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Bagnon  Popular! (More than 5000 hits)

Version: 6.0.13
by: jaliborc, Tuller

Doing pet battles? Check out my latest addon, PetTracker!

Overview
Bagnon merges all of your bags into three windows: inventory, bank and guild bank. Beyond the basic all-in-one functionality, Bagnon also provides:

  • Flash Find searching (see syntax)
  • Coloring based on quality, being a quest or unusable item
  • Ability to view the inventory & bank of any character, from anywhere *
  • Highly customizable
  • Databroker support

* - Requires the player to login and visit the bank once at each character

Useful Addons
You may use these addons to enhance Bagnon functionality:
Notes
  • Have a question? Check the FAQ!
  • Please submit bugs and feature requests at GitHub.
  • Visit me at jaliborc.com.

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4.2.2
368kB
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10-17-10 01:40 PM
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130kB
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4.3.0
116kB
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369kB
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4.2.1
126kB
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129kB
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98kB
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2.12.3
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2.12.2
114kB
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2.12.0
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2.9.3
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2.9.2
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2.9.1
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1.7.3
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1.6.10
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1.6.9b
59kB
Tuller
12-24-08 12:36 PM
1.6.9
56kB
Tuller
12-19-08 06:13 PM


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Unread 04-18-06, 04:06 PM  
speak
A Wyrmkin Dreamwalker
 
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Forum posts: 57
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bagnon framexml.log entries

hi, i'm gettin the following in my framexml.log, and wondering what's up

Code:
4/17 22:41:45.484  Loading add-on Bagnon_Core
4/17 22:41:45.484  ** Loading table of contents Interface\AddOns\Bagnon_Core\Bagnon_Core.toc
4/17 22:41:45.484  ++ Loading file Interface\AddOns\Bagnon_Core\Core.xml
4/17 22:41:45.484  ++ Loading file Interface\FrameXML\Fonts.xml
4/17 22:41:45.484  Virtual object named MasterFont already exists
4/17 22:41:45.484  Virtual object named SystemFont already exists
4/17 22:41:45.484  Virtual object named GameFontNormal already exists
4/17 22:41:45.484  Virtual object named GameFontHighlight already exists
4/17 22:41:45.484  Virtual object named GameFontDisable already exists
4/17 22:41:45.484  Virtual object named GameFontGreen already exists
4/17 22:41:45.484  Virtual object named GameFontRed already exists
4/17 22:41:45.484  Virtual object named GameFontBlack already exists
4/17 22:41:45.484  Virtual object named GameFontWhite already exists
4/17 22:41:45.484  Virtual object named GameFontNormalSmall already exists
4/17 22:41:45.484  Virtual object named GameFontHighlightSmall already exists
4/17 22:41:45.484  Virtual object named GameFontDisableSmall already exists
4/17 22:41:45.484  Virtual object named GameFontDarkGraySmall already exists
4/17 22:41:45.484  Virtual object named GameFontGreenSmall already exists
4/17 22:41:45.484  Virtual object named GameFontRedSmall already exists
4/17 22:41:45.484  Virtual object named GameFontHighlightSmallOutline already exists
4/17 22:41:45.484  Virtual object named GameFontNormalLarge already exists
4/17 22:41:45.484  Virtual object named GameFontHighlightLarge already exists
4/17 22:41:45.484  Virtual object named GameFontDisableLarge already exists
4/17 22:41:45.484  Virtual object named GameFontGreenLarge already exists
4/17 22:41:45.484  Virtual object named GameFontRedLarge already exists
4/17 22:41:45.484  Virtual object named NumberFontNormal already exists
4/17 22:41:45.484  Virtual object named NumberFontNormalYellow already exists
4/17 22:41:45.484  Virtual object named NumberFontNormalSmall already exists
4/17 22:41:45.484  Virtual object named NumberFontNormalSmallGray already exists
4/17 22:41:45.484  Virtual object named NumberFontNormalLarge already exists
4/17 22:41:45.484  Virtual object named NumberFontNormalHuge already exists
4/17 22:41:45.484  Virtual object named ChatFontNormal already exists
4/17 22:41:45.484  Virtual object named QuestTitleFont already exists
4/17 22:41:45.484  Virtual object named QuestFont already exists
4/17 22:41:45.484  Virtual object named QuestFontNormalSmall already exists
4/17 22:41:45.484  Virtual object named QuestFontHighlight already exists
4/17 22:41:45.484  Virtual object named ItemTextFontNormal already exists
4/17 22:41:45.484  Virtual object named MailTextFontNormal already exists
4/17 22:41:45.484  Virtual object named SubSpellFont already exists
4/17 22:41:45.484  Virtual object named DialogButtonNormalText already exists
4/17 22:41:45.484  Virtual object named DialogButtonHighlightText already exists
4/17 22:41:45.484  Virtual object named ZoneTextFont already exists
4/17 22:41:45.484  Virtual object named SubZoneTextFont already exists
4/17 22:41:45.484  Virtual object named ErrorFont already exists
4/17 22:41:45.484  Virtual object named TextStatusBarText already exists
4/17 22:41:45.484  Virtual object named TextStatusBarTextSmall already exists
4/17 22:41:45.484  Virtual object named CombatLogFont already exists
4/17 22:41:45.484  Virtual object named GameTooltipText already exists
4/17 22:41:45.484  Virtual object named GameTooltipTextSmall already exists
4/17 22:41:45.484  Virtual object named GameTooltipHeaderText already exists
4/17 22:41:45.484  Virtual object named WorldMapTextFont already exists
4/17 22:41:45.484  Virtual object named InvoiceTextFontNormal already exists
4/17 22:41:45.484  Virtual object named InvoiceTextFontSmall already exists
4/17 22:41:45.484  ++ Loading file Interface\FrameXML\MoneyFrame.xml
4/17 22:41:45.484  Virtual object named MoneyFrameTemplate already exists
4/17 22:41:45.484  Virtual object named SmallMoneyFrameTemplate already exists
4/17 22:41:45.484  ++ Loading file Interface\FrameXML\UIPanelTemplates.xml
4/17 22:41:45.484  Virtual object named UIPanelButtonUpTexture already exists
4/17 22:41:45.484  Virtual object named UIPanelButtonDownTexture already exists
4/17 22:41:45.484  Virtual object named UIPanelButtonDisabledTexture already exists
4/17 22:41:45.484  Virtual object named UIPanelButtonDisabledDownTexture already exists
4/17 22:41:45.484  Virtual object named UIPanelButtonHighlightTexture already exists
4/17 22:41:45.484  Virtual object named UIPanelButtonTemplate already exists
4/17 22:41:45.484  Virtual object named UIPanelButtonTemplate2 already exists
4/17 22:41:45.484  Virtual object named UIPanelButtonGrayTemplate already exists
4/17 22:41:45.484  Virtual object named UIPanelCloseButton already exists
4/17 22:41:45.484  Virtual object named UIPanelScrollBarButton already exists
4/17 22:41:45.484  Virtual object named UIPanelScrollUpButtonTemplate already exists
4/17 22:41:45.484  Virtual object named UIPanelScrollDownButtonTemplate already exists
4/17 22:41:45.484  Virtual object named UIPanelScrollBarTemplate already exists
4/17 22:41:45.484  Virtual object named UIPanelScrollFrameTemplate already exists
4/17 22:41:45.484  Virtual object named FauxScrollFrameTemplate already exists
4/17 22:41:45.484  Virtual object named InputBoxTemplate already exists
4/17 22:41:45.484  Virtual object named UICheckButtonTemplate already exists
4/17 22:41:45.484  Virtual object named TabButtonTemplate already exists
4/17 22:41:45.484  Virtual object named GameMenuButtonTemplate already exists
4/17 22:41:45.484  ++ Loading file Interface\AddOns\Bagnon_Core\item\Item.xml
4/17 22:41:45.484  Couldn't open Interface\AddOns\FrameXML\Fonts.xml
4/17 22:43:07.281  Loading add-on Bagnon
4/17 22:43:07.281  ** Loading table of contents Interface\AddOns\Bagnon\Bagnon.toc
4/17 22:43:07.281  ++ Loading file Interface\AddOns\Bagnon\Bagnon.xml
4/17 22:43:07.281  ++ Loading file Interface\Addons\Bagnon_Core\Core.xml
4/17 22:43:07.281  ++ Loading file Interface\Addons\Bagnon_Core\item\Item.xml
4/17 22:43:07.281  Couldn't open Interface\Addons\FrameXML\Fonts.xml
4/17 22:43:07.281  Frame named 'BagnonEvents' already registered
should i just ignore these?

thanks!
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Unread 04-18-06, 12:51 AM  
Rhydderch Hael
A Kobold Labourer
 
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This is the best inventory mod I've seen so far Keep up the good work
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Unread 04-12-06, 05:53 PM  
Tuller
A Black Drake
 
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Whenever there's a new patch, your item cache data resets. So, any items I saved links for are going to be corrupted until you either log onto that character or see that item in game.
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Unread 04-12-06, 04:14 PM  
speak
A Wyrmkin Dreamwalker
 
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weird looking alt inv/bank

Two screenshots, one of my alt's Inventory and one of my alt's Bank items.

I'm on characterX viewing characterY's stuff.

Please notice the empty slots shown with Quantity numbers in them. I think stuff is actually IN those slots on that toon.





i'm using:
Bagnon
Bagnon_Core
Bagnon_KC
Banknon
Infield
KC_Items
|->auction/bank/broker/common/equipment/inventory/iteminfo/linknet/linkview/module/optimizer/sellvalue/tooltip folders inside kcitems

all newest versions of everything listed, including ace v1.3 and newest acegui (for kcitems).
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Unread 03-17-06, 01:13 AM  
Lewzephyr
A Murloc Raider
 
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Just changed over to Bagnon from OneBag... my compliments... very smooth looking... and works like a charm.
I have one request. When visitng, Bank, Vendors, Mailbox, etc... the bags open automaticly... but for some reason they do not open automaticly when visitng the Auciton House. I use Auctioneer, so I am not sure if Bagnon does this already and may have a conficlt with Auctioneer... or if the feature is just not there. Also, the bags do not close automaticly when leaving AH, Bank, Mailbox, Vendor. Is there a command to enable that option?

Thanks for your time.

P.S. have you ever thought about extending this to the character frame? Know what your alts are wearing, know exactly what that spec was, know their skill level.
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Putting the laughter back into Slaughter!!!!
Last edited by Lewzephyr : 03-17-06 at 09:34 AM.
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Unread 03-07-06, 12:10 PM  
Jexx
A Deviate Faerie Dragon

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You can find some of the info you might need here, telling some of hte things the author of KC_Items has changed.

http://www.wowace.com/forums/viewtop...=asc&start=225
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Unread 03-06-06, 04:27 PM  
Tuller
A Black Drake
 
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I'll probably work on that tomorrow.
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Unread 03-06-06, 05:01 AM  
luxus
A Defias Bandit

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another vote for bagnon_kc update

please update your great addon for kc_items 94
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Unread 03-05-06, 11:15 AM  
DivineBovine
A Defias Bandit
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could you look into bagnon_KC for the new .941 version?
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Unread 03-03-06, 05:34 PM  
Tuller
A Black Drake
 
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Heh had a little typo in the /bgn help command for any of yall who had the original v336. That's the only change in v336a.
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Unread 02-15-06, 02:52 PM  
speak
A Wyrmkin Dreamwalker
 
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thanks for the info! sounds like some good stuff comin down the pipeline

i did a little more poking around on .20mb/sec mem jump when hovering cursor on the bags. here's what i'm using:
goodtip (tooltips follow cursor)
ctbarmod
ctbottombar (these 2 from ct let u scale/break/move/hide elements of the main bar)
auctioneer
enchantrix
stubby
informant
kcitems (all but the auction folder)
mybags

i still get the .20mb/sec mem jump without bagnon, using mybags. i really dont knwo why hovering over teh bags would give that much memory usage (probably a rogue OnUpdate somewhere in an add) because you dont really even need a tooltip over those bags. if i hover mouse over ANYTHIGN ELSE evenitems IN the bag, i dont get this much mem usage.

sry for thinking it was a bagnon issue, i apologize! thanks for putting up with posters like me who jump to conclusions =)

/salute
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Unread 02-14-06, 06:35 PM  
Tuller
A Black Drake
 
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First up,
They added author portals to this website, and I have one at tuller.wowinterface.com
Bug reports for any of my mods can now be submitted via this link. You can get there via tuller.wowinterface.com, and I'd prefer any bugs be submitted that way since I can get an RSS feed of em. Feature requests can be submitted here.

like the previous poster w/ctra, i too need my inv/bank frames ON TOP of *most* elements. the slider feature is good, but doesn't work. sliding it up to HIGH prevents double-clicking the title area and selecting your other character's inv/bank. the menu comes up behind the inventory frame, breaking the menu :O same for options.
That's actually a bug I fixed, but I haven't released the version here yet.

i really prefer to set options via slash command too. the slider bars go so fast and make fine tuning difficult.
I actually figured that out when I made the maximum amount of rows such a big number. I'll probably replace the slider with a text box. I'm trying to avoid slash commands whenever I can, though.

memory usage. i know that moving an item from one slot to another will use ui memory. this mod seems to keep it low (thank you!) at .04mb per move.

however, mousing over items (shakign mouse back & forth over items) uses up LOADS of memory. i cant tell if this is due to kcitems populating the tooltip for the item, or this mod doing something. i havent seen an issue when using kcitems + mybags though.

another HUGE memory leak happens when opening the frame and hovering your mouse over any of your backpacks. memory jumps by .20mb (1/5th megabyte) every second. big mem leak there.
I think there's actually been an increase in memory when moving an item around in your bag. Fairly sure it happened around the time I added bags to Bagnon.

KC_Items is at least part of the reason you're getting a big increase in memory usage when hovering over a bag or mousing over items rapidly. There was an issue earlier with simply hovering over an item using large amounts of memory with KC_Items enabled. I'll take a look at MyBags' tooltip code and see what the author did differently.

1.10 adds dynamic frames, and that should reduce Bagnon's total memory usage.

i love the "spacing" slider too (but would prefer a slash command! ) - ive always foudn it annoying that no other mods allow you to adjust the spacing. sometimes when i try to move an item, i'll inadvertently grab the frame and whip it across teh screen rofl. i know i can lock the frame, but i do move it during raids because the new CTRA puts it's frames on the Highest level, overlapping the inventory. >.<
I'll check it again, but the most recent version on here should have changed Bagnon to only move if you drag the title portion of the frame.

last but not least, i dont like the mouse-over box on the title. a little drop-down menu like mybags would be much better. there are already too many tooltips in the game, and we dont need even more just to get a drop down list :P just an annoyance to me i guess.
The reason I don't use a dropdown menu and instead have the doubleclick menu for character selection is because just including the code for a dropdown menu added a pretty big chunk to the total memory usage of Bagnon; I think it was around 3mb. The good news is that I'll add the ability to disable the help tooltips
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Unread 02-13-06, 03:10 PM  
speak
A Wyrmkin Dreamwalker
 
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great start, but not finished :|

i'm interested in replacing MyBags since it's out of development (mostly) and this was one of the wowace.com forumer suggestions

like the previous poster w/ctra, i too need my inv/bank frames ON TOP of *most* elements. the slider feature is good, but doesn't work. sliding it up to HIGH prevents double-clicking the title area and selecting your other character's inv/bank. the menu comes up behind the inventory frame, breaking the menu :O same for options.

i really prefer to set options via slash command too. the slider bars go so fast and make fine tuning difficult.

memory usage. i know that moving an item from one slot to another will use ui memory. this mod seems to keep it low (thank you!) at .04mb per move.

however, mousing over items (shakign mouse back & forth over items) uses up LOADS of memory. i cant tell if this is due to kcitems populating the tooltip for the item, or this mod doing something. i havent seen an issue when using kcitems + mybags though.

another HUGE memory leak happens when opening the frame and hovering your mouse over any of your backpacks. memory jumps by .20mb (1/5th megabyte) every second. big mem leak there.

last but not least, i dont like the mouse-over box on the title. a little drop-down menu like mybags would be much better. there are already too many tooltips in the game, and we dont need even more just to get a drop down list :P just an annoyance to me i guess.

i do like the integration with kcitems too - very well done. i didn't even have to log onto my chars to "see" their inventory/bank items upon first use. awesome!

i love the "spacing" slider too (but would prefer a slash command! ) - ive always foudn it annoying that no other mods allow you to adjust the spacing. sometimes when i try to move an item, i'll inadvertently grab the frame and whip it across teh screen rofl. i know i can lock the frame, but i do move it during raids because the new CTRA puts it's frames on the Highest level, overlapping the inventory. >.<

anyway, thanks for making this! i'd love to use it when the memory issues can be quashed, and the frame overlapping stuff is fixed. and more options given. :P hate to say it in this forum but basically a rewritten/updated MyBags would pwn -=)

can't wait to see what's in store for the mod. /salute
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Unread 02-13-06, 06:18 AM  
ElNino
A Kobold Labourer

Forum posts: 1
File comments: 5
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Just needs a minimap icon (to trigger "/bgn bank"), and it'll be #1 in my book. However, I did notice that the options box will get overlapped by my action bars, and will get cut off the screen sometimes, requiring the bag window to be unlocked, and dragged upwards some in order to access all of the options. This could be fixed by making the options window moveable, or by making the anchoring position better.

Despide those minor flaws, this addon is the best bag/bank addon I've seen yet! Keep up the good work.
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Unread 02-04-06, 10:46 AM  
Tuller
A Black Drake
 
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I have but one complaint with this addon: the trigger area for clicking the character's name (to generate the menus) is too big, it overlaps the top row of boxes meaning I've almost destroyed stuff I've been moving between slots...
That should have been something I fixed in the most recent version. I'll make it a little bit thinner again, anyway.

When I have CTraid going (I have the groups all in the same place as where bagnon comes up) and open bagnon parts of the CTraid groups appear on top of the bagnon window.
Open up the settings menu, and change the layer of the frame to the highest it can be.
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