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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-22-14 01:13 PM
Created:unknown
Downloads:886,343
Favorites:873
MD5:
6.0.3

Perl Classic Unit Frames  Popular! (More than 5000 hits)

Version: 6.02
by: Global [More]

If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606

6.02 - November 22, 2014
- All: Changed more instances of 1/nil to true/false
- CombatDisplay: The Click Through Frames option now function correctly
- Focus/Party/PartyPet/Pet/Player/Target: Changed all 3D portraits from SetCamera to SetPortraitZoom

6.01 - October 15, 2014
- All: Updated TOC Interface version to 60000
- Config: Converted many instances of 1/nil to true/false
- Focus/Party/PartyPet/PartyTarget/Target/ToT: Fixed an error related to UnitFrame_OnLeave requiring an argument
- Player: The experience bar now maxes out at Level 100

**Older changes can be found in the ChangeLog**
Archived Files (28)
File Name
Version
Size
Author
Date
6.01
329kB
Global
10-15-14 01:58 AM
5.08
329kB
Global
02-23-14 08:10 PM
5.07
332kB
Global
06-06-13 10:09 PM
5.06
332kB
Global
03-31-13 10:51 PM
5.05
329kB
Global
03-02-13 06:47 PM
5.04
329kB
Global
02-28-13 09:32 PM
5.03
329kB
Global
09-13-12 12:08 AM
5.02
329kB
Global
09-01-12 11:50 PM
5.01
329kB
Global
08-28-12 09:08 PM
4.09
323kB
Global
12-24-11 09:38 PM
4.08
323kB
Global
06-29-11 12:35 PM
4.07
323kB
Global
04-27-11 02:46 AM
4.06
323kB
Global
01-31-11 01:29 AM
4.05
323kB
Global
01-08-11 11:08 PM
4.04
326kB
Global
12-25-10 07:19 PM
4.03
326kB
Global
10-15-10 09:17 PM
4.02
325kB
Global
10-15-10 01:07 PM
4.01
325kB
Global
10-12-10 11:45 AM
3.12
325kB
Global
06-13-10 11:48 PM
3.11
325kB
Global
06-04-10 01:49 PM
3.10
322kB
Global
01-06-10 12:07 PM
3.09
318kB
Global
12-08-09 01:27 PM
3.08
318kB
Global
08-07-09 10:44 AM
3.07
318kB
Global
04-20-09 06:53 PM
3.06
316kB
Global
04-15-09 02:00 AM
3.05
316kB
Global
01-29-09 02:03 PM
3.04
315kB
Global
01-25-09 12:59 PM
3.03
315kB
Global
12-06-08 05:00 AM


Post A Reply Comment Options
Unread 08-22-06, 02:34 AM  
Charkus
A Kobold Labourer

Forum posts: 1
File comments: 4
Uploads: 0
You just have to drag the Player frame to the right, because the 3D portrait is out of the edge of your screen as you enable it... I've got troubles with that... tried deleting any other addon and such, until I just found this out
Ahh, that works! Now I feel daft, hehe

Thanks for the help
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Unread 08-21-06, 09:36 AM  
Schintus
A Murloc Raider

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Re: Wonderful

Originally posted by Charkus
Great addon.

I do have one small problem, not sure what I'm doing wrong.
I'm trying to turn on the portraits (either 2d or 3d, don't mind which) but they never show.

Do I need another addon for this or am I doing something stupid?
You just have to drag the Player frame to the right, because the 3D portrait is out of the edge of your screen as you enable it... I've got troubles with that... tried deleting any other addon and such, until I just found this out
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Unread 08-21-06, 04:28 AM  
Charkus
A Kobold Labourer

Forum posts: 1
File comments: 4
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Wonderful

Great addon.

I do have one small problem, not sure what I'm doing wrong.
I'm trying to turn on the portraits (either 2d or 3d, don't mind which) but they never show.

Do I need another addon for this or am I doing something stupid?
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Unread 07-16-06, 12:35 PM  
Global
A Flamescale Wyrmkin
 
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Glad it worked out well
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Unread 07-16-06, 11:31 AM  
Cladhaire
Salad!
 
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WoWInterface Super Moderator
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Thanks Global for the click-casting changes. Getting Clique set up for PCUF was a breeze! =)
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-15-06, 07:55 PM  
speak
A Wyrmkin Dreamwalker
 
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=)

it's working great!

my ui looks so nice now, thank you!
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Unread 07-15-06, 05:28 PM  
Global
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I lied, the old way I disabled Blizzard's mods was what I said. All you should have to do is comment out that one line to bring back the player frame.
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Unread 07-15-06, 01:25 PM  
speak
A Wyrmkin Dreamwalker
 
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woot~

you rock! thanks man

edit: i commented out line 195
Code:
Perl_clearBlizzardFrameDisable(PlayerFrame);
but i cannot find the second thing you say to comment out.

i found line 273: function Perl_Player_Update_Once()

but nothing jumps out at me in there.

sorry for all the questions, i really do appreciate your help
Last edited by speak : 07-15-06 at 04:12 PM.
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Unread 07-15-06, 11:36 AM  
Global
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This wouldn't be an official option, but I can tell you how to do it. Open Perl_Player.lua. Comment out the code in the initilization function that kills the Blizzard player frame. It should be easy to find with my comments in the code. Next, go to the "Player_Update_Once" or something similar function and comment out the PlayerFrame:Hide line, or something similar. That should turn the player frame back on.
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Unread 07-14-06, 11:12 PM  
speak
A Wyrmkin Dreamwalker
 
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meh

i like my player frame in upper left corner, and party (all 5 members) shown on the right side of my screen under the minimap. cant move it to the left cuz thats where i have my extra bar of buttons!

maybe instead of giving the option to display my player frame a 2nd time when in a group, maybe make it possible to Show Blizzard Portrait (Player) Frame in addition to the perl frame? that would work!

thanks for your help
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Unread 07-04-06, 04:54 PM  
Global
A Flamescale Wyrmkin
 
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I'm not sure what the problem is. Why don't you just drag the party frame up a little bit so it lays against the player frame? By default, the player frame is already in the upper left corner, so it's just a matter of moving the party frame up some isn't it?
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Unread 07-04-06, 02:09 PM  
speak
A Wyrmkin Dreamwalker
 
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hmm, i didnt see a spacing option in the party options menu i must be blind, sorry :P

i like to have my Player frame in my upper left of the screen as well as first in the list of party members.

any way to do that?

when im in a party it's much easier to watch one area of the screen to see my hp + my party's hp/mana/etc. but if i'm solo or in a raid where i dont expect healing, i like it in the upper left.

if there's no option built in already to do it, might there be an easy piece of code i could copy/paste or add in to the files somewhere? or will that screw it up

thanks again for all your help
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Unread 07-04-06, 01:43 AM  
Global
A Flamescale Wyrmkin
 
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Just adjust the Spacing option on the party frame to make the gap disappear. After that, just move the party frame right underneath the player frame.
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Unread 07-03-06, 11:23 PM  
speak
A Wyrmkin Dreamwalker
 
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Forum posts: 57
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2 quick questions

is it possible to get rid of the empty space between teh party members here:



i dont show party member buffs/debuffs so that empty space is always empty.

also, is it possible to show me (Player) at the top of the party list as well as in the separate Player frame?

thanks!
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Unread 06-30-06, 03:01 AM  
Global
A Flamescale Wyrmkin
 
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Ok, for any future person reporting this. The lack of options that pop up due to distance is not a PCUF issue. 1.11 changed how menus and distance work for some reason. I can confirm personally that giving a player a raid icon works while they are in view. This is an issue that should be reported to Blizzard so that maybe they will revert menu behavior. If I am mistaken on this issue, feel free to point me at some code that will remedy this problem. As far as I know though, this is part of 1.11.
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