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PerfectRaid  Popular! (More than 5000 hits)
Version: v50001-1.0.0
by: Cladhaire [More]
PerfectRaid is a whole new look on raid frames, giving you as much information as possible in an easily recognizable format that's easy to place. Show as much or as little as you're interested in, and completely customize using the each options editor.

Use /praid to open the configuration GUI.
  1. A preliminary frame editor is in game. It can be kind of complex at the moment, but it comes with a nice set of defaults for you to use.
  2. Added a pre-made buff dropdown to the buff editor screen

Please post in the forums for further discussion:
http://www.wowinterface.com/forums/s...ad.php?p=39119

This mod is still in beta. You may experience bugs. Please do your best to provide detailed bug reports at http://code.google.com/p/wow-perfectraid/issues/list

Donations:
Some people have asked, so here is a way to send me donations. Please don't feel obligated.

Make a Donation

Addons

You may find the following additional addons/modules useful:
  • PerfectRaid_QuickHealth - http://www.wowinterface.com/downloads/info9866-PerfectRaid_QuickHealth.html
  • PerfectRaid_IncHealth - http://www.wowinterface.com/downloads/info8324-PerfectRaidIncHeal.html

Donations:
Some people have asked, so here is a way to send me donations:

commit 71bddbbd7b6f5c0aa4bb58761b7753a24b2131e4
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:50:42 2012 +0200

Fix trailing whitespacE

commit 416e2ca31a0202906338d4834737d2f3d344099b
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:49:54 2012 +0200

Group API change

commit 33cecc1483be8e10e51c950d53877caa61ddb287
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:49:43 2012 +0200

TOC Update

commit dafaf1b81c72aa399f4577ee8994616ae6325d0a
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Thu Sep 27 15:44:04 2012 +0200

Add support for monk class

commit 83f9f0b24073dbf742c35984650c3f5915e9c47a
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Wed Nov 30 21:33:36 2011 +0000commit 83f9f0b24073dbf742c35984650c3f5915e9c47a
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Wed Nov 30 21:33:36 2011 +0000

Update TOC for 4.3

commit cb90076e7c57bf427b5759db4703cd287c3aedfa
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sat Oct 8 13:08:02 2011 +0100

Fix frame anchor point dropdown

commit 99120ceb71dae5c3978513b1f8c03af1c8e38ad9
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sun Nov 28 17:05:29 2010 +0000

Add suport for vehicle swap (possibly)

commit 7f645cd20850afadb664de899ef4f3488bb47ee9
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sun Nov 28 16:46:57 2010 +0000

Alter options to be slightly larger

commit 3074504283a19e978f23ab971556d48140a83ceb
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Mon Oct 18 19:36:44 2010 +0100

Fix a typo that prevent startingIndex from working. Thanks to Dargen.

commit d1c4a5cb2e579ebfe5dcb3eee0969fdea59e3650
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Sun Oct 17 14:58:03 2010 +0100

Fix mouseover bindings when used with Clique

commit 71a972d49400e705ea9f3a94766df601ad8c19e6
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Mon Oct 18 09:47:43 2010 +0100

Fix mana/power updates

commit 9e18cd2b6d3d26700a9dd2586c539dfcd753e6ff
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 19:33:18 2010 +0100

Add expiry timers to buffs/debuffs (thanks to rythos42)

commit acb22e6ae8065fa823f5a88db8bd0848aee3e0fc
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 18:51:29 2010 +0100

Add unit raid icon support, thanks to Panoramix

commit b31519904e1c340fb3c6406ec055dc5523edb86d
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 18:06:27 2010 +0100

Update for 4.x. This is a hack, but it works (ish)

commit 54ceb1654341a0de32402f9b21b88bedf825d684
Author: git-svn-migrate <nobody@example.org>
Date: Fri Oct 15 17:06:22 2010 +0100

Convert svn:ignore properties to .gitignore.
Beta Files (4)
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Cladhaire
10-31-09 12:32 PM
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Cladhaire
07-23-09 01:53 AM
r190
2,532
73kB
Cladhaire
05-17-09 04:27 PM
r181-beta
3,825
174kB
Cladhaire
04-15-08 03:10 AM


Archived Files (10)
File Name
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Size
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Date
v40300-1.2.3
75kB
Cladhaire
12-01-11 11:22 AM
v40000-1.2.3
75kB
Cladhaire
11-30-11 03:34 PM
v40000-1.2.2
75kB
Cladhaire
10-18-10 08:49 AM
v40000-1.2.0
75kB
Cladhaire
10-15-10 12:35 PM
v40000-1.1.0
75kB
Cladhaire
10-15-10 11:53 AM
v40000-1.0.0
73kB
Cladhaire
10-15-10 11:08 AM
r195
73kB
Cladhaire
04-29-10 04:06 PM
r193
73kB
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08-05-09 08:33 AM
r189
69kB
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04-21-09 03:03 AM
r185
68kB
Cladhaire
11-16-08 05:39 PM


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Unread 11-13-07, 08:04 AM  
Bufe
A Cyclonian

Forum posts: 42
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Re: Re: Perfect raid randomly locking up when joining BGs?

Originally posted by Cladhaire
I can't really reproduce this, but hopefully PerfectRaid is gonna get some love soon and get the template revamp that it requires. Perhaps try disabling the range checking logic? =/.

I hate bugs like this.
I have experienced similar things with healbot.
There are some key factors that need to be thought through.

1. Is your PC capable of running GRID/PerfectRAID/Healbot with 40 peeps
visible on the screen?.
Not only that. Is it able to run it with RANGE checking 40 people?
The process is pretty heavy on both the CPU and the GPU.
After I got new hardware, these problems vanished.

First off, disable anything that has to do with range-check. This will cool down the
UI so it wont broadcast for refreshes.

Second off is the refresh timer. Some people might have really good PC's (like me ),
and can easily run it with 0.2sec range check update setting, but if you have a slow PC,
consider setting range check AND health-update checks to say 0.8-1.0 sec update timer.
I even know of people who have to run it with 4 seconds refresh timers, because it lags to much.

I also know for a fact that KLHTreathmeter sometimes bugs when used in conjunction with
addons like healbot/perfectraid/grid and expecially UI-mods like Pitbull and X-PERL when loading a new screen like for battlegrounds. This was supposed to be caused by an earlier patch of WoW, and should have been fixed, but alas, have experienced it a few random times after that too.

My suggestion is:

BG's: make some macro buttons for disabling/enabling the addons you have problems with and disable them before you join a BG, then re-enable them when you have finnished loading the screen. This might help.

Raids: tell the raid leader to kick you from the raid, if you are logging directly into an instance, and have these addons active, that way, your addons will not be assosiated with a raid and peeps, untill it has finnished loading the other addons.

I cannot say for sure if this will help, but dont hurt to try them.


Bufe
Last edited by Bufe : 11-13-07 at 08:06 AM.
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Unread 11-13-07, 01:42 PM  
Coralila
A Kobold Labourer

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I'm not saying I have all the answers for this (re: how to display the additional stacks of LB in a text environment like PR)...

Perhaps giving the user the option of color coding the text that's displayed...so LB stack 1, 2, and 3 could be different colors. Or maybe LB1, LB2, and LB3 or for that matter (I don't think there is anything else that healers use that begins with an "L") L1, L2, L3.

Now, I suppose this could get confusing if you weren't paying attention because of the multiple stacking of LBs by other druids.

As far as the timing of the LBs, for that I use another add-on (like HOTCandy)...so I wouldn't expect PerfectRaid to do that.

...and I know you get bombared with "feature requests"...but perhaps that character's frame could change color if there were an incoming non-HOT heal...

Just my thoughts...thanks again for this program.
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Unread 11-13-07, 01:51 PM  
forty2j
A Cobalt Mageweaver

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Originally posted by Cladhaire
Random question for folks. With buffs/debuffs that can stack and have different stacks per player (like Lifebloom) how do you want things displayed:

Lb(3) Lb(2) Lb(1)

When there are three different lifeblooms, with 3,2,1 stacks respectively?
I rarely raid with other Resto druids, and so it's hard to speak from experience, but I can speculate.

You've established a nomenclature of a number in parens being the number of persons who cast it. I wouldn't want to change this for stackable items. However, you could throw the stack multiplier in front.

E.g.:
  • 1 druid, triple stack = 3xLb
  • 2 druids, triple stack = 3xLb(2)
  • 1 druid with triple stack, 1 with single stack = 3xLb 1xLb

When multiple druids have it up, it would be ideal if there were a color differentiation for "yours".

Regarding the timing of it - it's not a huge deal for me personally. It may be a factor of only doing 10-man raids, but generally speaking there's only 2 people who I would be maintaining a stack on, and if I click on a person I can see the icon with the 'cooldown' timer on it in the target frame. That said, if praid were to do everything, it would need a way to handle timings as well. There are a couple ways you can handle it:
  • Use ticks for each 2 seconds remaining. E.g., a refreshed triplestack would be 3xLb''', while one about to expire would be 3xLB'
  • Use color again as a cue. Perhaps increasing brightness as it gets closer to expiration.
  • Add an explicit timer counter. E.g. 3xLb[6s]

Food for thought..
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Unread 11-14-07, 09:04 AM  
Rilynn
A Defias Bandit

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Originally posted by forty2j

When multiple druids have it up, it would be ideal if there were a color differentiation for "yours".
This would be a huge help for my priest also.
For 10man raids I use Pitbull and for anything larger I use PR. I can see my renew via PB's built in timer. Any other renew on a target shows only as a renew.. I cannot see the countdown.
A different color or something like that... maybe italic's ?

Also.. the newest version of PR, I cannot get my debuff settings to stick. I want Disease, Magic, Mouseover settings to remain off yet whenever I do a reload ui or login/logout I have to reset them.

Suggestions ?
Last edited by Rilynn : 11-14-07 at 09:05 AM.
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Unread 11-14-07, 10:13 AM  
sorens
A Kobold Labourer

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taint in patch 2.3 with build 128

I am seeing taint errors in the taint.log file when using PerfectRaid build 128. I filed an issue:

http://code.google.com/p/wow-perfect.../detail?id=147

thanks!
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Unread 11-14-07, 11:03 AM  
Cladhaire
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Re: taint in patch 2.3 with build 128

Originally posted by sorens
I am seeing taint errors in the taint.log file when using PerfectRaid build 128. I filed an issue:

http://code.google.com/p/wow-perfect.../detail?id=147

thanks!
Do not report taint issues, unless you have a problem. I am tainting my frames, I'm allowed to do this. This is NOT an issue.

Originally posted by Rilynn
Also.. the newest version of PR, I cannot get my debuff settings to stick. I want Disease, Magic, Mouseover settings to remain off yet whenever I do a reload ui or login/logout I have to reset them.
Been a bug for a while, posting the fix now.
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Unread 11-15-07, 02:22 PM  
Rilynn
A Defias Bandit

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Need some help customizing the raid frames.
I have moved the player name inside the healthbar with no issues.
I'm trying to reduce the "buff" frame so I can get the raid frame closer to the edge of the screen.
Currently my raid frames are on the right side of the screen. I have approx. 1-1.5" of space between the raid frame (right side) and the edge of the screen.
If I move entire raid frame to the left side of my screen I can fit it right against the edge.
So it seems the raid frame has very little "saved" space on the left side while it has 1-1.5" on the right.
I looked in the PR_Buffs.lua but i'm unsure of what to change there.
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Unread 11-15-07, 04:00 PM  
Cladhaire
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Originally posted by Rilynn
Need some help customizing the raid frames.
I have moved the player name inside the healthbar with no issues.
I'm trying to reduce the "buff" frame so I can get the raid frame closer to the edge of the screen.
Currently my raid frames are on the right side of the screen. I have approx. 1-1.5" of space between the raid frame (right side) and the edge of the screen.
If I move entire raid frame to the left side of my screen I can fit it right against the edge.
So it seems the raid frame has very little "saved" space on the left side while it has 1-1.5" on the right.
I looked in the PR_Buffs.lua but i'm unsure of what to change there.
There is a howto in my forums, on this website that gives you a better idea how to do it:

http://www.wowinterface.com/forums/s...ad.php?t=11460
__________________
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Unread 11-15-07, 05:09 PM  
maev
A Kobold Labourer

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Currently, it seems the filtering on buffs/debuffs is an or relationship. In that say, if I check "My group" and "Rogue", it checks for buff/debuff on everyone in my group, as well as every single rogue in the raid. Is it possible to add an option to make the relationship and? So if I check "My group" and "Rogue", it checks for just rogues in my group.

Or if that feature is already in the mod, please let me know how/where to find it.
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Unread 11-15-07, 05:28 PM  
Rilynn
A Defias Bandit

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Originally posted by Cladhaire
There is a howto in my forums, on this website that gives you a better idea how to do it:

http://www.wowinterface.com/forums/s...ad.php?t=11460
Thanks.. I actually have that bookmarked already.

I have changed the following lines:
button:SetAttribute("initial-width", 175)
button:SetAttribute("initial-height", 16)

That modification has not changed the space on the right.
Per your FAQ the button aura is the info that contains the buff info which is what I think should be changed. I reviewed the buff.lua but I'm unsure what to change if anything there.

Saying that I just changed the following line to:
button.rightbox:SetPoint("BOTTOMLEFT", button, "BOTTOMRIGHT", 1, 0)
1 was 70, hopefully that will work.

Well, that did work but now the healthbar is way to big and I cannot get it to go back to its former size even when I change back to 70.
I can blow out the lua to start over so thats not an issue.
What piece of data(s) do I change to reduce the healthbar once I have reduced the rightbox ?

button.healthbar:ClearAllPoints()
button.healthbar:SetPoint("TOPLEFT", button.leftbox, "TOPRIGHT", 0, -1)
button.healthbar:SetPoint("BOTTOMRIGHT", button.rightbox, "BOTTOMLEFT", 0, 1)
button.healthbar:SetStatusBarTexture("Interface\\AddOns\\PerfectRaid\\images\\smooth")

I assume I will need to change the mana bar also.

Lastly here is my current lua.

If you could be so kind as to point out where I have gone wrong I would be very grateful

button.leftbox:ClearAllPoints()
button.leftbox:SetPoint("TOPLEFT", 0, 0)
button.leftbox:SetPoint("BOTTOMRIGHT", button, "BOTTOMLEFT", 1, 0)

button.rightbox:ClearAllPoints()
button.rightbox:SetPoint("TOPRIGHT", 0, 0)
button.rightbox:SetPoint("BOTTOMLEFT", button, "BOTTOMRIGHT", 70, 0)

button.healthbar:ClearAllPoints()
button.healthbar:SetPoint("TOPLEFT", button.leftbox, "TOPRIGHT", 0, -1)
button.healthbar:SetPoint("BOTTOMRIGHT", button.rightbox, "BOTTOMLEFT", 0, 1)
button.healthbar:SetStatusBarTexture("Interface\\AddOns\\PerfectRaid\\images\\smooth")

button.manabar:ClearAllPoints()
button.manabar:SetPoint("BOTTOMLEFT", 0, 0)
button.manabar:SetPoint("BOTTOMRIGHT", 0, 0)
if options.manaheight == 0 then
button.manabar:Hide()
else
button.manabar:Show()
button.manabar:SetHeight(options.manaheight or 0)
end

button.manabar:SetStatusBarTexture("Interface\\AddOns\\PerfectRaid\\images\\smooth")

button.status:ClearAllPoints()
button.status:SetPoint("RIGHT", -2, 0)

if options.alignright then
button.name:ClearAllPoints()
button.name:SetPoint("LEFT", button.healthbar, "LEFT", 0, 0)
button.name:SetPoint("RIGHT", button.healthbar, "RIGHT", 0, 0)
button.name:SetJustifyH("LEFT")
else
button.name:ClearAllPoints()
button.name:SetPoint("LEFT", button.healthbar, "LEFT", 0, 0)
button.name:SetPoint("RIGHT", button.healthbar, "RIGHT", 0, 0)
button.name:SetJustifyH("LEFT")
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Unread 11-15-07, 05:46 PM  
Cladhaire
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Originally posted by maev
Currently, it seems the filtering on buffs/debuffs is an or relationship. In that say, if I check "My group" and "Rogue", it checks for buff/debuff on everyone in my group, as well as every single rogue in the raid. Is it possible to add an option to make the relationship and? So if I check "My group" and "Rogue", it checks for just rogues in my group.

Or if that feature is already in the mod, please let me know how/where to find it.
Uploading a fix now, let me know if it breaks anythign else.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-15-07, 05:55 PM  
Cladhaire
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The rightbox is by default 70 pixels wide. You can make this, say, 20 by doing the following:

Code:
-- In PerfectRaid.ConfigureButton change the width to be 50 less than it is now
button:SetAttribute("initial-width", 175)

-- In PerfectRaid:UpdateButtonLayout(), change the following to be 50 less than it is now
button.rightbox:SetPoint("BOTTOMLEFT", button, "BOTTOMRIGHT", -25, 0)
Please note, in the current version this will NOT work for the player frame, if you're playing in that mode. You'd need to make the corresponding change to initial-width elsewhere, namely on line 275 in PerfectRaid.lua

Please, once you have it working, post your informatino on the HOWTO, it'll just help everyone out :P
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-15-07, 06:41 PM  
Rilynn
A Defias Bandit

Forum posts: 3
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Originally posted by Cladhaire
The rightbox is by default 70 pixels wide. You can make this, say, 20 by doing the following:

Code:
-- In PerfectRaid.ConfigureButton change the width to be 50 less than it is now
button:SetAttribute("initial-width", 175)

-- In PerfectRaid:UpdateButtonLayout(), change the following to be 50 less than it is now
button.rightbox:SetPoint("BOTTOMLEFT", button, "BOTTOMRIGHT", -25, 0)
Please note, in the current version this will NOT work for the player frame, if you're playing in that mode. You'd need to make the corresponding change to initial-width elsewhere, namely on line 275 in PerfectRaid.lua

Please, once you have it working, post your informatino on the HOWTO, it'll just help everyone out :P
Still tweaking but I'm on the right track.

I would not be able to play as efficiently as I do without Clique and Perfect Raid.. you are a God !
Thanks Clad
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Unread 11-15-07, 06:44 PM  
Cladhaire
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Originally posted by Rilynn
Still tweaking but I'm on the right track.

I would not be able to play as efficiently as I do without Clique and Perfect Raid.. you are a God !
Thanks Clad
Sounds good, and glad you find the addons useful.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-17-07, 01:03 PM  
maev
A Kobold Labourer

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Originally posted by Cladhaire
Uploading a fix now, let me know if it breaks anythign else.
Thank you for the update.

Just something for the future with filtering. I should've though it through before posting the first time. You have all the filter as a long list, either strict and or strict or relationship. It'd be nice if it can be seperated into 2 categories - class and group. Filter by or within each category, and check by and across the 2 categories. (healer/mana go into class filtering).

For example, if I check "warrior, rogue, my group, group 3". With strict and, nothing ever gets checked, because it's impossible for someone to be warrior and rogue at the same time. With strict or, it checks for all warriors, all rogues, everyone in my group, and everyone in group 3. With a 2-tier check, it'd check every warrior or rogue that are either in my group or in group 3.

Strict and is far more powerful than strict or, since multiple filters can be set up for the or relationship (1 filter for warrior, 1 filter for rogue, etc). I think 2-tier filtering would allow for most desired filtering doable in 1 filter. Also, would it be possible to add "MyGroup" option for raid frames? the Party option seem to just poof my normal party frames.

Thank you again for making the change. Love your mod for how simple it is, and for how powerful it is.
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