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PerfectRaid  Popular! (More than 5000 hits)

Version: v50001-1.0.0
by: Cladhaire [More]

PerfectRaid is a whole new look on raid frames, giving you as much information as possible in an easily recognizable format that's easy to place. Show as much or as little as you're interested in, and completely customize using the each options editor.

Use /praid to open the configuration GUI.

  1. A preliminary frame editor is in game. It can be kind of complex at the moment, but it comes with a nice set of defaults for you to use.
  2. Added a pre-made buff dropdown to the buff editor screen

Please post in the forums for further discussion:
http://www.wowinterface.com/forums/s...ad.php?p=39119

This mod is still in beta. You may experience bugs. Please do your best to provide detailed bug reports at http://code.google.com/p/wow-perfectraid/issues/list

Donations:
Some people have asked, so here is a way to send me donations. Please don't feel obligated.

Make a Donation

Addons

You may find the following additional addons/modules useful:
  • PerfectRaid_QuickHealth - http://www.wowinterface.com/downloads/info9866-PerfectRaid_QuickHealth.html
  • PerfectRaid_IncHealth - http://www.wowinterface.com/downloads/info8324-PerfectRaidIncHeal.html

Donations:
Some people have asked, so here is a way to send me donations:

commit 71bddbbd7b6f5c0aa4bb58761b7753a24b2131e4
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:50:42 2012 +0200

Fix trailing whitespacE

commit 416e2ca31a0202906338d4834737d2f3d344099b
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:49:54 2012 +0200

Group API change

commit 33cecc1483be8e10e51c950d53877caa61ddb287
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:49:43 2012 +0200

TOC Update

commit dafaf1b81c72aa399f4577ee8994616ae6325d0a
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:44:04 2012 +0200

Add support for monk class

commit 83f9f0b24073dbf742c35984650c3f5915e9c47a
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Wed Nov 30 21:33:36 2011 +0000commit 83f9f0b24073dbf742c35984650c3f5915e9c47a
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Wed Nov 30 21:33:36 2011 +0000

Update TOC for 4.3

commit cb90076e7c57bf427b5759db4703cd287c3aedfa
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sat Oct 8 13:08:02 2011 +0100

Fix frame anchor point dropdown

commit 99120ceb71dae5c3978513b1f8c03af1c8e38ad9
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sun Nov 28 17:05:29 2010 +0000

Add suport for vehicle swap (possibly)

commit 7f645cd20850afadb664de899ef4f3488bb47ee9
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sun Nov 28 16:46:57 2010 +0000

Alter options to be slightly larger

commit 3074504283a19e978f23ab971556d48140a83ceb
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Mon Oct 18 19:36:44 2010 +0100

Fix a typo that prevent startingIndex from working. Thanks to Dargen.

commit d1c4a5cb2e579ebfe5dcb3eee0969fdea59e3650
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sun Oct 17 14:58:03 2010 +0100

Fix mouseover bindings when used with Clique

commit 71a972d49400e705ea9f3a94766df601ad8c19e6
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Mon Oct 18 09:47:43 2010 +0100

Fix mana/power updates

commit 9e18cd2b6d3d26700a9dd2586c539dfcd753e6ff
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 19:33:18 2010 +0100

Add expiry timers to buffs/debuffs (thanks to rythos42)

commit acb22e6ae8065fa823f5a88db8bd0848aee3e0fc
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 18:51:29 2010 +0100

Add unit raid icon support, thanks to Panoramix

commit b31519904e1c340fb3c6406ec055dc5523edb86d
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 18:06:27 2010 +0100

Update for 4.x. This is a hack, but it works (ish)

commit 54ceb1654341a0de32402f9b21b88bedf825d684
Author: git-svn-migrate <nobody@example.org>
Date: Fri Oct 15 17:06:22 2010 +0100

Convert svn:ignore properties to .gitignore.
Beta Files (4)
File Name
Version
Hits
Size
Author
Date
r194
2,455
73kB
Cladhaire
10-31-09 12:32 PM
r192
2,065
73kB
Cladhaire
07-23-09 01:53 AM
r190
2,575
73kB
Cladhaire
05-17-09 04:27 PM
r181-beta
3,883
174kB
Cladhaire
04-15-08 03:10 AM


Archived Files (10)
File Name
Version
Size
Author
Date
v40300-1.2.3
75kB
Cladhaire
12-01-11 11:22 AM
v40000-1.2.3
75kB
Cladhaire
11-30-11 03:34 PM
v40000-1.2.2
75kB
Cladhaire
10-18-10 08:49 AM
v40000-1.2.0
75kB
Cladhaire
10-15-10 12:35 PM
v40000-1.1.0
75kB
Cladhaire
10-15-10 11:53 AM
v40000-1.0.0
73kB
Cladhaire
10-15-10 11:08 AM
r195
73kB
Cladhaire
04-29-10 04:06 PM
r193
73kB
Cladhaire
08-05-09 08:33 AM
r189
69kB
Cladhaire
04-21-09 03:03 AM
r185
68kB
Cladhaire
11-16-08 05:39 PM


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Unread 06-03-09, 07:55 AM  
forty2j
A Cobalt Mageweaver

Forum posts: 232
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Originally posted by Lightning
2. Someone asked below about having groups as in CTRA. As far as i could figured it out, there is the option to display players like that but i guess everyone needs at least 15 minutes to figure that out and a lot more time to make these configuration.
So, either it would be nice to get a documentation how the things should work or better: Why not implement a standart-setup with exactly that way of displaying the groups?
I think, most of the players are still in the way of CTRA and have their raids displayed in groups.
I think trying to speak for "most of the players" is a very poor idea.

Good healers aren't going to let somebody die simply because they're not in their group. A great many healers, then, don't really care what group anyone's in.. if they're assigned to raid heal, they need to see everyone, and heal the most-hurt person.

I will agree that the PR config screen can be a bit overwhelming.. but at the same time, it's much easier than Grid or HealBot I think. To steal a quote.. "With great flexibility comes great configuration."
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Unread 06-03-09, 01:41 AM  
Cladhaire
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3. The last thing i couldnt figure out on my own: There is a option to display MT's. But i didnt get it to work. If it should work, which kind of MT's should it show (CTRA or Blizzard's) and would it have its target as well?
I guess it would be hard for perfectraid to display the MT's and their targets in the style of oRa2 or CTRA, but if this would be implemented, the mod would be really perfect in my opinion.
Blizzard's MT's.. and no it does not show targets.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 06-03-09, 01:11 AM  
Lightning
A Kobold Labourer

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I used this mod the last 2 weeks with different chars in different raids.
This mod is really interesting, but there are 3 points i want to point out:

1. CTRA/oRa2 have this, and here i must say i miss it: a rezz-monitor. If you have 3 deads in the raid and 4 "healers" starting resurection than its likely that they all chose the same dead if they are all using perfectraid.

2. Someone asked below about having groups as in CTRA. As far as i could figured it out, there is the option to display players like that but i guess everyone needs at least 15 minutes to figure that out and a lot more time to make these configuration.
So, either it would be nice to get a documentation how the things should work or better: Why not implement a standart-setup with exactly that way of displaying the groups?
I think, most of the players are still in the way of CTRA and have their raids displayed in groups.

3. The last thing i couldnt figure out on my own: There is a option to display MT's. But i didnt get it to work. If it should work, which kind of MT's should it show (CTRA or Blizzard's) and would it have its target as well?
I guess it would be hard for perfectraid to display the MT's and their targets in the style of oRa2 or CTRA, but if this would be implemented, the mod would be really perfect in my opinion.


Keep up the good work


Edit: Argh ... the Points Nr1 and Nr3 are allready answered. I should really read the commends after logging in bevore i post :/
Last edited by Lightning : 06-03-09 at 01:22 AM.
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Unread 05-27-09, 12:46 PM  
Cladhaire
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Originally posted by tayedaen
I think you misunderstood.
I know how to create MT frames, I already use them and I love them.
I was asking for an additional frame for each MT that shows the TARGET the MT.

oRa3 no longer has frames for MT targets, that's why I am asking.

cu
tay
No plans to add anything like that at the current time.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 05-27-09, 12:02 PM  
tayedaen
A Deviate Faerie Dragon
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Originally posted by Cladhaire
Yes, just create a new frame and filter on main tank or main assist.
I think you misunderstood.
I know how to create MT frames, I already use them and I love them.
I was asking for an additional frame for each MT that shows the TARGET the MT.

oRa3 no longer has frames for MT targets, that's why I am asking.

cu
tay
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Unread 05-24-09, 02:01 PM  
Cladhaire
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Yes, just create a new frame and filter on main tank or main assist.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 05-24-09, 11:15 AM  
tayedaen
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MT targets

Hi !

Is there a way to spawn bars/frames for MT targets?
If no, could you add this feature?

I really love this addon, and it's the only thing that I really miss.

cu & thanks for a great addon
tay
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Unread 05-22-09, 05:04 AM  
Cladhaire
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Originally posted by PanoramixBF
For those that are interested, resurrection detection for perfectraid.

http://www.wowinterface.com/download...urrection.html
Very cool!
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 05-22-09, 05:01 AM  
PanoramixBF
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For those that are interested, resurrection detection for perfectraid.

http://www.wowinterface.com/download...urrection.html
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Unread 05-20-09, 06:03 AM  
Cladhaire
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Originally posted by Caprisun
First I would like to say thank you for such an awesome mod. I prefer these frames over grid any day.

Now for my problem, perfect raid seems to have problem calculating distance correctly, the frame would show the user out of range aka: fading the bar. But I would still be able to cast spells even though perfect raid thought the player was out of range. Is there a fix or something for this?
There is no fix. I am using the return from Blizzard's API and its only meant to be an approximation. If you want more control over it you can replace your PerfectRaid_Range.lua with the following:

http://pastey.net/114587

Then you can configure specific spells to be used for the range check.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 05-20-09, 04:12 AM  
Caprisun
A Kobold Labourer

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First I would like to say thank you for such an awesome mod. I prefer these frames over grid any day.

Now for my problem, perfect raid seems to have problem calculating distance correctly, the frame would show the user out of range aka: fading the bar. But I would still be able to cast spells even though perfect raid thought the player was out of range. Is there a fix or something for this?
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Unread 05-19-09, 03:05 AM  
Cladhaire
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If that's the case then yes this has to wait until either the rewrite, or pet frames are added.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 05-18-09, 08:49 PM  
Juurei
A Kobold Labourer

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More information on vehicles.

It's as forty2j says -- basically, everyone hops on drakes and fights. Blizzard has "vehicle" encounters like this in at least two Northrend 5-man instances (Drak'Tharon Keep and Oculus) and two 10- and 25-man raid instances (Eye of Eternity and the Flame Leviathan encounter in Ulduar).

The vehicle commands here are similar to those throughout Northrend -- examples of the vehicle code can be found in the following quests, among others.
- Kaw the Mammoth Destroyer (72) - Ride a mammoth
- Steel Gate Patrol (71 Daily) - Pilot a biplane (Alliance)
- Aces High! (80 Daily) -- Fly a drake; practically identical to the Malygos encounter

Steel Gate Patrol and Aces High! can be repeated indefinitely just by talking to the questgivers, as long as the quest isn't turned in. Pretty useful for practice, especially for folks learning the Malygos encounter.

Code-wise, the "vehicle" is treated as a "pet", and it answers to "pet" and "partypetN" and "raidpetN" unitids, as applicable. Whenever UnitInVehicle(unit) is true, Blizzard unit frames swap the player and pet. That is, as long as the player is inside a vehicle, the vehicle's HP and energy are displayed in place of player's own, with a special unitframe border, and the player's HP and energy are displayed beneath it as a pet would be.

Some addons such as oUF support vehicle code where applicable.
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Unread 05-18-09, 01:55 PM  
forty2j
A Cobalt Mageweaver

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Re: Re: Drakes

Originally posted by Cladhaire
I'm not sure how the fight works.. I know Blizzard just added some vehicle support into the templates, but I'm not terribly sure what the deal with those is at the moment.
Basically, the fight is, everyone is riding a vehicle (a drake). There are 0+ tank drakes, 0+ dps drakes, and 0+ heal drakes. (A normal, "safe" configuration is 1/2/2.) Using only the stats and abilities of these drakes, the participants are asked to kill the big badass dragon.

I found (not surprisingly) that PR was showing personal stats, not drake stats, so it was impossible to tell how hurt party members were. I also found (surprisingly) that disabling the PR profile did not cause default UI unit frames to appear, even after a UI refresh. Not sure what that was about.. as I was the "tank" drake in this case, it wasn't of the utmost importance, so I let it go.
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Unread 05-18-09, 12:12 PM  
Cladhaire
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Re: Drakes

Originally posted by forty2j
Clad,

Do you have a solution for the Occulus problem - i.e, at the end fight, you only care about the Drakes' health, and not the players? Is this dependent on the pet bars, which in turn is dependant on the rewrite?
I'm not sure how the fight works.. I know Blizzard just added some vehicle support into the templates, but I'm not terribly sure what the deal with those is at the moment.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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