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Soundtrack  Popular! (More than 5000 hits)

Version: 1.8
by: Morricone [More]

Ever get tired of WoW's default music?

Wish you could use your Final Fantasy battle music while in combat?

  • Your epic Lord of the Rings music while in Elwynn Forrest?
  • The Conan the Barbarian score when in Loch Modan?
  • Your Indiana Jones score while in Uldaman?
  • Some Shadow of the Colossus music when you encounter bosses?
  • Metal Gear Solid music when you engage in PvP?
  • Bootilicious when your troll girl starts dancing?
  • Neverending Story when flying on a hippogryph?

That's exactly what Soundtrack lets you do. It lets you customize various in-game events using your own mp3s, using a very simple interface.

QUICK SETUP
  • Download the zip file.
  • Install Python: Download and install Python. Windows users can install from this link.
  • Install the addon: Open the zip file and then open the 'World of Warcraft' folder. Drag the 'Data' and 'Interface' folder onto your 'World of Warcraft' folder. This is usually C:\Program Files\World of Warcraft.
  • Verify the installation: You should have a C:\Program Files\World of Warcraft\Interface\Addons\Soundtrack folder on your machine if you installed correctly.
  • Copy mp3s you want to use in-game to the Interface\AddOns\Soundtrack\Music folder. If you have a lot of mp3s, you should organize them into sub-folders.
  • Generate your track library: One more thing before you start WoW. Run the Interface\AddOns\Soundtrack\GenerateMyLibrary.py file. This generates a file called MyTracks.lua that feeds your list of mp3s to the addon. You need to run GenerateMyLibrary.py whenever you add/remove mp3 files to the Music folder.

DOCUMENTATION AND TROUBLESHOOTING

Please go to the Soundtrack web site for more detailed documentation or troubleshooting installation problems.

FEATURE REQUESTS AND BUG REPORTS

I maintain a list of feature request and bug reports at the following web site. Please feel free to login using the guest account (username and password is 'guest'). If you want to keep track of the issues you submit, you can also request an account.

RELEASE NOTES
v1.8 notes
* Minor fixes for the 2.1 patch

v1.6 notes
* Boss music: There is a new tab called Bosses that lets you assign music to battles against a named mob. It doesn’t just have to be bosses. It can be any monster, or even other PvP player (although I have not tested that yet). To add a target to the list, select it and press Add Target, or press Add Target when nothing is targetted to enter the name manually. The names must be exact and are case-sensitive. I will work on relaxing this in later versions to allow wildcards and case-insensitiveness.
* Fix death, ghost and victory music not working

v1.5 notes
* The “Escalate Battle Music” option is now functional. If the option is turned on, Soundtrack will keep checking for the highest mob level during a battle and switch to the higher event if it finds one.
* Shielded some code that has caused crashes for a few people
* Eliminate a memory leak
* Fix Add Custom Event not working if adding many events after another
* If you’ve made custom events: Soundtrack.PlayEvent() and Soundtrack.StopEvent() now take the table name and event name as parameters. (e.g. Soundtrack.PlayEvent(”Custom”, “MyCustomEvent”)).


v1.4 notes
- The Sound Effect event option is now functional. Enabling Sound Effect on an event will make the tracks play over the currently playing music. Be careful, sound effects cannot be stopped, so you use it with long mp3s. It’s mostly useful if you have very short mp3s that you want to use for events like Quest Complete or Victory.
- Events no longer are played when clicking the event list. To preview music from the main window, click on the tracks in the track library panel.
- Missing override for Eversong and The Exodar.
- Fix Draenei dance event.
- Fixed the default custom event not having a valid priority and an error in the script.

v1.3 notes
- Dance events for Blood Elf and Dranei races
- Add missing override for Silvermoon intro.
- Fix dance event always restarting until it gets a chance to play completely once. Instead, it gets removed as soon as an event plays over it. The same behavior is applied to any event not played continuously (once).
- Fix an error popup when opening main window.

v1.2 notes
- A new option "Show Default Music" allows you to merge all the music included with the game into your track library and assign it to your events.
- Overrides for many intro music from TBC.
- New events: DruidTravelForm, DruidFlightForm, AuctionHouse, Merchant, Bank, JoinParty, JoinRaid, DuelRequested, QuestComplete
- Fix "Cannot stop event" error messages
- Fix LevelUp event priority (it only played a few seconds)
- The custom events tab is now empty and only includes user-created events. All custom events provided by the addon are in the Misc tab and cannot be edited/deleted.

v1.1 notes
- Playback control track bar now shows track progress during playback.
- Fix errors poping in chat window when changing zones
- Removed duplicate LevelUp event
- "Enable Custom Music" option functional.

v1.0 notes
- The UI has changed drastically. It's bigger than before and exposes more features.
- The track library now displays for each of your track the album and artist name. The name column can be switched between the file names, file paths or the track's titles (from mp3 id tag). You can sort your library on these column.
- Track library can be filtered using the upper-right text box. The filter checks against file names, paths, titles, album names, and artists.
- Each event now displays it's settings in two tabs under the track library: The Assigned Tracks tab shows the tracks assigned to the event and lets you move them up and down so you can define an order. The Event Settings tab allows you to edit the name of your event (if editable) and various parameters like 'Random'.
- Zone list is now presented as a hierarchical tree. Continents are now added to the zone list, allowing you to assign global music to an entire continent. Instances are also grouped under a special continent called 'Instances'. When you first install this version, a lot of your previous zones will no be placed properly in the tree. This will auto-correct itself as you visit zones in the game, and the addon discovers where the zone belongs.
- The zone list is filled at startup with all major zones automatically. You can fill the rest of the sub-zones manually, or turn on the 'Auto-Add Zones' option to add new zones to the list as they get discovered when you travel.
- Playback controls now have progress bars showing the currently played event and track. You can click these bars to pop up your playlist and start them from there.
- New events: Swimming, shapeshift forms, UnknownBattle
- Hotkey bindings for next/previous/play+stop buttons.
- Advanced: Custom events allow you to link your music to your own scripted in-game events. This feature is not yet complete and I will be working on this feature in the next few weeks.
- New web site: soundtrackaddon.googlepages.com has documentation, sample videos, a quick setup guide, a FAQ and troubleshooting section.
- Bug reports and suggestions can be submitted to: www.atelierdebercy.com/mantis. You can create an account or use the guest account (user=guest, password=guest).
- Thanks to everyone who helped test the beta!

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Unread 05-29-06, 06:57 PM  
Morricone
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Major upgrade coming soon

I'm preparing a major internal update to the add-on.

One of the problems with the add-on at the moment is that all the events know about each other. For example, all the events must know about zone events because when they end, they must restore zone music. That's bad because the more events I add, the more it becomes a nightmare to make sure everything works together.

This problem also blocks a cool feature I want to implement which is to let you guys add your own events through the UI. But before I do that, I need to simplify the way each event is handled.

Fortunately I had a really good idea last night. I realized what would resolve all these issues is to keep a stack of events that are currently active, and always play what’s at the top of the stack. Whenever I remove an event from the top, I automatically play the next track below it on the stack. This eliminates the need of each event having to 'restore' the correct event manually when they end.

For example, the zone events are at the bottom of the stack, and battle events at the top of the stack. So battle events always override zone music, and when I remove the battle event, we return to whatever zone music is under it on the stack. If you were on a mount, and then I push the battle event over it because you got aggro, when you lose aggro, I remove the battle music, and we return to the mount music automatically.

Anyways, bottom line is I'm preparing a big upgrade that will help me add new events more easily, and let you guys add new events too! I could also integrate the events you send me in the package, so that there's much more events to choose from.
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Unread 05-29-06, 06:03 AM  
Morricone
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Re: just music?

Originally posted by Flawlless
ok, this is awesome!

but what if I just want it to play music? without switching every few minutes?
how do I do that?
Thats not possible at the moment. Later on, I'll implement a playlist feature, where instead of using in game events to choose music, it just plays a series of songs in your list. For now though, if you just want to listen to music, use Winamp or another media player in the background.
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Unread 05-29-06, 01:26 AM  
Flawlless
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Thumbs down just music?

ok, this is awesome!

but what if I just want it to play music? without switching every few minutes?
how do I do that?
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Unread 05-27-06, 01:23 PM  
Alrik
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Awsome Morricone!

<-- was the face I got after clicking your link for Assassin's Creed. I'm buying a ps3 just for this game. The trailer was amazing, very good graphics and awsome concept. Great job man! (I had to show off to all my friends, emailed all of them the link) lol.

Drew
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Unread 05-22-06, 10:17 PM  
Borric
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music still cutitng short

Thanks so much for updating so promptly! Unfortunately, this did not solve the problem for me. (Strangely enough, the first time I entered battle after updating, the music worked fine. But after that, it cut's short right after I start the battle.) To update, all I did was copy the new files into the old directory, replacing the old files. Do you have any other suggestions? Do you think it could be something with the fact that I'm playing rogue (seeing that some of the moves take you out of battle)? I'm not inclined to say this is the case though, because the music stops even if I don't use rogue abilities.

Again, any help is appreciated. Thanks so much for updating this great mod!

P.S.
I just tested the mod with my mage and it works fine. Guess it must just be the rogue class =/
Last edited by Borric : 05-22-06 at 11:29 PM.
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Unread 05-22-06, 09:07 PM  
Morricone
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Re: quick question

Originally posted by Borric
Great Mod! I have been looking for this function ever since Boogiebox got discontinued! Thanks for creating it, and thanks even more for updating it today!

The only trouble I'm running into is that my battle songs are only lasting a few seconds, and end before the end of the battle. I haven't been able to find any setting to correct this. And yes, the song lengths are plenty long to fill a fight. Any advice? Thanks again!
Thanks Borric

I just fixed the issue you were having. This must be another effect of 1.10 changes because that definitly worked before. Basically, the addon thinks you leave stealth mode in the middle of battles, so the battle music was cut short, and the zone music wasnt restored. I've made a fix, hope it works for you too.
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Unread 05-21-06, 06:35 PM  
fred
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What would be the odd chance you could zip your tracks and send them to me? I like your selection and don't have alot of time to gather them.....
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Unread 05-21-06, 01:24 AM  
Borric
A Kobold Labourer

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quick question

Great Mod! I have been looking for this function ever since Boogiebox got discontinued! Thanks for creating it, and thanks even more for updating it today!

The only trouble I'm running into is that my battle songs are only lasting a few seconds, and end before the end of the battle. I haven't been able to find any setting to correct this. And yes, the song lengths are plenty long to fill a fight. Any advice? Thanks again!
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Unread 05-19-06, 04:57 PM  
Morricone
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I'm baaack! Sorry for the long delay, I promise to catch up on all your comments and will upgrade Soundtrack over the weekend to work with the latest version of Wow. New features will probably come in slower than usual though cause I've got a pretty busy schedule at work these days and I have less time to play Wow.

In case you are curious, I've been working on a game called Assassin's Creed. It was introduced at E3 just last week and is scheduled for a 2007 release. http://www.assassinscreed.com/
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Unread 04-29-06, 02:08 PM  
ModMan20
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UPDATE

Hello I am new to this forum. I am enjoying soundtrack mod and I was wondering when we can get an update for the soundtrack program. It still works with the current patch, but the flight music doesn't work anymore since the update of wow.

Are you planning on releasing an update soon?
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Unread 04-13-06, 09:38 PM  
Morricone
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News

Hi everyone, as you noticed I havent been on much lately. I've been really busy at work, and I will be until E3. I'm working on a game that will get shown at E3 in mid-May. After that, I will have time to play some WoW again and fix issues with my addon and new features. In the meantime I hope you can still enjoy Soundtrack as it is!
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Unread 04-09-06, 11:08 AM  
Gothmatum
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Originally posted by Gothmatum
So do the intro tracks only play if you walk in through the gate, as opposed to flying in on a wind rider/griffon/bat?
And speaking of, why does my "Flight" music only play after I land? I get the music for each zone I fly through, then the intro music for the city begins to play, and as soon as I land, the Flight music starts.
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Unread 04-02-06, 11:01 AM  
Gothmatum
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Originally posted by Morricone
The overrides are all empty tracks, so that if you've assigned tracks to a zone, they wont be played at the same time as the moments/intros music.
So do the intro tracks only play if you walk in through the gate, as opposed to flying in on a wind rider/griffon/bat?
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Unread 04-01-06, 10:26 AM  
Shulam
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-

Hi!

There should be some way to prevent the mp3:s from looping. For example, I have a death.mp3 what plays every time when I die and there is a different mp3 for the deathwalk. So when I'm in an instance and I die, the death.mp3 begins. It plays once and the second time and keeps looping until I release. So what I would like to happen is that just the death.mp3 plays once and when I release it plays the deathwalk.mp3 what could loop.

Edit: I noticed this, that when youre in a zone where some Soundtrack music plays and you enter combat, after the combat, the normal music of the zone plays :/
Edit2: Ok, it seems like it doesnt happen always. Or is it because of the different named places of one zone? Also, in the "Zones" the zones should be groups what you can open and see the places of that zone.
Last edited by Shulam : 04-03-06 at 10:22 AM.
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Unread 03-29-06, 09:16 PM  
Morricone
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Originally posted by Gothmatum
Am I missing something? The pdf states you can't stop the intro music, but you've provided tracks to "mute" the music that plays when we wander into Stormwind, the Undercity, etc...

Does this mean we can replace those "mute" tracks with something of our own?

Say, for instance, I want to hear the theme for Minas Tirith every time I walk into Stormwind. Could I rename the track in question to "stormwind_intro" or something similar to achieve the desired effect?

Let me know here or in email, Morricone. Great looking mod so far.
Yes, actually you could replace the intro music with your own music, but the problem is you need to rename exactly with the same name, and you have no control over it from the Soundtrack UI. The overrides are all empty tracks, so that if you've assigned tracks to a zone, they wont be played at the same time as the moments/intros music.

A better method would probably be for me to add a flag to zone music like "Use as intro music", so that that track would only play once when you enter a zone, allowing users to create their own intro music (I would still need the overrides however, because those start and I cannot stop them from the addon).
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