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PerfectRaid  Popular! (More than 5000 hits)
Version: v50001-1.0.0
by: Cladhaire [More]
PerfectRaid is a whole new look on raid frames, giving you as much information as possible in an easily recognizable format that's easy to place. Show as much or as little as you're interested in, and completely customize using the each options editor.

Use /praid to open the configuration GUI.
  1. A preliminary frame editor is in game. It can be kind of complex at the moment, but it comes with a nice set of defaults for you to use.
  2. Added a pre-made buff dropdown to the buff editor screen

Please post in the forums for further discussion:
http://www.wowinterface.com/forums/s...ad.php?p=39119

This mod is still in beta. You may experience bugs. Please do your best to provide detailed bug reports at http://code.google.com/p/wow-perfectraid/issues/list

Donations:
Some people have asked, so here is a way to send me donations. Please don't feel obligated.

Make a Donation

Addons

You may find the following additional addons/modules useful:
  • PerfectRaid_QuickHealth - http://www.wowinterface.com/downloads/info9866-PerfectRaid_QuickHealth.html
  • PerfectRaid_IncHealth - http://www.wowinterface.com/downloads/info8324-PerfectRaidIncHeal.html

Donations:
Some people have asked, so here is a way to send me donations:

commit 71bddbbd7b6f5c0aa4bb58761b7753a24b2131e4
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:50:42 2012 +0200

Fix trailing whitespacE

commit 416e2ca31a0202906338d4834737d2f3d344099b
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:49:54 2012 +0200

Group API change

commit 33cecc1483be8e10e51c950d53877caa61ddb287
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:49:43 2012 +0200

TOC Update

commit dafaf1b81c72aa399f4577ee8994616ae6325d0a
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:44:04 2012 +0200

Add support for monk class

commit 83f9f0b24073dbf742c35984650c3f5915e9c47a
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Wed Nov 30 21:33:36 2011 +0000commit 83f9f0b24073dbf742c35984650c3f5915e9c47a
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Wed Nov 30 21:33:36 2011 +0000

Update TOC for 4.3

commit cb90076e7c57bf427b5759db4703cd287c3aedfa
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sat Oct 8 13:08:02 2011 +0100

Fix frame anchor point dropdown

commit 99120ceb71dae5c3978513b1f8c03af1c8e38ad9
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sun Nov 28 17:05:29 2010 +0000

Add suport for vehicle swap (possibly)

commit 7f645cd20850afadb664de899ef4f3488bb47ee9
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sun Nov 28 16:46:57 2010 +0000

Alter options to be slightly larger

commit 3074504283a19e978f23ab971556d48140a83ceb
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Mon Oct 18 19:36:44 2010 +0100

Fix a typo that prevent startingIndex from working. Thanks to Dargen.

commit d1c4a5cb2e579ebfe5dcb3eee0969fdea59e3650
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sun Oct 17 14:58:03 2010 +0100

Fix mouseover bindings when used with Clique

commit 71a972d49400e705ea9f3a94766df601ad8c19e6
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Mon Oct 18 09:47:43 2010 +0100

Fix mana/power updates

commit 9e18cd2b6d3d26700a9dd2586c539dfcd753e6ff
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 19:33:18 2010 +0100

Add expiry timers to buffs/debuffs (thanks to rythos42)

commit acb22e6ae8065fa823f5a88db8bd0848aee3e0fc
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 18:51:29 2010 +0100

Add unit raid icon support, thanks to Panoramix

commit b31519904e1c340fb3c6406ec055dc5523edb86d
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 18:06:27 2010 +0100

Update for 4.x. This is a hack, but it works (ish)

commit 54ceb1654341a0de32402f9b21b88bedf825d684
Author: git-svn-migrate <nobody@example.org>
Date: Fri Oct 15 17:06:22 2010 +0100

Convert svn:ignore properties to .gitignore.
Beta Files (4)
File Name
Version
Hits
Size
Author
Date
r194
2,390
73kB
Cladhaire
10-31-09 12:32 PM
r192
2,010
73kB
Cladhaire
07-23-09 01:53 AM
r190
2,518
73kB
Cladhaire
05-17-09 04:27 PM
r181-beta
3,804
174kB
Cladhaire
04-15-08 03:10 AM


Archived Files (10)
File Name
Version
Size
Author
Date
v40300-1.2.3
75kB
Cladhaire
12-01-11 11:22 AM
v40000-1.2.3
75kB
Cladhaire
11-30-11 03:34 PM
v40000-1.2.2
75kB
Cladhaire
10-18-10 08:49 AM
v40000-1.2.0
75kB
Cladhaire
10-15-10 12:35 PM
v40000-1.1.0
75kB
Cladhaire
10-15-10 11:53 AM
v40000-1.0.0
73kB
Cladhaire
10-15-10 11:08 AM
r195
73kB
Cladhaire
04-29-10 04:06 PM
r193
73kB
Cladhaire
08-05-09 08:33 AM
r189
69kB
Cladhaire
04-21-09 03:03 AM
r185
68kB
Cladhaire
11-16-08 05:39 PM


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Unread 12-13-08, 01:05 PM  
shailiha
A Kobold Labourer

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Dalaran Brilliance

Is there any way to configure it to remove the Int tag on unitframes if you have Dalaran Brilliance/Intellect, without changing so it removes for Arcane Brilliance/Intellect? That would mean, having it check for all 4 spells instead of just two of them.
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Unread 12-10-08, 10:51 PM  
e4e
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Please consider adding the following to the function Frames:CreateEditFrame(parent) in PerfectRaid_Frames.lua - Line 268, Col 2:

Code:
makeCheck(L["Main Tanks"], "MAINTANK")
This allows for the creation of a raid frame for Main Tanks.

Thank you for all the great addons!
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Unread 12-08-08, 02:21 AM  
Cladhaire
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Originally posted by Decoy
5 frames or 8 frames? One per group?
For anything other than Alterac Valley, 5. If you want it for AV, 8. The point is, you configure PerfectRaid to look the way you want it to look.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 12-07-08, 09:36 PM  
Decoy
A Murloc Raider

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5 frames or 8 frames? One per group?
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Unread 12-07-08, 02:43 PM  
Cladhaire
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Originally posted by Decoy
I'm having a little problem. It's not showing the group numbers for some reason (as shown in the wowinterface screenshots). Everyone is simply listed together consecutively. I've tried messing with the configuration options to no avail.

Is this a known issue or am I just doing something wrong?
If you want PerfectRaid to appear like that, then you must configure it to do so. In this case you need to create five different frames one set to display each group. That is how it is configured in that screenshot.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 12-07-08, 09:05 AM  
Decoy
A Murloc Raider

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I'm having a little problem. It's not showing the group numbers for some reason (as shown in the wowinterface screenshots). Everyone is simply listed together consecutively. I've tried messing with the configuration options to no avail.

Is this a known issue or am I just doing something wrong?
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Unread 12-07-08, 05:37 AM  
Cladhaire
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Originally posted by Facktotum
I had done some changes to my lua for the frames to be perfectly anchored to the edge of the screen instead of staying in the middle of my screen.

After I updated to latest version I lost these settings (silly me) but I do not remember the code changed

Can you point me as to what should be changed?

Thanks
Search through the code for SetClampedToScreen or somethign like it and change them from SetClampedToScreen(true) to SetClampedToScreen(false). But I'm really not sure what you're describing.. you don't have to leave PRaid in the middle of your screen...
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 12-07-08, 02:34 AM  
Facktotum
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I had done some changes to my lua for the frames to be perfectly anchored to the edge of the screen instead of staying in the middle of my screen.

After I updated to latest version I lost these settings (silly me) but I do not remember the code changed

Can you point me as to what should be changed?

Thanks
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Unread 12-05-08, 09:45 AM  
Cladhaire
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Originally posted by forty2j
Clad -

Not sure if this one is on your list. When you enter a vehicle or do something that temporaily increases your maximum health (say, Battle for Undercity quest), after leaving the vehicle or concluding the event PR is not updating maximum health. You end up with a bar that looks like you're 75% damaged (in Battle for UC's case).
Haha that's awesome :-). I have to play with some of the vehicle quests to see how to make it behave properly.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 12-05-08, 09:41 AM  
forty2j
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Clad -

Not sure if this one is on your list. When you enter a vehicle or do something that temporaily increases your maximum health (say, Battle for Undercity quest), after leaving the vehicle or concluding the event PR is not updating maximum health. You end up with a bar that looks like you're 75% damaged (in Battle for UC's case).
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Unread 12-05-08, 09:28 AM  
Cladhaire
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Originally posted by Harbinger
Everytime I die and release in naxx (= no ghost corpse run) my praid shows me as dead even though I obviously aint. So I have to /praid -> open frames and save so they get refreshed and show me alive again.
I understand, known bug and the "fix" is more work than its worth right now considering the changes I hope to make. I'll do what I can to make it quick, however.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 12-05-08, 09:17 AM  
Harbinger
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Everytime I die and release in naxx (= no ghost corpse run) my praid shows me as dead even though I obviously aint. So I have to /praid -> open frames and save so they get refreshed and show me alive again.
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Unread 11-29-08, 04:35 PM  
Smitah
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Originally posted by Cladhaire
The option is most certainly there, and has always been there.

1. Type /praid to open up the configuration GUI
2. Click the "Raid Frames" tab
3. Select the raid frame you would like to edit
4. Change the "Frame Scale" option
5. Click "Save"

If any step of that doesn't work or apply, you must come back with more information other than "it doesn't work".
oh i got it now. i didnt know i can click on the frame a edit it thanks a lot for your help! <3
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Unread 11-29-08, 11:06 AM  
Cladhaire
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Originally posted by Smitah
well , i have the same issue , i dont have any scale settings in options menu. just aggro checking , buff/debuff , lock frames , click-casting frames , some highlighting menu , and range check.

any ideas why ? i can't setup scale or anything doing with frames
:<
The option is most certainly there, and has always been there.

1. Type /praid to open up the configuration GUI
2. Click the "Raid Frames" tab
3. Select the raid frame you would like to edit
4. Change the "Frame Scale" option
5. Click "Save"

If any step of that doesn't work or apply, you must come back with more information other than "it doesn't work".
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-29-08, 06:07 AM  
Smitah
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Yes, open the options screen and change it? [/b]
well , i have the same issue , i dont have any scale settings in options menu. just aggro checking , buff/debuff , lock frames , click-casting frames , some highlighting menu , and range check.

any ideas why ? i can't setup scale or anything doing with frames
:<
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