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JIM the Inventor's Portal Bug Reports Feature Requests
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Version:
2.0.36
Date:
01-09-2007 08:40 AM
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Hunter, your Multishot is ready.
JIM's Cooldown Pulse   Popular! (More than 5000 hits)
Anyone that's tried sarf's Cooldown Count knows how handy it is to have numbers counting down over the icons of spells they cast. Still, those numbers are kind of hard to see in the thick of battle. What if cooldowns were near-impossible to miss?

Cooldown Pulse answers that question by adding a very simple 'flash' reminder to your screen. There's an audio cue as well: replace the file ''lubdub.wav'' to customize the heartbeat sound.


FEATURE: Slash Commands and the Minimap Icon

Pulse's configuration (options) can be found by clicking on the JIM CDP icon at the rim of your minimap, or by typing one of these 3 things:

/cooldownpulse
/pulse
/cdp


FEATURE: Choose Effects

This AddOn shares a group window with Cooldown Timers (a similar AddOn made by Sorren). Although you can make all the groups and omnigroups that C.D.T. understands, in this AddOn only these groups matter.

* enabled = These effects will always create a Pulse, even if their cooldown is not within the minimum and maximum range you specify. In addition, the order of the enabled group affects the order of the Recent Actions feature.

* disabled = These effects will never create a Pulse. Ever.


JIM's version rules:

The first two parts of the version number (2.x) are the same as a compatible version number of World of Warcraft.
Whenever any JIM AddOn is updated, all JIM AddOns that update after it will have the same version number or higher.

Changed in version 2.0.36:

o Updated TOC for WoW 2.0.3 patch.

o Fixed: "Can't set owner to self." Many, many thanks to "m0rgoth" for discovering this a month in advance.

Changed in version 2.0.35:

o Fixed: “Choose Effects”. There will no longer be an error produced by this feature. It has been restored to its former utility.

Changed in version 2.0.34:

o This version mostly made the SpellCast and ItemUse files easier to read. The changed code should also create less overhead. (Overhead is a kind of lag that results from AddOns’ reactions to the things your character does.)

o Fixed: The last revision broke the 30-second cooldown on an equipped item.

Changed in version 2.0.33:

o Added: limited memory of the effects you create. This invisible improvement seems to finally solve the problem of ‘lost’ pulses, especially for delayed cooldowns like Aimed Shot. It also has a limited size, making it much more memory efficient than the previous solution.

o Removed: the “Recent Pulses” feature. This kind of functionality will not be returning, since the game environment has been made to reject variable spellcasts. That is, it is now against the rules to push one button to reuse the last effect.
That’s no great loss. I never liked the way I implemented this feature.

o Fixed: 2 bugs related to item-use detection, especially in regards to Sharpening Stones.

o Added: equipment cooldowns by placement. If you move an item from your bags to an equipment slot using the cursor, this choice will now be detected (along with the 30 second cooldown).
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  Comments - JIM's Cooldown Pulse
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Old 12-10-2006, 09:07 AM  
JIM the Inventor
A Cyclonian
 
JIM the Inventor's Avatar
Interface Author - Click to view interfaces

Forum posts: 42
File comments: 13
Uploads: 11
Re: The little dot

Quote:
Originally posted by MrPlow
How do I hide the little dot you can move around to place the cooldown countdown bars? It is a very handy dot when you wanna move the bars, but when you are happy with the placement, it would be kinda nice if you could hide the dot. I can't find an option in the settings and I can't find anywhere where it says about a slash ( / ) command to remove it. Pls tell me how if there is a future or please implement it
Hey, Mr. Plow --
(that's your name; that name again is Mr. Plow)

I think you have my project confused with the sister project that I support, Cooldown Timer Bars. Pulse doesn't have a bar. It has a single pulsing image. And while it is movable, the mover is a square, and not a dot. Finally, that square is hidden by default, so given everything you said ... I can't really see where I've gone wrong. Mind double-checking that one for me?

~JIM
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Old 12-08-2006, 06:25 PM  
MrPlow
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
The little dot

How do I hide the little dot you can move around to place the cooldown countdown bars? It is a very handy dot when you wanna move the bars, but when you are happy with the placement, it would be kinda nice if you could hide the dot. I can't find an option in the settings and I can't find anywhere where it says about a slash ( / ) command to remove it. Pls tell me how if there is a future or please implement it

A VERY nice mod thou... thumbs up for the great great work.
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Old 11-15-2006, 06:01 AM  
Immoralist
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Strange problem

Hi guys.

Have some strange problem with this mod. I make some trinkets, such as Gyrofreeze Ice Reflector, Hyper-Radiant Flame Reflector and Ultra-Flash Shadow Reflector. If i drop trinket with "-" in name (Hyper-Radiant Flame Reflector for example) on my action bar and click on it nothing happend. If i drop trinket w/o "-" in name all work fine. I turn off all my mods - all tkinkets work fine. If i turn on CooldownPulse, trinkets with "-" in name won't work.

Can someone help me solve this problem?
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Old 11-11-2006, 11:10 AM  
Tonyy
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
some help

Ive been using this omd a few days and love it....But some how a few of my spells are not working with the mod anymore and i have done all i can think of to fix this... Spells like cone of cold and fireblast wont show anymroe,.,,can anyone help me fix this
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Old 11-01-2006, 04:32 PM  
Memphus
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Bug

If you have a cooldown that has not finished and zone into an instance such as MC or BWL, then once the timer for that cooldown is up, an error pops up and does not go away unless you relog.
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Old 09-12-2006, 10:33 AM  
Melek
A Murloc Raider

Forum posts: 4
File comments: 2
Uploads: 0
Re: Re: Clickability

Dear JIM,

Are you gonna update this anytime soon?

Cheers,

Melek
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Old 02-19-2006, 09:27 AM  
JIM the Inventor
A Cyclonian
 
JIM the Inventor's Avatar
Interface Author - Click to view interfaces

Forum posts: 42
File comments: 13
Uploads: 11
Re: Clickability

Thanks, Earmaster!

Your space and suggestion is also right here:
http://jim--the--inventor.wowinterfa...&featureid=144

Will have it soon!
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Old 02-16-2006, 06:59 PM  
EarMaster
A Kobold Labourer
 
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Forum posts: 0
File comments: 1
Uploads: 0
Clickability

As said at another place...

Quote:
Originally Posted by EarMaster
Clickability

This is a really nice and useful Addon, but maybe it would be even better if these Cooldown-Pulse-Icons would be clickable. This is the improvement I want to be included in the next release.
Quote:
Originally Posted by EarMaster
Always clickable, or conditionally clickable?

Okay, I see your problem with my idea. Maybe a good solution would be to add a small checkbox near each slot in your Include-Window, where we can enable clickability for each cooldown.
Greets from Germany
EarMaster
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