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SSPVP3  Popular! (More than 5000 hits)
Version: r20090804
by: Shadowed [More]
SSPVP3 is mostly improvements and recodes to sections of code, along with adding support for 3.0.x features.

Herald yells inside Alterac Valley are changed to be more consistant and will be colored by the faction that triggered it, you can also see how many resources are gained via the Mines inside the overlay along with chat alerts when the Captains are slain by a faction. Timers for how long until graveyards, bunkers and towers are included for Arathi Basin and Alterac Valley.

Includes match information like time left, nodes to win, final scores for Arathi Basin and Eye of the Storm. Along with flag carriers inside Warsong Gulch and Eye of the Storm, including coloring by flag carrier class and carriers health (when available). Other features are things like modifying the players arena panel to show both weekly and seasonal stats instead of having to toggle them as well as displaying team leader even if they're offline, or showing break down by server/class on the battlefield scoreboard and more, see configuration for a better list on all the features SSPVP3 has.

See, /sspvp ui for configuration, /arena for different data functions like games required to hit 30%, points -> rating or rating -> points conversions.

Thanks Narvinye on Die Argustwacht (EU) for German localization.

Note Post bug and feature requests on my issue tracker

Author: Shadowed <shadowed.wow@gmail.com>
Date: Tue Aug 4 00:31:23 2009 -0700
* Updated to use _G instead of getglobal

Date: Sun Aug 2 01:03:01 2009 -0700
* Fixed all leaked globals
* Removed all of the auto join code, 3.2 disables this (Blizzards fault not mine, I can't do anything about it)
* Updated EoTS and AB to use the new 1600 resource cap for calculations
* Updated time before port features to not divide by 1000 as it's not needed now
* Changed overlay to be unlocked by default
* Changed /sspvp to open up the configuration by default, /sspvp suspend still works thought
* Cleaned up localization
* Library update
* Updated TOC to 30200

Date: Sun May 3 05:39:44 2009 +0000
* Reverted the score request change, forgot that its actually used in a few things (Fixed flag carrier names not being colored)

Date: Mon Apr 27 23:38:38 2009 +0000
* Wintergrasp shows second to last in configuration now
* Fixed a bug with score/pvp frame positioning being messed up due to UI scale
* Removed RequestBattlefieldScoreData call as it's not needed anymore
* Fixed minor typo in status messages for joining an arena

Date: Sat Apr 25 15:20:42 2009 +0000
* Fixed an error in wg.lua if you're no in a WOTLK zone
* Added a Wintergrasp timer to the overlay for when the battle will start (Includes an option to only show it when the match is about to start within X minutes)

Date: Sun Apr 12 21:08:36 2009 +0000
* Fixed an error in battlefield.lua from API changes in 3.1
* TOC bump + library update

Date: Mon Dec 29 00:47:03 2008 +0000
* Fixed join priority not including strands
* Fixed queue overlay not hiding if you disable it while it's visible
* Fixed minimap checks for battlefields, uses the showBattlefieldMinimap CVar now
* Library update
* Added a failed warning to screenshots (Can screenshots even fail to be saved?)
* Added a bomb timer for Strands
* Removed some old code that isn't needed anymore with 3.0

Date: Sat Oct 18 20:36:43 2008 +0000
* Updated a bunch of libraries
* Fixed an error with AcceptBattlefieldPort
* Removed all of the WoTLK checks as 3.0 is live

Date: Sun Sep 21 17:10:57 2008 +0000
* Swapped back to our old method of rechecking the totals for overlays since the new fancy way was too buggy
* Fixed a possible error in score.lua at #103

Date: Fri Sep 19 17:07:53 2008 +0000
* Actually works with both now
* SSPVP (SHOULD) work with wrath and live now
* Fixed the auto release disabled text never showing if auto release is disabled
* Fixed battlefield window not working in WoTLK
* Fixed score not working in WoTLK
* Updated battlefield auto releasing, now supports Strand of the Ancients and Wintergrasp
* Added Strands of the Ancient module, all this does right now is hide the "X Defending" and "Y Attacking" world states
* Moved slash commands to config.lua
* Fixed rows not being shown if it was shown, removed, then shown again

Date: Thu Sep 18 05:14:29 2008 +0000
* Fixed a possible error if RemoveRow is called before the category has been setup
* Fixed a few bugs with ACTIVE_CATS and ACTIVE_ROWS in overlay.lua causing weird-ness

Date: Wed Sep 17 20:59:07 2008 +0000
* Fixed an error in EoTS at line #74
* Recoded the overlay to fix horrible usage of tables, as well as fix an anchor to ourself error when configuring it

Date: Fri Sep 12 19:58:44 2008 +0000
* Removed a bunch of unused localizations
* Cleaned up queue overlay and the joining code a little bit
* Fixed overlays creating new tables for ids more than once if they had been removed
* Fixed a typo in the higher priority message
* Flag settings are actually saved now since I remembered to register it was a namespace not a new DB
* Removed some useless variable creation in in eots.lua and score.lua

Date: Wed Sep 10 23:59:04 2008 +0000
* Fixed flag positioning in EoTS
* Fixed error inside AV about compare nil value
* Fixed our chat filter in AV
* Fixed error on line #280 in flag.lua
* Cleaned up OOC updating, no longer creates a table EVERYTIME we register something
* Removed the option to release in battlegrounds, instead you can choose which battleground to release (and arenas)
* Removed the level option on score board
* Removed the leave confirmation when a match ends
* Configuration should be fully implemented now, the priorities are a little hackish but not sure how I want to clean them up yet
* Cleaned up av.lua, timer outputting should work better, removed most of the table usage, cleaned up Snowfall detection, changed our ChatFrame_OnEvent hook to a method thats friendly with both live and WoTLK
* Pulled in the Overlay and Flag configuration (Still more to do)
* Pulled in the SSFlags/ code
* Changed EoTS WorldStateAlwaysUpFrame_Update hook to a regular one instead of secure
* Cleaned up overlay.lua, no longer passing tables for OnClick handlers but a single string, you should also be able to switch between grow up and normal without reloading (NTS: Improve this)
* Removed AceConsole-3.0, OptionHouse, HousingAuthority usage
* Renamed lib/ -> libs/
* Removed arena.lua (split into SSArena)

Date: Tue Sep 9 13:57:23 2008 +0000
* **** it, I can't get the other method to a way I like so I'll just continue SSPVP3 as it is.
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
r20090510
166kB
Shadowed
05-10-09 09:50 AM
r20090510
166kB
Shadowed
05-10-09 02:39 AM
r1308
166kB
Shadowed
05-02-09 11:40 PM
r1284
166kB
Shadowed
04-27-09 05:39 PM
r1280
166kB
Shadowed
04-25-09 09:21 AM
r1279
166kB
Shadowed
04-25-09 02:36 AM
r1241
166kB
Shadowed
04-13-09 09:30 PM
r1049
155kB
Shadowed
12-28-08 05:48 PM


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Old 11-08-08, 04:55 AM  
Feleye
A Kobold Labourer

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I also have a problem with PvP objectives anchor changing position with each UI reload. I have tried running this addon alone, but the problem persists even then.

From my reckoning it has something to do with default UI scaling. If I disable UI scaling in Blizzard UI, everything is all right. But if I scale my UI down, then problem arises.
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Old 11-02-08, 08:51 PM  
Skydragon
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Still no arena functions what so ever
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Old 10-27-08, 10:53 PM  
Saturn1
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I cant get any of the arena functions to work
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Old 10-25-08, 06:21 PM  
InvisiBill
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Originally posted by Shadowed
I'm not sure if I want to add it back yet.
I too would like to see player levels again. Plus I'd like to see them next to the flag carrier's name if possible.
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Old 10-22-08, 09:41 AM  
RaiGaL
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Hey there,thanks for this great addon.Got a few minor issues like capture timers not going away even when disabling them,cant even hide em off with fluidframes.Got any idea on what may be causing this?Thanks in advance
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Old 10-19-08, 02:51 PM  
Skydragon
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Latest Version

After upgrading my arena tab no longer interacts with this mod / vise versa, /Arena ui , or /arena do not function, and points shown next to the arena rating in the tab, are no longer there. I thi8nk it has something to do with the PvP tab no longer being under the same location anymore, its now its own tab?
Last edited by Skydragon : 10-19-08 at 02:55 PM.
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Old 10-18-08, 05:36 PM  
Fitzand
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I just updated to your most recent version. I still get the same error when I use /sspvp ui

Edit: Wow. I found out that it was a mod called AltClickInvite that was causing the problem. Disabled that and it worked.

Thanks!
Last edited by Fitzand : 10-19-08 at 02:03 AM.
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Old 10-18-08, 02:32 PM  
Fitzand
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When I try /sspvp ui I get the following error:

Date: 2008-10-19 04:30:38
ID: 24
Error occured in: Global
Count: 1
Message: ..\AddOns\SSPVP3\modules\config.lua line 845:
attempt to call method 'SetDefaultSize' (a nil value)
Debug:
(tail call): ?
[C]: SetDefaultSize()
SSPVP3\modules\config.lua:845: Open()
SSPVP3\modules\config.lua:869: value()
..\FrameXML\ChatFrame.lua:3212: ChatEdit_ParseText()
..\FrameXML\ChatFrame.lua:2911: ChatEdit_SendText()
..\FrameXML\ChatFrame.lua:2932: ChatEdit_OnEnterPressed()
[string "*:OnEnterPressed"]:1:
[string "*:OnEnterPressed"]:1
Edit: I just saw your response below. I'll wait for the next push to see if that fixes it. Thanks!
Last edited by Fitzand : 10-18-08 at 02:33 PM.
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Old 10-18-08, 02:29 PM  
Shadowed
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Well thats weird, I could swear I had pushed a wrath only version but something must have happened, a fix will be out in an hour or two.
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Old 10-18-08, 02:20 PM  
syntax53
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Originally posted by Kazragore
Can't leave any battleground queues (on german 3.0.2), after pressing yes in the confirm window I getting follow error:

Date: 2008-10-18 14:07:41
ID: 120
Error occured in: Global
Count: 30
Message: ..\AddOns\SSPVP3\SSPVP3.lua line 746:
Usage: AcceptBattlefieldPort(index, accept)
Debug:
[C]: ?
[C]: ?
SSPVP3\SSPVP3.lua:746: AcceptBattlefieldPort()
SSPVP3\SSPVP3.lua:756: OnAccept()
..\FrameXML\StaticPopup.lua:2792: StaticPopup_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
AddOns:


When I deactivate confirm queues, then I can leave the queues.
Pls fix this immediately.
Comfirm on this error. I came here to post the same thing.

Date: 2008-10-18 16:18:02
ID: 60
Error occured in: Global
Count: 1
Message: ..\AddOns\SSPVP3\SSPVP3.lua line 746:
Usage: AcceptBattlefieldPort(index, accept)
Debug:
[C]: ?
[C]: ?
SSPVP3\SSPVP3.lua:746: AcceptBattlefieldPort()
SSPVP3\SSPVP3.lua:756: OnAccept()
..\FrameXML\StaticPopup.lua:2792: StaticPopup_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
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Old 10-18-08, 01:25 PM  
Litvan
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Originally posted by ranova
anyone else having problems with the pvp objectives never remembering the location you set it at before? seemed to be a problem in sspvp2 also..
was a major annoyance in sspvp2 yeah.. no problems in version 3 though... what nag me the most is that I can't friggin move the capture timers in av ect.... I get nothing but the capture box itself even when unlocking it in the options
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Old 10-18-08, 06:15 AM  
Kazragore
A Deviate Faerie Dragon

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Can't leave any battleground queues (on german 3.0.2), after pressing yes in the confirm window I getting follow error:

Date: 2008-10-18 14:07:41
ID: 120
Error occured in: Global
Count: 30
Message: ..\AddOns\SSPVP3\SSPVP3.lua line 746:
Usage: AcceptBattlefieldPort(index, accept)
Debug:
[C]: ?
[C]: ?
SSPVP3\SSPVP3.lua:746: AcceptBattlefieldPort()
SSPVP3\SSPVP3.lua:756: OnAccept()
..\FrameXML\StaticPopup.lua:2792: StaticPopup_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
AddOns:


When I deactivate confirm queues, then I can leave the queues.
Pls fix this immediately.
Last edited by Kazragore : 10-18-08 at 06:15 AM.
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Old 10-17-08, 11:02 AM  
Shadowed
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If you disable all other mods, do the positions save/restore fine?
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Old 10-16-08, 10:29 PM  
ranova
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anyone else having problems with the pvp objectives never remembering the location you set it at before? seemed to be a problem in sspvp2 also..
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Old 10-15-08, 09:53 PM  
Fedarion
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Originally posted by Shadowed
I'm not sure if I want to add it back yet.
Please do. I find it useful enough that I'd downgrade if I could.
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