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Siege of Orgrimmar (5.4)
Updated:04-09-14 07:31 PM
Created:unknown
Downloads:76,666
Favorites:233
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Categories:Graphic UI Mods, Unit Mods
5.4
Adapt - Almost-Default Animated Portraits  Popular! (More than 5000 hits)
Version: 2.0.11
by: Gello [More]
This small addon animates the unit frames of (nearly) any UI.

When the UI goes to draw a static portrait, this addon instead draws an animated model to the dimensions of the intended portrait.

Adapt is meant to be configuration-free (especially if you use the default unit frames), but there are some options you can change in the Interface Options Panel.

__ New in 2.0.11 __
  • New 'Torso portrait' model option

__ FAQ __

Q: Will it work with my custom unit frames?
A: If your existing unit frames are static portraits and not models already, yes it should. The universal approach this addon takes will attempt to convert any 2d portrait texture into a 3d model (if it's bigger than 30 pixels). However, if Adapt already came with the unit frame addon or UI compilation you use, you may need to get an updated version of that addon/compilation if it made any tweaks to portraits/Adapt.

Q: It's not working or there's a bug.
A: I'd love to hear about it in the comments. Please mention what Unit Frame addon or UI compilation you use.

Q: I use circular unit frames (like default), but when I look closely the model cut off as a square! Can the model be fit into a true circle?
A: Sadly, it can't. Addons have no genuine way to mask models. For circular unit frames the model is shrunk to fit within the circle. There's not a lot of wiggle room to create a universal overlay to trim the corners but it is something being investigated.

Q: What's an "anonymous portrait"?
A: When this addon was first written in 2006 over seven years ago, practically everyone named all their textures(portraits). Nowadays it's more common for textures to go unnamed as a courtesy to the UI ecosystem. For anonymous portraits you can only turn them all on or off, unlike named portraits which you can selectively disable.

Q: I want to disable my default focus frame from animating, but I don't see it in the options list.
A: The list in options is only of portraits it's encountered in that session (and those already disabled). Adapt has no awareness of what frames it will be asked to draw until it encounters them. So in this case you can /focus yourself and then when you go back into options the focus frame should be listed so you can disable it.
2.0.11 4/9/14 torso portrait option
2.0.10 10/27/13 fix for blacklisted portraits belonging to an addon that later gets disabled
2.0.9 09/11/13 toc update for 5.4 patch
2.0.8 05/21/13 toc update for 5.3 patch
2.0.7 04/04/13 added blacklist cache, removed debug code
2.0.6 03/30/13 rewrite
- portraits indexed by the texture itself, not the texture name
- instead of a frame with back and model drawn off it, back and model drawn straight to parent of original texture.
- useParentLevel inherited by models
- setCamera replaced with SetPortraitZoom
- instead of reacting to every SetPortraitTexture, a SetUnit done only if the GUID changed. At the same time, if a UNIT_MODEL_CHANGED happens, every portrait of that unit will be updated at a lower priority update.
- rebuilt options frame
1.92 08/28/12 fixed _ tainting
1.91 08/27/12 5.0 (Mists of Pandaria) update
1.9 09/02/10 4.0 (Cataclysm) support, TargetFrameToTPortrait defaulted DontUse
1.82 10/08/08 scroll fix, /adapt goes to options panel
1.81 08/08/08 updated for WotLK (toc, this->self)
1.8 04/12/08 moved options to new interface options, added full model option
1.71 01/12/07 fixed initialization
1.7 01/11/07 fixed taint issue with default ToT
1.6 10/04/06 edits for lua 5.1
1.5 08/21/06 changed DressUpModel to PlayerModel, moved SetCamera OnUpdate to OnShow
1.4 06/22/06 disabled mouse on portraits, added known frames to /adapt list
1.3 06/11/06 /adapt animate/unanimate options, visibility fix by Lafiell, attempt at more flexibility with frameStrata
1.2 04/01/06 slash options added for circle/square portraits and background
1.0 03/19/06 initial release
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Author
Date
2.0.10
10kB
Gello
10-27-13 03:21 PM
2.0.9
10kB
Gello
09-11-13 10:12 AM
2.0.8
10kB
Gello
05-21-13 11:18 AM
2.0.7
10kB
Gello
04-04-13 11:32 AM
2.0.6
10kB
Gello
03-29-13 11:24 PM
1.92
12kB
Gello
08-28-12 04:36 PM
1.91
12kB
Gello
08-27-12 08:34 PM
1.9
12kB
Gello
01-30-12 06:53 AM
1.82
10kB
Gello
10-14-08 04:43 AM


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Unread 04-08-06, 04:43 PM  
Gello
A Scalebane Royal Guard
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Yeah I noticed that before. The game has no defined camera angle for a head shot on those models. So they'll remain full-body models until a camera angle is defined.
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Unread 04-08-06, 03:15 PM  
svartalfimposter
A Wyrmkin Dreamwalker
 
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Male Blood Elves, such as Mathredis Firestarter in Flame Crest and the Blackwing Spellbinders in BWL show as a wide shot, a full-model (shrunken to fit the frame) instead of a close-up portrait.



Great mod!
Last edited by svartalfimposter : 04-08-06 at 03:45 PM.
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Unread 04-03-06, 03:00 PM  
Tsurani
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changelog?
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Unread 04-02-06, 05:57 AM  
luzienne
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Installed it today... wow, this is the easiest and best 3d frame mod I have seen, thank you!

And thanks for the DUF fix too
Last edited by luzienne : 04-02-06 at 05:57 AM.
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Unread 04-01-06, 05:56 PM  
FlareCDE
A Deviate Faerie Dragon
 
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Ok, been using the latest version (1.2) with DUF. I had to download from ui.worldofwar.net because the admins here hadn't approved it, if that matters any.

I've noticed a few issues, not sure if they are DUF or ADAPT related. Self, Target, and ToT work wonderfully with square option. Background seems to do nothing, but I'm using a background through DUF. Circle makes it huge, way larger than the frame, but it's not a big deal for me because I wanted it square anyways. Looks awesome otherwise.

But there's a problem with the party portraits. They all show me (as opposed to my party), and the normal 2d portrait is appear above them. I can fiddle with the portrait object's layer in DUF to drop it below, but then I just get five copies of myself. Not sure if this is a DUF issue or not. I thought it was working fine with the previous version.
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Unread 03-26-06, 02:12 PM  
Khazaro
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Originally posted by Gello
Ah yeah the frame MokaPetFrame is set to be the lowest frameStrata possible ("BACKGROUND").

I wanted to avoid messing with other mod's frameStrata, but it may be unavoidable. I'll have the mod bump up a frame from "BACKGROUND" to "LOW" perhaps.

In the meantime if you edit line 66 of MokaPetFrame.xml and change frameStrata="BACKGROUND" to frameStrata="LOW" it should work.
Nah, it wont work, see i want the pet frame in Moka Pet Frame to be Animated to :P its still in 2D flat

I tried the Coding but it didnt work
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Unread 03-26-06, 10:30 AM  
Gello
A Scalebane Royal Guard
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Originally posted by Kazil
it dosnt work, its the same problem as in 1.9.4, the pet animated portrait is not showing
Ah yeah the frame MokaPetFrame is set to be the lowest frameStrata possible ("BACKGROUND").

I wanted to avoid messing with other mod's frameStrata, but it may be unavoidable. I'll have the mod bump up a frame from "BACKGROUND" to "LOW" perhaps.

In the meantime if you edit line 66 of MokaPetFrame.xml and change frameStrata="BACKGROUND" to frameStrata="LOW" it should work.
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Unread 03-26-06, 09:23 AM  
Khazaro
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Originally posted by Gello
If you have a character on test, try the "beta" of this mod ( http://www.wowinterface.com/download...fo.php?id=4730 ) and see if works with Moka Pet Frame. Let me know how it works. In theory the beta should work with any mod that draws portraits. (It relies on stuff in 1.10 so it won't work on live servers until patch)
it dosnt work, its the same problem as in 1.9.4, the pet animated portrait is not showing
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Unread 03-22-06, 10:02 PM  
Gello
A Scalebane Royal Guard
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If you have a character on test, try the "beta" of this mod ( http://www.wowinterface.com/download...fo.php?id=4730 ) and see if works with Moka Pet Frame. Let me know how it works. In theory the beta should work with any mod that draws portraits. (It relies on stuff in 1.10 so it won't work on live servers until patch)
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Unread 03-22-06, 04:47 PM  
Khazaro
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Let this one work with Moka Pet Frame! plz :p

Can you try to let this work with Moka Pet Frame?

You have made a cool addon no bugs so far
Last edited by Khazaro : 03-22-06 at 04:48 PM.
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