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Updated:08-04-09 02:13 AM
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SSPVP3  Popular! (More than 5000 hits)
Version: r20090804
by: Shadowed [More]
SSPVP3 is mostly improvements and recodes to sections of code, along with adding support for 3.0.x features.

Herald yells inside Alterac Valley are changed to be more consistant and will be colored by the faction that triggered it, you can also see how many resources are gained via the Mines inside the overlay along with chat alerts when the Captains are slain by a faction. Timers for how long until graveyards, bunkers and towers are included for Arathi Basin and Alterac Valley.

Includes match information like time left, nodes to win, final scores for Arathi Basin and Eye of the Storm. Along with flag carriers inside Warsong Gulch and Eye of the Storm, including coloring by flag carrier class and carriers health (when available). Other features are things like modifying the players arena panel to show both weekly and seasonal stats instead of having to toggle them as well as displaying team leader even if they're offline, or showing break down by server/class on the battlefield scoreboard and more, see configuration for a better list on all the features SSPVP3 has.

See, /sspvp ui for configuration, /arena for different data functions like games required to hit 30%, points -> rating or rating -> points conversions.

Thanks Narvinye on Die Argustwacht (EU) for German localization.

Note Post bug and feature requests on my issue tracker

Author: Shadowed <shadowed.wow@gmail.com>
Date: Tue Aug 4 00:31:23 2009 -0700
* Updated to use _G instead of getglobal

Date: Sun Aug 2 01:03:01 2009 -0700
* Fixed all leaked globals
* Removed all of the auto join code, 3.2 disables this (Blizzards fault not mine, I can't do anything about it)
* Updated EoTS and AB to use the new 1600 resource cap for calculations
* Updated time before port features to not divide by 1000 as it's not needed now
* Changed overlay to be unlocked by default
* Changed /sspvp to open up the configuration by default, /sspvp suspend still works thought
* Cleaned up localization
* Library update
* Updated TOC to 30200

Date: Sun May 3 05:39:44 2009 +0000
* Reverted the score request change, forgot that its actually used in a few things (Fixed flag carrier names not being colored)

Date: Mon Apr 27 23:38:38 2009 +0000
* Wintergrasp shows second to last in configuration now
* Fixed a bug with score/pvp frame positioning being messed up due to UI scale
* Removed RequestBattlefieldScoreData call as it's not needed anymore
* Fixed minor typo in status messages for joining an arena

Date: Sat Apr 25 15:20:42 2009 +0000
* Fixed an error in wg.lua if you're no in a WOTLK zone
* Added a Wintergrasp timer to the overlay for when the battle will start (Includes an option to only show it when the match is about to start within X minutes)

Date: Sun Apr 12 21:08:36 2009 +0000
* Fixed an error in battlefield.lua from API changes in 3.1
* TOC bump + library update

Date: Mon Dec 29 00:47:03 2008 +0000
* Fixed join priority not including strands
* Fixed queue overlay not hiding if you disable it while it's visible
* Fixed minimap checks for battlefields, uses the showBattlefieldMinimap CVar now
* Library update
* Added a failed warning to screenshots (Can screenshots even fail to be saved?)
* Added a bomb timer for Strands
* Removed some old code that isn't needed anymore with 3.0

Date: Sat Oct 18 20:36:43 2008 +0000
* Updated a bunch of libraries
* Fixed an error with AcceptBattlefieldPort
* Removed all of the WoTLK checks as 3.0 is live

Date: Sun Sep 21 17:10:57 2008 +0000
* Swapped back to our old method of rechecking the totals for overlays since the new fancy way was too buggy
* Fixed a possible error in score.lua at #103

Date: Fri Sep 19 17:07:53 2008 +0000
* Actually works with both now
* SSPVP (SHOULD) work with wrath and live now
* Fixed the auto release disabled text never showing if auto release is disabled
* Fixed battlefield window not working in WoTLK
* Fixed score not working in WoTLK
* Updated battlefield auto releasing, now supports Strand of the Ancients and Wintergrasp
* Added Strands of the Ancient module, all this does right now is hide the "X Defending" and "Y Attacking" world states
* Moved slash commands to config.lua
* Fixed rows not being shown if it was shown, removed, then shown again

Date: Thu Sep 18 05:14:29 2008 +0000
* Fixed a possible error if RemoveRow is called before the category has been setup
* Fixed a few bugs with ACTIVE_CATS and ACTIVE_ROWS in overlay.lua causing weird-ness

Date: Wed Sep 17 20:59:07 2008 +0000
* Fixed an error in EoTS at line #74
* Recoded the overlay to fix horrible usage of tables, as well as fix an anchor to ourself error when configuring it

Date: Fri Sep 12 19:58:44 2008 +0000
* Removed a bunch of unused localizations
* Cleaned up queue overlay and the joining code a little bit
* Fixed overlays creating new tables for ids more than once if they had been removed
* Fixed a typo in the higher priority message
* Flag settings are actually saved now since I remembered to register it was a namespace not a new DB
* Removed some useless variable creation in in eots.lua and score.lua

Date: Wed Sep 10 23:59:04 2008 +0000
* Fixed flag positioning in EoTS
* Fixed error inside AV about compare nil value
* Fixed our chat filter in AV
* Fixed error on line #280 in flag.lua
* Cleaned up OOC updating, no longer creates a table EVERYTIME we register something
* Removed the option to release in battlegrounds, instead you can choose which battleground to release (and arenas)
* Removed the level option on score board
* Removed the leave confirmation when a match ends
* Configuration should be fully implemented now, the priorities are a little hackish but not sure how I want to clean them up yet
* Cleaned up av.lua, timer outputting should work better, removed most of the table usage, cleaned up Snowfall detection, changed our ChatFrame_OnEvent hook to a method thats friendly with both live and WoTLK
* Pulled in the Overlay and Flag configuration (Still more to do)
* Pulled in the SSFlags/ code
* Changed EoTS WorldStateAlwaysUpFrame_Update hook to a regular one instead of secure
* Cleaned up overlay.lua, no longer passing tables for OnClick handlers but a single string, you should also be able to switch between grow up and normal without reloading (NTS: Improve this)
* Removed AceConsole-3.0, OptionHouse, HousingAuthority usage
* Renamed lib/ -> libs/
* Removed arena.lua (split into SSArena)

Date: Tue Sep 9 13:57:23 2008 +0000
* Fuck it, I can't get the other method to a way I like so I'll just continue SSPVP3 as it is.
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
r20090510
166kB
Shadowed
05-10-09 09:50 AM
r20090510
166kB
Shadowed
05-10-09 02:39 AM
r1308
166kB
Shadowed
05-02-09 11:40 PM
r1284
166kB
Shadowed
04-27-09 05:39 PM
r1280
166kB
Shadowed
04-25-09 09:21 AM
r1279
166kB
Shadowed
04-25-09 02:36 AM
r1241
166kB
Shadowed
04-13-09 09:30 PM
r1049
155kB
Shadowed
12-28-08 06:48 PM


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Unread 12-26-09, 10:21 AM  
drumbum
A Kobold Labourer

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Looking forward to an update to support Isle of Conquest as well as fix the WSG flag carrier name issue. I've been using this addon in its various revisions for several years and I would really hate to see it die off.
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Unread 12-17-09, 06:40 AM  
Angrysteel
A Murloc Raider

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I am really surprised Shadowed has let this mod fall so far behind in updates. He is generally very good at keeping his mods up to date.

This is a highly used mod, that has been broken for an entire content segment


I hope Shadowed finds some time to get this working properly again soon
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Unread 12-11-09, 02:10 AM  
kalvin
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If this only was updated..siiiiiiiiiiiiigh
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Unread 11-19-09, 11:47 PM  
ShadowForces
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Please update this awesome addon if not for 3.2 at least wen 3.3 comes out
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Unread 10-15-09, 01:05 AM  
abc101
A Kobold Labourer

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Thanks for your work on this add-on.
I will add my desire to see an update for Isle of Conquest, please.
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Unread 10-02-09, 03:37 PM  
keLston
A Deviate Faerie Dragon

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Is there a means to work around the PvP anchor issue?
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Unread 09-21-09, 01:00 PM  
abc101
A Kobold Labourer

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I have .wav and .mp3 sound files placed in my SSPVP folder but they are not playing when queue is ready, any help please?
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Unread 09-20-09, 07:06 AM  
lanacan
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Issue tracker

The link to your issue tracker doesn't work.
__________________
[SIGPIC][/SIGPIC]
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Unread 09-16-09, 07:10 AM  
picachu
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Feature Request: Isle of Conquest support

Would be nice if it had Isle of Conquest features like auto release and such, and maybe showing level of players in score board of Alterac Valley.
Thanks for your time.
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Unread 09-01-09, 04:24 PM  
kisunn
A Kobold Labourer

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thanks for the mod!

just a Qs, normal ui doesnt add the realm name for ppl of the same server, why is this mod showing it? so how can i turn off that?

ty
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Unread 08-30-09, 11:11 PM  
Naniad
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Yep there have definitely been some issues since the patch. I also find the overlay doesn't work at all in AB for some reason.

DBM will put the flag carriers beside the right name in WSG but it doesn't have the percent hitpoint display which I find real useful.
Last edited by Naniad : 08-31-09 at 12:10 AM.
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Unread 08-27-09, 11:17 PM  
keLston
A Deviate Faerie Dragon

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Originally posted by Naniad
This happens because WSG now has a 25 minute timer which appears above the score. So the first flag runner appears beside the timer instead of the score. Just needs to be moved down one.
Aye, I understand why it is happening. The problem is the "just needs to be moved down one" part.

I can move it but only using Fluid Frames. The anchor in SSPvP itself doesn't do anything. If I move it with Fluid Frames, it will be fine for one flag cycle. Once the flag is dropped and picked up again, it shifts itself back to the wrong position.

It appears to be even worse in Alterac Valley. For some reason, the SSPvP anchor causes only the Alliance icon to move to an odd position in the middle left of my screen while the actual reinforcement score remains in the top center.
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Unread 08-20-09, 03:08 PM  
Naniad
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Originally posted by keLston
Having this issue as well.

Haven't tried BGs other than WSG though. Issue in WSG is that the flag runner frames seems to be shifted up one so that the alliance flag runner is next to the time remaining and the horde flag runner is next to the alliance flag cap score and nothing is next to the horde flag cap score.

Moving the PvP objectives anchor doesn't seem to do anything for it. Moving the flag runner frames individually using FluidFrames also only works temporarily and then resets on either zoning or login.
This happens because WSG now has a 25 minute timer which appears above the score. So the first flag runner appears beside the timer instead of the score. Just needs to be moved down one.
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Unread 08-14-09, 03:06 PM  
keLston
A Deviate Faerie Dragon

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Originally posted by blastermaster
PvP Objectives anchor keeps resetting after relogging and reloading. Is this a known bug?
Having this issue as well.

Haven't tried BGs other than WSG though. Issue in WSG is that the flag runner frames seems to be shifted up one so that the alliance flag runner is next to the time remaining and the horde flag runner is next to the alliance flag cap score and nothing is next to the horde flag cap score.

Moving the PvP objectives anchor doesn't seem to do anything for it. Moving the flag runner frames individually using FluidFrames also only works temporarily and then resets on either zoning or login.
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Unread 08-10-09, 12:13 PM  
Undu
A Deviate Faerie Dragon

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I can't seem to get the estimated time until win/loss working in AB/EotS. And capture timers doesn't show in IoQ.
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