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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-15-14 01:58 AM
Created:unknown
Downloads:884,736
Favorites:868
MD5:
6.0.2
Perl Classic Unit Frames  Popular! (More than 5000 hits)
Version: 6.01
by: Global [More]
If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606
6.01 - October 15, 2014
- All: Updated TOC Interface version to 60000
- Config: Converted many instances of 1/nil to true/false
- Focus/Party/PartyPet/PartyTarget/Target/ToT: Fixed an error related to UnitFrame_OnLeave requiring an argument
- Player: The experience bar now maxes out at Level 100

**Older changes can be found in the ChangeLog**
Archived Files (27)
File Name
Version
Size
Author
Date
5.08
329kB
Global
02-23-14 08:10 PM
5.07
332kB
Global
06-06-13 10:09 PM
5.06
332kB
Global
03-31-13 10:51 PM
5.05
329kB
Global
03-02-13 06:47 PM
5.04
329kB
Global
02-28-13 09:32 PM
5.03
329kB
Global
09-13-12 12:08 AM
5.02
329kB
Global
09-01-12 11:50 PM
5.01
329kB
Global
08-28-12 09:08 PM
4.09
323kB
Global
12-24-11 09:38 PM
4.08
323kB
Global
06-29-11 12:35 PM
4.07
323kB
Global
04-27-11 02:46 AM
4.06
323kB
Global
01-31-11 01:29 AM
4.05
323kB
Global
01-08-11 11:08 PM
4.04
326kB
Global
12-25-10 07:19 PM
4.03
326kB
Global
10-15-10 09:17 PM
4.02
325kB
Global
10-15-10 01:07 PM
4.01
325kB
Global
10-12-10 11:45 AM
3.12
325kB
Global
06-13-10 11:48 PM
3.11
325kB
Global
06-04-10 01:49 PM
3.10
322kB
Global
01-06-10 12:07 PM
3.09
318kB
Global
12-08-09 01:27 PM
3.08
318kB
Global
08-07-09 10:44 AM
3.07
318kB
Global
04-20-09 06:53 PM
3.06
316kB
Global
04-15-09 02:00 AM
3.05
316kB
Global
01-29-09 02:03 PM
3.04
315kB
Global
01-25-09 12:59 PM
3.03
315kB
Global
12-06-08 05:00 AM


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Unread 11-22-05, 02:13 AM  
NMDante
A Murloc Raider

Forum posts: 7
File comments: 8
Uploads: 0
Originally posted by Global
As of 0.20 Perl Classic supports party pets. The pet's health bar is displayed under the hunter/warlock's mana bar. Clicking on that 3rd bar will target the pet. I tested its functionality with a hunter out of raid and a warlock on a raid so everything should be working if you are on the latest version.
Oh...okay. Maybe I just didn't notice it. I'll look at it closer again, and see if I can see it.

Thanks
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Unread 11-21-05, 03:50 PM  
Global
A Flamescale Wyrmkin
 
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Forum posts: 95
File comments: 209
Uploads: 11
As of 0.20 Perl Classic supports party pets. The pet's health bar is displayed under the hunter/warlock's mana bar. Clicking on that 3rd bar will target the pet. I tested its functionality with a hunter out of raid and a warlock on a raid so everything should be working if you are on the latest version.
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Unread 11-21-05, 10:54 AM  
NMDante
A Murloc Raider

Forum posts: 7
File comments: 8
Uploads: 0
Great mod. I switch from Discord Unit Frames to this to check it out, and I really like the way it looks and feels.

My only question is support for party pets. Is there a missing / command to show party pets? I grouped with a warlock, and never once saw the pet window for warlock's pet come up once. It makes it hard to target the pet in combat, especially when playing a healer and pet is off tanking or tanking a secondary mob.

Other than that...looks great, and works great.
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Unread 11-20-05, 01:28 AM  
Global
A Flamescale Wyrmkin
 
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Forum posts: 95
File comments: 209
Uploads: 11
I was not familiar with the mod so I checked it out. I have no intention to start supporting tons of different mods like this, but I'm also not planning on changing my frame name scheme ever. Perhaps you could ask AceHeal to support this mod
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Unread 11-20-05, 01:22 AM  
thecalvin
A Defias Bandit

Forum posts: 3
File comments: 1
Uploads: 0
Do you plan to integrate AceHeal into this?
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Unread 11-14-05, 10:24 AM  
Global
A Flamescale Wyrmkin
 
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Forum posts: 95
File comments: 209
Uploads: 11
textures and progessively colored bars will all come once i finish the main features and implment a good options gui to control it all with. i seriously doubt people want to deal with 10-20 slash commands on every character
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Unread 11-14-05, 09:55 AM  
H0PE
A Fallenroot Satyr
AddOn Compiler - Click to view compilations

Forum posts: 24
File comments: 279
Uploads: 1
Good features but...

... but... I wish it would be a little bit more intuitive. Dunno, texture on bars, little bit nicer titles dunno. I really love Nymp's flexbar though I love your hugh feature list better. Still stuck with Nymp's I guess (for a while until you make it 100% ).

Good job, honestly...
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