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Updated: 01-10-08 06:49 PM
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# Bongos2

Version: 1.10.1
by: Tuller [More]

I have written a new action bar addon, called Dominos, and am no longer supporting this one. Please feel free to try it out, along with Trinity Bars, and Bartender 3

Bongos is an action bar replacement designed to be both low memory, and easy to setup. It is not as feature rich as other bar mods, but should include the features most commonly used.

Version History
A Brief Guide

• Bongos2 ActionBar: Breaks up the main action bar into movable parts
• Bongos2 Stats: A display for latency, framerate, and memory usage
• Bongos2 RollBar: Makes the frame for rolling on items movable
• Bongos2 CastBar: A movable casting bar, with the ability to show cast time
• Bongos2 XP: A movable experience bar
• Bongos2 MapBar: A movable mapbar

Features
• Every Bongos bar can be moved, hidden, and have its scale and opacity altered
• Sticky bars - Each bar can be anchored to any other bar
• 120 action buttons, which can be setup in any number of bars
• Both macro and key binding text on action buttons can be hidden
• Customizable stance transitions for each bar

General Settings
• To unlock bars: uncheck the lock bars option in the main options menu
• To hide or show a bar: unlock bars, then middle click or shift right click it
• To move a bar: unlock bars, and then click and drag it with the left mouse button
• To bring up a bar's configuration menu, right click it

Key Bindings
• Bindings for the Bongos action bar should only be done via the bindings menu in Bongos
• To bind keys, open the main options panel, and select the bindings option. Hover over a button, then press a key to bind it to that button

Action Bar Settings
• Accessing general action bar options: open up the main options window (/bongos menu) and select the action bars panel
• Adjusting the layout of a given bar: unlock bars and right click the bar you want to adjust to bring up its configuration menu
• Moving buttons: Hold down the key for moving buttons (shift by default), and drag a button. Alternatively, unlock button positions by shift right clicking the mini map button, or unchecking the option in the main options menu
• Making a bar bigger: You can increase the maximum size of a given bar by reducing the number of action bars. To do so, adjust the action bars slider on the action bar panel of the main options menu. This option will reset the settings of your action bars

Stances and Paging
• Stances and paging are configured via a bar's right click menu. With bars unlocked, right click the bar you want to change,

Slash Commands
• <barList> can have a possible value of an actionbar number, menu, bags, pet. class, or all
• You can also specify a group or range of bars, the command /bo scale 1-3 class 1.2 will scale action bars 1 2 3, and the class bar to 120% of their normal size.
• /bongos - Shows the options menu, if present
• /bongos lock - Toggles locking bars positions
• /bongos show <barList> - Shows <barList>
• /bongos hide <barList> - Hides <barList>
• /bongos toggle <barList> - Toggles <barList>
• /bongos scale <barList> <scale> - Sets the scale of <barList> to <scale>
• /bongos setalpha <barList> <opacity> - Sets the opacity of <barList> to <opacity>
• /bongos set <profile> - Sets the current character to use <profile>
• /bongos copy <profile> - Copies all settings from <profile>
• /bongos delete <profile> - Deletes <profile>
• /bongos reset - Loads default settings
• /bongos version - Displays what version of bongos you're running
• /keybound - Toggles keybinding mode

Optional Files (0)

Comment Options
 08-01-06, 03:48 PM Supernico A Defias Bandit Forum posts: 2 File comments: 21 Uploads: 0 Buff bar ? As you made a map bar plugin in latest release, will you do a buff/debuff bar one ? The buffs are a bit in the middle of nowhere now that I moved the minimap
08-03-06, 06:20 AM
Bendel
A Defias Bandit

Forum posts: 3
Re: Buff bar ?

 Originally posted by Supernico As you made a map bar plugin in latest release, will you do a buff/debuff bar one ? The buffs are a bit in the middle of nowhere now that I moved the minimap
Bongos has the power to be extended to the entire interface. However (and I may be wrong, it's been a long time since Tuller and I talked about this in particular), I do not believe there are any plans in motion to make this happen at this time. But, the good news for you is I'm not always completely in the loop, as lots of times I'll get a message from him saying he has some crazy new functionality.
__________________
Official Tullamods Testing Victim.
I don't code it, I just get stuck with the trash so you don't have to!

 08-05-06, 11:40 AM Bant A Murloc Raider Forum posts: 4 File comments: 10 Uploads: 0 I'd love to see a 'reverse order' functionality in the bars, would be especially helpful for setting up vertical bars. cheers
 08-08-06, 07:44 PM lanacan Random, Crazy, Mental...   Forum posts: 94 File comments: 137 Uploads: 13 Tuller, is there any possable way to edit hte code to trim the button edges and remove the boarders? Like you can see here: (that's idActionBars btw)
 08-08-06, 09:12 PM Kyjexthu A Kobold Labourer Forum posts: 0 File comments: 2 Uploads: 0 Is there any chance you could add the ability to switch to a different bar when you prowl in cat form as a druid? I really miss this functionality from Discord Action Bars, as well as the ability to trim button borders as in the previous screenshot. I just can't justify using Discord just for those two features though...
 08-08-06, 11:21 PM Tuller A Black Drake   Forum posts: 87 File comments: 1645 Uploads: 38 Borders will no longer be doubled (and thus not ugly ), but I'm most likely not going to make them 2D. Cat Stealth bar - If I implement that, I then I also will have to implement: the ability for every bar to switch, a shadowform bar, a moonkin bar, a ranged bar, a pvp bar, combat bar, a raid bar, a group bar, etc. Basically, flexbar/discord.
 08-11-06, 02:22 PM Axelrod A Murloc Raider   Forum posts: 5 File comments: 1 Uploads: 1 It's not remembering my pet bar settings in between sessions when I call it out. The spacing between buttons doesn't save and sometimes the location doesn't save either. I have to '/bg load profile' everytime to reset it. This applies to a hidden bar I have tradeskills for as well. Basically, if it's hidden when I log in, it doesn't remember it.
08-17-06, 02:08 PM
Tuller
A Black Drake

Forum posts: 87
 Originally posted by Axelrod It's not remembering my pet bar settings in between sessions when I call it out. The spacing between buttons doesn't save and sometimes the location doesn't save either. I have to '/bg load profile' everytime to reset it. This applies to a hidden bar I have tradeskills for as well. Basically, if it's hidden when I log in, it doesn't remember it.
I finally found this one while rewriting Bongos, its fixed in the next release

 08-17-06, 02:13 PM Tuller A Black Drake   Forum posts: 87 File comments: 1645 Uploads: 38 Button Looks Here's a screenshot of what buttons currently look like in my version. Last edited by Tuller : 08-17-06 at 03:45 PM.
 08-17-06, 04:39 PM Erywin A Kobold Labourer Forum posts: 0 File comments: 1 Uploads: 0 Great looking mod and I am starting to fool around with it, definately going to replace DAB for me, mainly cause DAB is such a memory hog. One thing, anyway to make Theorycraft work with this mod? Mainly the Button Text from TC doesn't show. Cheers E
08-17-06, 06:21 PM
Tuller
A Black Drake

Forum posts: 87
 08-22-06, 10:30 AM Tuller A Black Drake   Forum posts: 87 File comments: 1645 Uploads: 38 1.12 Delete all Bongos folders from your addon directory before installing. /bg is now /bob since /bg is used for battlegrounds chat. /bstats was removed. Use /bob toggle stats instead. Custom Scripts - Yes, you can do those now. It works similar to how ItemRack handles them. You're going to want to know lua, wow api functions (www.wowwiki.com), and probably functions from my own code. Its not going to be extremely easy to do at this point in time. Here's an example custom script for making the first actionbar show only when you have a target: Code: bar: 1 event: PLAYER_TARGET_CHANGED action: if UnitExists("target") then bar:Show() else bar:Hide() end Run at Load: Checked All custom scripts have access to both what event is being called (event), and also what bar the script is being called for (bar). When specifying a bar, all can be used to make the action occur to all bongos bars. Here's another example, this time one where the second actionbar will change pages when shapeshifting: Code: bar: 1 event: UPDATE_BONUS_ACTIONBAR action: BActionBar.SetStanceOffset(bar.id, GetBonusBarOffset()) This one uses a function I've defined in actionbar\bar.lua.