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Updated:08-04-09 02:13 AM
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SSPVP3  Popular! (More than 5000 hits)
Version: r20090804
by: Shadowed [More]
SSPVP3 is mostly improvements and recodes to sections of code, along with adding support for 3.0.x features.

Herald yells inside Alterac Valley are changed to be more consistant and will be colored by the faction that triggered it, you can also see how many resources are gained via the Mines inside the overlay along with chat alerts when the Captains are slain by a faction. Timers for how long until graveyards, bunkers and towers are included for Arathi Basin and Alterac Valley.

Includes match information like time left, nodes to win, final scores for Arathi Basin and Eye of the Storm. Along with flag carriers inside Warsong Gulch and Eye of the Storm, including coloring by flag carrier class and carriers health (when available). Other features are things like modifying the players arena panel to show both weekly and seasonal stats instead of having to toggle them as well as displaying team leader even if they're offline, or showing break down by server/class on the battlefield scoreboard and more, see configuration for a better list on all the features SSPVP3 has.

See, /sspvp ui for configuration, /arena for different data functions like games required to hit 30%, points -> rating or rating -> points conversions.

Thanks Narvinye on Die Argustwacht (EU) for German localization.

Note Post bug and feature requests on my issue tracker

Author: Shadowed <shadowed.wow@gmail.com>
Date: Tue Aug 4 00:31:23 2009 -0700
* Updated to use _G instead of getglobal

Date: Sun Aug 2 01:03:01 2009 -0700
* Fixed all leaked globals
* Removed all of the auto join code, 3.2 disables this (Blizzards fault not mine, I can't do anything about it)
* Updated EoTS and AB to use the new 1600 resource cap for calculations
* Updated time before port features to not divide by 1000 as it's not needed now
* Changed overlay to be unlocked by default
* Changed /sspvp to open up the configuration by default, /sspvp suspend still works thought
* Cleaned up localization
* Library update
* Updated TOC to 30200

Date: Sun May 3 05:39:44 2009 +0000
* Reverted the score request change, forgot that its actually used in a few things (Fixed flag carrier names not being colored)

Date: Mon Apr 27 23:38:38 2009 +0000
* Wintergrasp shows second to last in configuration now
* Fixed a bug with score/pvp frame positioning being messed up due to UI scale
* Removed RequestBattlefieldScoreData call as it's not needed anymore
* Fixed minor typo in status messages for joining an arena

Date: Sat Apr 25 15:20:42 2009 +0000
* Fixed an error in wg.lua if you're no in a WOTLK zone
* Added a Wintergrasp timer to the overlay for when the battle will start (Includes an option to only show it when the match is about to start within X minutes)

Date: Sun Apr 12 21:08:36 2009 +0000
* Fixed an error in battlefield.lua from API changes in 3.1
* TOC bump + library update

Date: Mon Dec 29 00:47:03 2008 +0000
* Fixed join priority not including strands
* Fixed queue overlay not hiding if you disable it while it's visible
* Fixed minimap checks for battlefields, uses the showBattlefieldMinimap CVar now
* Library update
* Added a failed warning to screenshots (Can screenshots even fail to be saved?)
* Added a bomb timer for Strands
* Removed some old code that isn't needed anymore with 3.0

Date: Sat Oct 18 20:36:43 2008 +0000
* Updated a bunch of libraries
* Fixed an error with AcceptBattlefieldPort
* Removed all of the WoTLK checks as 3.0 is live

Date: Sun Sep 21 17:10:57 2008 +0000
* Swapped back to our old method of rechecking the totals for overlays since the new fancy way was too buggy
* Fixed a possible error in score.lua at #103

Date: Fri Sep 19 17:07:53 2008 +0000
* Actually works with both now
* SSPVP (SHOULD) work with wrath and live now
* Fixed the auto release disabled text never showing if auto release is disabled
* Fixed battlefield window not working in WoTLK
* Fixed score not working in WoTLK
* Updated battlefield auto releasing, now supports Strand of the Ancients and Wintergrasp
* Added Strands of the Ancient module, all this does right now is hide the "X Defending" and "Y Attacking" world states
* Moved slash commands to config.lua
* Fixed rows not being shown if it was shown, removed, then shown again

Date: Thu Sep 18 05:14:29 2008 +0000
* Fixed a possible error if RemoveRow is called before the category has been setup
* Fixed a few bugs with ACTIVE_CATS and ACTIVE_ROWS in overlay.lua causing weird-ness

Date: Wed Sep 17 20:59:07 2008 +0000
* Fixed an error in EoTS at line #74
* Recoded the overlay to fix horrible usage of tables, as well as fix an anchor to ourself error when configuring it

Date: Fri Sep 12 19:58:44 2008 +0000
* Removed a bunch of unused localizations
* Cleaned up queue overlay and the joining code a little bit
* Fixed overlays creating new tables for ids more than once if they had been removed
* Fixed a typo in the higher priority message
* Flag settings are actually saved now since I remembered to register it was a namespace not a new DB
* Removed some useless variable creation in in eots.lua and score.lua

Date: Wed Sep 10 23:59:04 2008 +0000
* Fixed flag positioning in EoTS
* Fixed error inside AV about compare nil value
* Fixed our chat filter in AV
* Fixed error on line #280 in flag.lua
* Cleaned up OOC updating, no longer creates a table EVERYTIME we register something
* Removed the option to release in battlegrounds, instead you can choose which battleground to release (and arenas)
* Removed the level option on score board
* Removed the leave confirmation when a match ends
* Configuration should be fully implemented now, the priorities are a little hackish but not sure how I want to clean them up yet
* Cleaned up av.lua, timer outputting should work better, removed most of the table usage, cleaned up Snowfall detection, changed our ChatFrame_OnEvent hook to a method thats friendly with both live and WoTLK
* Pulled in the Overlay and Flag configuration (Still more to do)
* Pulled in the SSFlags/ code
* Changed EoTS WorldStateAlwaysUpFrame_Update hook to a regular one instead of secure
* Cleaned up overlay.lua, no longer passing tables for OnClick handlers but a single string, you should also be able to switch between grow up and normal without reloading (NTS: Improve this)
* Removed AceConsole-3.0, OptionHouse, HousingAuthority usage
* Renamed lib/ -> libs/
* Removed arena.lua (split into SSArena)

Date: Tue Sep 9 13:57:23 2008 +0000
* Fuck it, I can't get the other method to a way I like so I'll just continue SSPVP3 as it is.
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
r20090510
166kB
Shadowed
05-10-09 09:50 AM
r20090510
166kB
Shadowed
05-10-09 02:39 AM
r1308
166kB
Shadowed
05-02-09 11:40 PM
r1284
166kB
Shadowed
04-27-09 05:39 PM
r1280
166kB
Shadowed
04-25-09 09:21 AM
r1279
166kB
Shadowed
04-25-09 02:36 AM
r1241
166kB
Shadowed
04-13-09 09:30 PM
r1049
155kB
Shadowed
12-28-08 06:48 PM


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Unread 02-02-08, 07:59 PM  
d0n
A Kobold Labourer

Forum posts: 1
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hi, great addon

only question i have is how do you make the sound when the BG pops?

do you have to add the full file name ? or just the name of the sound file?
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Unread 01-31-08, 05:53 AM  
Aiolos
A Kobold Labourer

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Hi, but wich line of the frFR do i have to modify?

Wich is really important to enter BG?

I've modified BG's name but it is not enough...

Any idea plz?
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Unread 01-29-08, 03:43 AM  
Stanzilla
A Deviate Faerie Dragon
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error

Code:
[2008/01/29 10:41:58-743-x1]: SSPVP2\modules\config.lua:388: attempt to call method 'SetText' (a nil value)
SSPVP2\lib\HousingAuthority.lua:790: in function <Interface\AddOns\SSPVP2\lib\HousingAuthority.lua:782>
When clicking on "Play File" without having a file spezified.

Additionaly, "Lock Overlay" resets the scale of the overlay window.
Last edited by Stanzilla : 01-29-08 at 04:41 AM.
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Unread 01-26-08, 10:09 AM  
c.horatio
A Kobold Labourer

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i want to know how to change font and position of the name who got flag in WG

because in Cwow that name the sys added is not wrap with the one sspvp2 added
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Unread 01-25-08, 06:46 PM  
saitoh183
A Deviate Faerie Dragon

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Any ideas on why i always have a loss when i win or loose a BG Shadowd?
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Unread 01-25-08, 04:03 AM  
Nitogs
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Not sure what the problem was but when I unzipped this it kept telling me file already existed and had to click ignore alot. Was fresh folder so wasn't trying to overwrite old or nothing. It works fine and all just was wondering if anybody else had this problem.
Last edited by Nitogs : 01-25-08 at 10:28 AM.
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Unread 01-22-08, 06:49 PM  
Shadowed
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Lock PvP objectives under SSPVP -> General
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Unread 01-22-08, 05:08 PM  
Xenorahl
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PvP Objectives Anchor

How do I get rid of that black bar saying PvP Objectives Anchor? It displays all the time, in or out of BG. I don't see an option to disable it in the /sspvp ui but I could just be thick. It's distracting. Otherwise great mod.
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Unread 01-21-08, 10:39 PM  
saitoh183
A Deviate Faerie Dragon

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When i win or loose a BG it always puts the win under Loses...
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Unread 01-20-08, 06:22 AM  
enragedblender
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Hi i was just wondering

it's a really easy to answer question but you have no faq included so i find the answer myself :X

is the timer in your auto-join arenas/bg's what not based on minutes? and if so putting 1 as the variable would make my auto-join to bg's 1 minute after leaving? this question is due to it not auto-joining :X i just seem to go afk

also if i wanted to re-queue for ab would i set it's priority level higher than the others? (higher value = more priority/less?)

thank you

basically asking do i have to type/do anything to auto-queue
also do i need to set priority to keep rejoining same bg?
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Unread 01-20-08, 01:44 AM  
Shadowed
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ALT + Click timers in the overlay to announce them.
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Unread 01-19-08, 03:54 PM  
Dobalu
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Hey, I've always used SSPVP, and imo the only thing missing is a timer announcer, such as WoWAce's Capping. Personally, I'm not a huge fan of Capping, what with looks and such, and probably that I love the way the timers and game status are setup in SSPVP.

Any chance that we'll be seeing a timer announcer anytime soon? Or any chance on adding one? Or even just a standalone addon (if you don't have one already that I missed)?
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Unread 01-18-08, 02:43 AM  
Shadowed
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Hrm, this was in the old description but I forgot to add it back in. Will get it put up in the mod description when I get a chance.
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Unread 01-16-08, 08:53 AM  
nerevarine
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Great tool, but...

we used your awesome tool yesterday for the first time with several people from our guild, the sync queueing rocks! but we really had problems to figure out how it works. maybe you should post a how-to somewhere, because it took us several bg-runs to figure out that actually every1 has to have the battlemaster activated and then the groupleader has to use the sync-button. now that we know it's really simple, but at first it was hard to figure out. maybe it would be a good idea to add a help- or howto-section to the av-module itself?
thanks for creating such a great addon!
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Unread 01-15-08, 06:24 PM  
aovzaphod
A Kobold Labourer

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I agree 100% with Alarisha, great job on this mod. Have also been using it for ages.

I do have one question though, How do I bring up the count of Alliance and Horde in the overlay window?


Edit: Sorry, didn't see this posted earlier, but I agree that it should be readded.
Last edited by aovzaphod : 01-15-08 at 06:27 PM.
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