it work? Or does anyone know an addon to show time left on/under the debuff icons of your target?
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Unread 10-15-08, 08:37 PM  
DJCMan88
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Hey Global, thanks for all the work you've done in this addon. I've always loved the simplicity and sleekness of this Unit Frame mod.

I was messing around with my Death Knight on the beta and testing out this mod in conjunction with the Rune System and I'm glad to see you implemented it into the player frame. I was just wondering though, will we get to see more customization options available for the Runes themselves in the future, such as appearance, positioning, scale, etc.?
Last edited by DJCMan88 : 10-15-08 at 10:07 PM.
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Unread 09-01-08, 11:28 AM  
DerSquirrel
A Kobold Labourer

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Favorite mod of all time. Beautiful, simple, fun.

And I was wondering if there's a way to turn off my mana bar (or energy bar really) for the Combat Display?
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Unread 08-26-08, 11:24 PM  
Global
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Originally posted by Anjeon
Thank you very much for this mod, Perl has been my favorite unit frames for quite some time.

One small request, am I correct in that profiles are saved based only on character name? Could that be changed to character+server? I have alts on several servers with the same name and I have to enable/disable certain options each time I log them on.
Due to how I coded this way back when, it's not really practical to go back and add this to the current saved variable code. If I ever make some significant progress on my rewritten version of Perl, it already has this support built in thanks to some libraries.
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Unread 08-23-08, 10:14 PM  
Anjeon
A Kobold Labourer

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Thank you very much for this mod, Perl has been my favorite unit frames for quite some time.

One small request, am I correct in that profiles are saved based only on character name? Could that be changed to character+server? I have alts on several servers with the same name and I have to enable/disable certain options each time I log them on.
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Unread 07-23-08, 12:31 AM  
Global
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Originally posted by gothic
Sounds good. When can we expect the beta of 3.0?
I'm not going to even begin to put a date on it since I've been messing around with it for almost a year off and on now. I'll probably start posting alphas eventually, but I only have player and target frames coded right now, and they are missing lots of features. On the flip side, it's coded quite a bit better, so it's much easier to maintain and change stuff.
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Unread 07-23-08, 12:23 AM  
gothic
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Originally posted by Global
@gothic: I'll have a full set of options for this in Perl 3.x, but I have no plans on adding this to 2.x.
Sounds good. When can we expect the beta of 3.0?
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Unread 07-21-08, 10:20 PM  
Global
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@gothic: I'll have a full set of options for this in Perl 3.x, but I have no plans on adding this to 2.x.

@Dasstroll: Unfortunately, it does not. It will when 3.x comes out, but for the time being, you have to copy and overwrite a texture in the Perl_Config folder if you want different textures.
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Unread 07-21-08, 09:19 PM  
Dasstroll
A Kobold Labourer
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SharedMedia support?

Does Perl Classic support SharedMedia?
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