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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-22-14 01:13 PM
Created:unknown
Downloads:886,349
Favorites:873
MD5:
6.0.3

Perl Classic Unit Frames  Popular! (More than 5000 hits)

Version: 6.02
by: Global [More]

If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606

6.02 - November 22, 2014
- All: Changed more instances of 1/nil to true/false
- CombatDisplay: The Click Through Frames option now function correctly
- Focus/Party/PartyPet/Pet/Player/Target: Changed all 3D portraits from SetCamera to SetPortraitZoom

6.01 - October 15, 2014
- All: Updated TOC Interface version to 60000
- Config: Converted many instances of 1/nil to true/false
- Focus/Party/PartyPet/PartyTarget/Target/ToT: Fixed an error related to UnitFrame_OnLeave requiring an argument
- Player: The experience bar now maxes out at Level 100

**Older changes can be found in the ChangeLog**
Archived Files (28)
File Name
Version
Size
Author
Date
6.01
329kB
Global
10-15-14 01:58 AM
5.08
329kB
Global
02-23-14 08:10 PM
5.07
332kB
Global
06-06-13 10:09 PM
5.06
332kB
Global
03-31-13 10:51 PM
5.05
329kB
Global
03-02-13 06:47 PM
5.04
329kB
Global
02-28-13 09:32 PM
5.03
329kB
Global
09-13-12 12:08 AM
5.02
329kB
Global
09-01-12 11:50 PM
5.01
329kB
Global
08-28-12 09:08 PM
4.09
323kB
Global
12-24-11 09:38 PM
4.08
323kB
Global
06-29-11 12:35 PM
4.07
323kB
Global
04-27-11 02:46 AM
4.06
323kB
Global
01-31-11 01:29 AM
4.05
323kB
Global
01-08-11 11:08 PM
4.04
326kB
Global
12-25-10 07:19 PM
4.03
326kB
Global
10-15-10 09:17 PM
4.02
325kB
Global
10-15-10 01:07 PM
4.01
325kB
Global
10-12-10 11:45 AM
3.12
325kB
Global
06-13-10 11:48 PM
3.11
325kB
Global
06-04-10 01:49 PM
3.10
322kB
Global
01-06-10 12:07 PM
3.09
318kB
Global
12-08-09 01:27 PM
3.08
318kB
Global
08-07-09 10:44 AM
3.07
318kB
Global
04-20-09 06:53 PM
3.06
316kB
Global
04-15-09 02:00 AM
3.05
316kB
Global
01-29-09 02:03 PM
3.04
315kB
Global
01-25-09 12:59 PM
3.03
315kB
Global
12-06-08 05:00 AM


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Unread 10-19-10, 04:10 PM  
Dixon Butz
A Deviate Faerie Dragon
 
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Re: inspect

Originally posted by miriana
I do not know if it's just my problem, but I can not inspect other players
Blizz known bug. They screwed up inspect.
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Unread 10-19-10, 02:17 PM  
Tooplex
A Kobold Labourer

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I use OmniCC, Is that what creates the timers then for the targets. Wierd.
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Unread 10-19-10, 02:01 PM  
Global
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Originally posted by Tooplex
I have a bit of a problem. Sometimes after a while of playing, my target buffs will lose their timers and the only way they will come back is via reloading the UI. and then i get an error come back up, but the timers come back up.

Hope you can help.
Perl Classic doesn't make any of the numeric timers display, just the dark circles. Personally, I use OmniCC for my buff timers.


Originally posted by miriana
I do not know if it's just my problem, but I can not inspect other players
Perl Classic doesn't handle or interfere with the inspection window. I'm not sure what mods there are that modify that window anymore since I don't use them. Maybe list what mods you are using and we can figure it out.


Originally posted by Dixon Butz
Some things are overlaping on the frames. Not sure what. Guild and somthing else maybe? I see it on NPC's too.
That is most likely the guild frame and the threat/rare mob frame. I'll see about fixing it for the next version.
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Unread 10-19-10, 11:52 AM  
Dixon Butz
A Deviate Faerie Dragon
 
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Some things are overlaping on the frames. Not sure what. Guild and somthing else maybe? I see it on NPC's too.

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Unread 10-19-10, 05:47 AM  
miriana
A Kobold Labourer

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inspect

I do not know if it's just my problem, but I can not inspect other players
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Unread 10-19-10, 04:33 AM  
Tooplex
A Kobold Labourer

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I have a bit of a problem. Sometimes after a while of playing, my target buffs will lose their timers and the only way they will come back is via reloading the UI. and then i get an error come back up, but the timers come back up.

Hope you can help.
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Unread 10-15-10, 05:13 PM  
Global
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Originally posted by Dixon Butz
I can't move my pet's target frame.
Thanks for the bug report. This is fixed for the next version.
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Unread 10-15-10, 02:02 PM  
Dixon Butz
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I can't move my pet's target frame.
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Unread 10-15-10, 12:44 PM  
Global
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Originally posted by Tatterotts
I can't seem to have debuffs that have shadows for how long is left on a debuff. The only option I see is the timers, and whenever I enable that all I can see are giant timers with the time remaining and a little tiny bit of the debuff/buff shining through from the back whenever I target someone. Is this another addon I have doing this now?
Originally posted by Armageddon
Yeah is there a way I can have just the clock-shadow-thing for seeing timers on my targets debuffs? all I can do is have giant numbers over them that makes it hard to see what debuff it is or nothing at all, thanks.
Personally, I use OmniCC to get those huge numbers to display. By default (lets pretend you only had Perl Classic installed) there are no numbers on the buffs/debuffs. It should only be the circle that is slowly closing. Perhaps another mod you have is taking control of it? Make sure you don't have OmniCC installed if you don't want that behavior.


Originally posted by Kolakhan
The "pet mood" icon on the frame stays yellow even when the pet details window I open up shows green????
This is fixed in the next release. Thanks for the report.
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Unread 10-14-10, 10:33 AM  
Kolakhan
A Deviate Faerie Dragon

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The "pet mood" icon on the frame stays yellow even when the pet details window I open up shows green????
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Unread 10-13-10, 08:30 PM  
Armageddon
A Kobold Labourer

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Yeah is there a way I can have just the clock-shadow-thing for seeing timers on my targets debuffs? all I can do is have giant numbers over them that makes it hard to see what debuff it is or nothing at all, thanks.
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Unread 10-13-10, 08:19 PM  
Tatterotts
A Kobold Labourer
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I can't seem to have debuffs that have shadows for how long is left on a debuff. The only option I see is the timers, and whenever I enable that all I can see are giant timers with the time remaining and a little tiny bit of the debuff/buff shining through from the back whenever I target someone. Is this another addon I have doing this now?
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Unread 06-17-10, 02:53 AM  
Global
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Re: Setting Focus error(I think)

Originally posted by grimmhoof
I love the mod there is no doubt about it. But I have run up on something, I dunno if it is me or the mod. When I try to set focus to my target. I get a popup from the BlizzUI say I need to disable the mod or ignore the error. As of this time the servers are down and cannot post the error.
No unit frame mod will let you set a focus target that way. You must target something and type "/focus" or make it part of a macro.
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Unread 06-15-10, 11:20 AM  
grimmhoof
A Kobold Labourer

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Setting Focus error(I think)

I love the mod there is no doubt about it. But I have run up on something, I dunno if it is me or the mod. When I try to set focus to my target. I get a popup from the BlizzUI say I need to disable the mod or ignore the error. As of this time the servers are down and cannot post the error.
Last edited by grimmhoof : 06-15-10 at 11:20 AM.
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Unread 04-09-10, 09:17 AM  
Azza2
A Deviate Faerie Dragon

Forum posts: 10
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Is it possible if you could change the way Perl Classic saves its frame layout positions on the UI? For some reason it loses this layout data if the mod isn't loaded on a character at least once. i.e. when testing game with no addons or when I forget to click the Load out of date addons checkbox on new patches.

Thanks

edit: Never mind, I think that's what the Load Global settings button is for after getting the hint from the backlog of comments here
Last edited by Azza2 : 04-09-10 at 09:40 AM.
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