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VitalWatch  Popular! (More than 5000 hits)
Version: v2.3
by: Thrae [More]
Comments Parsed 3-7-08

Note: As of 2.0, this now has a GUI configuration menu. It has so many options they may take up your entire screen.

VitalWatch was a mod that was based on an older mod called HealthWatch , with the addition of watching mana as well as health, and a better notification frame. My version has almost no simularities to the old VitalWatch mod, as I have taken the concept far and beyond what it once was...

Now, what IS VitalWatch you ask? Well, simply put, VitalWatch alerts you to your own low or critical health or mana, or to a party member or pet's health, using any combination of a centered large font frame, emotes, sounds, and party messages. It's so simple, a picture would be useless as best it does is display a bit of text. It currently has these features:


- Displays a message at the top center of your screen in large font alerting you who (yourself, party members, pets) has low health.


- Message to party/raid/say (configurable) when you (or optionally another party member's health) are in low or critical health or mana.

- Voice Emote / Regular Emote automatically played ("healme", "helpme", "oom", etc.) when in low or critical health or mana.


- If not already using an emote, additionally a sound can be automatically played to alert you when you (or optionally another party member's health) have low or critical health and/or mana.

- Can also alert when party members, your pet, and party member pets have low/critical health with centered alert messages and/or a sound played. This can be toggled on/off.

- New in 1.2: Can spam a channel with the same messages you get at the top of the screen so you can wake that darn healer up! This can be toggled on/off, and is set to OFF by default (of course).

- New in 1.7: You can make the sides around your screen flash red for low/critical health or blue for low/critical mana.

- New in 1.7: You can enable a heartbeat-like sound which gets more rapid as you lose health.

- New in 1.9: You can now watch raid members as well as party.

- New in 2.0: A log of recent events, and a ballizion new options.

- New in 2.1: You can now enable sounds per event (critical and low health or mana) which say the class name in the sound itself.

- New in 2.2: Aggro watching!

Changes in v2.3
- Lots more bug fixes, mostly with aggro watching. I've been testing it, and it's pretty smooth now.
- You can now select to only watch party and/or raid, ignoring player, when watching aggro.
- The old system of disabling messages sent out to channel was brought over from when VitalWatch had only slash commands. I've added a much simpler system. You can now disable channel messages for each event type.
- You can now select frames from different addons to send the message frame alerts to. Your options are: SCT, MSBT, Blizzard's Floating Combat Text, and BigWigs.

Changes in v2.2
- After extensive testing of my own, many bugs have been quashed. Hopefully no more errors.
- Heartbeat sound effect should once again work.
- Added aggro gained/lost alerts via BanzaiLib. You can use message frame alerts, emotes, sounds, and chat messages reporting aggro. Aggro sounds can also be played which tell you which class has aggro.
Changes in v2.11
- Fixed some bugs with the new ClassSounds. This should also fix the other errors which were probably caused by the Lua parser exploding.

Changes in v2.1
- Added Class Sounds, which are sounds for each event (critical and low health or mana) which say the class name in the sound itself.
- Fixed a small bug in VitalWatchOptions

Changes in v2.0
- BTS 2.0 ready
- Switched entirely to Ace2 and made into a FuBar plugin. VitalWatch will work without FuBar, of course.
- Message log, which shows the recent events. You can click on the event to target the unitid which triggered the health or mana event.
- Proper message queueing, there should be no spam now. If you don't like the default rate, you can change the rate to what you desire.
- Lots of fixes I should have uploaded a long time ago.

Changes in v1.92
- Needed the 3rd return from Metrognome:Status, not the 1st. Now the Heartbeat effect should work.
- GUI's in the making, but not yet ready for release.

Changes in v1.91
- Typo

Changes in v1.9
OK, I didn't commit seppuku, but I DID make a really big update!
- Cleaned up code, changed some database variable names. Your version should automatically update to the new names.
- Now using embedded Metrognome lib for Heartbeat sound effect.
- You can now watch raid members for health/mana with /vw raidwatch.
- You can now change which channel public messages are sent to with /vw msg chan. This defaults to PARTY as it always has been.
- You can now set the rate at which public messages and emotes are sent with /vw spamrate. This defaults to 0.5, or half a second per message or emote.
- And, yes, some extra changes to stop screen flashing when dead. Ugh.

Changes in v1.73
- I'm going to commit seppuku if this fix doesn't finally stop the screen flashing when dead.

Changes in v1.72
- Fixed some typos in settings which resulted in the wrong setting being toggled.
- Now using PLAYER_DEAD to disable screen flash and heartbeat effects upon death.

Changes in v1.7
Big update! You may need to do /vw reset if you have problems with your saved variables.

- You can now disable the Alert Frame in the top-center for health or mana if you so choose.
- Added some more options for tracking mana that were suppose to be there but weren't.
- New option: /vw screenflash health | mana, makes the sides of the screen flash red for low health or blue for low mana. Thanks to TNE_LowHealthWarning for the idea!
- New option: /vw heartbeat, enables a heartbeat-like sound which gets more rapid as you get lower in health. Thanks to TNE_LowHealthWarning for the idea!

Changes in v1.5
- All actions except large font alert frame should now be disabled if you are not in combat, or dead. Above all else, this should prevent "I am out of mana!" spam from healing/buffing inbetween fights.

Changes in v1.42
- You can now correctly disable Sounds individually.

Changes in v1.4
- Fixed some bugs. Thanks.
- Cleaner slash command interface.
- Further optimizations.

Changes in v1.32
- Forgot that they changed the TOC versioning in 1.9.

Changes in v1.31
- Fixed typo that I added before release, doh!

Changes in v1.3
- Fixed the bug where PetWatch would do nothing. Thanks to joshwill80 for bringing this to my attention.

Changes in v.123
- Fixed a long-standing bug where DoEmote() could interrupt spells, especially channeling.
- Updated interface to 1900.

Changes in v1.22
- Fixed all UNIT_HEALTH / UNIT_MANA bugs. Now it should correctly work even with mods that change the arguments.

Changes in v1.21
- Fixed a minor bug with an error occuring when a UNIT_HEALTH event happens without a valid argument (even though it should always have at least arg1). This only happens with MiniGroup2 (tests with Blizz, AcePerl, DUF fine), I'll have to look at their code more closely. Edit: Note that currently VitalWatch may not work with MiniGroup2 because of this error. I think it's a problem with MG2's code, but it may also be a problem with how I'm handling globals.

Changes in v1.2
- Have a bad healer? You can now spam party chat with the same messages you get sent for other party members, your own pet, and party member's pets. This defaults to OFF, of course.
- Your own pet and others pets are now tagged differently ( "my pet" vs "pet" )
- Fixed a few minor bugs.

Changes in v1.1
- I was bored, the servers are down, so I added pet & partypet support. Untested.

Changes in Pre-Ace
- Fixed some bugs, added a few options. These versions do not require Ace as a dependency.
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Unread 07-28-06, 04:42 AM  
Xelakis
A Defias Bandit

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Hi. Nice addon.

I have an error occuring from time to time. I'll have to spend some time to see whence it comes as I'm using many other addons.

Anyway, how about FR localization ? would you need help ? I may.

/cheer
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Unread 07-24-06, 10:47 PM  
Thrae
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I am planning on converting VitalWatch into an optional module with another project I'm working on. Stay tuned.
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Unread 07-24-06, 12:38 PM  
Tazmanyak
An Aku'mai Servant

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Error

Got it at login, but doesn't seem preventing HW to work as intended:
[20:35-56] VitalWatch\VitalWatch.lua:270: attempt to compare number with nil

Another thing too ... could you think of a config frame please ?
I find it really hard to do a good job easily (i edit the savedvariables lua for each character to do it, easiest than all these commands ^^)
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Unread 07-15-06, 06:27 AM  
Tazmanyak
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I will re-use vitalwatch, as i fully rebuild my UI.
Just a question please Thrae, do you plan on moving it to Ace2 ?
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Unread 05-30-06, 06:40 AM  
Thrae
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Re: catch the bug

Originally posted by Rick_Hunter
Shapeshiftig as a Druide from bear to human on lowhealth produced following error.
Interface\Addon\Vitalwatch\Vitalwatch.lua:201 attempt to compare number with nil

Besides that everything working fine.
Either you're using an incredibly old version of Vitalwatch, or you gave me the wrong line number. Line 201 on v1.92 is part of the addon's initialization code, which only fires when the addon first loads. Delete your VitalWatch folder and re-install.
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Unread 05-29-06, 04:47 PM  
Rick_Hunter
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catch the bug

Shapeshiftig as a Druide from bear to human on lowhealth produced following error.
Interface\Addon\Vitalwatch\Vitalwatch.lua:201 attempt to compare number with nil

Besides that everything working fine.
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Unread 05-29-06, 10:47 AM  
Caellian
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doesn't work for me, the heartbeat sound just doesn't comes even if set to work in the options, and plz, make a gui, it's a pain in the ass to set up, had to go back to TNE low health
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Unread 05-28-06, 07:41 PM  
Thrae
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Re: Flashing screen

Originally posted by Tazmanyak
[b]As it seems you're actually working on a flash screen effect, i just want to tell you that Ep_voileMortel doest it, and very well.
It's an ace addon, low mem usage, no bugs.
Ep_VoileMortel uses their own textures instead of the built-in ones for reasons I don't understand. Anyway, that mod and mine are pretty much indentical in the basic way we start and stop flashing. I bet Ep_VoileMortel suffers from the same problems I've been having. The flashing works fine except when you die, then the flashing isn't told to stop. I think (I hope) I've finally fixed this.

Now, to tell a little about Vital watch ...
I play with a fr client, so i configure VW with fr emotes ...
But VW sends En emotes to chat ... WHY ??? i dont understand why lol ...
Got me there! Try typing in:

/script SendChatMessage("your emote here", "EMOTE")

...Into your chat edit box. If you emote correctly, then I'm not sure what's going on. Maybe try reseting your VitalWatch saved variables with /vw reset.

A second thing: would it be possible to add a "timer" between for example, 2 "lowmana" announces ?
When i was playing with it i didn't stop spamm my raid so i disabled it ^^^
I've been meaning to do this for a while. It has been done. Also, since you mentioned raid, I added in a raidwatch utility which is disabled by default.
Last edited by Thrae : 05-28-06 at 07:42 PM.
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Unread 05-28-06, 04:16 AM  
Tazmanyak
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Flashing screen

As it seems you're actually working on a flash screen effect, i just want to tell you that Ep_voileMortel doest it, and very well.
It's an ace addon, low mem usage, no bugs.

Now, to tell a little about Vital watch ...
I play with a fr client, so i configure VW with fr emotes ...
But VW sends En emotes to chat ... WHY ??? i dont understand why lol ...
A second thing: would it be possible to add a "timer" between for example, 2 "lowmana" announces ?
When i was playing with it i didn't stop spamm my raid so i disabled it ^^^

Btw, really nice addon, great and efficient job on it, grats
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Unread 05-27-06, 10:19 PM  
Thrae
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Hi there.
I like the mod, especially the alarming of groupmembers.
But a Textpopup isn't enough for me. With SCT running, there is a lot of textspam on screen.
At the moment I'm using this one to visually grab my attention:
http://www.curse-gaming.com/en/wow/...fe-warning.html
Would it be hard to incorporate this feature inyour mod?
Screen Flash effect added.
Heartbeat sound effect added.

I am one to please.
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Unread 05-26-06, 03:03 PM  
Rick_Hunter
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Hi there.
I like the mod, especially the alarming of groupmembers.
But a Textpopup isn't enough for me. With SCT running, there is a lot of textspam on screen.
At the moment I'm using this one to visually grab my attention:
http://www.curse-gaming.com/en/wow/a...e-warning.html
Would it be hard to incorporate this feature inyour mod?
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Unread 05-22-06, 02:43 AM  
Thrae
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Originally posted by Industrial
oh right it watches health...


wtf does it DO, your description is unclear
I thought it was clear, but I'll give you the benefit of the doubt. It now reads:


Well, simply put, VitalWatch alerts you to your own low or critical health or mana, or to a party member or pet's health, using any combination of a centered large font frame, emotes, sounds, and party messages.
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Unread 05-18-06, 07:55 AM  
Industrial
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oh right it watches health...


wtf does it DO, your description is unclear
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Unread 02-05-06, 12:44 PM  
Arimer
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Can i turn off the message in the center of the screen? If so how? i couldnt find any toggles for it.
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Unread 01-17-06, 10:31 PM  
Thrae
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Originally posted by Gristadar
out of date
Bah, fine...
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