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Updated:08-04-09 02:13 AM
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SSPVP3  Popular! (More than 5000 hits)
Version: r20090804
by: Shadowed [More]
SSPVP3 is mostly improvements and recodes to sections of code, along with adding support for 3.0.x features.

Herald yells inside Alterac Valley are changed to be more consistant and will be colored by the faction that triggered it, you can also see how many resources are gained via the Mines inside the overlay along with chat alerts when the Captains are slain by a faction. Timers for how long until graveyards, bunkers and towers are included for Arathi Basin and Alterac Valley.

Includes match information like time left, nodes to win, final scores for Arathi Basin and Eye of the Storm. Along with flag carriers inside Warsong Gulch and Eye of the Storm, including coloring by flag carrier class and carriers health (when available). Other features are things like modifying the players arena panel to show both weekly and seasonal stats instead of having to toggle them as well as displaying team leader even if they're offline, or showing break down by server/class on the battlefield scoreboard and more, see configuration for a better list on all the features SSPVP3 has.

See, /sspvp ui for configuration, /arena for different data functions like games required to hit 30%, points -> rating or rating -> points conversions.

Thanks Narvinye on Die Argustwacht (EU) for German localization.

Note Post bug and feature requests on my issue tracker

Author: Shadowed <shadowed.wow@gmail.com>
Date: Tue Aug 4 00:31:23 2009 -0700
* Updated to use _G instead of getglobal

Date: Sun Aug 2 01:03:01 2009 -0700
* Fixed all leaked globals
* Removed all of the auto join code, 3.2 disables this (Blizzards fault not mine, I can't do anything about it)
* Updated EoTS and AB to use the new 1600 resource cap for calculations
* Updated time before port features to not divide by 1000 as it's not needed now
* Changed overlay to be unlocked by default
* Changed /sspvp to open up the configuration by default, /sspvp suspend still works thought
* Cleaned up localization
* Library update
* Updated TOC to 30200

Date: Sun May 3 05:39:44 2009 +0000
* Reverted the score request change, forgot that its actually used in a few things (Fixed flag carrier names not being colored)

Date: Mon Apr 27 23:38:38 2009 +0000
* Wintergrasp shows second to last in configuration now
* Fixed a bug with score/pvp frame positioning being messed up due to UI scale
* Removed RequestBattlefieldScoreData call as it's not needed anymore
* Fixed minor typo in status messages for joining an arena

Date: Sat Apr 25 15:20:42 2009 +0000
* Fixed an error in wg.lua if you're no in a WOTLK zone
* Added a Wintergrasp timer to the overlay for when the battle will start (Includes an option to only show it when the match is about to start within X minutes)

Date: Sun Apr 12 21:08:36 2009 +0000
* Fixed an error in battlefield.lua from API changes in 3.1
* TOC bump + library update

Date: Mon Dec 29 00:47:03 2008 +0000
* Fixed join priority not including strands
* Fixed queue overlay not hiding if you disable it while it's visible
* Fixed minimap checks for battlefields, uses the showBattlefieldMinimap CVar now
* Library update
* Added a failed warning to screenshots (Can screenshots even fail to be saved?)
* Added a bomb timer for Strands
* Removed some old code that isn't needed anymore with 3.0

Date: Sat Oct 18 20:36:43 2008 +0000
* Updated a bunch of libraries
* Fixed an error with AcceptBattlefieldPort
* Removed all of the WoTLK checks as 3.0 is live

Date: Sun Sep 21 17:10:57 2008 +0000
* Swapped back to our old method of rechecking the totals for overlays since the new fancy way was too buggy
* Fixed a possible error in score.lua at #103

Date: Fri Sep 19 17:07:53 2008 +0000
* Actually works with both now
* SSPVP (SHOULD) work with wrath and live now
* Fixed the auto release disabled text never showing if auto release is disabled
* Fixed battlefield window not working in WoTLK
* Fixed score not working in WoTLK
* Updated battlefield auto releasing, now supports Strand of the Ancients and Wintergrasp
* Added Strands of the Ancient module, all this does right now is hide the "X Defending" and "Y Attacking" world states
* Moved slash commands to config.lua
* Fixed rows not being shown if it was shown, removed, then shown again

Date: Thu Sep 18 05:14:29 2008 +0000
* Fixed a possible error if RemoveRow is called before the category has been setup
* Fixed a few bugs with ACTIVE_CATS and ACTIVE_ROWS in overlay.lua causing weird-ness

Date: Wed Sep 17 20:59:07 2008 +0000
* Fixed an error in EoTS at line #74
* Recoded the overlay to fix horrible usage of tables, as well as fix an anchor to ourself error when configuring it

Date: Fri Sep 12 19:58:44 2008 +0000
* Removed a bunch of unused localizations
* Cleaned up queue overlay and the joining code a little bit
* Fixed overlays creating new tables for ids more than once if they had been removed
* Fixed a typo in the higher priority message
* Flag settings are actually saved now since I remembered to register it was a namespace not a new DB
* Removed some useless variable creation in in eots.lua and score.lua

Date: Wed Sep 10 23:59:04 2008 +0000
* Fixed flag positioning in EoTS
* Fixed error inside AV about compare nil value
* Fixed our chat filter in AV
* Fixed error on line #280 in flag.lua
* Cleaned up OOC updating, no longer creates a table EVERYTIME we register something
* Removed the option to release in battlegrounds, instead you can choose which battleground to release (and arenas)
* Removed the level option on score board
* Removed the leave confirmation when a match ends
* Configuration should be fully implemented now, the priorities are a little hackish but not sure how I want to clean them up yet
* Cleaned up av.lua, timer outputting should work better, removed most of the table usage, cleaned up Snowfall detection, changed our ChatFrame_OnEvent hook to a method thats friendly with both live and WoTLK
* Pulled in the Overlay and Flag configuration (Still more to do)
* Pulled in the SSFlags/ code
* Changed EoTS WorldStateAlwaysUpFrame_Update hook to a regular one instead of secure
* Cleaned up overlay.lua, no longer passing tables for OnClick handlers but a single string, you should also be able to switch between grow up and normal without reloading (NTS: Improve this)
* Removed AceConsole-3.0, OptionHouse, HousingAuthority usage
* Renamed lib/ -> libs/
* Removed arena.lua (split into SSArena)

Date: Tue Sep 9 13:57:23 2008 +0000
* Fuck it, I can't get the other method to a way I like so I'll just continue SSPVP3 as it is.
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
r20090510
166kB
Shadowed
05-10-09 09:50 AM
r20090510
166kB
Shadowed
05-10-09 02:39 AM
r1308
166kB
Shadowed
05-02-09 11:40 PM
r1284
166kB
Shadowed
04-27-09 05:39 PM
r1280
166kB
Shadowed
04-25-09 09:21 AM
r1279
166kB
Shadowed
04-25-09 02:36 AM
r1241
166kB
Shadowed
04-13-09 09:30 PM
r1049
155kB
Shadowed
12-28-08 06:48 PM


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Unread 09-02-06, 04:43 PM  
Occam
A Fallenroot Satyr
 
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Forum posts: 24
File comments: 13
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First of all, great mod. Been using it for a long time.

Only thing keeping it from being absolutely perfect: When I earn three marks of each Battleground, and I want to complete "Concerted Efforts", SSPVP doesn't show it available. I disable SSPVP and it works fine. Hope that can get resolved soon!

- Occam
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Unread 09-02-06, 01:33 PM  
tkieffer
A Murloc Raider
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Forum posts: 4
File comments: 26
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Request: There's a trick where if several people hit "join first" AV at close to the same time they will generally get the same AV to pop. I've seen it work with up to about 8-10 people and generally the only way to get really good results is via Ventrilo countdown.

Could you add some addon to addon communication so that a group of players can sync up their press of the "join" button on the AV queue?
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Unread 09-02-06, 06:54 AM  
dafire
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Forum posts: 216
File comments: 39
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I think there is a nasty bug if you reload your interface when you are in a bg queue.

It looks like it don't load a load on demand part then and when you get invite it gives an error about a missing function and you miss the bg.

I'll try to reproduce it to give you the exact error message.
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Unread 09-01-06, 01:49 PM  
Shadowed
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WoWInterface Super Moderator
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Forum posts: 387
File comments: 2506
Uploads: 99
Read the description, you're missing SSBGLibrary.
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Unread 09-01-06, 12:42 PM  
seanmcleary
A Kobold Labourer

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File comments: 6
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The latest build seems to be broken. I extracted all files and folders but am getting a "Dependency Disabled" error on several of the packages.
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Unread 07-14-06, 12:11 AM  
iuberpwnnoobs
A Kobold Labourer

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To turn in marks...

Type /sspvp then uncheck the "skip battlemaster gossip". The only downfall about the bug is that you either have to click "I wish to enter battleground' (or what ever it says) or you can keep doing /sspvp and toggling the option.
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Unread 07-08-06, 04:12 PM  
lexel
A Kobold Labourer

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Can't turn in marks with this on

Couldn't turn in marks, no selections. Turn the mod off, I could see the selections. Help?
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Unread 06-02-06, 10:46 PM  
Flak
A Murloc Raider

Forum posts: 4
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How do you move the Que window? Any plans to add flag holder names for WG like BGAssist does?
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Unread 02-10-06, 10:10 PM  
Shadowed
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Oops, I forgot to add the latest description, heres the patch note thoughs.

1.3.10
- Fixed auto release, will no longer release outside of battlegrounds
- Alterac Valley timer
- Arathi Basin timer
- Added Join while gathering option
- Added Disable auto join if confirmation window is hidden option
- Talking to the NPC's that wander around cities during holiday will now skip the gossip window
- When auto releasing you'll now see 'Auto releasing...' instead of the window being hidden
- Accepting invites from friends list is now a seperate option
- Accepting invites from people in the same battleground is now a seperate option
- Flag captures correctly reset /tarflag
- You can type /tarflag name to manually set /tarflag
- Switching from one battleground to another will no longer display the map from the old battleground
- Mark turn in quests will no longer show when you don't have enough marks in any battleground
- Sound will now only play once when the queue for the battleground is up and not multiple times
- You will no longer get spammed about why it didn't auto join
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Unread 02-10-06, 04:38 PM  
Drumstix42
A Murloc Raider

Forum posts: 5
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Awesome mod What was changed in the latest version?
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