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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-22-14 01:13 PM
Created:unknown
Downloads:886,296
Favorites:874
MD5:
6.0.3

Perl Classic Unit Frames  Popular! (More than 5000 hits)

Version: 6.02
by: Global [More]

If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606

6.02 - November 22, 2014
- All: Changed more instances of 1/nil to true/false
- CombatDisplay: The Click Through Frames option now function correctly
- Focus/Party/PartyPet/Pet/Player/Target: Changed all 3D portraits from SetCamera to SetPortraitZoom

6.01 - October 15, 2014
- All: Updated TOC Interface version to 60000
- Config: Converted many instances of 1/nil to true/false
- Focus/Party/PartyPet/PartyTarget/Target/ToT: Fixed an error related to UnitFrame_OnLeave requiring an argument
- Player: The experience bar now maxes out at Level 100

**Older changes can be found in the ChangeLog**
Archived Files (28)
File Name
Version
Size
Author
Date
6.01
329kB
Global
10-15-14 01:58 AM
5.08
329kB
Global
02-23-14 08:10 PM
5.07
332kB
Global
06-06-13 10:09 PM
5.06
332kB
Global
03-31-13 10:51 PM
5.05
329kB
Global
03-02-13 06:47 PM
5.04
329kB
Global
02-28-13 09:32 PM
5.03
329kB
Global
09-13-12 12:08 AM
5.02
329kB
Global
09-01-12 11:50 PM
5.01
329kB
Global
08-28-12 09:08 PM
4.09
323kB
Global
12-24-11 09:38 PM
4.08
323kB
Global
06-29-11 12:35 PM
4.07
323kB
Global
04-27-11 02:46 AM
4.06
323kB
Global
01-31-11 01:29 AM
4.05
323kB
Global
01-08-11 11:08 PM
4.04
326kB
Global
12-25-10 07:19 PM
4.03
326kB
Global
10-15-10 09:17 PM
4.02
325kB
Global
10-15-10 01:07 PM
4.01
325kB
Global
10-12-10 11:45 AM
3.12
325kB
Global
06-13-10 11:48 PM
3.11
325kB
Global
06-04-10 01:49 PM
3.10
322kB
Global
01-06-10 12:07 PM
3.09
318kB
Global
12-08-09 01:27 PM
3.08
318kB
Global
08-07-09 10:44 AM
3.07
318kB
Global
04-20-09 06:53 PM
3.06
316kB
Global
04-15-09 02:00 AM
3.05
316kB
Global
01-29-09 02:03 PM
3.04
315kB
Global
01-25-09 12:59 PM
3.03
315kB
Global
12-06-08 05:00 AM


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Unread 07-16-08, 01:43 AM  
kazso
A Kobold Labourer

Forum posts: 0
File comments: 20
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Re: Re: No health display, only percentage

Originally posted by Global
Give 2.20 a try and let me know if that fixes it please.
Skipped 2.20, but it works with 2.21
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Unread 07-15-08, 01:02 PM  
gothic
A Kobold Labourer
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Totem Timers

Any chance we can get an option for the Totem Timers frame to appear directly above the player frame (Instead of just below, as it is now)?

Right now I'm just changing:

Code:
TotemFrame:SetPoint("TOPLEFT", Perl_Player_StatsFrame, "BOTTOMLEFT", 0, 0);
to:

Code:
TotemFrame:SetPoint("TOPLEFT", Perl_Player_Frame, "TOPLEFT", 0, 50);
But it would be nice to not have to change it manually with each new version.. =]

Thank you for the consideration.
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Unread 07-11-08, 11:18 PM  
Global
A Flamescale Wyrmkin
 
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Re: No health display, only percentage

Originally posted by kazso
I'm using MobInfo2 to display mob healths in the target frame. With Perl 2.18 it worked fine, but with 2.19 i see only percentages, no matter what i set in Perl or in MobInfo2.
I'm going back to 2.18, because i want to see healths and percentages, not just percentages.
Give 2.20 a try and let me know if that fixes it please.
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Unread 07-10-08, 12:39 PM  
kazso
A Kobold Labourer

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No health display, only percentage

I'm using MobInfo2 to display mob healths in the target frame. With Perl 2.18 it worked fine, but with 2.19 i see only percentages, no matter what i set in Perl or in MobInfo2.
I'm going back to 2.18, because i want to see healths and percentages, not just percentages.
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Unread 07-04-08, 06:20 PM  
Global
A Flamescale Wyrmkin
 
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@speak: I doubt I'll add this for the 2.x branch, but I fully intend on having this feature in 3.x.

@Temp69: Sounds pretty strange. When I used Quartz, all I had to do with keep the bliz cast bar hidden in Perl (I didn't do anything special to Quartz) and it always remained hidden. If it continues to be an issue for you, you could use one of those startup script mods and just have it run the toggle for you when you enter the game.

@Vangerdahast: That would be the CombatDisplay portion of the mod.

@Striph: Doesn't seem to be Perl related unfortunately. A better hint may be higher up in the taint log for which mod is actually causing it.

@timberbear60: Totem timer support is already in. If you meant an eta for any supporting options for it, sadly, no. Any relatively big features, I'd rather save my little bit of time to work on the 3.x recode I'm very slowly working on.
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Unread 06-25-08, 05:45 PM  
timberbear60
A Murloc Raider

Forum posts: 9
File comments: 36
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totem timers

Any word yet when we can look for an update to include totem timers? By far the best unit frame mod I have used and have no desire to change, but I really don't want to run a seperate mod for my totems. Please, please, please help a poor shammy out. Even if we just had an option to move the buffs on the player frame would help.
Last edited by timberbear60 : 06-25-08 at 05:46 PM.
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Unread 06-19-08, 08:11 PM  
Striph
A Deviate Faerie Dragon
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Sometime after v2.14 i've been getting some weird tainting, any ideas what might be causing it, be it Perl or something else to look at?

6/19 19:05:27.078 Global variable UIDROPDOWNMENU_MENU_LEVEL tainted by Perl_Target - Interface\FrameXML\UIDropDownMenu.lua:29 UIDropDownMenu_Initialize()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:270 LFMFrame_Update()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:130 LFMFrame_OnShow()
6/19 19:05:27.078 LFMFrame:OnShow()
6/19 19:05:27.078 LFGParentFrame:Show()
6/19 19:05:27.078 Interface\FrameXML\UIParent.lua:1322 <unnamed>:SetUIPanel()
6/19 19:05:27.078 Interface\FrameXML\UIParent.lua:1177 <unnamed>:ShowUIPanel()
6/19 19:05:27.078 Interface\FrameXML\UIParent.lua:1073
6/19 19:05:27.078 <unnamed>:SetAttribute()
6/19 19:05:27.078 Interface\FrameXML\UIParent.lua:1632 ShowUIPanel()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:43 ToggleLFGParentFrame()
6/19 19:05:27.078 TOGGLELFGPARENT:1
6/19 19:05:27.078 Execution tainted by Perl_Target while reading UIDROPDOWNMENU_MENU_LEVEL - Interface\FrameXML\UIDropDownMenu.lua:418 UIDropDownMenu_Refresh()
6/19 19:05:27.078 Interface\FrameXML\UIDropDownMenu.lua:498 UIDropDownMenu_SetSelectedID()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:278 LFMFrame_Update()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:155 LFMFrame_OnEvent()
6/19 19:05:27.078 LFMFrame:OnEvent()
6/19 19:05:27.078 An action was blocked because of taint from Perl_Target - LFGQuery()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:477 SendLFGQuery()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:156 LFMFrame_OnEvent()
6/19 19:05:27.078 LFMFrame:OnEvent()
6/19 19:05:27.078 An action was blocked because of taint from Perl_Target - LFGQuery()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:477 SendLFGQuery()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:27 LFGParentFrame_OnEvent()
6/19 19:05:27.078 LFGParentFrame:OnEvent()
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Unread 06-13-08, 11:11 PM  
Vangerdahast
A Deviate Faerie Dragon

Forum posts: 10
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Random frame appears that shows health and mana while in combat then disappears once out of combat, i dont know if this is perl or not. But i dont see what other addons i have that would do it. The frame dosent appear in the Positioning mode so i dunno.

Before combat
http://img.photobucket.com/albums/v4...Untitled-4.jpg

During
http://img.photobucket.com/albums/v4.../Untitled2.jpg
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Unread 06-04-08, 12:44 PM  
Temp69
A Kobold Labourer

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I have a wired behavior to report.

It contains Perl + Quartz, everytime i log on now the Blizzard Casting Bar is there too, so i go to Quartz and Player Tab, there its turned on(=so i dont see it) thou, now i turn it off and on (so it is set to NOT show the Blizzard Casting Bar) again and then it really disapears.

Fine..

Whenever i edit something in Perl now the problem reappears also during gameplay and not loggin in and out.

I constantly have to turn on / turn off the Quartz -> Player -> Show Blizzard Casting Bar option to make it disapear for my game session.

And hints / help?
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Unread 05-14-08, 08:28 PM  
speak
A Wyrmkin Dreamwalker
 
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requests :p

Is it possible to put in an option to not hide the self portrait frame built in by blizz? I use both the blizz self portrait and the perl_classic one. the blizz is in my upper left part of the screen, and the perl one is part of my party display (positioned above the party frame). i'm always commenting out the hide code every release.

also, is it at all possible to add options to the pet frame so that buffs go into more than 1 row? in raids, my warlock pet ends up with like 20 buffs that hang off the end of the frame and into my gamespace.
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Unread 05-02-08, 12:27 PM  
Global
A Flamescale Wyrmkin
 
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@halpmeh: I'm waiting on an email from someone over on Curse who updated Perl_Player_Buff and added totem timer support to it. As soon as I receive that code I'll put another version out.

@Striph: Thanks for the bug report. Oddly enough, this is fixed already in the beta for the next version as an attempt to fix a MobHealth2/MobInfo issue someone was reporting.
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Unread 05-01-08, 12:31 AM  
Striph
A Deviate Faerie Dragon
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Everyonce in a while i see this in my taint log, and Perl Classic is the only UI mods i run aside from the stock blizzard ones.

Interface\AddOns\Perl_Target\Perl_Target.lua:657: attempt to compare number with nil

Stack trace:
-----------
Interface\AddOns\Perl_Target\Perl_Target.lua:153: in function `func'
Interface\AddOns\Perl_Target\Perl_Target.lua:128: in function <Interface\AddOns\Perl_Target\Perl_Target.lua:125>

Not sure why, or what causes it, just thought i'd post it.
Last edited by Striph : 05-01-08 at 12:31 AM.
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Unread 04-20-08, 03:26 PM  
halpmeh
A Murloc Raider

Forum posts: 6
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Perl_Player_Buff

Perl_Player_Buff is not working in 2.4, it show's the buffs you gain like 20 seconds after you actually gain it. Any way to fix it for 2.4? Thanks i really need it for arenas ~_~.
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Unread 04-02-08, 05:48 AM  
Global
A Flamescale Wyrmkin
 
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@helohelo: I've noticed this too and from what I can tell, other mods can affect whether or not this option actually works. I'll do some further testing and see if there's any better way to implement this.

@vonCroy & Olivierj: I'll make some changes and release a beta on my Curse page and see if the changes work. Expect this release before the week is over.

@Castus: 1) I haven't decided yet if I will add this into Perl 3.x, but as for 2.x, you can probable do something like "/script Perl_Player_NameFrame:Hide()" and "/script Perl_Player_Name:Hide()"
2) It's been on my todo list for a long time. I'll see if I can bring myself to code it into the next version. No promises though.
3) I won't be making any further visual changes to Perl 2.x. This is something I will have fully customizable though in Perl 3.x as I want to make Perl more viable for a central unit frame layout.

@CaptCrunch: Another long time feature on my todo list. I'll try some things I think may work, but like always, no eta on this.
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Unread 03-31-08, 05:56 AM  
CaptCrunch
A Kobold Labourer

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Test Placement Mode

I may have already posted this suggestion, so my apologies if I have, but it's still something I want, so I'm posting it again

Could you please add a "test bar" mode where every single frame (player, targets, party, pets, etc) appears on the screen at one time? I'd love to have this so I can adjust where I want everything to be just ONCE instead of having to wait for a hunter to join the party at slot 3, or whatever, just so I can place his pet frame (assuming he doesn't dismiss it right when I'm moving it!!)

This would be extremely cool. Love these frames, would not want to play without them.

CC
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