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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-22-14 01:13 PM
Created:unknown
Downloads:886,338
Favorites:874
MD5:
6.0.3

Perl Classic Unit Frames  Popular! (More than 5000 hits)

Version: 6.02
by: Global [More]

If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606

6.02 - November 22, 2014
- All: Changed more instances of 1/nil to true/false
- CombatDisplay: The Click Through Frames option now function correctly
- Focus/Party/PartyPet/Pet/Player/Target: Changed all 3D portraits from SetCamera to SetPortraitZoom

6.01 - October 15, 2014
- All: Updated TOC Interface version to 60000
- Config: Converted many instances of 1/nil to true/false
- Focus/Party/PartyPet/PartyTarget/Target/ToT: Fixed an error related to UnitFrame_OnLeave requiring an argument
- Player: The experience bar now maxes out at Level 100

**Older changes can be found in the ChangeLog**
Archived Files (28)
File Name
Version
Size
Author
Date
6.01
329kB
Global
10-15-14 01:58 AM
5.08
329kB
Global
02-23-14 08:10 PM
5.07
332kB
Global
06-06-13 10:09 PM
5.06
332kB
Global
03-31-13 10:51 PM
5.05
329kB
Global
03-02-13 06:47 PM
5.04
329kB
Global
02-28-13 09:32 PM
5.03
329kB
Global
09-13-12 12:08 AM
5.02
329kB
Global
09-01-12 11:50 PM
5.01
329kB
Global
08-28-12 09:08 PM
4.09
323kB
Global
12-24-11 09:38 PM
4.08
323kB
Global
06-29-11 12:35 PM
4.07
323kB
Global
04-27-11 02:46 AM
4.06
323kB
Global
01-31-11 01:29 AM
4.05
323kB
Global
01-08-11 11:08 PM
4.04
326kB
Global
12-25-10 07:19 PM
4.03
326kB
Global
10-15-10 09:17 PM
4.02
325kB
Global
10-15-10 01:07 PM
4.01
325kB
Global
10-12-10 11:45 AM
3.12
325kB
Global
06-13-10 11:48 PM
3.11
325kB
Global
06-04-10 01:49 PM
3.10
322kB
Global
01-06-10 12:07 PM
3.09
318kB
Global
12-08-09 01:27 PM
3.08
318kB
Global
08-07-09 10:44 AM
3.07
318kB
Global
04-20-09 06:53 PM
3.06
316kB
Global
04-15-09 02:00 AM
3.05
316kB
Global
01-29-09 02:03 PM
3.04
315kB
Global
01-25-09 12:59 PM
3.03
315kB
Global
12-06-08 05:00 AM


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Unread 11-11-10, 06:33 AM  
Masticor
A Kobold Labourer

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Ok I have a rather simple/stupid question:

I have been using X-Perl for a long time but I stoped using the Raidframes/Partyframes of X-Perl thx to other, better Addons.

But I still like the Player/Target/Pet/TargetofTarget Frames.

I do have everything I don't need turned off. Is it smarter to simply use Perl now isntead of X-Perl?

Could there be any Problems if I try out Perl, and go back to X-Perl? Any possibility of losing SavedVariables, Settings and simliar Stuff due to the similarity and Background of the two Addons?

How different is the Coding of Perl in comparison to X-Perl?

I am really tired of X-Perl to be honest, random lags, randomly rearanged Frames for Focus/Pet/TargetOfTarget, disapearing Balance Bar for Moonkins .... the List goes on and on and makes me feel every day like I am playing with a Dead Addon even if I update with Ace-Alpha Versions.


I don't like making "Is this better?"-Posts or Questions but who better to help me understand the diffrences then the Users and/or Author of this Addon.
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Unread 11-11-10, 01:36 PM  
Global
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@Masticor: X-Perl still is and always will be more feature rich this Perl Classic. My code certainly has some very ugly portions, but for the most part, it should never cause and weird lag spikes. I went for the "use all the memory I'm going to need ever, at the start" rather than "use memory as I need it" approach. Both have their advantages and can be argued to the end of time. At the end of the day, it doesn't matter though.

What I've been telling people for the longest time now is, if you enjoy how X-Perl looks, use that. If you like how Perl Classic looks, use that. Personally, I don't need all of the extra fluff that X-Perl has, and anything I do need, I can find in Grid (not that I raid anymore).

With that said, Perl Classic isn't perfect either. It has a few outstanding bugs that I know about, but haven't had the time or desire to fix. But hey, they all have their work arounds that work though. So it's not a huge deal.

Anyway, choose the one that you like the looks of.
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Unread 11-11-10, 03:40 PM  
Masticor
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Thx for the Response!

But now that you mention it, dows Perl look different then X-Perl? I can't test it right now that's why I ask.

btw, you might want to add some new screenshots, not that good old aq40 isn't apealing but my first thought was "Yeah like that one is gonna be up to date"
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Unread 11-14-10, 03:39 PM  
Global
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Originally posted by Masticor
Thx for the Response!

But now that you mention it, dows Perl look different then X-Perl? I can't test it right now that's why I ask.

btw, you might want to add some new screenshots, not that good old aq40 isn't apealing but my first thought was "Yeah like that one is gonna be up to date"
I've been told that a few times over the years, but honestly, the mod looks identical to that still. The only thing that has changed is that I don't have 200+ mods loaded anymore
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Unread 11-25-10, 06:57 AM  
Palatinus90
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Really loved the addon. Never used most of the stuff in xperl anyway, and I find the raid frames bugged with it at the moment, so would prefer something similar without raid frames.

Got everything sorted, then noticed holy power doesn't work.....

If I have 3 holy power it will glow, (without any of the 'slots' filled), which I could maybe put up with but then as it decreases (since I'm not in combat) it wont show whether I have 1 or 2 holy power, let alone showing 3. Which is sort of pointless :S

This killed it for me .

Any chance of sorting it out before cata?
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Unread 11-27-10, 09:22 PM  
Global
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@Palatinus90: I've had this bug report in the past, and I honestly have no idea how to begin tracking it down. When I try to reproduce it, it always works. Does it work when Perl is the only mod enabled?
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Unread 12-20-10, 12:32 AM  
Laibeus Lord
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Hi,

When I enter BGs, Perl Party starts to produce an endless error which will only stop after relog.

The error is:
Interface\AddOns\Perl_Party\Pert_Party.lua: 1341: attempt to perform arithmetic on global 'arg1' (a nil value)

It starts after a few minutes of action in BGs but doesn't happen in the regular world nor in dungeons.
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more than the flowers blooming on my homeland,
more than the wind blowing through my homeland,
more than the stars shining upon my homeland,
is the sound of your voice....
"
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Last edited by Laibeus Lord : 12-20-10 at 12:32 AM.
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Unread 12-23-10, 03:46 AM  
Global
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Originally posted by Laibeus Lord
Hi,

When I enter BGs, Perl Party starts to produce an endless error which will only stop after relog.

The error is:
Interface\AddOns\Perl_Party\Pert_Party.lua: 1341: attempt to perform arithmetic on global 'arg1' (a nil value)

It starts after a few minutes of action in BGs but doesn't happen in the regular world nor in dungeons.
Thanks for the report. I see the issue in the code. I'll get it fixed ASAP.
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Unread 12-27-10, 04:36 AM  
Dixon Butz
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Any fix for this coming?
Originally posted by Dixon Butz
Some things are overlaping on the frames. Not sure what. Guild and somthing else maybe? I see it on NPC's too.

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Unread 12-29-10, 01:58 AM  
Global
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Originally posted by Dixon Butz
Any fix for this coming?
I totally forgot about that issue. I have a fix about 75% coded. You'd be surprised how many different places that guild frame position needs to be set. I'll put this back on my todo list to finish.
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Unread 01-03-11, 09:59 AM  
Laibeus Lord
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Originally posted by Global
Thanks for the report. I see the issue in the code. I'll get it fixed ASAP.
Hi, no problem ^^ (I actually forgot to report it 3x lolz Wasn't doing much BGs lately)
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"Lamhirh, I desire,
more than the flowers blooming on my homeland,
more than the wind blowing through my homeland,
more than the stars shining upon my homeland,
is the sound of your voice....
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Unread 01-09-11, 02:40 AM  
Durin
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Bossframe(s)

Hi there,

I didn't find any mention in the changelog of the possibility to replace or (re)move the default Blizzard BossFrame(s).

I've been looking for an AddOn to disable it completely, but haven't found one that actually works.

Can Perl Classic be made to (re)move or replace this frame?

Thanks for this awesome AddOn!

Durin
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Unread 01-09-11, 02:47 AM  
Global
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Re: Bossframe(s)

Originally posted by Durin
Hi there,

I didn't find any mention in the changelog of the possibility to replace or (re)move the default Blizzard BossFrame(s).

I've been looking for an AddOn to disable it completely, but haven't found one that actually works.

Can Perl Classic be made to (re)move or replace this frame?

Thanks for this awesome AddOn!

Durin
Since Perl Classic doesn't contain any raid frames, I make no attempt to disable the Blizzard ones at all. Sorry.
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Unread 01-23-11, 09:44 PM  
Sinkatze
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Great addon, nice work
Last edited by Sinkatze : 01-24-11 at 01:24 AM.
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Unread 01-31-11, 12:06 PM  
Vampyrate
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Re: Re: Bossframe(s)

Originally posted by Global
Since Perl Classic doesn't contain any raid frames, I make no attempt to disable the Blizzard ones at all. Sorry.
the boss frame isn't a raid frame. You will see it when doing any Cata boss now (like ones in dungeons/heroics)
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