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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-15-14 01:58 AM
Created:unknown
Downloads:884,674
Favorites:868
MD5:
6.0.2
Perl Classic Unit Frames  Popular! (More than 5000 hits)
Version: 6.01
by: Global [More]
If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606
6.01 - October 15, 2014
- All: Updated TOC Interface version to 60000
- Config: Converted many instances of 1/nil to true/false
- Focus/Party/PartyPet/PartyTarget/Target/ToT: Fixed an error related to UnitFrame_OnLeave requiring an argument
- Player: The experience bar now maxes out at Level 100

**Older changes can be found in the ChangeLog**
Archived Files (27)
File Name
Version
Size
Author
Date
5.08
329kB
Global
02-23-14 08:10 PM
5.07
332kB
Global
06-06-13 10:09 PM
5.06
332kB
Global
03-31-13 10:51 PM
5.05
329kB
Global
03-02-13 06:47 PM
5.04
329kB
Global
02-28-13 09:32 PM
5.03
329kB
Global
09-13-12 12:08 AM
5.02
329kB
Global
09-01-12 11:50 PM
5.01
329kB
Global
08-28-12 09:08 PM
4.09
323kB
Global
12-24-11 09:38 PM
4.08
323kB
Global
06-29-11 12:35 PM
4.07
323kB
Global
04-27-11 02:46 AM
4.06
323kB
Global
01-31-11 01:29 AM
4.05
323kB
Global
01-08-11 11:08 PM
4.04
326kB
Global
12-25-10 07:19 PM
4.03
326kB
Global
10-15-10 09:17 PM
4.02
325kB
Global
10-15-10 01:07 PM
4.01
325kB
Global
10-12-10 11:45 AM
3.12
325kB
Global
06-13-10 11:48 PM
3.11
325kB
Global
06-04-10 01:49 PM
3.10
322kB
Global
01-06-10 12:07 PM
3.09
318kB
Global
12-08-09 01:27 PM
3.08
318kB
Global
08-07-09 10:44 AM
3.07
318kB
Global
04-20-09 06:53 PM
3.06
316kB
Global
04-15-09 02:00 AM
3.05
316kB
Global
01-29-09 02:03 PM
3.04
315kB
Global
01-25-09 12:59 PM
3.03
315kB
Global
12-06-08 05:00 AM


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Unread 12-02-08, 08:14 AM  
devfool
A Murloc Raider

Forum posts: 4
File comments: 18
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is there a way to have target/focus 's buff/debuff compatible with button_facade ?
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Unread 11-20-08, 12:12 PM  
Trixie1971
A Defias Bandit

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Player_Buff module

I noticed that this module is no longer in the package - any chance we will see it again in a future release?

That is the only thing I don't like about this addon - that I have to view my player buffs/debuffs at Blizzards' buff location rather than under my unit frame

I hope that this is just an oversight and will be included - if not I will have to figure out what to do...

Thanks,
Trixie
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Unread 11-16-08, 01:27 PM  
blackwater
A Deviate Faerie Dragon

Forum posts: 14
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any way the "show only dispelable debuffs" can be fixed for party and players frames?
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Unread 11-12-08, 09:38 PM  
Global
A Flamescale Wyrmkin
 
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Originally posted by Lombra
Does that mean it most likely never will be officially implemented? If so, mind sharing the code (changes)?

Thanks
It means that it will be released, just not in the current version that everyone uses. I'm rewriting the mod from the ground up to make it not suck nearly as much on the coding side (so you know, I don't have to code 1 feature 7 times because I didn't know any better 3 years ago). So basically, it will be implemented, just not anytime soon. I'm sure I'll start putting out alpha releases of my other version soon, but it is missing *lots* of features at this point (but buff support is not one of them as odd as that is).
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Unread 11-12-08, 06:55 PM  
Lombra
A Cobalt Mageweaver
 
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Originally posted by Global
1) I have this coded and working in my rewrite of Perl and I highly doubt I will migrate this to the current live version.
Does that mean it most likely never will be officially implemented? If so, mind sharing the code (changes)?

Thanks
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Unread 11-10-08, 02:57 PM  
Global
A Flamescale Wyrmkin
 
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Originally posted by Lombra
A little feedback:

- It would be neat if you could set wrapping for the target buffs. (eg, how many buffs per row)

- The numeric timer in the (de)buff tooltip doesn't count down as long as you hover over it, it stays at a set value.
1) I have this coded and working in my rewrite of Perl and I highly doubt I will migrate this to the current live version.

2) I'll see what I can do to fix this on the live version.
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Unread 11-10-08, 06:22 AM  
Lombra
A Cobalt Mageweaver
 
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A little feedback:

- It would be neat if you could set wrapping for the target buffs. (eg, how many buffs per row)

- The numeric timer in the (de)buff tooltip doesn't count down as long as you hover over it, it stays at a set value.
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Unread 11-10-08, 02:03 AM  
Global
A Flamescale Wyrmkin
 
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@zweeoop: I have a working form of the new power update system for the next version that will work quite a bit better than the tweaks you made. It should look just like the Blizzard version. Thanks for giving it an attempt though.

@Corgann: Any word on the error message?

@Gatsrew: Known issue. I need to figure out a way to handle this in 3.0 still. Hopefully I'll have some free time in the near future. Although in all honesty, it probably won't be until after I hit 80. Regarding the coloring of the borders, again, I'll need to take a look at what exactly changed here. At the very least, I'll try to get it to display curable colors first.

@random7: I believe what you are seeing is the CombatDisplay portion of the mod. Feel free to disable it or configure it as you see fit. No other part of Perl relies on it to run.

@Tahlik: Wait for the next version.

@Tatterotts: It's on my todo list, but no promises when you'll see it.

@blackwater: It sure did, and still does, but since 3.0, it's been having a mind of its own. Known bug though!

@GapY: Known issue. I still think this is a problem on Blizzard's end unless someone can show me unit frames that have this working correctly. Last time I tried Pitbull and agUF, they still had this issue as well.
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Unread 11-05-08, 07:16 PM  
blackwater
A Deviate Faerie Dragon

Forum posts: 14
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I also noticed that besides "player" debuffs not showing that the "show only curable" party debuffs is also not working , setting it on/off doesn't matter it will show all debuffs on party curable and non-curable ones.

Also party pet frame gives me constant errors.

This is super important.
Last edited by blackwater : 11-06-08 at 08:00 PM.
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Unread 11-05-08, 07:17 AM  
Lombra
A Cobalt Mageweaver
 
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Originally posted by GapY
my focus target dont work. When i want to set focus on party member it pop up a disable or ignore window. If i press disable it dont work either and my perl player frame is move to blizzards. What is wrong plz help me i need a focus frame:S

Ty all.
It's tainted, you will have to do /focus instead.
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Unread 11-04-08, 05:57 AM  
GapY
A Kobold Labourer

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my focus target dont work. When i want to set focus on party member it pop up a disable or ignore window. If i press disable it dont work either and my perl player frame is move to blizzards. What is wrong plz help me i need a focus frame:S

Ty all.
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Unread 11-04-08, 12:38 AM  
blackwater
A Deviate Faerie Dragon

Forum posts: 14
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Didn't perl used to show curable debuffs for "player" frame?

I have it working for party frames but I see no way to show it on my player frame, any debuffs or curable ones.
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Unread 10-30-08, 06:03 PM  
Tatterotts
A Kobold Labourer
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Any chance you could toss the pvp flag timer into an update? Knowing blizz it's probably an insane amount of coding
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Unread 10-24-08, 06:47 PM  
Gatsrew
A Kobold Labourer

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I seem to recall party/self/friendly target frames highlighting the border red when inflicted with a curable disease. This feature is missed, as seeing the frame light up was an easy way to tell they needed dispelled, as opposed to using a dispelling addon. Also, if there could be a way to work in a pvp timer since the unit frames remove Blizz's default, that would be lovely. Thanks in advance.
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Unread 10-18-08, 07:00 PM  
Tahlik
A Kobold Labourer

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energy bar

How do i get my energy bar to run smooth instead of ticks like it was before patch?
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