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Siege of Orgrimmar (5.4)
Updated:02-23-14 08:10 PM
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Downloads:883,475
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MD5:
5.4
Perl Classic Unit Frames  Popular! (More than 5000 hits)
Version: 5.08
by: Global [More]
If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606
5.08 - February 23, 2014
- All: Updated TOC Interface version to 50400
- All: Fixed taint issues relating to right click menus

5.07 - June 6, 2013
- All: Updated TOC Interface version to 50300
- Party: Role icons now appear on top of the PvP status icons
- PartyPet: Frames now correctly hide in raids

5.06 - March 31, 2013
- All: Updated TOC Interface version to 50200
- All: Fixed taint issues regarding CombatFeedback, FACTION_BAR_COLORS, RAID_CLASS_COLORS, DebuffTypeColor, CooldownFrame_SetTimer, SetRaidTargetIconTexture, and UIErrorsFrame
- Target: Added a quest boss icon to the name frame
- Target: Adjusted the dead status icon up one pixel

5.05 - March 2, 2013
- Target: Reverted ToT positions will save properly now when changing Target options change

5.04 - February 28, 2013
- All: Updated TOC Interface version to 50100
- ArcaneBar: Updated OnEvent code for Cataclysm
- ArcaneBar: Added some sanity checks for disabled frames
- Pet/ToT: Positions will now save when using the align buttons
- Target: Trivial NPCs are now supported
- Target: ToT positions will save properly now when changing Target options

5.03 - September 12, 2012
- All: No longer referencing global underscore variables

5.02 - September 1, 2012
- ArcaneBar: Added a sanity check for UnitChannelInfo returning nil
- Party: Added a sanity check for CLASS_ICON_TCOORDS returning nil

5.01 - August 28, 2012
- All: Updated TOC Interface version to 50001
- All: Updated to use GROUP_ROSTER_UPDATE event
- All: Updated right click menu code for target related frames
- All: Added server specific saved variable support
- All: Frame positions are now saved in saved variables
- CombatDisplay/Focus/Party/PartyTarget/Pet/Target/ToT: Added some sanity checks for dividing by zero
- CombatDisplay/PartyPet/PartyTarget/Pet/Target/ToT: Changed the default frame position
- CombatDisplay/Player: Added Monk support to the Druid Bar
- Config: All unit frames now hide while taking part in a pet battle
- Config: Fixed an issue that would prevent deleting profiles
- Config: After deleting a profile it will no longer remain displayed in the dropdown menu
- Config: CombatDisplay now displays in positioning mode
- Config: Changed some option names regarding the new power bars
- Config: Removed some localization strings that were no longer being used
- Focus/Party/Player/Target: Updated to use CLASS_ICON_TCOORDS global for class icons
- Party/Player/Target: Updated to use UnitIsGroupLeader function
- PartyPet: Fixed a scaling issue
- PartyTarget: Health bars now show the percent sign after hovering over a health bar
- Pet: Pet Target frame will now save position in the Global Save option
- Player: Added support for Monk Harmony Bar
- Player: Added support for Priest Shadow Bar
- Player: Added support for additional Warlock power bars
- Player: The experience bar now maxes out at Level 90
- Player: Updated to use GetNumGroupMembers function
- Target: Percents on NPCs with no power bar will properly display zero

**Older changes can be found in the ChangeLog**
Archived Files (26)
File Name
Version
Size
Author
Date
5.07
332kB
Global
06-06-13 10:09 PM
5.06
332kB
Global
03-31-13 10:51 PM
5.05
329kB
Global
03-02-13 06:47 PM
5.04
329kB
Global
02-28-13 09:32 PM
5.03
329kB
Global
09-13-12 12:08 AM
5.02
329kB
Global
09-01-12 11:50 PM
5.01
329kB
Global
08-28-12 09:08 PM
4.09
323kB
Global
12-24-11 09:38 PM
4.08
323kB
Global
06-29-11 12:35 PM
4.07
323kB
Global
04-27-11 02:46 AM
4.06
323kB
Global
01-31-11 01:29 AM
4.05
323kB
Global
01-08-11 11:08 PM
4.04
326kB
Global
12-25-10 07:19 PM
4.03
326kB
Global
10-15-10 09:17 PM
4.02
325kB
Global
10-15-10 01:07 PM
4.01
325kB
Global
10-12-10 11:45 AM
3.12
325kB
Global
06-13-10 11:48 PM
3.11
325kB
Global
06-04-10 01:49 PM
3.10
322kB
Global
01-06-10 12:07 PM
3.09
318kB
Global
12-08-09 01:27 PM
3.08
318kB
Global
08-07-09 10:44 AM
3.07
318kB
Global
04-20-09 06:53 PM
3.06
316kB
Global
04-15-09 02:00 AM
3.05
316kB
Global
01-29-09 02:03 PM
3.04
315kB
Global
01-25-09 12:59 PM
3.03
315kB
Global
12-06-08 05:00 AM


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Unread 09-01-07, 01:40 AM  
themanwithoutsleep
A Kobold Labourer

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Originally posted by BattleFreak
That option for you to hide the party when your in a raid works, but the mod still shows the party's targets. Now is there a way to get rid of the party's targets when you hide the party in a raid?
In the "Focus/Party Target" tab, check the box next to "Hidden In Raids"

This will hide BOTH the party targets and the focus target when in a raid. It would be nice if these were separated, as I like to hide my party frames when in a raid as well as my party's targets, but I still use the focus frame and focus target while in a raid.
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Unread 09-01-07, 01:24 PM  
Global
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@Aizen: I'll keep this feature in mind for when I do the rewrite of this mod. I don't plan to add any new features to this version.

@themanwithoutsleep: I agree, this feature does need to be separated. No promises if this will make it in to the first 2.2 version, but I'll get this in.
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Unread 09-02-07, 03:49 PM  
BattleFreak
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Originally posted by themanwithoutsleep
In the "Focus/Party Target" tab, check the box next to "Hidden In Raids"

This will hide BOTH the party targets and the focus target when in a raid. It would be nice if these were separated, as I like to hide my party frames when in a raid as well as my party's targets, but I still use the focus frame and focus target while in a raid.
Ahh ty it took forever to find that.
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Unread 09-07-07, 11:22 AM  
holdstrong
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Re: Re: Buff/Debuff timer

Originally posted by Global
As far as I know, you just have to install a cooldown mod, such as OmniCC, which can be found here: http://www.wowinterface.com/download...fo.php?id=4836
Along these lines... how do we add the Perl Target Frame to Omni's blacklist?

I use Omni for my bars, but actually prefer the built in radius for the buffs/debuffs as the omni countdown is too large for those tiny icons. Apparently the way to stop Omni from displaying in the target frame is to add the target frame to it's blacklist lua.

I just can't get it to work with perl classic. I've tried "Perl_Target", "Perl_Target_Frame" and every combination with and without the underscore that you could imagine.

Any insight?

EDIT: got it to work, it is just "target" and it requires a game restart.
Last edited by holdstrong : 09-07-07 at 03:15 PM.
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Unread 09-13-07, 08:00 AM  
Arawn
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I would like to use this addon but I can't see the minimap button to set the options eventhough I have ticked the box in the addons folder. Typing /xp brings up a limited set of commands. the minimap button is not hidden behind another it just isn't there. I have downloaded versions from here and curse gaming but the result is the same, help please.
Last edited by Arawn : 09-13-07 at 08:01 AM.
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Unread 09-13-07, 01:29 PM  
Global
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Originally posted by Arawn
I would like to use this addon but I can't see the minimap button to set the options eventhough I have ticked the box in the addons folder. Typing /xp brings up a limited set of commands. the minimap button is not hidden behind another it just isn't there. I have downloaded versions from here and curse gaming but the result is the same, help please.
The correct slash command for Perl Classic is "/perl", not "/xp". I would imagine if the option is turned on and you cant see it, that it is hidden under another one of the icons on your minimap. The position can be changed for the minimap icon under the "All" section of the options.
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Unread 09-14-07, 08:05 AM  
Arawn
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It was x-perl that I had origianlly downloaded and had problems with. There are no such problems with Perl Classic, a nifty addon and highly configurable. Thanks for the great addon
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Unread 09-27-07, 01:30 AM  
clowst
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The best unitframes
Last edited by clowst : 09-27-07 at 01:30 AM.
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Unread 09-27-07, 01:40 AM  
Arachiel
A Murloc Raider
 
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Multiple Configurations

Hello!
I just customized my Interface via PERL into a HealerUI (all Party-Frames tight together and in the middle of the screen). Then I logged on to another character and customized his UI to fit a Damage Dealer (all Party-Frames pushed aside into the corner of the screen).
When I logged back to my Healer-Character I found that the changes I made for my Damage Dealer have also affected my Healer. I used the "Einstellungen laden"-Button (sorry, don't know the english description), but still the layout remained the Damage Dealer's.
Am I doing something wrong?
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Unread 09-27-07, 03:08 AM  
Global
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Re: Multiple Configurations

Originally posted by Arachiel
Hello!
I just customized my Interface via PERL into a HealerUI (all Party-Frames tight together and in the middle of the screen). Then I logged on to another character and customized his UI to fit a Damage Dealer (all Party-Frames pushed aside into the corner of the screen).
When I logged back to my Healer-Character I found that the changes I made for my Damage Dealer have also affected my Healer. I used the "Einstellungen laden"-Button (sorry, don't know the english description), but still the layout remained the Damage Dealer's.
Am I doing something wrong?
Few questions first. Do both of these characters have the same name (different servers)? If so, this is going to be one of those very annoying things since I do my settings via character name and not by server. I'm going to assume that since you didn't mention it in the post, that you may not have saved the layout on the character you wanted to use the load function from. In other words, did you hit the "Einstellungen speichern" on your healer first while it was all set up? If you didn't then the window positions would not have been restored when you hit the laden button. Another unfortunate (but will be changed in 3.x) is that the window positions are not saved as part of the mod settings for the individual character loads to work. I may add this in later depending on how much work it would be to implement into this version of the mod. Sorry if all this didn't really help. Worse comes to worse, just remove or rename the saved variable file for Perl in case there is a write issue or something. It can be found in the WoW/WTF/Account/ACCOUNTNAME/SavedVariables/Perl_*.lua files.
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Unread 10-07-07, 04:11 AM  
devfool
A Murloc Raider

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hi !
i've a problem with level of frame strata with 2.09.

in my config, target's target is on right of frame target
raid target icon display UNDER frame target's target
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Unread 10-10-07, 08:36 PM  
Global
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Originally posted by devfool
hi !
i've a problem with level of frame strata with 2.09.

in my config, target's target is on right of frame target
raid target icon display UNDER frame target's target
Thanks for the report. I'll get this fixed in the next version.
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Unread 10-11-07, 09:07 PM  
dlr554
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My PCUF frames are appearing on top of other frames like the trade window. Makes it difficult to trade items to people when I'm in a party and the party frame is covering up the trade buttons.
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Unread 10-11-07, 11:06 PM  
Global
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Originally posted by dlr554
My PCUF frames are appearing on top of other frames like the trade window. Makes it difficult to trade items to people when I'm in a party and the party frame is covering up the trade buttons.
I'll look into a fix, but it seems like no matter what frame level I use it's going to interfere with something that someone uses. In the mean time, you can simply click on the trade window for it to go back on top of the party frames.
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Unread 10-21-07, 11:41 AM  
Temp69
A Kobold Labourer

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I get this on PTR2.3 :

=================
2007/10/21 19:03:22-698-x6]: Perl_Target\Perl_Target.lua:447: attempt to call global 'UnitIsCivilian' (a nil value)
Perl_Target\Perl_Target.lua:137: in function `func'
Perl_Target\Perl_Target.lua:127: in function <Interface\AddOns\Perl_Target\Perl_Target.lua:124>
<in C code>: in function `TurnOrActionStop'
<string>:"TURNORACTION":4: in function <[string "TURNORACTION"]:1>
=================
[2007/10/21 19:26:24-698-x3]: Perl_Target\Perl_Target.lua:447: attempt to call global 'UnitIsCivilian' (a nil value)
Perl_Target\Perl_Target.lua:137: in function `func'
Perl_Target\Perl_Target.lua:127: in function <Interface\AddOns\Perl_Target\Perl_Target.lua:124>
<in C code>: in function `CameraOrSelectOrMoveStop'
<string>:"CAMERAORSELECTORMOVE":4: in function <[string "CAMERAORSELECTORMOVE"]:1>
==================
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