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PerfectRaid  Popular! (More than 5000 hits)
Version: v50001-1.0.0
by: Cladhaire [More]
PerfectRaid is a whole new look on raid frames, giving you as much information as possible in an easily recognizable format that's easy to place. Show as much or as little as you're interested in, and completely customize using the each options editor.

Use /praid to open the configuration GUI.
  1. A preliminary frame editor is in game. It can be kind of complex at the moment, but it comes with a nice set of defaults for you to use.
  2. Added a pre-made buff dropdown to the buff editor screen

Please post in the forums for further discussion:
http://www.wowinterface.com/forums/s...ad.php?p=39119

This mod is still in beta. You may experience bugs. Please do your best to provide detailed bug reports at http://code.google.com/p/wow-perfectraid/issues/list

Donations:
Some people have asked, so here is a way to send me donations. Please don't feel obligated.

Make a Donation

Addons

You may find the following additional addons/modules useful:
  • PerfectRaid_QuickHealth - http://www.wowinterface.com/downloads/info9866-PerfectRaid_QuickHealth.html
  • PerfectRaid_IncHealth - http://www.wowinterface.com/downloads/info8324-PerfectRaidIncHeal.html

Donations:
Some people have asked, so here is a way to send me donations:

commit 71bddbbd7b6f5c0aa4bb58761b7753a24b2131e4
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:50:42 2012 +0200

Fix trailing whitespacE

commit 416e2ca31a0202906338d4834737d2f3d344099b
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:49:54 2012 +0200

Group API change

commit 33cecc1483be8e10e51c950d53877caa61ddb287
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:49:43 2012 +0200

TOC Update

commit dafaf1b81c72aa399f4577ee8994616ae6325d0a
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:44:04 2012 +0200

Add support for monk class

commit 83f9f0b24073dbf742c35984650c3f5915e9c47a
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Wed Nov 30 21:33:36 2011 +0000commit 83f9f0b24073dbf742c35984650c3f5915e9c47a
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Wed Nov 30 21:33:36 2011 +0000

Update TOC for 4.3

commit cb90076e7c57bf427b5759db4703cd287c3aedfa
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sat Oct 8 13:08:02 2011 +0100

Fix frame anchor point dropdown

commit 99120ceb71dae5c3978513b1f8c03af1c8e38ad9
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sun Nov 28 17:05:29 2010 +0000

Add suport for vehicle swap (possibly)

commit 7f645cd20850afadb664de899ef4f3488bb47ee9
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sun Nov 28 16:46:57 2010 +0000

Alter options to be slightly larger

commit 3074504283a19e978f23ab971556d48140a83ceb
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Mon Oct 18 19:36:44 2010 +0100

Fix a typo that prevent startingIndex from working. Thanks to Dargen.

commit d1c4a5cb2e579ebfe5dcb3eee0969fdea59e3650
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sun Oct 17 14:58:03 2010 +0100

Fix mouseover bindings when used with Clique

commit 71a972d49400e705ea9f3a94766df601ad8c19e6
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Mon Oct 18 09:47:43 2010 +0100

Fix mana/power updates

commit 9e18cd2b6d3d26700a9dd2586c539dfcd753e6ff
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 19:33:18 2010 +0100

Add expiry timers to buffs/debuffs (thanks to rythos42)

commit acb22e6ae8065fa823f5a88db8bd0848aee3e0fc
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 18:51:29 2010 +0100

Add unit raid icon support, thanks to Panoramix

commit b31519904e1c340fb3c6406ec055dc5523edb86d
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 18:06:27 2010 +0100

Update for 4.x. This is a hack, but it works (ish)

commit 54ceb1654341a0de32402f9b21b88bedf825d684
Author: git-svn-migrate <nobody@example.org>
Date: Fri Oct 15 17:06:22 2010 +0100

Convert svn:ignore properties to .gitignore.
Beta Files (4)
File Name
Version
Hits
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Author
Date
r194
2,380
73kB
Cladhaire
10-31-09 12:32 PM
r192
2,001
73kB
Cladhaire
07-23-09 01:53 AM
r190
2,510
73kB
Cladhaire
05-17-09 04:27 PM
r181-beta
3,792
174kB
Cladhaire
04-15-08 03:10 AM


Archived Files (10)
File Name
Version
Size
Author
Date
v40300-1.2.3
75kB
Cladhaire
12-01-11 10:22 AM
v40000-1.2.3
75kB
Cladhaire
11-30-11 02:34 PM
v40000-1.2.2
75kB
Cladhaire
10-18-10 08:49 AM
v40000-1.2.0
75kB
Cladhaire
10-15-10 12:35 PM
v40000-1.1.0
75kB
Cladhaire
10-15-10 11:53 AM
v40000-1.0.0
73kB
Cladhaire
10-15-10 11:08 AM
r195
73kB
Cladhaire
04-29-10 04:06 PM
r193
73kB
Cladhaire
08-05-09 08:33 AM
r189
69kB
Cladhaire
04-21-09 03:03 AM
r185
68kB
Cladhaire
11-16-08 04:39 PM


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Old 11-14-07, 08:04 AM  
Rilynn
A Defias Bandit

Forum posts: 3
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Originally posted by forty2j

When multiple druids have it up, it would be ideal if there were a color differentiation for "yours".
This would be a huge help for my priest also.
For 10man raids I use Pitbull and for anything larger I use PR. I can see my renew via PB's built in timer. Any other renew on a target shows only as a renew.. I cannot see the countdown.
A different color or something like that... maybe italic's ?

Also.. the newest version of PR, I cannot get my debuff settings to stick. I want Disease, Magic, Mouseover settings to remain off yet whenever I do a reload ui or login/logout I have to reset them.

Suggestions ?
Last edited by Rilynn : 11-14-07 at 08:05 AM.
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Old 11-13-07, 12:51 PM  
forty2j
A Cobalt Mageweaver

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Originally posted by Cladhaire
Random question for folks. With buffs/debuffs that can stack and have different stacks per player (like Lifebloom) how do you want things displayed:

Lb(3) Lb(2) Lb(1)

When there are three different lifeblooms, with 3,2,1 stacks respectively?
I rarely raid with other Resto druids, and so it's hard to speak from experience, but I can speculate.

You've established a nomenclature of a number in parens being the number of persons who cast it. I wouldn't want to change this for stackable items. However, you could throw the stack multiplier in front.

E.g.:
  • 1 druid, triple stack = 3xLb
  • 2 druids, triple stack = 3xLb(2)
  • 1 druid with triple stack, 1 with single stack = 3xLb 1xLb

When multiple druids have it up, it would be ideal if there were a color differentiation for "yours".

Regarding the timing of it - it's not a huge deal for me personally. It may be a factor of only doing 10-man raids, but generally speaking there's only 2 people who I would be maintaining a stack on, and if I click on a person I can see the icon with the 'cooldown' timer on it in the target frame. That said, if praid were to do everything, it would need a way to handle timings as well. There are a couple ways you can handle it:
  • Use ticks for each 2 seconds remaining. E.g., a refreshed triplestack would be 3xLb''', while one about to expire would be 3xLB'
  • Use color again as a cue. Perhaps increasing brightness as it gets closer to expiration.
  • Add an explicit timer counter. E.g. 3xLb[6s]

Food for thought..
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Old 11-13-07, 12:42 PM  
Coralila
A Kobold Labourer

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I'm not saying I have all the answers for this (re: how to display the additional stacks of LB in a text environment like PR)...

Perhaps giving the user the option of color coding the text that's displayed...so LB stack 1, 2, and 3 could be different colors. Or maybe LB1, LB2, and LB3 or for that matter (I don't think there is anything else that healers use that begins with an "L") L1, L2, L3.

Now, I suppose this could get confusing if you weren't paying attention because of the multiple stacking of LBs by other druids.

As far as the timing of the LBs, for that I use another add-on (like HOTCandy)...so I wouldn't expect PerfectRaid to do that.

...and I know you get bombared with "feature requests"...but perhaps that character's frame could change color if there were an incoming non-HOT heal...

Just my thoughts...thanks again for this program.
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Old 11-13-07, 07:04 AM  
Bufe
A Cyclonian

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Re: Re: Perfect raid randomly locking up when joining BGs?

Originally posted by Cladhaire
I can't really reproduce this, but hopefully PerfectRaid is gonna get some love soon and get the template revamp that it requires. Perhaps try disabling the range checking logic? =/.

I hate bugs like this.
I have experienced similar things with healbot.
There are some key factors that need to be thought through.

1. Is your PC capable of running GRID/PerfectRAID/Healbot with 40 peeps
visible on the screen?.
Not only that. Is it able to run it with RANGE checking 40 people?
The process is pretty heavy on both the CPU and the GPU.
After I got new hardware, these problems vanished.

First off, disable anything that has to do with range-check. This will cool down the
UI so it wont broadcast for refreshes.

Second off is the refresh timer. Some people might have really good PC's (like me ),
and can easily run it with 0.2sec range check update setting, but if you have a slow PC,
consider setting range check AND health-update checks to say 0.8-1.0 sec update timer.
I even know of people who have to run it with 4 seconds refresh timers, because it lags to much.

I also know for a fact that KLHTreathmeter sometimes bugs when used in conjunction with
addons like healbot/perfectraid/grid and expecially UI-mods like Pitbull and X-PERL when loading a new screen like for battlegrounds. This was supposed to be caused by an earlier patch of WoW, and should have been fixed, but alas, have experienced it a few random times after that too.

My suggestion is:

BG's: make some macro buttons for disabling/enabling the addons you have problems with and disable them before you join a BG, then re-enable them when you have finnished loading the screen. This might help.

Raids: tell the raid leader to kick you from the raid, if you are logging directly into an instance, and have these addons active, that way, your addons will not be assosiated with a raid and peeps, untill it has finnished loading the other addons.

I cannot say for sure if this will help, but dont hurt to try them.


Bufe
Last edited by Bufe : 11-13-07 at 07:06 AM.
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Old 11-13-07, 03:24 AM  
Cladhaire
Salad!
 
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Originally posted by srcwiz
The problem with druid's Lifebloom-stock healing is that you need to see the countdown of the spell and refresh the spell right before the spell expired and thus stack the lifebloom to maximum of 3 level.

On 5-people group, unitframes such as x-perl or Pitbull clearly denotes the lifebloom-stack
and the countdown, so that it is not a too difficult task to refresh the lifebloom in between
rejuv and debuffing the mob.

So it would be nice for PerfectRaid to provide similiar functions.

thanks in advance

looking forward to your fantastic work
Thats all well and good, but how do I do that in the text based buff environment which perfectraid is built on? I'm a druid, so I know how the spell works, and how it needs to be used most efficiently.. but ...
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Old 11-13-07, 03:22 AM  
srcwiz
A Wyrmkin Dreamwalker

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The problem with druid's Lifebloom-stock healing is that you need to see the countdown of the spell and refresh the spell right before the spell expired and thus stack the lifebloom to maximum of 3 level.

On 5-people group, unitframes such as x-perl or Pitbull clearly denotes the lifebloom-stack
and the countdown, so that it is not a too difficult task to refresh the lifebloom in between
rejuv and debuffing the mob.

So it would be nice for PerfectRaid to provide similiar functions.

thanks in advance

looking forward to your fantastic work
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Old 11-13-07, 02:31 AM  
Cladhaire
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Random question for folks. With buffs/debuffs that can stack and have different stacks per player (like Lifebloom) how do you want things displayed:

Lb(3) Lb(2) Lb(1)

When there are three different lifeblooms, with 3,2,1 stacks respectively?
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Old 11-12-07, 02:19 PM  
forty2j
A Cobalt Mageweaver

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Re: Re: Re: Re: Re: 2.3?

Originally posted by Hellfire_
I ran a Zul'Aman raid with the "final" PTR code last week without a glitch. Well, at least without a glitch from PRaid.
Awesome, thanks.
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Old 11-11-07, 03:20 PM  
Hellfire_
A Kobold Labourer

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Re: Re: Re: Re: 2.3?

Originally posted by Cladhaire
It shouldn't affect perfectraid.
I would suggest downloading the PTR if you're concerned with your UI, as you'll be able to resolve most issues now.
I ran a Zul'Aman raid with the "final" PTR code last week without a glitch. Well, at least without a glitch from PRaid.
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Old 11-09-07, 08:03 AM  
Cladhaire
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To whomever posted about mana bars, and deleted their post.. Hopefully you found that PerfectRaid already supoprts this. Thanks.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Old 11-09-07, 06:05 AM  
Cladhaire
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Re: Re: Re: Re: Re: 2.3?

Originally posted by Perrin
I haven't checked back recently, but is there any way to get Pets on the Raid Frames?
Not yet, nope.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Old 11-09-07, 05:49 AM  
Perrin
A Defias Bandit

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Re: Re: Re: Re: 2.3?

I haven't checked back recently, but is there any way to get Pets on the Raid Frames?
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Old 11-07-07, 12:19 PM  
Cladhaire
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Re: Re: Re: 2.3?

Originally posted by forty2j
I see, on the front page of this site, some interesting changes around frames and event handling. What I can't tell is whether this enhances or replaces anything currently in use.

Mainly I'm worried that I'll have to scramble to get a new UI for my Wed 11/14 raid, and am looking for assurances that everything will be ok... the scariness of a patch increases exponentially with the number of add-ons installed and the degree to which they are relied upon.
It shouldn't affect perfectraid.
I would suggest downloading the PTR if you're concerned with your UI, as you'll be able to resolve most issues now.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Old 11-07-07, 12:10 PM  
forty2j
A Cobalt Mageweaver

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Re: Re: 2.3?

Originally posted by Cladhaire
What 2.3 changes concern you? Nothing should have any effect on PerfectRaid in 2.3. I can't download the PTR to test, but I've had no reports.=
I see, on the front page of this site, some interesting changes around frames and event handling. What I can't tell is whether this enhances or replaces anything currently in use.

Mainly I'm worried that I'll have to scramble to get a new UI for my Wed 11/14 raid, and am looking for assurances that everything will be ok... the scariness of a patch increases exponentially with the number of add-ons installed and the degree to which they are relied upon.
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Old 11-07-07, 12:03 PM  
Cladhaire
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Re: 2.3?

Originally posted by forty2j
With 2.3 coming imminently, has anyone tried this on the PTR to see if it's going to survive the patch? I'm no mod author, but some of the UI changes described seemed as though they might have an effect here.
What 2.3 changes concern you? Nothing should have any effect on PerfectRaid in 2.3. I can't download the PTR to test, but I've had no reports.=
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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