Selective Player Buffs has been added. The intention of this feature is to complement, not replace, other player buff mods like CT_BuffMod. To reduce clutter, the Selective Player Buffs only shows short term player buffs. It does not show debuffs, item buffs, or auras without durations like Devotion and Trueshot.
If you feel that you would like these features, ask for them.
-- Caeryn Dryad
Markus wrote:
DHUD is DEAD - There will be no new Version of DHUD
Because of People only change some Textures and do a
Branch of DHUD without my Permisson.
New Versions are only for my Guild from now on.
Thanks to goes to all People that supported DHUD until now.
Everyone who want's can take over this Project.
Configuration via a UI accessable via Minimap Button
Health and Mana Bars that change colors as they diminish
Animation Health and Mana Bars
Shows level, name, class and status of the Target
Shows level, name, class and status of the Target's Target
Support for Telo's MobHealth / MobInfo2 / MobHealth2
4 Transparency (Alpha) settings for : In Combat / Target Selected / No Target / Player is Regenning
Customizable display modes for Health, Mana, Target Textbox, Cast Time Textbox and Cast Delay Textbox
Configurable color settings for Health, Mana, Energy, Rage, tapped mobs and pets
Mini Pet bars!
Casting Bar with Casting Time (and Casting Delay!)
Options to enable or disable any of settings
Two optional layouts to seperate the bars by Mana/Health or by Target/Player
Offsets for any of the text frames
Status indicator icon to show if the mob is elite
Status indicator icon to show if you're resting
Status indicator icon to show if you're in combat
Option to reverse the casting bar
Support for up to 40 buffs and debuffs
Support for duration filtered player buffs
Support for raid icons
Todo:
Health/Mana of Target of Target
Show Raid Icons of Target (X, circle, skull, etc)
Show Class Icon
Show Target PvP Status
Show Target PvP Rank
Druidbar Support
Target casting bar (many people)
New Layout - flip player/mana
Profiles
Independant frame scaling
Known Bugs:
History:
2006.1.9 (v1.4.20003) by Caeryn
updated the toc to 20003
selective self buffs is now always fully opaque unless HUD is not shown
raid icons for your targets will now be visible
2006.12.25 (v1.3c.20000) by Caeryn
fixed a bug with the reset button
moved the player buffs from the right side to the left side for layout 2
2006.12.20 (v1.3b.20000) by Caeryn
fixed a bug that affected people who used layout 2
2006.12.20 (v1.3a.20000) by Caeryn
fixed a bug that affected first time users
2006.12.19 (v1.3.20000) by Caeryn
added duration filtered player buffs which can be configured to show only buffs with less than X seconds remaining (limited to 16)
added text templating for target of target
added a toggle for target of target (nocomply/curse)
fixed a bug where it was not possible to type a negative number into the offsets
fixed a bug where the text templates were not properly synching between the dropdown box and the templates
2006.12.08 (v1.2d.20000) by Caeryn
fixed a bug with layout2 where it would not display properly
fixed a bug where unchecking "combat icon" would not remove the combat icon
2006.12.08 (v1.2.20000) by Caeryn
updated DHUD 0.9b5 for WoW 2.0
updated the syntax to LUA 5.1
added Target of Target
added in-combat icons
2006.12.04 (v1.1.20000a) by Caeryn
no major bugs reported, making this version live
2006.12.04 (v1.1.20000) by Caeryn
included DHUD_Options in the packet
fixed a bug where the countdown timer for the ability to take effect (casttime and casttimedelay) was not
being calculated correct when spell was delayed
2006.12.02 (v1.0.20000) by Caeryn
updated DHUD for The Burning Crusade WoW 2.0
updated the syntax to LUA 5.1
added a new feature - Target of Target
added a new feature - when targetting a mob the creature type would be shown (beast/undead/humanoid/etc)
2006.04.20 (v0.86)
fixed DHUD init
Bliz. Castingbar turned on when DHUD Castingbar is off
2006.04.19 (v0.85)
fixed Bar/Casting Bug
2006.04.19 (v0.84)
fixed Scaling over 1.5 (HP/Mana Text wrap problem)
fixed Minimapbutton Clickable Area
fixed Barbackground when Dead
Player / Target rightclick Menu optimized
added Casting Bar
added Casting Time / Delay
added reset Button to Menu
Option to change Fontcolors
Option to change Fontoutlines
Option to Hide Petbars
Option to Hide Targetbars / Text
2006.04.11 (v0.83)
DHUD runs now on all WOW Language Versions
myAddons Support
Mobhealth2 Bugfix (DHUD now hides Mobhealth2 Targethp when
Blizzard Targetframe is hidden)
(experimental) DHUD dont show Blizzardframes when they are
Disbaled by DUF, Nymbias Perl Unitframes, Classic Perl Unitframes
Minimap Button to show Optionsframe
Support for Telo's Mobhealth
2006.04.08 (v0.82)
Many new positioning Options.
New Textures.
Small Bugfixes.
Option to Hide NPC.
2006.04.05 (v0.81)
Slash Command: /dhud bplayer - Blizzard Playerframe on / off
Slash Command: /dhud btarget - Blizzard Targetframe on / off
Some Event Optimizing.
Target Menu with Rightclick on Targetname
Player Menu with Shift Rightclick on Targetname
2006.04.01 (v0.8)
Configscreen: /dhud menu
2006.03.20 (v0.72)
Code Cleanup.
Small Bugfixes.
2006.01.21 (v0.65)
Added Support for Playerpets.
Slash Commands: new Commands for changing x and y offsets.
Slash Commands: new Commands for changing fontsizes.
Optimized some Code.
Updated Textures.
2006.01.18 (v0.61):
Bugfix: After Login the Playerhealth was Displayed wrong sometimes.
2006.01.18 (v0.6):
Support for Mobhealth2 / Mobinfo2.
Slash Command: /dhud regalpha 0 - 1
Slash Command: /dhud reset
Slash Command: /dhud showlevel
Slash Command: /dhud showname
Slash Command: /dhud showclass
Slash Command: /dhud showelite
Slash Command: /dhud playerdisplaymode 1 - 4
Slash Command: targetdisplaymode 1 - 4
Baroutlines now hide when Player is Dead.
New Alphamode regalpha added.
more Code optimizing.
Slash Command now give feedback.
2006.01.17 (v0.5):
HUD leaves Combatmode only when Health and Mana are full.
Slash Command: /dhud combatalpha 0 - 1
Slash Command: /dhud nocombatalpha 0 - 1
Slash Command: /dhud selectalpha 0 - 1
2006.01.16 (v0.41):
Fixed Bug in Line 260
0.5 Scale works now
2006.01.16 (v0.4):
Rage & Energy are now real Values instead of Percent.
Slash Command: /dhud scale 0.5-2 to scale entire HUD.
@Vadis
I will add an option to remove Player / Targetunitframe in the Future. Thanks for suggestion
@Forage
This will be available with Skin Support. That will be Version 1.0
@Reverend
Thats a goof point. That i think i will add that in near Future
@Gardan
I will Change the Displaymodes in one of the next Version. Positioning the Text will be available with Version 1.0 when Skin Support is Buildl in
I like this mod very much. I have two suggestions:
- I would like to be able to show the HP/Mana deficit
- I would like to be able to show HP/Mana at the top of the bars
So... this both together would be great: HP/Mana in Current/Max at the bottom and in Deficit at the top. Yeah... *dream*
After using this mod for a while I find I still love it ... but there is one suggestion I'd like to make, and that suggestion is for it not to go from out of combat/no selection to the target selected state if the target in question is friendly. Having it pop up while talking to merchants and bankers is kinda obtrusive. Just something to consider, I guess. I'm not about to cease using it because of this observation, but perhaps it could be something to include (if possible) in a future release as a toggle-able option, or something. .... Yeah.
Really like the hud great addon but the previous hud I used I was able to have my health/rage on left target on right. I'm sure you don't want to answer a million questions about this but if anyone could point me to the primary lines in the lua where they are or if you plan on allowing this later I would greatly appreciate it.
i do love this, great work, really cool thanks!
i fiddled with it alittle and have yet to find a way to turn off my health bar (probably not possibly)
because i preffer only seeing my targets health and my rage
all is good but if there is any command to get rid of my health bar that would be great, or i think that might be 1 of the things you are working on in your "1.0" version.
it just would be less confusing to read the bar without having to glance and see which is which time to time
ty once again
Originally posted by satrron i like this mod very much. it looks clean and no bugs at all.
and i like you added target's buff/debuff...if you can make an option that only shows debuff that would be great. maybe my debuffs also
The New Version has allready Target Buffs / Debuffs. More Options will come in future Thanks for your sugesstion
i like this mod very much. it looks clean and no bugs at all.
and i like you added target's buff/debuff...if you can make an option that only shows debuff that would be great. maybe my debuffs also
Originally posted by Vanq Tried using this. It's working smoothly and for me no glitches have happened so far. Really looking forward to that skins-thingie. I got a vision of having some undead-claws for the rings. Gimping them right now.
A Config UI would be nice too, but functionality ftw!
All my attempts to get self-health/self-mana on the left and target stuff on the right have utterly failed - guess I'm just no pro at lua/xml stuff. Toggling this ould be a blast!
Overall very "smooth" feeling ingame. Thx for doing this!
When Version 1.0 comes out it will have Support for different Looks / Layout. I still have to add some Features before. Thanks for your Suggestions.
Originally posted by TS_CTMod Just a small change I'd recommend. If you summon a pet, then dismiss it, you get stuck with 0 values showing for health and mana; I'd hide those when no pet is present.
Edit: After playing around with it a bit more, there's a few other quirks. I do like it though, for the most part it's rather smooth. However target's mana/rage/energy seems to bug somewhat regularly, causing the bar to get stuck one color; currently my target is a mage, but it shows a red bar as if it were Rage.
Overall I like the design though, simple enough and as I said smooth for the most part, and the customization is good...although a gui would vastly improve the mod overall.
Thanks for your Bugreport. i fixed Manabar Colors in my new beta. And take now a deeper look for the Death issues.
When my HUD reaches Version 1.0 it will have a options Panel.
Tried using this. It's working smoothly and for me no glitches have happened so far. Really looking forward to that skins-thingie. I got a vision of having some undead-claws for the rings. Gimping them right now.
A Config UI would be nice too, but functionality ftw!
All my attempts to get self-health/self-mana on the left and target stuff on the right have utterly failed - guess I'm just no pro at lua/xml stuff. Toggling this ould be a blast!
Overall very "smooth" feeling ingame. Thx for doing this!
Just a small change I'd recommend. If you summon a pet, then dismiss it, you get stuck with 0 values showing for health and mana; I'd hide those when no pet is present.
Edit: After playing around with it a bit more, there's a few other quirks. I do like it though, for the most part it's rather smooth. However target's mana/rage/energy seems to bug somewhat regularly, causing the bar to get stuck one color; currently my target is a mage, but it shows a red bar as if it were Rage.
Overall I like the design though, simple enough and as I said smooth for the most part, and the customization is good...although a gui would vastly improve the mod overall.