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Siege of Orgrimmar (5.4)
Updated:10-29-14 11:50 PM
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Bagnon  Popular! (More than 5000 hits)

Version: 6.0.13
by: jaliborc, Tuller

Doing pet battles? Check out my latest addon, PetTracker!

Overview
Bagnon merges all of your bags into three windows: inventory, bank and guild bank. Beyond the basic all-in-one functionality, Bagnon also provides:

  • Flash Find searching (see syntax)
  • Coloring based on quality, being a quest or unusable item
  • Ability to view the inventory & bank of any character, from anywhere *
  • Highly customizable
  • Databroker support

* - Requires the player to login and visit the bank once at each character

Useful Addons
You may use these addons to enhance Bagnon functionality:
Notes
  • Have a question? Check the FAQ!
  • Please submit bugs and feature requests at GitHub.
  • Visit me at jaliborc.com.

Optional Files (2)
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4.2.2
368kB
07-01-11 05:46 AM
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1.5
2kB
10-17-10 01:40 PM
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5.4.2
139kB
jaliborc
09-23-13 06:50 PM
5.3
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5.2.1
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5.1.0
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12-03-12 06:22 AM
5.0.4
130kB
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09-05-12 11:51 AM
4.3.0
116kB
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12-01-11 01:17 PM
4.2.4
369kB
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07-05-11 12:17 PM
4.2.1
126kB
Tuller
06-28-11 04:17 PM
4.2.0
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Tuller
06-27-11 07:25 PM
4.1.1
127kB
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05-29-11 02:03 PM
2.18.0
118kB
Tuller
04-26-11 05:26 PM
2.16.1
121kB
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02-12-11 04:08 PM
2.16.0
122kB
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02-08-11 05:09 PM
2.15.2
129kB
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01-12-11 06:17 PM
2.15.1
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12-14-10 09:00 PM
2.14.0b
122kB
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10-11-10 04:58 PM
2.13.2b
98kB
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03-23-10 03:26 PM
2.12.3
97kB
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12-08-09 05:37 AM
2.12.2
114kB
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12-07-09 09:47 PM
2.12.1
97kB
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11-25-09 06:59 PM
2.12.0
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11-04-09 06:03 PM
2.11.0
96kB
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2.10.0
96kB
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09-25-09 05:15 PM
2.9.3
95kB
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08-04-09 04:43 PM
2.9.2
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2.9.1
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2.9.0
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2.8.1
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2.8.0
93kB
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94kB
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06-26-09 11:44 AM
2.6.3
93kB
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2.6.2
93kB
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2.6.1
93kB
Tuller
06-21-09 10:36 AM
1.7.3
59kB
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1.7.2
62kB
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1.7.1
59kB
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1.7.0
59kB
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04-12-09 09:38 AM
1.6.10
59kB
Tuller
01-21-09 05:25 PM
1.6.9b
59kB
Tuller
12-24-08 12:36 PM
1.6.9
56kB
Tuller
12-19-08 06:13 PM


Post A Reply Comment Options
Unread 11-08-06, 03:56 AM  
demonllama
A Kobold Labourer

Forum posts: 1
File comments: 1
Uploads: 0
Problems using Bagnon

I currently have the following problems using bagnon:

- when at mailbox/vendor only my mainbag opens automaticly
- when opening a loot that can be opend (slimy bags, locked chests, etc.) the content ist opend behind the bagnon frame

What I did:

1. cleared my complete Addonfolder
2. deleted all saved variables
3. set up bagnon to open in all cases in menu

I'm currently using the following addons in most actual versions:

- Ace
- Ace2
- AdvancedTradeSkill
- Atlas
- Auctioneer
- Autorepair
- Bagnon
- BiBmod
- Characters Viewer
- Cooldowncount
- CT Buff Mod
- CT Mail Mod
- CT Master Mod
- CT Party Buffs
- CT RA Boss Mod
- CT Raid Assist
- CT Raid Tracker
- Decursive
- Equip Compare
- Fishing Buddy
- Gatherer
- Monkey Buddy
- Monkey Quest
- MoveAnything
- Necrosis
- Perl Unit Frames
- Quickloot
- Scrolling Combat
- Selfcast
- SW Stats
- Titanbar
- Titan Aggro
- Titan Factions
- Titan Roll
- Trinket Menu
- Wardrobe

I first tried Bagnon in BC beta and liked it, so I dropped off MyInventory and Bankitems for my WoW game.
Last edited by demonllama : 11-08-06 at 04:44 AM.
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Unread 11-05-06, 06:07 PM  
Tuller
A Black Drake
 
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Uploads: 38
I'm working on the next generation of Bagnon, tentatively called vBagnon. Its essentially the only thing I'm focused on coding right now, but it still far from completion. Nothing is set in stone as far as how the final UI will look.

Display:

As the screen shot shows, I currently allow multiple inventory windows, with multiple categories for each window. Items are duplicated in the event they match more than one category.

I've still not implemented how I'm going to display bags. Currently, its possible for a frame to have a customizable set of bags, but I'll probably limit that.

Categories:
Categories are defined by a single filter function, which currently takes an item's hyperlink (the return from GetContainerItemInfo). Its possible to combine filter functions using some special methods I've made, Bagnon_And(...), Bagnon_Or(...), and Bagnon_Not. I plan on adding the ability to filter by bag.

Tagging:
Its currently possible to tag an item by shift + right clicking it. With tagging, its possible to create your own custom sets of items, say 'fire resist gear', and then add a category for them. You can then filter items matching a specific tag, the set of all items having a group of tags (all items tagged both fire resist gear and armor, for example), or all items matching one tag or another (all items tagged either fire resist gear, or frost resist gear).

Speed:
I've tested bag update events with around 100 full bag frames (frames showing all items), and will do it again, but there absolutely no delay from moving items between slots.

Opening bags:
I've noticed a slight delay when rapidly opening and closing say...6 full bag frames at once. Its no greater than that of the current load time of opening Bagnon for the first time, and I expect that I can remove a good bit of the delay.

Memory usage:
Moving an item between slots takes zero memory. Total memory usage is dependent on how many frames are created, but so far there seems to be no real change compared to Bagnon. I think I hit around 30 or 40 something MB with 100 full frames opened.

Tabs:
I've implemented tabs on the side of the window for displaying categories. Like chat tabs, you can tear categories out of their parent window to display in a second window. You can also reorganize layout of categories by moving them around within a frame. Clicking on a tab will toggle the visibility of its category.

Searching:
Currently, typing /script Bagnon_Search(name) will display a temporary window displaying all items that contain <name>. Search results are displayed in a window that's 'destroyed' when closed.

Layout:
My algorithm for laying out item slots is now much more robust. Its still not a high priority, but its now much easier to modify Bagnon to look more like the default frames.

Thoughts on how the UI will look:
I'm now thinking there will be at most two perma windows: Your bag and your bank. Searching will display in a temporary window (it'll be destroyed when closed), and so will viewing the contents of your other characters.

The other possibility is for me to create a secondary bag frame containing all Bagnon windows, which will be individually hot keyed, and have their own settings for automatically showing.
Last edited by Tuller : 11-11-06 at 10:44 PM.
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Unread 11-04-06, 10:25 AM  
Tuller
A Black Drake
 
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Re: Error

Originally posted by Twidget
Hi,
Getting the following error when ever I move an item in my bank from one spot to another (though sometimes I may move the item 2 or 3 times before the error appears but once it does it will appear from there on out):

Bagnon_Core\core\Bag/lua:68:attempt to index local 'bag' (a nil value)
You're using the most recent version, right? I updated a bunch of times fairly quickly to fix it.
Last edited by Tuller : 11-05-06 at 06:08 PM.
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Unread 11-04-06, 04:09 AM  
Twidget
An Aku'mai Servant
 
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Error

Hi,
Getting the following error when ever I move an item in my bank from one spot to another (though sometimes I may move the item 2 or 3 times before the error appears but once it does it will appear from there on out):

Bagnon_Core\core\Bag/lua:68:attempt to index local 'bag' (a nil value)

Also... when I move something in my bags (non-bank) after a time or two the icon of the Backpack at the bottom dissapears. Not sure if these problems are related.

I have tried this with all other mods disabled and after doing a clean install of the mod including deleting the lua files it generated in the save var folders and the problem still happens.

I love the program... looking forward to using the sort feature... please tell me what to do to fix the above errors.

Thanks
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Unread 10-29-06, 12:05 PM  
Tuller
A Black Drake
 
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Originally posted by Sideswipe
Just got the newest version, and I get an error upon loading, and my bags don't update when their open and i get mail or sell stuff.
I'd try deleting all Bagnon folders, then reinstalling.
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Unread 10-29-06, 10:01 AM  
Sideswipe
A Defias Bandit

Forum posts: 2
File comments: 18
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Just got the newest version, and I get an error upon loading, and my bags don't update when their open and i get mail or sell stuff.
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Unread 10-23-06, 10:24 AM  
Tuller
A Black Drake
 
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Originally posted by Ashley
It seems I cannot view my bank without being forced to use Banknon. I did not have this problem previously, not sure why I would have it now. Any ideas/suggestions on how to fix it?
It should be fixed in the most recent version
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Unread 10-22-06, 04:52 PM  
Ashley
A Kobold Labourer

Forum posts: 0
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It seems I cannot view my bank without being forced to use Banknon. I did not have this problem previously, not sure why I would have it now. Any ideas/suggestions on how to fix it?
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Unread 10-22-06, 02:35 PM  
Winterfell
A Kobold Labourer

Forum posts: 1
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<3

I love your addons, and use Ludwig, Bongos, and Bagnon specifically. However, I've only been using Bagnon for the bank screen and pulling my bank inventory whenever I need it, and using Discord Mini Inventory for my standard bags due to the sorting it does in the AIOI view. I just saw your screenie of the sorting you may be adding...please do!! I love the design, small memory, and ease of Bagnon, and having a sort option is perfect! Keep up the great work!
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Unread 10-21-06, 05:44 PM  
Tuller
A Black Drake
 
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Originally posted by hshh
Bagnon_Core\core\Item.lua

Code:
local BagnonItem_OnUpdate_elapsed = 0
function BagnonItem_OnUpdate()
	BagnonItem_OnUpdate_elapsed = BagnonItem_OnUpdate_elapsed + arg1
	if BagnonItem_OnUpdate_elapsed < 0.5 then return end
	BagnonItem_OnUpdate_elapsed = 0

	if not this.isLink and GameTooltip:IsOwned(this) then
		BagnonItem_OnEnter(this)
	end
end
It may reduce lag.
I adapted the code you gave for the onupdate handlers, thanks
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Unread 10-11-06, 01:14 PM  
hshh
A Kobold Labourer
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Bagnon_Core\core\Item.lua

Code:
local BagnonItem_OnUpdate_elapsed = 0
function BagnonItem_OnUpdate()
	BagnonItem_OnUpdate_elapsed = BagnonItem_OnUpdate_elapsed + arg1
	if BagnonItem_OnUpdate_elapsed < 0.5 then return end
	BagnonItem_OnUpdate_elapsed = 0

	if not this.isLink and GameTooltip:IsOwned(this) then
		BagnonItem_OnEnter(this)
	end
end
It may reduce lag.
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Unread 10-11-06, 11:48 AM  
hshh
A Kobold Labourer
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While mouse onenter item in bags, it call GameTooltip too much time. It make wow lag, it must need to fix.

[updated]
Last edited by hshh : 10-11-06 at 12:20 PM.
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Unread 10-06-06, 05:29 PM  
Tuller
A Black Drake
 
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Re: nice preivew

Originally posted by skullforce
will we be able to make our own groupings? will we be able to hide the "all items" giant bag and put the remainder in like a misc or others bag?
The screenshot's essentially a proof of concept that I could even do the filtering, I'll be updating Sage and Bongos before I actually update Bagnon again.
I think what I'm going to do with the UI is attempt dockable tabs, like the chat frame.

Am I doing something wrong or not turning on a correct switch? My Cenarion Herb Bag slots are not green, but the standard grey. Thanks
Make sure the option is turned on in the /bgn menu, but other than that, it should work.
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Unread 10-05-06, 03:48 PM  
skullforce
A Kobold Labourer

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nice preivew

great work tuller. i was looking for a way to look at my alt's bank and stumbled upon this mod. very nicely made, looks sharp and works well. the all in one is a bit confusing for me and i probably cant deal with the chaos but i bookmarked this patiently awaiting the ability to sort like how you shown below. will we be able to make our own groupings? will we be able to hide the "all items" giant bag and put the remainder in like a misc or others bag?
Last edited by skullforce : 10-05-06 at 03:49 PM.
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Unread 10-05-06, 02:04 PM  
SquishyMage
A Deviate Faerie Dragon

Forum posts: 19
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Professions Bag coloring

Am I doing something wrong or not turning on a correct switch? My Cenarion Herb Bag slots are not green, but the standard grey. Thanks.
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