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SSPVP3  Popular! (More than 5000 hits)
Version: r20090804
by: Shadowed [More]
SSPVP3 is mostly improvements and recodes to sections of code, along with adding support for 3.0.x features.

Herald yells inside Alterac Valley are changed to be more consistant and will be colored by the faction that triggered it, you can also see how many resources are gained via the Mines inside the overlay along with chat alerts when the Captains are slain by a faction. Timers for how long until graveyards, bunkers and towers are included for Arathi Basin and Alterac Valley.

Includes match information like time left, nodes to win, final scores for Arathi Basin and Eye of the Storm. Along with flag carriers inside Warsong Gulch and Eye of the Storm, including coloring by flag carrier class and carriers health (when available). Other features are things like modifying the players arena panel to show both weekly and seasonal stats instead of having to toggle them as well as displaying team leader even if they're offline, or showing break down by server/class on the battlefield scoreboard and more, see configuration for a better list on all the features SSPVP3 has.

See, /sspvp ui for configuration, /arena for different data functions like games required to hit 30%, points -> rating or rating -> points conversions.

Thanks Narvinye on Die Argustwacht (EU) for German localization.

Note Post bug and feature requests on my issue tracker

Author: Shadowed <shadowed.wow@gmail.com>
Date: Tue Aug 4 00:31:23 2009 -0700
* Updated to use _G instead of getglobal

Date: Sun Aug 2 01:03:01 2009 -0700
* Fixed all leaked globals
* Removed all of the auto join code, 3.2 disables this (Blizzards fault not mine, I can't do anything about it)
* Updated EoTS and AB to use the new 1600 resource cap for calculations
* Updated time before port features to not divide by 1000 as it's not needed now
* Changed overlay to be unlocked by default
* Changed /sspvp to open up the configuration by default, /sspvp suspend still works thought
* Cleaned up localization
* Library update
* Updated TOC to 30200

Date: Sun May 3 05:39:44 2009 +0000
* Reverted the score request change, forgot that its actually used in a few things (Fixed flag carrier names not being colored)

Date: Mon Apr 27 23:38:38 2009 +0000
* Wintergrasp shows second to last in configuration now
* Fixed a bug with score/pvp frame positioning being messed up due to UI scale
* Removed RequestBattlefieldScoreData call as it's not needed anymore
* Fixed minor typo in status messages for joining an arena

Date: Sat Apr 25 15:20:42 2009 +0000
* Fixed an error in wg.lua if you're no in a WOTLK zone
* Added a Wintergrasp timer to the overlay for when the battle will start (Includes an option to only show it when the match is about to start within X minutes)

Date: Sun Apr 12 21:08:36 2009 +0000
* Fixed an error in battlefield.lua from API changes in 3.1
* TOC bump + library update

Date: Mon Dec 29 00:47:03 2008 +0000
* Fixed join priority not including strands
* Fixed queue overlay not hiding if you disable it while it's visible
* Fixed minimap checks for battlefields, uses the showBattlefieldMinimap CVar now
* Library update
* Added a failed warning to screenshots (Can screenshots even fail to be saved?)
* Added a bomb timer for Strands
* Removed some old code that isn't needed anymore with 3.0

Date: Sat Oct 18 20:36:43 2008 +0000
* Updated a bunch of libraries
* Fixed an error with AcceptBattlefieldPort
* Removed all of the WoTLK checks as 3.0 is live

Date: Sun Sep 21 17:10:57 2008 +0000
* Swapped back to our old method of rechecking the totals for overlays since the new fancy way was too buggy
* Fixed a possible error in score.lua at #103

Date: Fri Sep 19 17:07:53 2008 +0000
* Actually works with both now
* SSPVP (SHOULD) work with wrath and live now
* Fixed the auto release disabled text never showing if auto release is disabled
* Fixed battlefield window not working in WoTLK
* Fixed score not working in WoTLK
* Updated battlefield auto releasing, now supports Strand of the Ancients and Wintergrasp
* Added Strands of the Ancient module, all this does right now is hide the "X Defending" and "Y Attacking" world states
* Moved slash commands to config.lua
* Fixed rows not being shown if it was shown, removed, then shown again

Date: Thu Sep 18 05:14:29 2008 +0000
* Fixed a possible error if RemoveRow is called before the category has been setup
* Fixed a few bugs with ACTIVE_CATS and ACTIVE_ROWS in overlay.lua causing weird-ness

Date: Wed Sep 17 20:59:07 2008 +0000
* Fixed an error in EoTS at line #74
* Recoded the overlay to fix horrible usage of tables, as well as fix an anchor to ourself error when configuring it

Date: Fri Sep 12 19:58:44 2008 +0000
* Removed a bunch of unused localizations
* Cleaned up queue overlay and the joining code a little bit
* Fixed overlays creating new tables for ids more than once if they had been removed
* Fixed a typo in the higher priority message
* Flag settings are actually saved now since I remembered to register it was a namespace not a new DB
* Removed some useless variable creation in in eots.lua and score.lua

Date: Wed Sep 10 23:59:04 2008 +0000
* Fixed flag positioning in EoTS
* Fixed error inside AV about compare nil value
* Fixed our chat filter in AV
* Fixed error on line #280 in flag.lua
* Cleaned up OOC updating, no longer creates a table EVERYTIME we register something
* Removed the option to release in battlegrounds, instead you can choose which battleground to release (and arenas)
* Removed the level option on score board
* Removed the leave confirmation when a match ends
* Configuration should be fully implemented now, the priorities are a little hackish but not sure how I want to clean them up yet
* Cleaned up av.lua, timer outputting should work better, removed most of the table usage, cleaned up Snowfall detection, changed our ChatFrame_OnEvent hook to a method thats friendly with both live and WoTLK
* Pulled in the Overlay and Flag configuration (Still more to do)
* Pulled in the SSFlags/ code
* Changed EoTS WorldStateAlwaysUpFrame_Update hook to a regular one instead of secure
* Cleaned up overlay.lua, no longer passing tables for OnClick handlers but a single string, you should also be able to switch between grow up and normal without reloading (NTS: Improve this)
* Removed AceConsole-3.0, OptionHouse, HousingAuthority usage
* Renamed lib/ -> libs/
* Removed arena.lua (split into SSArena)

Date: Tue Sep 9 13:57:23 2008 +0000
* Fuck it, I can't get the other method to a way I like so I'll just continue SSPVP3 as it is.
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
r20090510
166kB
Shadowed
05-10-09 09:50 AM
r20090510
166kB
Shadowed
05-10-09 02:39 AM
r1308
166kB
Shadowed
05-02-09 11:40 PM
r1284
166kB
Shadowed
04-27-09 05:39 PM
r1280
166kB
Shadowed
04-25-09 09:21 AM
r1279
166kB
Shadowed
04-25-09 02:36 AM
r1241
166kB
Shadowed
04-13-09 09:30 PM
r1049
155kB
Shadowed
12-28-08 05:48 PM


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Old 04-21-08, 03:24 AM  
picachu
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..\SSPVP2\modules\score.lua:153: bad argument #1 to 'match' (string expected, got nil)

Edit: when i got WoW's own raid frames out in AV, Baud Error Frame catched after a while 175 taints from sspvp saying: SSPVP2 blocked from using RaidPullout...

Additionally i noticed that when i click on the score board in the upper right corner either on Alliance or Horde button, it doesn't sort the board accordingly.
Last edited by picachu : 05-05-08 at 10:26 AM.
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Old 04-13-08, 02:18 PM  
Thortok2000
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I did some messing with it, and it remembered the position, but it's not the position I'm trying to put it at. It's moving halfway across the screen when I let go of the cursor. -.-
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Old 04-13-08, 11:12 AM  
Thortok2000
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I checked layout-cache.cfg. It's like the mod doesn't even attempt to save the location of the frame as a variable.

Plus, it's really annoying trying to move it, you let go of the cursor, and it teleports half the screen down and a quarter the screen to the left.
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Old 04-11-08, 11:28 PM  
xira
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Re: Does Not Autoleave

Originally posted by trisdog
Does anyone have the problem where it doesnt autoleave the battleground? Everything else works perfect, but it never autoleaves, is there something I am missing? I have the autoleave option checked. doesnt seem to do anything when the BG is over... same thing happens in every BG
I'm also having the issue where the PVP Objectives anchor doesn't save it's saved-position session to session. This is an ongoing problem.
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Old 04-09-08, 03:25 PM  
trisdog
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Does Not Autoleave

Does anyone have the problem where it doesnt autoleave the battleground? Everything else works perfect, but it never autoleaves, is there something I am missing? I have the autoleave option checked. doesnt seem to do anything when the BG is over... same thing happens in every BG
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Old 04-07-08, 07:39 PM  
Thortok2000
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I'm having difficulties moving the capture bar. I want it right underneath the PvP objectives. It gets glitchy when I move it, then teleports to somewhere else when I let go of the button. And then doesn't save this position once I log out and back in again.
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Old 04-05-08, 07:15 AM  
gweniver
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Re: various points

I'm also seeing the issue where the PvP objectives anchor does not save its position from one session to another. Even if I reload the ui, it moves back to where it was when I logged in.
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Old 04-02-08, 12:43 AM  
Aldain
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Lightbulb various points

hi there,

* i also got the problem with the moving pvp objectives frame.
* arena countdown timer doesn't seem to work anymore since 2.4.
* im also heavily missing the timer for shadow buff in arena (this hasn't been working for a while now).
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Old 04-01-08, 10:50 AM  
whitez
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yep it does work now ,thanks mate
Originally posted by Shadowd
whitez: Go to the world map and look at the top left corner, it should have an option for when to show the battlefield minimap.
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Old 03-31-08, 11:01 PM  
shears
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Battleground Queue Timer Missing

Hi,

Since updating to the new SSPVP for patch 2.4, the battleground queue timer is missing. I can't get it to show up anymore. Any ideas?
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Old 03-30-08, 12:35 AM  
bonerdoner69
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Re: Re: Re: UI Buttons Blank

Originally posted by bonerdoner69
im using vista home premium 32-bit and also have this problem
i know its kinda dumb to quote myself but id like to add that when i change the setting of sspvp2 they never take affect; like unchecking auto-append server to disable it but yet the server is appended still as an example
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Old 03-30-08, 12:29 AM  
bonerdoner69
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Re: Re: UI Buttons Blank

Originally posted by incith
I also have this problem, anyone have any ideas?

Edit: Guess this is normal per the OptionHouse screenshot.. http://s.wowinterface.com/preview/pvw9013.png
im using vista home premium 32-bit and also have this problem
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Old 03-28-08, 08:20 AM  
HyperGig
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Originally posted by lebac
Yeah I was wandering about that too. I could swear that before the patch I could hear sounds on killing blows and even different on consecutive killing blows. I am pretty sure it was sspvp. I don't have any other pvp addon installed.
Enemy cast bar makes the killing blow sounds... and it doesn't work after 2.4. Even with the latest version.
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Old 03-27-08, 09:45 PM  
lebac
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Originally posted by HyperGig
Oh I feel like a retard.... what mod was that then? It use to say stuff when you final blow (giggle) someone? It would way "First Blood" "Dominated!" "Killing Spree!"
Yeah I was wandering about that too. I could swear that before the patch I could hear sounds on killing blows and even different on consecutive killing blows. I am pretty sure it was sspvp. I don't have any other pvp addon installed.
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Old 03-27-08, 04:53 PM  
HyperGig
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Originally posted by Shadowd
SSPVP fixed to actually work now.

SSPVP never did sound sound HyperGig.
Oh I feel like a retard.... what mod was that then? It use to say stuff when you final blow (giggle) someone? It would way "First Blood" "Dominated!" "Killing Spree!"
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