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Siege of Orgrimmar (5.4)
Updated:02-23-14 08:10 PM
Created:unknown
Downloads:883,553
Favorites:866
MD5:
5.4
Perl Classic Unit Frames  Popular! (More than 5000 hits)
Version: 5.08
by: Global [More]
If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606
5.08 - February 23, 2014
- All: Updated TOC Interface version to 50400
- All: Fixed taint issues relating to right click menus

5.07 - June 6, 2013
- All: Updated TOC Interface version to 50300
- Party: Role icons now appear on top of the PvP status icons
- PartyPet: Frames now correctly hide in raids

5.06 - March 31, 2013
- All: Updated TOC Interface version to 50200
- All: Fixed taint issues regarding CombatFeedback, FACTION_BAR_COLORS, RAID_CLASS_COLORS, DebuffTypeColor, CooldownFrame_SetTimer, SetRaidTargetIconTexture, and UIErrorsFrame
- Target: Added a quest boss icon to the name frame
- Target: Adjusted the dead status icon up one pixel

5.05 - March 2, 2013
- Target: Reverted ToT positions will save properly now when changing Target options change

5.04 - February 28, 2013
- All: Updated TOC Interface version to 50100
- ArcaneBar: Updated OnEvent code for Cataclysm
- ArcaneBar: Added some sanity checks for disabled frames
- Pet/ToT: Positions will now save when using the align buttons
- Target: Trivial NPCs are now supported
- Target: ToT positions will save properly now when changing Target options

5.03 - September 12, 2012
- All: No longer referencing global underscore variables

5.02 - September 1, 2012
- ArcaneBar: Added a sanity check for UnitChannelInfo returning nil
- Party: Added a sanity check for CLASS_ICON_TCOORDS returning nil

5.01 - August 28, 2012
- All: Updated TOC Interface version to 50001
- All: Updated to use GROUP_ROSTER_UPDATE event
- All: Updated right click menu code for target related frames
- All: Added server specific saved variable support
- All: Frame positions are now saved in saved variables
- CombatDisplay/Focus/Party/PartyTarget/Pet/Target/ToT: Added some sanity checks for dividing by zero
- CombatDisplay/PartyPet/PartyTarget/Pet/Target/ToT: Changed the default frame position
- CombatDisplay/Player: Added Monk support to the Druid Bar
- Config: All unit frames now hide while taking part in a pet battle
- Config: Fixed an issue that would prevent deleting profiles
- Config: After deleting a profile it will no longer remain displayed in the dropdown menu
- Config: CombatDisplay now displays in positioning mode
- Config: Changed some option names regarding the new power bars
- Config: Removed some localization strings that were no longer being used
- Focus/Party/Player/Target: Updated to use CLASS_ICON_TCOORDS global for class icons
- Party/Player/Target: Updated to use UnitIsGroupLeader function
- PartyPet: Fixed a scaling issue
- PartyTarget: Health bars now show the percent sign after hovering over a health bar
- Pet: Pet Target frame will now save position in the Global Save option
- Player: Added support for Monk Harmony Bar
- Player: Added support for Priest Shadow Bar
- Player: Added support for additional Warlock power bars
- Player: The experience bar now maxes out at Level 90
- Player: Updated to use GetNumGroupMembers function
- Target: Percents on NPCs with no power bar will properly display zero

**Older changes can be found in the ChangeLog**
Archived Files (26)
File Name
Version
Size
Author
Date
5.07
332kB
Global
06-06-13 10:09 PM
5.06
332kB
Global
03-31-13 10:51 PM
5.05
329kB
Global
03-02-13 06:47 PM
5.04
329kB
Global
02-28-13 09:32 PM
5.03
329kB
Global
09-13-12 12:08 AM
5.02
329kB
Global
09-01-12 11:50 PM
5.01
329kB
Global
08-28-12 09:08 PM
4.09
323kB
Global
12-24-11 09:38 PM
4.08
323kB
Global
06-29-11 12:35 PM
4.07
323kB
Global
04-27-11 02:46 AM
4.06
323kB
Global
01-31-11 01:29 AM
4.05
323kB
Global
01-08-11 11:08 PM
4.04
326kB
Global
12-25-10 07:19 PM
4.03
326kB
Global
10-15-10 09:17 PM
4.02
325kB
Global
10-15-10 01:07 PM
4.01
325kB
Global
10-12-10 11:45 AM
3.12
325kB
Global
06-13-10 11:48 PM
3.11
325kB
Global
06-04-10 01:49 PM
3.10
322kB
Global
01-06-10 12:07 PM
3.09
318kB
Global
12-08-09 01:27 PM
3.08
318kB
Global
08-07-09 10:44 AM
3.07
318kB
Global
04-20-09 06:53 PM
3.06
316kB
Global
04-15-09 02:00 AM
3.05
316kB
Global
01-29-09 02:03 PM
3.04
315kB
Global
01-25-09 12:59 PM
3.03
315kB
Global
12-06-08 05:00 AM


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Unread 06-16-06, 03:29 AM  
Global
A Flamescale Wyrmkin
 
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I'll mess with it tomorrow.
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Unread 06-16-06, 07:10 AM  
Dawn
A Molten Giant
 
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is it just me or does Aceheal not work with perl raid frames ? party, target, player, even the ToT frames work fine, though
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Unread 06-16-06, 02:37 PM  
Global
A Flamescale Wyrmkin
 
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Originally posted by Dawn
is it just me or does Aceheal not work with perl raid frames ? party, target, player, even the ToT frames work fine, though
I'm not sure. AceHeal support is maintained on their side. Would probably be best to ask on their forum thread.
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Unread 06-19-06, 04:46 PM  
seven0sav
A Kobold Labourer

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debuff fix

don't mean to tell u how to update you're own mods, i love this one, but the one thing i didn't like was that it didn't show debuff stacks on tot frame, so a friend and i did some trial and error research and comparissons to the totot file (which did work). And if it's as important to you as it is to me in OT situations that u need to see the tot debuffs stacked, open the LUA file in the perl_target_target folder with notepad and search for "debuffApllications" and delete the "de" so it reads "buffApplications", it worked for us.
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Unread 06-19-06, 05:11 PM  
Global
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Re: debuff fix

Originally posted by seven0sav
don't mean to tell u how to update you're own mods, i love this one, but the one thing i didn't like was that it didn't show debuff stacks on tot frame, so a friend and i did some trial and error research and comparissons to the totot file (which did work). And if it's as important to you as it is to me in OT situations that u need to see the tot debuffs stacked, open the LUA file in the perl_target_target folder with notepad and search for "debuffApllications" and delete the "de" so it reads "buffApplications", it worked for us.
Yep. I only use this feature on my warrior, which is an alt, so I didn't notice this till the other night on a raid. Already fixed for 0.72 Thanks for the report.
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Unread 06-21-06, 09:44 AM  
Tazmanyak
An Aku'mai Servant

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PCUF is suposrted by AceHeal.
Recently i think they added PartyPets support too
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Unread 06-21-06, 02:46 PM  
Global
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Originally posted by Tazmanyak
PCUF is suposrted by AceHeal.
Recently i think they added PartyPets support too
This is true. I just didn't know if they supported Perl_Raid yet.
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Unread 06-21-06, 04:53 PM  
ffcloud2000
A Fallenroot Satyr

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tagged

not sure if i didn't turn this feature on or not.. but for some reason i can't tell if the mobs were tagged by someone else or not.. i think the target's text used to go grey if someone else hit it first.. but its not d oing that for me :S..
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Unread 06-21-06, 08:24 PM  
Global
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Re: tagged

Originally posted by ffcloud2000
not sure if i didn't turn this feature on or not.. but for some reason i can't tell if the mobs were tagged by someone else or not.. i think the target's text used to go grey if someone else hit it first.. but its not d oing that for me :S..
Do you have class colored names on for the target frame? If so, I know about that bug for the target frame.
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Unread 06-21-06, 09:07 PM  
ffcloud2000
A Fallenroot Satyr

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Re: Re: tagged

Originally posted by Global
Do you have class colored names on for the target frame? If so, I know about that bug for the target frame.
yup its enabled.. i'll have to turn that off.. thanks very much Global
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Unread 06-21-06, 10:28 PM  
Global
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Yea, I figured. This will be fixed in 0.73.
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Unread 06-23-06, 09:15 AM  
gorgeth
A Deviate Faerie Dragon

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Assigning new 1.11 target icons

While this works fine with MOBS and you can rightclick assign targets no problem using perl classic.. it will not allow assignment of the new icons to players (raid or not) via this method..

Is this a bug? glitch? or do i Have another mod conflicting with dropdown menu somehow?
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Unread 06-23-06, 09:48 AM  
Norinion
A Kobold Labourer

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Did u happen to figure out y PartyDamage didn't work along with perl? or maybe it needs update on the new patches.

-Thx in advance
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Unread 06-23-06, 11:24 AM  
Global
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@gorgeth: Honestly I'm not sure. I changed the checks for that feature in 0.73 so once that one comes out try it again.

@Norinion: Sorry, I have not taken a look at it yet. I'll try to get it working today. It's a pain sometimes to test party mods. Team that with 1.11 and it pretty much got put on the back burner. I need to get ArcaneBar fixed and Party_Pet positions saving and then I'll try to see what's up with the mod you linked before. I think it's just a matter of putting the text above the portrait frame and getting the anchors correct.
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Unread 06-24-06, 01:32 PM  
speak
A Wyrmkin Dreamwalker
 
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quick question

tried this out yesterday and loved what i saw. there's just one thing i want that's not there

species/class/level inside the main frame, not separately.

i'm currently using Minigroup2 and here's a pic of my unitframe:



you see how it shows the F-keys, name, class & level in the party frame all in one clean way, and on the target frame (upper left) it shows the name, level, species (humanoid in this case), type elite or civilian/etc - that's the "type" of layout i like.

the only way i could figure out how to do it in perl is to enable the class thing, but that's just an icon (staff for mage, some kinda hand for warlock, etc) and not a word. it also takes up a big chunk of space to do it >.<

i dont know what i want is called, maybe inline-information?

other than that, the mod pwns - one of the best unitframes ive ever tried. but for now, i gotta stick with minigroup2 to save some valuable screen space

thanks for any consideration!
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