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Tuller's Portal Bug Reports Feature Requests
Author:
Version:
2.5.7
Date:
09-21-2009 06:22 PM
Size:
22.38 Kb
Downloads:
1,125,359
Favorites:
4,652
MD5:
Pictures
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OmniCC on Bongos
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OmniCC on the Character Sheet
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OmniCC's configuration menu
OmniCC   Popular! (More than 5000 hits)
OmniCC is an addon that adds text to items/spells/abilities that are on cooldown to indicate when they'll be ready for use. OmniCC should be compatible with any addon that uses a cooldown model.

A configuration interface is included, and can be shown via /omnicc or /occ

Wiki/FAQ
  Change Log - OmniCC
2.5.7
* Implemented kujanssen's bugfix for the noCooldownCount flag

2.5.6
* Updated for patch 3.2

2.5.5
* Increased frequency of updates at the seconds level to fix some tenths of seconds issues (hopefully)

2.5.4
* Adjusted tenths of seconds timing to work for cooldowns under 2 seconds instead of 3.

2.5.3
* Updated localization

2.5.2
* Updated localization

2.5.1
* Added a fix for displaying 0 seconds when in non tenths of seconds mode

2.5.0
* Added an option to display tenths of seconds for durations < 3 seconds.

2.4.1
* Updated localization

2.4.0
* Renamed Min Size, Min Duration sliders to Size Threshold and Duration Threshold
* Added a new slider, Finish Effect Threshold - Used to determine how long a cooldown must last before OmniCC will trigger a finish effect (pulse, shine, etc)

2.3.1
* 3.1 TOC bump.

2.3.1
* Fixed a bug for users with no previous OmniCC settings

2.3.0
* Removed pulse from the core. Reimplemented as a plugin (OmniCC_Pulse)
* For 51d cooldowns, OmniCC will now attempt to estimate the proper remaining duration.
* Added a hidden setting OmniCC.sets.minFinishEffectDuration: This setting controls how long a cooldown's duration (in seconds) needs to be to show a finish effect (ex, shine, pulse)
* Restructured the folder layout. Log out of WoW completely, delete all OmniCC folders, and install the new version to have everything work properly.

2.2.5
* Updated Chinese translation

2.2.4
* Added Korean translation.

2.2.3
* Pulses will now only happen for cooldowns that have a duration > 30 seconds

2.2.2
* Added a check before calling GetTexture to prevent redbox issues.

2.2.1
* Updated options menu code for the new Wrath build. This will probably break people on the PTR
* Added Russian translation

2.1.1
* Rethrottled the updates
* Tweaked the no cooldown count flag to hide active timers.

2.1.0
* Updated a setting to make LSM3 work properly.
* Fixed a bug with embeds.xml
* Switched to using noCooldownCount to signify that cooldown count should not display on an object, instead of noomnicc

2.0.9
* Updated to LSM 3
* Unthrottled the updates for cooldowns with durations > 1 minute. This is to (hopefully) prevent an issue with the rogue ability Preparation.
* Reimplemented the slash commands
  Optional Files - OmniCC
File Name
Version
Size
Author
Date
Type
1.1.1
2kB
08-04-2009 06:57 PM
Addon
1.1.1
2kB
08-04-2009 06:54 PM
Addon
  Archived Versions - OmniCC
File Name
Version
Size
Author
Date
2.5.6
22kB
Tuller
08-04-2009 06:48 PM
2.5.5
22kB
Tuller
06-18-2009 05:28 PM
2.5.4
22kB
Tuller
06-14-2009 10:52 AM
2.5.3
22kB
Tuller
05-19-2009 05:55 PM
2.5.2
21kB
Tuller
05-14-2009 06:11 PM
2.5.1
21kB
Tuller
05-10-2009 10:52 AM
2.5.0
21kB
Tuller
05-09-2009 05:27 PM
2.4.1
22kB
Tuller
04-26-2009 05:54 PM
2.4.0
21kB
Tuller
04-26-2009 08:45 AM
2.3.2
22kB
Tuller
04-12-2009 08:45 PM
2.3.1
21kB
Tuller
02-08-2009 06:48 PM
2.3.0
21kB
Tuller
02-08-2009 05:44 PM
2.2.5
21kB
Tuller
10-28-2008 07:38 PM
  Comments - OmniCC
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Old 10-18-2008, 09:48 PM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1032
Uploads: 26
To hide text on cooldowns, increase the minimum scale option until the text goes away. Its normalized around 100% being the action bars at a normal scale/size.
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Old 10-18-2008, 07:44 PM  
maetl
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Quote:
Originally posted by Slipwind
I may be alone on this, but I like the pulses when a silence ends as it helps my awareness a bit in PvP.

I really support the previous suggestion to allow the minimum time to be a user defined setting. That kind of adjustment would allow everyone to set it for their own personal style.
A quick fix would be to open up full.lua, do a search for 30 (there should only be one instance of it) and change it to whatever you would like. That's what I did.
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Old 10-17-2008, 11:33 PM  
Spanko
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Quote:
Originally posted by Nathanyel
Do you think there's any way to prevent the display of numbers for unit frames (default or e.g. (x)perl) debuffs? Before 3.0, I could easily recognize my own debuffs from the small, still visible parts, but now I just see lots of running numbers where the other debuffs used to be That everyone got a lot more debuffs and even our healers just nuked last night in BT doesn't help this, either :P
Seconding this, I really like omnicc but dont wan't it displaying durations for buffs/debuffs on pitbull. See pic:



EDIT: To fix this issue with Pitbull, open your Pitbull options menu and go to Global Options -> Auras -> Disable Cooldown Spiral

That fixed it for me!

Last edited by Spanko : 10-18-2008 at 12:04 PM.
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Old 10-17-2008, 03:32 PM  
Slipwind
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Quote:
Originally posted by Tuller
Well, the reason I set the minimum time at 30 seconds is to prevent the issue of "I had 500 buttons pulse after I got silenced!" I should basically just figure out a better heuristic

I may be alone on this, but I like the pulses when a silence ends as it helps my awareness a bit in PvP.

I really support the previous suggestion to allow the minimum time to be a user defined setting. That kind of adjustment would allow everyone to set it for their own personal style.
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Old 10-17-2008, 07:55 AM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1032
Uploads: 26
Quote:
Originally posted by madindehead
Is there anyway to have even and odd seconds in different colours?

And also, the scaling is a bit off sometimes. On a big bar, if the size is perfect, its too big on a smaller bar!

Is there anyway this could be changed at all, by adding in a seperate option?

I'm switching to this addon from Cooldowncount, as these were two of my favourite functions from that!
Well, the reason I set the minimum time at 30 seconds is to prevent the issue of "I had 500 buttons pulse after I got silenced!" I should basically just figure out a better heuristic
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Old 10-17-2008, 07:52 AM  
madindehead
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
Is there anyway to have even and odd seconds in different colours?

And also, the scaling is a bit off sometimes. On a big bar, if the size is perfect, its too big on a smaller bar!

Is there anyway this could be changed at all, by adding in a seperate option?

I'm switching to this addon from Cooldowncount, as these were two of my favourite functions from that!
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Old 10-17-2008, 06:09 AM  
Nathanyel
A Kobold Labourer

Forum posts: 0
File comments: 75
Uploads: 0
Do you think there's any way to prevent the display of numbers for unit frames (default or e.g. (x)perl) debuffs? Before 3.0, I could easily recognize my own debuffs from the small, still visible parts, but now I just see lots of running numbers where the other debuffs used to be That everyone got a lot more debuffs and even our healers just nuked last night in BT doesn't help this, either :P
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Old 10-17-2008, 12:55 AM  
Tuhljin
A Flamescale Wyrmkin
 
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Forum posts: 101
File comments: 155
Uploads: 9
Quote:
Originally Posted by Change Log
Pulses will now only happen for cooldowns that have a duration > 30 seconds
Why not make this an adjustable option instead of a fixed amount? As a frost mage, Ice Barrier (with additional cooldown-reducing talents) has a 24 second cooldown and it'd be nice if I could decide to use the pulse effect with it.
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Old 10-15-2008, 06:53 AM  
Nathanyel
A Kobold Labourer

Forum posts: 0
File comments: 75
Uploads: 0
Quote:
Originally posted by richerich
Mind adding a feature to announce when a item/spell/ability is ready to use again? Would be cool, so i dont have to go back to CoolDownTimers3 just cause of that feature only
Parrot, which is also a very good SCT, announces abilities being ready again.
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Old 10-14-2008, 12:29 AM  
yssaril
A Cyclonian
 
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Interface Author - Click to view interfaces

Forum posts: 47
File comments: 44
Uploads: 7
Quote:
Originally posted by richerich
Haha! What a "stupid" addon it must be then
all omnicc looks for is the cooldown textureframe if it finds it and the frame is big enough it will add numbers above it as such it has no idea what it is actually counting down for
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Old 09-29-2008, 10:07 PM  
richerich
A Fallenroot Satyr
 
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Forum posts: 25
File comments: 390
Uploads: 5
Quote:
Originally posted by Tuller
OmniCC has no clue about what it is displaying a cooldown for, so this feature is not really possible
Haha! What a "stupid" addon it must be then
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Old 09-27-2008, 11:06 AM  
Tuller
A Wyrmkin Dreamwalker
 
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Forum posts: 58
File comments: 1032
Uploads: 26
Quote:
Originally posted by richerich
Mind adding a feature to announce when a item/spell/ability is ready to use again? Would be cool, so i dont have to go back to CoolDownTimers3 just cause of that feature only
OmniCC has no clue about what it is displaying a cooldown for, so this feature is not really possible
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Old 09-27-2008, 08:53 AM  
richerich
A Fallenroot Satyr
 
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Forum posts: 25
File comments: 390
Uploads: 5
Mind adding a feature to announce when a item/spell/ability is ready to use again? Would be cool, so i dont have to go back to CoolDownTimers3 just cause of that feature only
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Old 09-23-2008, 10:51 AM  
Darl
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
i've gotta delete my old interface wtf n cache folder

now i ve got a the newest version of omni cc but it didn't show the cooldown of my posion oder stuns on the target/focus target.

how i can turn this on?

i've tried with the new version with minimum duration minimum scale front size etc but nothing =(

hope sb can help me ^^"
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Old 08-16-2008, 09:37 AM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1032
Uploads: 26
Quote:
Originally posted by Death Fury
Recently i've noticed a strange problem with omni cc, whenever I get spell interrupted(kicked, counterspelled etc.) my game lags really badly, I tracked it down to omni cc, and when I turned it off it no longer happens. Any clue as to how to fix this?
Disable the pulse. Its a known issue.
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