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FuBar 3.6.5.
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Updated:05-24-07 11:23 PM
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Downloads:36,718
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FuBar - RegenFu  Popular! (More than 5000 hits)
Version: 2.1.0 (20100)
by: sylvnaaar [More]
A direct port from TitanRegen/FSRT.

2.0.7 - WoW 2.0 Client

2.0.6a - embedded acedebug

2.0.6 2006/11/14
- Try to fix some of the startup issues

2.0.5 2006/11/08
- Added intelligent setup logic for first the first time you run
the plugin. Druids/Priests get Mana+FSRT+FSRBar, Shaman/Paladin
get Mana+FSRT, the other mana users only get Mana. Also the
settings for the confuration values are stored per class or per
charater
- Added a 5 second rule countdown bar immediately beneath the the
text on the FuBar
- Fixed issue with not thinking we were ooc when zoning out of a bg

2.0.4 2006/10/31
- Added average mana regen
- Fixed fluctiations in MP regen on bar
- Updated translations
- Added S&D Load On Demand Support
- Improved Look of Tooltip

2.0.3 2006/10/31
- Embedded the ACE2 libraries

2.0.2 2006/10/31
- Fix bug in INT->MP5 conversion
- localizations

2.0.1 - 2006/10/25
- New ownership of the code
- Support for FSR tracking

2.0 - 2006/8/30
- FuBar-2.0

1.2.1 - 2006/5/28
- Added German localization.
- Tooltip : Changed the ordering.
- Tooltip : Added "HP Regen in Last Fight".
- Tooltip : Tweaked coloring a bit.
- Option : Added "Show current value".
- Text : Added a % traior for values shown as percentage.

1.2.0 - 2006/5/10
- Changed version numbering method, it is now "FuBarVersion.n", such as "1.2.0", "1.2.1" etc.
- Updated FuBar compatbility to 1.2.
- Removed text coloring option as it is built into FuBar.

0.1.2 - 2006/4/14
- Updated BossPanel comptability to 10000.
- Changed MP display text to a brighter color.

0.1.1 - 2006/4/6
- Changed to per-character saved variables.
- Updated TOC to 11000.
- Updated BossPanel comptability to 0.9.6.
- Renamed BossPanel to FuBar.

0.1 - 2006/3/16
- Initial release: directly ported from TitanRegen.
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Old 03-16-06, 03:56 PM  
Prandur
A Defias Bandit
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Forum posts: 2
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I had this and Speed on my TODO list to port to BossPanel. Thanks to you I now have more time to play the game instead!
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Old 04-06-06, 06:45 PM  
Devla
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The Mana color is a bit too dark for me, I replaced line 245 with:

Code:
valueTextMP = FuBarUtils.Colorize("3399FF", valueTextMP);
Great mod
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Last edited by Devla : 04-06-06 at 06:47 PM.
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Old 04-09-06, 12:49 PM  
speak
A Wyrmkin Dreamwalker
 
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it goes on a 2nd bar?

it seems to work, but this mod creates an addition bar for some reason. it doesnt go into the fubar wtih teh rest of teh plugins.

i'm not using the "compatibility layer" folder of fubar because this has been updated.

thx.
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Old 04-10-06, 11:36 AM  
rophy
A Fallenroot Satyr
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Re: it goes on a 2nd bar?

i couldn't reproduce, but it sounds like a fubar settings problem.
anyone else having the same problem, only for FuBar - Regen?
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Old 04-23-06, 09:47 PM  
speak
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MP regen shows number, while dead :P

i'm dead right now and my MP shows 90

hehe
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Old 04-27-06, 02:45 AM  
nuOHEP
A Kobold Labourer

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about the 2nd bar... not sure if its listed here at wowi

Revision: 606
Author: ckknight
Date: 5:54:54, 23 April 2006
Message:
FuBar - if there are too many plugins on one bar, it'll automatically go to the next. If there is no next bar available, it'll create one automatically.
----
Modified : /trunk/FuBar/PanelClass.lua
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Old 04-29-06, 02:27 PM  
rophy
A Fallenroot Satyr
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Hmm?

I think you're talking about FuBar, not RegenFu.

Originally posted by nuOHEP
about the 2nd bar... not sure if its listed here at wowi

Revision: 606
Author: ckknight
Date: 5:54:54, 23 April 2006
Message:
FuBar - if there are too many plugins on one bar, it'll automatically go to the next. If there is no next bar available, it'll create one automatically.
----
Modified : /trunk/FuBar/PanelClass.lua
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Old 05-06-06, 08:11 AM  
archiv
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german localization

here the german localization:


Code:
	DESCRIPTION = "Zeige HP/MP Regenerationsrate",

	MENU_SHOW_HP = "Zeige HP";
	MENU_SHOW_MP = "Zeige MP";
	MENU_SHOW_PERCENT = "Zeige als Prozent";
	MENU_SHOW_COLOR = "Zeige farbigen Text";

	HIDE_LABEL = "Text verstecken";

	TOOLTIP1_LEFT 		= "Gesundheit:";
	TOOLTIP2_LEFT 		= "Mana:";
	TOOLTIP3_LEFT 		= "Beste HP Regeneration:";
	TOOLTIP4_LEFT 		= "Am schlechtesten HP Regeneration:";
	TOOLTIP5_LEFT 		= "Beste MP Regeneration:";
	TOOLTIP6_LEFT 		= "Am schlechtesten MP Regeneration:";
	TOOLTIP7_LEFT		= "MP Regeneration im letzten Kampf:";
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Old 05-09-06, 08:42 PM  
rophy
A Fallenroot Satyr
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Re: german localization

Thanks, I'll add them in the next version.

Originally posted by archiv
here the german localization:


Code:
	DESCRIPTION = "Zeige HP/MP Regenerationsrate",

	MENU_SHOW_HP = "Zeige HP";
	MENU_SHOW_MP = "Zeige MP";
	MENU_SHOW_PERCENT = "Zeige als Prozent";
	MENU_SHOW_COLOR = "Zeige farbigen Text";

	HIDE_LABEL = "Text verstecken";

	TOOLTIP1_LEFT 		= "Gesundheit:";
	TOOLTIP2_LEFT 		= "Mana:";
	TOOLTIP3_LEFT 		= "Beste HP Regeneration:";
	TOOLTIP4_LEFT 		= "Am schlechtesten HP Regeneration:";
	TOOLTIP5_LEFT 		= "Beste MP Regeneration:";
	TOOLTIP6_LEFT 		= "Am schlechtesten MP Regeneration:";
	TOOLTIP7_LEFT		= "MP Regeneration im letzten Kampf:";
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Old 05-26-06, 06:55 AM  
Dhraga
A Fallenroot Satyr

Forum posts: 23
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To make this wonderful addon track *HP Regen During Last Fight* change the code as follows:

This is the FuBar_Regen.lua:
Code:
local compost = CompostLib:GetInstance('compost-1')
local dewdrop = DewdropLib:GetInstance('1.0')
local tablet = TabletLib:GetInstance('1.0')

FuBar_Regen = FuBarPlugin:GetInstance("1.2"):new({
	name          = FuBar_RegenLocals.NAME,
	description   = FuBar_RegenLocals.DESCRIPTION,
	version       = "1.2.0",
	releaseDate   = "05-10-2006",
	aceCompatible = 103,
	author        = "Rophy",
	email         = "rophy123@gmail.com",
	website       = "http://www.wowinterface.com/downloads/fileinfo.php?id=4717",
	category      = "combat",
	db            = AceDatabase:new("FuBar_RegenDB"),
	defaults      = {
    showHP = false,
    showMP = false,
    showLabel = true,
		showColor = true,
		showPercent = false,
	},
	loc           = FuBar_RegenLocals,
	hasIcon       = false,

	-- Methods
	IsShowHP = function(self)
		return self.data.showHP;
	end,
	
	IsShowMP = function(self)
		return self.data.showMP;
	end,
	
	IsShowPercent = function(self)
		return self.data.showPercent;
	end,
		
	IsShowColor = function(self)
		return self.data.showColor;
	end,
	
	IsHideLabel = function(self)
		return self.data.hideLabel;
	end,
	
	ToggleShowHP = function(self)
		self.data.showHP = not self.data.showHP;
		self:UpdateSettings();
	end,
	
	ToggleShowMP = function(self)
		self.data.showMP = not self.data.showMP;
		self:UpdateSettings();
	end,

	ToggleShowPercent = function(self)
		self.data.showPercent = not self.data.showPercent;
		self:Update();
	end,
	
	ToggleShowColor = function(self)
		self.data.showColor = not self.data.showColor;
		self:Update();
	end,
	
	ToggleHideLabel = function(self)
		self.data.hideLabel = not self.data.hideLabel;
		self:Update();
	end,
	
	Enable = function(self)
		self:RegisterEvent("UNIT_HEALTH", "OnUnitHealth");
		self:RegisterEvent("UNIT_MANA", "OnUnitMana");
		self:RegisterEvent("PLAYER_ENTERING_WORLD", "OnPlayerEnteringWorld");
		self:RegisterEvent("PLAYER_REGEN_DISABLED", "OnPlayerRegenDisabled");
		self:RegisterEvent("PLAYER_REGEN_ENABLED", "OnPlayerRegenEnabled");	

	end,
	

	
	MenuSettings = function(self, level, value)
		if level == 1 then
			dewdrop:AddLine(
				'text', self.loc.MENU_SHOW_HP,
				'arg1', self,
				'func', 'ToggleShowHP',
				'checked', self:IsShowHP()
			);
			
			dewdrop:AddLine(
				'text', self.loc.MENU_SHOW_MP,
				'arg1', self,
				'func', 'ToggleShowMP',
				'checked', self:IsShowMP()
			);
			dewdrop:AddLine(
				'text', self.loc.MENU_SHOW_PERCENT,
				'arg1', self,
				'func', 'ToggleShowPercent',
				'checked', self:IsShowPercent()
			);
			dewdrop:AddLine(
				'text', self.loc.HIDE_LABEL,
				'arg1', self,
				'func', 'ToggleHideLabel',
				'checked', self:IsHideLabel()
			);
			
		end
	end,
	
	vars = {
		currHealth = 0,
		currMana = 0,
		regenHP = 0,
		regenMP = 0,
		checkedManaState = 0,
		maxHPRate = 0,
		minHPRate = 9999,
		maxMPRate = 0,
		minMPRate = 9999,
-- added start
		regenHPDuringCombat = 0,
-- added end
		regenMPDuringCombat = 0,
		regenMPCombatTrack = 0,
	},
		
	
	OnPlayerEnteringWorld = function(self)
		if UnitManaMax("player") == 0 then
			self.data.showMP = FALSE;
		end
	end,
	
	OnPlayerRegenDisabled	= function(self)
-- added start
		self.vars.regenHPDuringCombat = 0;
-- added end
		self.vars.regenMPDuringCombat = 0;
		self.vars.regenMPCombatTrack = 1;		
	end,

	OnPlayerRegenEnabled	= function(self)
		self.vars.regenMPCombatTrack = 0;	
	end,

	OnUnitHealth = function(self)
		if self:IsShowHP() then
			local currHealth = UnitHealth("player");
			if ( currHealth > self.vars.currHealth and self.vars.currHealth  ~= 0 ) then
				self.vars.regenHP  = currHealth - self.vars.currHealth ;
-- added start				
				if ( self.vars.regenMPCombatTrack == 1) then
					self.vars.regenHPDuringCombat = self.vars.regenHPDuringCombat + self.vars.regenMP;
				end 
-- added end
				if (self.vars.regenHP > self.vars.maxHPRate) then 
					self.vars.maxHPRate = self.vars.regenHP ;
				end
				if (self.vars.regenHP < self.vars.minHPRate or self.vars.minHPRate == 9999) then 
					self.vars.minHPRate = self.vars.regenHP;
				end				
			end
			self.vars.currHealth = currHealth;
			self:Update();
		end
	end,
	
	OnUnitMana = function(self)
		if self:IsShowMP() then
			local currMana = UnitMana("player");
			if ( currMana  > self.vars.currMana and self.vars.currMana ~= 0 ) then
				self.vars.regenMP  = currMana - self.vars.currMana  ;

				if ( self.vars.regenMPCombatTrack == 1) then
					self.vars.regenMPDuringCombat = self.vars.regenMPDuringCombat + self.vars.regenMP;
				end 

				if (self.vars.regenMP > self.vars.maxMPRate) then 
					self.vars.maxMPRate = self.vars.regenMP;
				end
				if (self.vars.regenMP < self.vars.minMPRate or self.vars.minMPRate == 9999) then 
					self.vars.minMPRate = self.vars.regenMP;
				end								
			end
			self.vars.currMana = currMana;
			self:Update();
		end
	end,
	
	UpdateText = function(self)
		local labelTextHP = "";
		local valueTextHP = "";
		local labelTextMP = "";
		local valueTextMP = "";
		
		if UnitHealth("player") == UnitHealthMax("player") then
			self.vars.regenHP = 0;
		end
		if UnitMana("player") == UnitManaMax("player") then
			self.vars.regenMP = 0;
		end	
				
		-- safety in case both are off, then cant ever turn em on
		if ( not self:IsShowHP() and not self:IsShowMP() ) then
			self:ToggleShowHP();
		end
		
		if ( self:IsShowHP() ) then
			if not self:IsHideLabel() then
				labelTextHP = self.loc.HP_LABEL;
			end
			
			if self:IsShowPercent() then
				valueTextHP = format(self.loc.HP_FORMAT_PERCENT, (self.vars.regenHP/UnitHealthMax("player"))*100);
			else
				valueTextHP = format(self.loc.HP_FORMAT, self.vars.regenHP);	
			end
			
			if self:IsShowColor() then
				valueTextHP = FuBarUtils.Green(valueTextHP);
			end

		end
		
		if ( self:IsShowMP() ) then
			if not self:IsHideLabel() then
				labelTextMP = self.loc.MP_LABEL;
			end
			
			if self:IsShowPercent() then
				valueTextMP = format(self.loc.MP_FORMAT_PERCENT, (self.vars.regenMP/UnitManaMax("player"))*100);
			else
				valueTextMP = format(self.loc.MP_FORMAT, self.vars.regenMP);	
			end
			
			if self:IsShowColor() then
				valueTextMP = FuBarUtils.Colorize("3399ff", valueTextMP);
			end

		end
		
		local t = compost:Acquire()
		table.insert(t, labelTextHP..valueTextHP.." "..labelTextMP..valueTextMP);
		self:SetText(table.concat(t, " "))
		compost:Reclaim(t);
	end,
	
	UpdateTooltip = function(self)
		local minHP = self.vars.minHPRate;
		local minMP = self.vars.minMPRate;
		
		if minHP == 9999 then minHP = 0 end;
		if minMP == 9999 then minMP = 0 end;	

		local cat = tablet:AddCategory( 'columns', 2 );
		
		if ( self:IsShowMP() ) then
-- changed	local regenPercent
			local regenPercentHP;	-- Added HP after regenPercent	
			local regenPercentMP;	-- Line Added	
-- changed	regenPercent = (self.vars.regenMPDuringCombat/UnitManaMax("player"))*100;
			regenPercentHP = (self.vars.regenHPDuringCombat/UnitHealthMax("player"))*100; -- line added			
			regenPercentMP = (self.vars.regenMPDuringCombat/UnitManaMax("player"))*100; -- added MP after regenPercent

			cat:AddLine(
				'text', self.loc.TOOLTIP1_LEFT, 
				'text2', format(self.loc.TOOLTIP1_RIGHT, UnitHealth("player"),UnitHealthMax("player"),UnitHealthMax("player")-UnitHealth("player") ) 
			);
			cat:AddLine(
				'text', self.loc.TOOLTIP2_LEFT, 
				'text2', format(self.loc.TOOLTIP2_RIGHT, UnitMana("player"),UnitManaMax("player"),UnitManaMax("player")-UnitMana("player") ) 
			);
			cat:AddLine(
				'text', self.loc.TOOLTIP3_LEFT, 
				'text2', format(self.loc.TOOLTIP3_RIGHT, self.vars.maxHPRate ) 
			);
			cat:AddLine(
				'text', self.loc.TOOLTIP4_LEFT, 
				'text2', format(self.loc.TOOLTIP4_RIGHT, minHP ) 
			);
			cat:AddLine(
				'text', self.loc.TOOLTIP5_LEFT, 
				'text2', format(self.loc.TOOLTIP5_RIGHT, self.vars.maxMPRate ) 
			);
			cat:AddLine(
				'text', self.loc.TOOLTIP6_LEFT, 
				'text2', format(self.loc.TOOLTIP6_RIGHT, minMP ) 
			);
			cat:AddLine(
				'text', self.loc.TOOLTIP7_LEFT, 
				'text2', format(self.loc.TOOLTIP7_RIGHT, self.vars.regenHPDuringCombat, regenPercentHP ) -- Added HP after regenPercent
-- changed		'text2', format(self.loc.TOOLTIP7_RIGHT, UnitHealth("player"),UnitHealthMax("player"),UnitHealthMax("player")-UnitHealth("player") ) 
			);
			cat:AddLine(
				'text', self.loc.TOOLTIP8_LEFT, 
				'text2', format(self.loc.TOOLTIP8_RIGHT, self.vars.regenMPDuringCombat, regenPercentMP ) -- Added MP after regenPercent
-- changed		'text2', format(self.loc.TOOLTIP8_RIGHT, self.vars.regenMPDuringCombat, regenPercent ) 
			);
		

	else
			cat:AddLine(
				'text', self.loc.TOOLTIP1_LEFT, 
				'text2', format(self.loc.TOOLTIP1_RIGHT, UnitHealth("player"),UnitHealthMax("player"),UnitHealthMax("player")-UnitHealth("player") ) 
			);
			cat:AddLine(
				'text', self.loc.TOOLTIP3_LEFT, 
				'text2', format(self.loc.TOOLTIP3_RIGHT, self.vars.maxHPRate ) 
			);
			cat:AddLine(
				'text', self.loc.TOOLTIP3_LEFT, 
				'text2', format(self.loc.TOOLTIP3_RIGHT, self.vars.maxHPRate ) 
			);
		end
	end,
	
	UpdateSettings = function(self)
		-- safety in case both are off, then cant ever turn em on
		if ( not self:IsShowHP() and not self:IsShowMP() ) then
			self:ToggleShowHP();

		end
		self:Update();
	end,
		

})


FuBar_Regen:RegisterForLoad()

And this is the FuBar_RegenLocals.lua:
Code:
if not ace:LoadTranslation("FuBar_RegenLocals") then

FuBar_RegenLocals = {
	NAME = "FuBar - Regen",
	DESCRIPTION = "Show your HP/MP regen rate.",
		
	HP_LABEL = "HP: ";
	MP_LABEL = "MP: ";

	MENU_SHOW_HP = "Show HP";
	MENU_SHOW_MP = "Show MP";
	MENU_SHOW_PERCENT = "Show as percentage";

	HIDE_LABEL = "Hide label";
	
	HP_FORMAT = "%d";
	HP_FORMAT_PERCENT = "%.2f";
	MP_FORMAT = "%d";
	MP_FORMAT_PERCENT = "%.2f";

	TOOLTIP1_LEFT 		= "Health:";
	TOOLTIP2_LEFT 		= "Mana:";
	TOOLTIP3_LEFT 		= "Best HP Regen:";
	TOOLTIP4_LEFT 		= "Worst HP Regen:";
	TOOLTIP5_LEFT 		= "Best MP Regen:";
	TOOLTIP6_LEFT 		= "Worst MP Regen:";
	TOOLTIP7_LEFT		= "HP Regen in Last Fight:"; -- Line changed
	TOOLTIP8_LEFT		= "MP Regen in Last Fight:"; -- Line added
	
	TOOLTIP1_RIGHT = GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";	
	TOOLTIP2_RIGHT = GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
	TOOLTIP3_RIGHT = HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
	TOOLTIP4_RIGHT = HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
	TOOLTIP5_RIGHT = HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
	TOOLTIP6_RIGHT = HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
	TOOLTIP7_RIGHT = HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..GREEN_FONT_COLOR_CODE.."%.2f"..FONT_COLOR_CODE_CLOSE.."%%)";
	TOOLTIP8_RIGHT = HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..GREEN_FONT_COLOR_CODE.."%.2f"..FONT_COLOR_CODE_CLOSE.."%%)"; -- Line added
	







--	TEXT_HINT = "Click to toggle stats frame."
}

end
Verry nice addon Rophy, I love it =)
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Old 05-27-06, 04:33 AM  
rophy
A Fallenroot Satyr
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Forum posts: 24
File comments: 126
Uploads: 12
Thank you, but all the credits go to the original Titan_Regen author, I just ported to FuBar.

About the HP regen, I don't think you can regen HP in combat, why do you need such feature?
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Old 05-28-06, 01:29 AM  
Kevlar
A Kobold Labourer

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Originally posted by rophy
Thank you, but all the credits go to the original Titan_Regen author, I just ported to FuBar.

About the HP regen, I don't think you can regen HP in combat, why do you need such feature?
if you have any items with X health per 5 seconds then you can regen hp in combat idk if it works the same way as mp but id assume so.
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Old 05-29-06, 01:19 AM  
Dhraga
A Fallenroot Satyr

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About *HP Regen during last fight*

@Rophy:

I play a 60 Warlock and for me I find both the HP and MP Regen (or should be called Gain since it tracks all HP gain) during last fight extreemly fun, and gives me a way to examine how efficient different playstyles and tactics are when soloing bigger mobs. As for me I enjoy soloing 2x59-60 elites in DM West as most Warlocks and I constantly have Siphon Life on targets for Hp gain and use LifeTap to convert HP to Mana. When tracking both HP and Mana gain during last fight I can see how much of each I needed to kill the two elites and how different tactics have different efficiency and wich one is the best for the occasion.

I pressume it can be fun for a tank to see how much healing that was needed to kill a boss also

Statistics if fun, thanks for adding the feature in the new version =)

/Dhraga
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Old 05-29-06, 01:32 PM  
Muuh
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Thanks for implementing the new option.. I absolutely love this addon..
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Old 08-25-06, 02:30 PM  
speak
A Wyrmkin Dreamwalker
 
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update for fubar2.0?

Wondering if you're still around and if this plugin will be updated for the new Fubar v2.0?

thanks!
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