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SSPVP3  Popular! (More than 5000 hits)

Version: r20090804
by: Shadowed [More]

SSPVP3 is mostly improvements and recodes to sections of code, along with adding support for 3.0.x features.

Herald yells inside Alterac Valley are changed to be more consistant and will be colored by the faction that triggered it, you can also see how many resources are gained via the Mines inside the overlay along with chat alerts when the Captains are slain by a faction. Timers for how long until graveyards, bunkers and towers are included for Arathi Basin and Alterac Valley.

Includes match information like time left, nodes to win, final scores for Arathi Basin and Eye of the Storm. Along with flag carriers inside Warsong Gulch and Eye of the Storm, including coloring by flag carrier class and carriers health (when available). Other features are things like modifying the players arena panel to show both weekly and seasonal stats instead of having to toggle them as well as displaying team leader even if they're offline, or showing break down by server/class on the battlefield scoreboard and more, see configuration for a better list on all the features SSPVP3 has.

See, /sspvp ui for configuration, /arena for different data functions like games required to hit 30%, points -> rating or rating -> points conversions.

Thanks Narvinye on Die Argustwacht (EU) for German localization.

Note Post bug and feature requests on my issue tracker

Author: Shadowed <[email protected]>
Date: Tue Aug 4 00:31:23 2009 -0700
* Updated to use _G instead of getglobal

Date: Sun Aug 2 01:03:01 2009 -0700
* Fixed all leaked globals
* Removed all of the auto join code, 3.2 disables this (Blizzards fault not mine, I can't do anything about it)
* Updated EoTS and AB to use the new 1600 resource cap for calculations
* Updated time before port features to not divide by 1000 as it's not needed now
* Changed overlay to be unlocked by default
* Changed /sspvp to open up the configuration by default, /sspvp suspend still works thought
* Cleaned up localization
* Library update
* Updated TOC to 30200

Date: Sun May 3 05:39:44 2009 +0000
* Reverted the score request change, forgot that its actually used in a few things (Fixed flag carrier names not being colored)

Date: Mon Apr 27 23:38:38 2009 +0000
* Wintergrasp shows second to last in configuration now
* Fixed a bug with score/pvp frame positioning being messed up due to UI scale
* Removed RequestBattlefieldScoreData call as it's not needed anymore
* Fixed minor typo in status messages for joining an arena

Date: Sat Apr 25 15:20:42 2009 +0000
* Fixed an error in wg.lua if you're no in a WOTLK zone
* Added a Wintergrasp timer to the overlay for when the battle will start (Includes an option to only show it when the match is about to start within X minutes)

Date: Sun Apr 12 21:08:36 2009 +0000
* Fixed an error in battlefield.lua from API changes in 3.1
* TOC bump + library update

Date: Mon Dec 29 00:47:03 2008 +0000
* Fixed join priority not including strands
* Fixed queue overlay not hiding if you disable it while it's visible
* Fixed minimap checks for battlefields, uses the showBattlefieldMinimap CVar now
* Library update
* Added a failed warning to screenshots (Can screenshots even fail to be saved?)
* Added a bomb timer for Strands
* Removed some old code that isn't needed anymore with 3.0

Date: Sat Oct 18 20:36:43 2008 +0000
* Updated a bunch of libraries
* Fixed an error with AcceptBattlefieldPort
* Removed all of the WoTLK checks as 3.0 is live

Date: Sun Sep 21 17:10:57 2008 +0000
* Swapped back to our old method of rechecking the totals for overlays since the new fancy way was too buggy
* Fixed a possible error in score.lua at #103

Date: Fri Sep 19 17:07:53 2008 +0000
* Actually works with both now
* SSPVP (SHOULD) work with wrath and live now
* Fixed the auto release disabled text never showing if auto release is disabled
* Fixed battlefield window not working in WoTLK
* Fixed score not working in WoTLK
* Updated battlefield auto releasing, now supports Strand of the Ancients and Wintergrasp
* Added Strands of the Ancient module, all this does right now is hide the "X Defending" and "Y Attacking" world states
* Moved slash commands to config.lua
* Fixed rows not being shown if it was shown, removed, then shown again

Date: Thu Sep 18 05:14:29 2008 +0000
* Fixed a possible error if RemoveRow is called before the category has been setup
* Fixed a few bugs with ACTIVE_CATS and ACTIVE_ROWS in overlay.lua causing weird-ness

Date: Wed Sep 17 20:59:07 2008 +0000
* Fixed an error in EoTS at line #74
* Recoded the overlay to fix horrible usage of tables, as well as fix an anchor to ourself error when configuring it

Date: Fri Sep 12 19:58:44 2008 +0000
* Removed a bunch of unused localizations
* Cleaned up queue overlay and the joining code a little bit
* Fixed overlays creating new tables for ids more than once if they had been removed
* Fixed a typo in the higher priority message
* Flag settings are actually saved now since I remembered to register it was a namespace not a new DB
* Removed some useless variable creation in in eots.lua and score.lua

Date: Wed Sep 10 23:59:04 2008 +0000
* Fixed flag positioning in EoTS
* Fixed error inside AV about compare nil value
* Fixed our chat filter in AV
* Fixed error on line #280 in flag.lua
* Cleaned up OOC updating, no longer creates a table EVERYTIME we register something
* Removed the option to release in battlegrounds, instead you can choose which battleground to release (and arenas)
* Removed the level option on score board
* Removed the leave confirmation when a match ends
* Configuration should be fully implemented now, the priorities are a little hackish but not sure how I want to clean them up yet
* Cleaned up av.lua, timer outputting should work better, removed most of the table usage, cleaned up Snowfall detection, changed our ChatFrame_OnEvent hook to a method thats friendly with both live and WoTLK
* Pulled in the Overlay and Flag configuration (Still more to do)
* Pulled in the SSFlags/ code
* Changed EoTS WorldStateAlwaysUpFrame_Update hook to a regular one instead of secure
* Cleaned up overlay.lua, no longer passing tables for OnClick handlers but a single string, you should also be able to switch between grow up and normal without reloading (NTS: Improve this)
* Removed AceConsole-3.0, OptionHouse, HousingAuthority usage
* Renamed lib/ -> libs/
* Removed arena.lua (split into SSArena)

Date: Tue Sep 9 13:57:23 2008 +0000
* Fuck it, I can't get the other method to a way I like so I'll just continue SSPVP3 as it is.
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Unread 08-01-08, 10:31 AM  
Shadowed
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Because SSPVP2 was done before AceConfig3 was out, I'll move it over eventually but it's a giant pain to do so nothing I'm rushing to do.
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Unread 08-01-08, 08:28 AM  
drlove129
A Kobold Labourer

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options

Is there a reason sspvp2 uses OptionHouse for configuration and afflicted uses AceConfig 3?

I figured it would just be easier if they both used the same one.

edit: For the record, its nothing against OptionHouse. I use it already to disable addons in game. I was just curious.
Last edited by drlove129 : 08-01-08 at 08:35 AM.
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Unread 07-28-08, 11:02 AM  
Gendr
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Version r716

The "PvP objectives anchor" doesn't restore it's position correctly each time I login.
Last edited by Gendr : 07-28-08 at 11:40 AM.
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Unread 07-26-08, 07:02 PM  
siberian_husky
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There is an incorrect cap timer for Snowfall Graveyard in AV. I fixed it by changing the value "305" to "240" in the av.lua file. You may wish to clean up the code in your next release. Tks
Last edited by siberian_husky : 07-26-08 at 10:25 PM.
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Unread 07-15-08, 08:59 AM  
Sarkan-ZdC
A Wyrmkin Dreamwalker

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Feature Request:

There are some Addons (Alar BG Helper for instance) that add in Arathi and EoS some little buttons for incoming.

1 Inc
2 Inc
3 Inc
4 Inc
Mass Inc

You press em and it writes in BG Chat /bg incoming 2 Enemies at Sub-Zone.

How about?

(And thanks for the great addon )
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Unread 07-07-08, 12:47 AM  
LibZ
A Defias Bandit

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sspvp

i know somewhere in the 100 pages it probaly says how to do this. but #1. In /sspvp ui ... i do not have an okay button, apply, cancel or nothing.... #2 how do i move this annoying ass window in the middle of my screen.
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Unread 06-20-08, 04:25 PM  
mrpel
A Kobold Labourer

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Cannot Shift click to send timers to bg channel.

Hey,

I have the overlay locked and the disable overlay clicking unchecked.

And I cannot shift click to send msg's to bg channnel or anywhere for that matter.

Please help, ty.
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Unread 06-04-08, 08:17 AM  
greekrefugee
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Originally posted by theNick
hey,
i really love this addon, but there is one really annoying bug (same Lewzephyr described).
The location of the score frame does not save when i start a new session or log on another character.
I do not have vista or any copy protection on the file and any other addon works just fine. I even tried to enter the coords for the frame manually(in saved variables), then put a writing protection on the file, but even that didnt help.
I tried version 566 and 622 so far.

Plx help
Hi, I'm having the same problem. I'm a newer user (the past 2 versions), and I love the mod (and your other ones :P). But for whatever reason, the PVP objective frame keeps resetting every session, and it's really really annoying. I don't have vista, and don't have copy protection. Other mods, and all other features of this mod work great. Is it an addon conflict? Thanks in advance
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Unread 06-03-08, 07:07 PM  
Shadowed
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Caps to win would go into next push (Which won't happen for a bit most likely)

I'm not really sure which version had faction balance in it last as it's been a while since it was removed.
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Unread 06-03-08, 03:14 AM  
Thortok2000
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Yeah, when I posted that, I noticed it was my inventory addon just not showing that I actually got the mark (it updates upon notification of an item change, and the marks are now 'hidden' so it doesn't show up until I swap an item or use a consumable.) So nothing SSPVP needs to do. =P

New feature request, though.

In EotS, you show time remaining and everything, which is perfect. What I'd like to see is 'caps to win'.

The formula would be take whatever the current value of the flag for that team is (75/85/100/500), and assuming they did NOT get points from holding bases and that they could just cap the flag at will, how many caps that would take.

For instance, holding 4 bases and having 900 points, would say 3 caps to win. Having 1100 points would say 2 caps to win. Having 1501 would say 1 cap to win.

Holding 3 bases and having 1750 (and enemy has 1950) would say 3 caps to win for your team, and 1 cap to win for their team.

You'd kinda have to display both teams simultaneously, and it'd be based on their current bases.

It'd be a useful stat, for stat tracking.

Faction Balance. =( *sniffle* Soooo useful. I may have to make my own addon for that one feature. Indication of when your enemies leave, and not blocking your screen with the scoreboard to see the only thing on the scoreboard you're really interested in looking at. =/ I'm just a little incredulous that you don't find it useful yourself, actually. But yeah, I'll give it a rest, sorry. =P

What was the last version that had it? Maybe I can steal the code from that one and do a self-patch, like I do with the other stuff only I seem to want. =D
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“I don’t know half of you half as well as I should like; and I like less than half of you half as well as you deserve.” — Bilbo Baggins, from his speech on his eleventy-first birthday.
Last edited by Thortok2000 : 06-03-08 at 03:23 AM.
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Unread 05-24-08, 02:43 PM  
Shadowed
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I've seen maybe one or two matches out of all the time I've been doing battlegrounds where I didn't get a mark due to leaving too early, and mark messages are suppressed now anyway so not really possible either way.

The overlay for faction balance won't be back still.

The other part is in the localization file.

["[%s] %s: %s"] = "[%s] %s: %s",

should be

["[%s] %s: %s"] = "<%s> %s: %s",
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Unread 05-23-08, 11:24 AM  
Thortok2000
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You know how you have that check for the daily quest to make sure you don't leave before you get credit?

Can you have a check to make sure you don't leave before you get your marks (unless 98 or more in inventory/bank)?
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“I don’t know half of you half as well as I should like; and I like less than half of you half as well as you deserve.” — Bilbo Baggins, from his speech on his eleventy-first birthday.
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Unread 05-21-08, 08:55 PM  
Thortok2000
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Just wanted to say I was able to move the capture bar now, thanks so much!

Still requesting the feature of the 'count' of ally vs horde (unless full). That was so useful to not have to open the scoreboard to see it. =( But if you don't wanna do it, you don't wanna do it, 'nuff said.

Still trying to work out some way of avoiding the use of [] symbols, but I think I've given up. I can take out the [SS] part of the message easy, but the [Alliance] Tower Point 2:37 is the part I'm having difficulty changing to something else, like <Alliance> or {Alliance} instead.
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“I don’t know half of you half as well as I should like; and I like less than half of you half as well as you deserve.” — Bilbo Baggins, from his speech on his eleventy-first birthday.
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Unread 05-21-08, 05:31 PM  
Johnd0
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There seems to be an issue with the arena pop-up window, when queued for a rated game, it says "Skirmish Arena" instead.
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Unread 05-20-08, 10:44 PM  
Shadowed
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This will no longer be an issue, I identified the bug in the uploader that was causing this so all new zips won't have this problem.
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