Selective Player Buffs has been added. The intention of this feature is to complement, not replace, other player buff mods like CT_BuffMod. To reduce clutter, the Selective Player Buffs only shows short term player buffs. It does not show debuffs, item buffs, or auras without durations like Devotion and Trueshot.
If you feel that you would like these features, ask for them.
-- Caeryn Dryad
Markus wrote:
DHUD is DEAD - There will be no new Version of DHUD
Because of People only change some Textures and do a
Branch of DHUD without my Permisson.
New Versions are only for my Guild from now on.
Thanks to goes to all People that supported DHUD until now.
Everyone who want's can take over this Project.
Configuration via a UI accessable via Minimap Button
Health and Mana Bars that change colors as they diminish
Animation Health and Mana Bars
Shows level, name, class and status of the Target
Shows level, name, class and status of the Target's Target
Support for Telo's MobHealth / MobInfo2 / MobHealth2
4 Transparency (Alpha) settings for : In Combat / Target Selected / No Target / Player is Regenning
Customizable display modes for Health, Mana, Target Textbox, Cast Time Textbox and Cast Delay Textbox
Configurable color settings for Health, Mana, Energy, Rage, tapped mobs and pets
Mini Pet bars!
Casting Bar with Casting Time (and Casting Delay!)
Options to enable or disable any of settings
Two optional layouts to seperate the bars by Mana/Health or by Target/Player
Offsets for any of the text frames
Status indicator icon to show if the mob is elite
Status indicator icon to show if you're resting
Status indicator icon to show if you're in combat
Option to reverse the casting bar
Support for up to 40 buffs and debuffs
Support for duration filtered player buffs
Support for raid icons
Todo:
Health/Mana of Target of Target
Show Raid Icons of Target (X, circle, skull, etc)
Show Class Icon
Show Target PvP Status
Show Target PvP Rank
Druidbar Support
Target casting bar (many people)
New Layout - flip player/mana
Profiles
Independant frame scaling
Known Bugs:
History:
2006.1.9 (v1.4.20003) by Caeryn
updated the toc to 20003
selective self buffs is now always fully opaque unless HUD is not shown
raid icons for your targets will now be visible
2006.12.25 (v1.3c.20000) by Caeryn
fixed a bug with the reset button
moved the player buffs from the right side to the left side for layout 2
2006.12.20 (v1.3b.20000) by Caeryn
fixed a bug that affected people who used layout 2
2006.12.20 (v1.3a.20000) by Caeryn
fixed a bug that affected first time users
2006.12.19 (v1.3.20000) by Caeryn
added duration filtered player buffs which can be configured to show only buffs with less than X seconds remaining (limited to 16)
added text templating for target of target
added a toggle for target of target (nocomply/curse)
fixed a bug where it was not possible to type a negative number into the offsets
fixed a bug where the text templates were not properly synching between the dropdown box and the templates
2006.12.08 (v1.2d.20000) by Caeryn
fixed a bug with layout2 where it would not display properly
fixed a bug where unchecking "combat icon" would not remove the combat icon
2006.12.08 (v1.2.20000) by Caeryn
updated DHUD 0.9b5 for WoW 2.0
updated the syntax to LUA 5.1
added Target of Target
added in-combat icons
2006.12.04 (v1.1.20000a) by Caeryn
no major bugs reported, making this version live
2006.12.04 (v1.1.20000) by Caeryn
included DHUD_Options in the packet
fixed a bug where the countdown timer for the ability to take effect (casttime and casttimedelay) was not
being calculated correct when spell was delayed
2006.12.02 (v1.0.20000) by Caeryn
updated DHUD for The Burning Crusade WoW 2.0
updated the syntax to LUA 5.1
added a new feature - Target of Target
added a new feature - when targetting a mob the creature type would be shown (beast/undead/humanoid/etc)
2006.04.20 (v0.86)
fixed DHUD init
Bliz. Castingbar turned on when DHUD Castingbar is off
2006.04.19 (v0.85)
fixed Bar/Casting Bug
2006.04.19 (v0.84)
fixed Scaling over 1.5 (HP/Mana Text wrap problem)
fixed Minimapbutton Clickable Area
fixed Barbackground when Dead
Player / Target rightclick Menu optimized
added Casting Bar
added Casting Time / Delay
added reset Button to Menu
Option to change Fontcolors
Option to change Fontoutlines
Option to Hide Petbars
Option to Hide Targetbars / Text
2006.04.11 (v0.83)
DHUD runs now on all WOW Language Versions
myAddons Support
Mobhealth2 Bugfix (DHUD now hides Mobhealth2 Targethp when
Blizzard Targetframe is hidden)
(experimental) DHUD dont show Blizzardframes when they are
Disbaled by DUF, Nymbias Perl Unitframes, Classic Perl Unitframes
Minimap Button to show Optionsframe
Support for Telo's Mobhealth
2006.04.08 (v0.82)
Many new positioning Options.
New Textures.
Small Bugfixes.
Option to Hide NPC.
2006.04.05 (v0.81)
Slash Command: /dhud bplayer - Blizzard Playerframe on / off
Slash Command: /dhud btarget - Blizzard Targetframe on / off
Some Event Optimizing.
Target Menu with Rightclick on Targetname
Player Menu with Shift Rightclick on Targetname
2006.04.01 (v0.8)
Configscreen: /dhud menu
2006.03.20 (v0.72)
Code Cleanup.
Small Bugfixes.
2006.01.21 (v0.65)
Added Support for Playerpets.
Slash Commands: new Commands for changing x and y offsets.
Slash Commands: new Commands for changing fontsizes.
Optimized some Code.
Updated Textures.
2006.01.18 (v0.61):
Bugfix: After Login the Playerhealth was Displayed wrong sometimes.
2006.01.18 (v0.6):
Support for Mobhealth2 / Mobinfo2.
Slash Command: /dhud regalpha 0 - 1
Slash Command: /dhud reset
Slash Command: /dhud showlevel
Slash Command: /dhud showname
Slash Command: /dhud showclass
Slash Command: /dhud showelite
Slash Command: /dhud playerdisplaymode 1 - 4
Slash Command: targetdisplaymode 1 - 4
Baroutlines now hide when Player is Dead.
New Alphamode regalpha added.
more Code optimizing.
Slash Command now give feedback.
2006.01.17 (v0.5):
HUD leaves Combatmode only when Health and Mana are full.
Slash Command: /dhud combatalpha 0 - 1
Slash Command: /dhud nocombatalpha 0 - 1
Slash Command: /dhud selectalpha 0 - 1
2006.01.16 (v0.41):
Fixed Bug in Line 260
0.5 Scale works now
2006.01.16 (v0.4):
Rage & Energy are now real Values instead of Percent.
Slash Command: /dhud scale 0.5-2 to scale entire HUD.
Thanks for this great mod. The one thing I'd (and probably anyone else) ask for is the enemy's casting bar, of course. Ever since it came prepackaged with the regular client, I've grown to really depend on it.
Is there a reason why I can't right click target a mob to like give it a symbol? I right click on the name of the target when I'm party leader and I can't mark it. I have to enable the target icon in the top left corner to mark targets.
First of all, thank you for undertaking this project. This has always been my favourite HUD and it would have been sad to see it discontinued.
My only real question is, will there ever be a change to this HUD's font? I don't use the default WoW font for.. anything, and it's frustrating to see it on my HUD because I can't make the font as small and unobtrusive as I like without rendering it unreadable. The last version I used just read from my native font for WoW, but this one seems to be using the WoW font as though it's being told to.
I have found in other discontinued mods some interesting textures that could be nice if I apply them to your mod.
If you want, I could send to you that textures and you could see how it looks with the new textures. I think lot of people will enjoy them too. Send me a PM if you want.
Very nice job man.
Cheers.
Last edited by icaroheaven : 02-04-2007 at 09:11 AM.
It's a shame to learn that this project is gonna be discontinued.
...
What guild are you on?
EDIT//
Just installed it, I have to say it's absolutely perfect. Smooth animation, love the custom-feel to it. However, is there an option that let's me keep the HUD on even when out of combat?
Last edited by ambush_first_talk_later : 01-31-2007 at 04:52 AM.
I just started using a HUD for the first time to try it out and I have to admit it's growing on me quickly. One thing I'd like to see if it hasn't been suggested yet are alpha settings for the player/pet/target text for each of the current alpha settings. I'm using mine with 0 alpha out of combat, .1 for regen and target selected, and .3 for in combat, so it looks kinda funny to have the HUD bars so transparent but the text bright and glaring at me. Thanks and keep up the great work
Originally posted by Maahe
First and foremost, thank you for your work on this addon. I used Weslen (or was it Wessel?) Statusbars for a long, long.......long time, but time caught up with it. Finally "biting the bullet" and going for an "arc-HUD" type of (unitframe) mod was an eyeopener.
*cheers*
<-- *points at name*
I've also stopped using StatusBars since I came back to WoW (very recently), and am tracking MetaHUD and DHUD. (I'm currently using MetaHUD though, for the flight timer and somewhat nicer settings window. That said, I'm very much looking forward to DHUD2.)
First and foremost, thank you for your work on this addon. I used Weslen (or was it Wessel?) Statusbars for a long, long.......long time, but time caught up with it. Finally "biting the bullet" and going for an "arc-HUD" type of (unitframe) mod was an eyeopener.
However, as with what seems almost any mod, I have a request for added features. Or rather...an option for a toggle of feature. Namely, the buffs / debuffs shown, and them being "tooltipped".
What I mean is that they have "mass". They are not ghost icons, and "hinder" me when I accidentally click on an object beneath them. Any chance, whatsoever and at all, that the icons could (optionally) be placed to other strata?
Regardless of anything, thanks again for a great mod!
Originally posted by feliae bug: I hang around in ironforge when I realized my HUD didn't disappear although I was obviously not in combat and I had no target either.
suggesstion:
- as previously mentionned an option to remove the borders
- as a rogue I'd prefer my combo points to show up on the side of the energy bar - or more central. I'm not very happy with the current placement - but this of course only reflects my opinion so maybe an option to put it in a different location would be a good approach :-)
that's basically it. Good work maintaining DHUD! Thank you and the original author for your efforts...
Your HUD will not go away if you're regening health or if you have "out of combat transparency" set to anything besides a 0.
In v2 you should have the option to move the rogue combo buttons wherever you want.
Originally posted by Dogarth Hi Caeryn, thanks for up keeping this sweet mod, recently got into Hud's and I am loving the customization of this!
As MT/OT of a guild, I love being able to see a targets buffs/debuffs. I can select myself and see what I have or select mobs and other characters and see what they have.
Is there any chance/way or code im not seeing of being able to see/track debuffs on target of targets?
As MT, in a few boss encounters, its pretty vital i see quickly and easily what debuffs are on an MT, and a number of how many are stacked so i know when to taunt. How it is now, I see no way of doing this without clicking target of target, making him my target and seeing what he has on him, then switching back to boss, taunting and starting all over again and waiting if not.
Just would make it a bit easier, let me know if theres an easy <debuff> command i can add or something or if theres any plans for this..
Thanks a million and awesome work!
At the moment there's no debuff for "target of target". It will be supported in v2
bug: I hang around in ironforge when I realized my HUD didn't disappear although I was obviously not in combat and I had no target either.
suggesstion:
- as previously mentionned an option to remove the borders
- as a rogue I'd prefer my combo points to show up on the side of the energy bar - or more central. I'm not very happy with the current placement - but this of course only reflects my opinion so maybe an option to put it in a different location would be a good approach :-)
that's basically it. Good work maintaining DHUD! Thank you and the original author for your efforts...
Hi Caeryn, thanks for up keeping this sweet mod, recently got into Hud's and I am loving the customization of this!
As MT/OT of a guild, I love being able to see a targets buffs/debuffs. I can select myself and see what I have or select mobs and other characters and see what they have.
Is there any chance/way or code im not seeing of being able to see/track debuffs on target of targets?
As MT, in a few boss encounters, its pretty vital i see quickly and easily what debuffs are on an MT, and a number of how many are stacked so i know when to taunt. How it is now, I see no way of doing this without clicking target of target, making him my target and seeing what he has on him, then switching back to boss, taunting and starting all over again and waiting if not.
Just would make it a bit easier, let me know if theres an easy <debuff> command i can add or something or if theres any plans for this..