Category: Unit Mods
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Tuller's Portal Bug Reports Feature Requests
Author:
Version:
3.2.7 (Beta)
Date:
08-08-2009 04:30 PM
Size:
72.77 Kb
Downloads:
22,586
Favorites:
173
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Pictures
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The Player, Pet, and Target Frames
The Target Frame
Click to enlarge
Sample Layout
Sage UnitFrames   Popular! (More than 5000 hits)
Note: This is a beta release. Everything that's completed should be stable, but there's a very limited set of configuration options, and I've not implemented buff filtering quite yet. Also, the description is out of date :P

Sage is a minimalistic, lightweight unit frame replacement designed to require minimal configuration. If you're looking for a set of unit frames with giant 3D models, or frames that are infinitely configurable, then Sage is not for you. If you're looking for a set of functional frames that "just work", then welcome home

Included Frames
  • Player, Target, Target of Target, Party, Pet, and Focus

Features
  • Low memory and CPU usage and a modular design
  • Simple Configuration
  • Highly Visible Debuffs: For friendly units debuffs are enlarged and displayed to the right. Healthbars are also set to change color whenever a friendly unit is debuffed.
  • Multiple styles for statusbar text
  • Range Checking for the Party Frames: Party frames can be set to fade out when out of range of a selected spell
  • Support for Clique, MobHealth, MobHealth3, and SharedMedia


Using Sage

Configuration
  • To bring up the options menu, type /sage or /sg
  • Docking: With sticky bars enabled, its possible to dock one frame to another by simply dragging next to the frame you wish to stick it to
  • Scaling: When unlocked, frames can be scaled by simply dragging its bottom right corner. Hold shift when dragging to scale all frames stuck to the one you're scaling
  • Disabling: You can disable a frame by disabling its addon in the Addons menu

Player Frame
  • The player frame displays your name, level, health, mana, pvp status, master loot status, group leader status, raid target icon, and optionally your experience or reputation
  • In a raid, your level display changes to show what raid group you are in
  • Your name's color changes based on your combat and resting status. Blue means you are resting, red means you are in combat
  • To toggle between watching reputation or experience, open the character menu (c by default) go to your reputation tab. To watch reputation, click on a faction and check the option to watch reputation. Uncheck it to go back to watching your experience

Target Frame
  • The target frame displays your target's name, level, health, mana, and raid target icon.
  • If you're targeting a unit controlled by a player, the target frame will display that unit's class, else the frame will display that unit's classification (humanoid, beast, etc), and elite status
  • The color of the name of your target is based on a large amount of conditions, and is similar to the colors of the Blizzard target frame
  • Combo points are displayed to the left of the frame. By default, combo points are displayed in a style similar to Tony Hawk games: Spelling out combo means you have a max amount of combo points
  • For friendly units, buffs are displayed at the bottom of the frame, with debuffs on the side. For enemy units, the arrangement is reversed
  • When your target starts casting a spell, a casting bar will appear in the unit classification area. It'll give you an icon of what the target is casting, and tell you how long until the spell completes

The Target of Target Frame
  • The target of target frame displays the same amount of information as your target frame, minus buffs, debuffs, and mana, though if you have health bar debuff coloring on, you'll still be able to see if your target of target is debuffed

The Focus Frame
  • The focus unit was added by Blizzard in 2.0.1. Its basically a secondary target you manually set and unset
  • Sage's Focus frame displays the same amount of information as the target frame
  • To set a unit as your focus, type /focus, and to clear it, type /clearfocus
  • You can setup key bindings for setting and clearing your focus in the key bindings menu (ESC, Keybindings)

The Pet Frame
  • The pet frame displays about the same amount of information as the player frame
  • Buffs are displayed at the bottom of the frame, debuffs to the right
  • For hunters, a happiness indicator is displayed to the right of the frame. It functions exactly like the blizzard provided one
  • Your pet's combat status is displayed by the color of your pet's name. Red means its in combat, white that its not

The Party Frames
  • Party frames show the standard amount of information as the other frames
  • Buffs are displayed below the frame, debuffs to the right
  • The color of the name of a member of your party signifies what class it is. The colors are the same as the ones used by the raid frames. In addition, if the given party member has aggro, their name will turn red
  • If one of your party members has a pet, a health bar for that pet will show up under the member's mana bar
  • You can set whether to show the party frame in a raid or not via the options menu
  • You can set what spell to use for range checking via the options menu

Slash Commands
  • /sg or /sage: Toggles the option menu
  • /sg lock: Toggles locking frame positions
  • /sg sticky: Toggles auto anchoring frames
  • /sg scale <frameList> <scale>: Sets the scale of <frameList>. 1 is normal scale
  • /sg setalpha <frameList> <opacity>: Sets the opacity of <frameList>
  • /sg texture <texture>: Sets the statusbar texture
  • /sg set <profle>: Switches settings to <profile>
  • /sg save <profle>: Saves current settings as, and switches to <profile>
  • /sg copy <profile>: Copies settings from <profile>
  • /sg delete <profile>: Deletes <profile>
  • /sg reset: Returns to default settings
  • /sg list: Lists all profiles
  • /sg version: Prints the current version
  Change Log - Sage UnitFrames
3.2.7
* 3.2 bugfixes

3.2.6 (Beta)
* Buff bugfix

3.2.5 (Beta)
* 3.1 TOC bump.
* Potential bugfix for the party frame visibility issue
* I think my buff filtering is probably broken for 3.1, too. I'll try and fix it in a week or so.

3.2.3 (Beta)
* Fixed a bug causing party pet frames to scale crazily.
* Fixed a bug causing the width slider to not work.

3.2.2 (Beta)
* Fixed a bug with hiding party frames when in a raid.
* When in a raid, the level display will now switch to show what group you are in.

3.2.1 (Beta)
* Made the show in raid option work
* Added an assert to help me debug some things if something blows up

3.2.0 (Beta)
* Added a fix to theoretically make the combo point display work properly on Malygos
* Added a fix to theoretically fix the tagging color issue
* Added a global text mode selector
* Whenever Sage.Frame('id').sets[key] = value is called with a unique value,<key>_Change(newValue) is called for both the frame and its children
* Added a "Show Only Debuffs I've Cast" option to the target and focus frame
* Added a "Show Only Buffs I've Cast" option to all frames that have a buff display
* Added a "Display Combo Points as a Number" option to the target frame

3.1.5 (Pre-Beta)
* Completely recoded to be WoW 3.0.8 compatible/do what I want it to do.
  Optional Files - Sage UnitFrames
Sorry, there are currently no optional files available.
  Archived Versions - Sage UnitFrames
File Name
Version
Size
Author
Date
3.2.6 (Beta)
73kB
Tuller
04-15-2009 10:02 PM
3.2.5 (Beta)
76kB
Tuller
04-12-2009 08:47 PM
3.2.3 (Beta)
70kB
Tuller
02-08-2009 10:54 AM
3.2.2 (Beta)
70kB
Tuller
02-07-2009 08:41 PM
3.2.1 (Beta)
70kB
Tuller
02-07-2009 11:19 AM
3.2.0 (Beta)
70kB
Tuller
02-06-2009 09:01 PM
3.1.5 Betaish
70kB
Tuller
01-29-2009 08:13 PM
1.0.4
145kB
Tuller
11-13-2007 12:25 AM
  Comments - Sage UnitFrames
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Old 05-03-2008, 05:29 PM  
Squiddy0
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 3
File comments: 69
Uploads: 3
Just started using Sage today actually, hope I enjoy it, was able to include a texture I'd wanted to match my raid frames just fine.

Under the following:
Sage > Style > ___________

[x] Show Casting Bars

I obviously have this checked, yet the default blizzard casting bar persists, is this a bug, or, is it only enabled for the Target Frame? If that's the case, how would I go about enabling it for the player frame?
------------------------

Also found this under Sage>obj>Click
SecureUnitButton_OnLoad(frame, id or parent.id, function() frame:ShowMenu() end)
--support for click casting mods that use the clique standard
ClickCastFrames = ClickCastFrames or {}
ClickCastFrames[frame] = true

I made it false, because I didn't want click2cast to be enabled for the player/target/tot/pet., but it did nothing.

Thanks for your time

Last edited by Squiddy0 : 05-03-2008 at 06:05 PM.
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Old 04-28-2008, 06:48 PM  
Tuller
A Wyrmkin Dreamwalker
 
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Forum posts: 58
File comments: 1034
Uploads: 26
Quote:
Originally posted by teedog
I am unable to get the "Show Party in Raid" option to stick to disabled after restarting WoW. Everytime I start WoW, the option is enabled again. Am I doing something wrong is is this a bug?

Thanks.
Its a bug
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Old 04-27-2008, 08:26 PM  
teedog
A Deviate Faerie Dragon

Forum posts: 13
File comments: 26
Uploads: 0
I am unable to get the "Show Party in Raid" option to stick to disabled after restarting WoW. Everytime I start WoW, the option is enabled again. Am I doing something wrong is is this a bug?

Thanks.
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Old 04-27-2008, 05:33 PM  
Tuller
A Wyrmkin Dreamwalker
 
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Forum posts: 58
File comments: 1034
Uploads: 26
Re: 2.4

Quote:
Originally posted by Faerina
Will Sage Unit Frames be updated for 2.4?
Probably :P
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Old 04-27-2008, 04:28 PM  
Faerina
A Defias Bandit

Forum posts: 2
File comments: 29
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2.4

Will Sage Unit Frames be updated for 2.4?
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Skinners, Janitor of Skinnable Creatures
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Old 03-31-2008, 04:21 AM  
Azande
A Kobold Labourer

Forum posts: 0
File comments: 17
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Just wanted to say thanks for Sage.

A couple of things I would like to see added are:

1. the ability to set the health bar to match the class color and/or allow the user to change health and mana/power colors

2. some way of distinguishing my debuffs on the target frame (maybe making them bigger like in XPerl?)

Other than that great Addon

Last edited by Azande : 03-31-2008 at 04:23 AM.
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Old 03-28-2008, 02:36 PM  
Tuller
A Wyrmkin Dreamwalker
 
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Forum posts: 58
File comments: 1034
Uploads: 26
Quote:
Originally posted by S9Th
Well, I don't really think that Sage lacks something (except _maybe_ separate font size and bars height/width settings), just wanted to know the direction its development is following
The best thing about sage is auras (automatic scaling of enemy's buffs is pure win) and, well, don't know how to put it, "readability". Combining it with Satrina Buff Frame is much more convenient than all those bloated aura modules for pitbull and aguf.
Right. That's really what sage was designed for. I want to be able to see things, not have to stare at tiny text to determine if I need something etc. At the same time, I do not want too much information on screen at once. Thus I'm always looking to see if there's something I can move/alter.
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Old 03-28-2008, 08:51 AM  
S9Th
A Kobold Labourer

Forum posts: 0
File comments: 21
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Well, I don't really think that Sage lacks something (except _maybe_ separate font size and bars height/width settings), just wanted to know the direction its development is following
The best thing about sage is auras (automatic scaling of enemy's buffs is pure win) and, well, don't know how to put it, "readability". Combining it with Satrina Buff Frame is much more convenient than all those bloated aura modules for pitbull and aguf.
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Old 03-28-2008, 08:35 AM  
Tuller
A Wyrmkin Dreamwalker
 
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Forum posts: 58
File comments: 1034
Uploads: 26
Quote:
Originally posted by S9Th
Thanks for the reply. I mentioned LibSharedMedia, because somehow Sage stopped seeing SM textures after i installed SharedMedia update. I believe, the reason for this is that Sage couldn't find the version of Sharedmedia library it supports among the loaded libraries. So embedding such a library, like you did with OmniCC or providing information where to get the needed version is a possible solution. Whether it is 3.0 or 2.0 doesn't really matter for me as the end user.

I also noticed that you added Ace3 branch at your google code page, though without any changes. Are you going at some point to implement layout system to support raid frames, for example? If possible, could you reveal some information about planned new features, if there are any.

Thank you very much in advance.
Sage did not include shared media, because when I implemented support for it, SharedMedia was dependent on Ace2. Sage will embed either LSM 2 or LSM 3.

Raid Frames: Not likely to happen. The main reasons for this are that: I'm not really a raider (my guild does Kara/ZA, but not enough that I see raid frames all of the time), and I'm perfectly (haha) satisfied with PerfectRaid.

I really think raid frames need to be more specialized than a generic unit frames addon.

Planned features: New options menu (bongos/omnicc like), library updates (hence the Ace3 branch name), and UI tweaks. Coloring health bars by class, coloring the pet bar's health by happiness, and using 1.4k instead of (1400) have all been implemented in either the trunk or Ace3 build, and will be fleshed out more as I try to streamline things. I will also be implementing a new debuff option: "Show only debuffs I've cast" The Sage bar code will also be synced up with the bar code from Bongos, though the only thing you'll probably see from that is relative positioning.

Redesign: If I ever really want to implement target of X frames, this will require me to redo the look of sage pretty drastically. I do not personally have a need for focus or party targets, so this is unlikely to happen.

I have all sorts of crazy ideas in my head for stuff (designer/runtime mode for unit frames, with some sort of painting mechanism for desigining), but I don't know if they will ever be seen :P

Last edited by Tuller : 03-28-2008 at 08:37 AM.
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Old 03-28-2008, 03:48 AM  
S9Th
A Kobold Labourer

Forum posts: 0
File comments: 21
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Quote:
Originally posted by Tuller
Sage will be updated, its just my other stuff has a higher priority right now.

LSM3: Maybe. There's a bit of an argument going on about the library right now, so I'm waiting for it to settle down.

MobHealth4: Only as an external.
Thanks for the reply. I mentioned LibSharedMedia, because somehow Sage stopped seeing SM textures after i installed SharedMedia update. I believe, the reason for this is that Sage couldn't find the version of Sharedmedia library it supports among the loaded libraries. So embedding such a library, like you did with OmniCC or providing information where to get the needed version is a possible solution. Whether it is 3.0 or 2.0 doesn't really matter for me as the end user.

I also noticed that you added Ace3 branch at your google code page, though without any changes. Are you going at some point to implement layout system to support raid frames, for example? If possible, could you reveal some information about planned new features, if there are any.

Thank you very much in advance.
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Old 03-27-2008, 02:31 PM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1034
Uploads: 26
Quote:
Originally posted by S9Th
Are you planning to update Sage UF to support LibSharedMedia-3.0 and possibly LibMobHealth-4.0?
And will there be any other changes to Sage in the light of you writing Bongos3 and implementing Ace3 in most of your addons?
Sage will be updated, its just my other stuff has a higher priority right now.

LSM3: Maybe. There's a bit of an argument going on about the library right now, so I'm waiting for it to settle down.

MobHealth4: Only as an external.
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Old 03-27-2008, 08:27 AM  
S9Th
A Kobold Labourer

Forum posts: 0
File comments: 21
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Are you planning to update Sage UF to support LibSharedMedia-3.0 and possibly LibMobHealth-4.0?
And will there be any other changes to Sage in the light of you writing Bongos3 and implementing Ace3 in most of your addons?

Last edited by S9Th : 03-27-2008 at 08:40 AM.
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Old 03-03-2008, 12:48 AM  
Lindalas
A Deviate Faerie Dragon

Forum posts: 19
File comments: 76
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Re: Re: Re: request

Quote:
Originally posted by molter200
First I want to thank you for this addon.

Having moved into Arena somewhat there is one thing I really miss which is a focus target to see who gets sheepd/manaburned and so on.

Optional Party targets and especcially a Focus target frame would make this addon perfect for me. I have downloaded the ToToT addition and wanted to ask if a focus target can be added likewise.
I just wanted to add my vote for these as well. Party Targets and Focus Targets are very important to me. I currently use MainAssist to help me with this, but would rather have it be part of my unit frames (and I don't want to use any of the big, bulky and fancy unit frames).
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Old 01-23-2008, 08:22 AM  
molter200
A Kobold Labourer

Forum posts: 0
File comments: 1
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Re: Re: request

Quote:
Originally posted by Tuller
Party targets are not likely to happen, unless I do major design changes.
First I want to thank you for this addon.

Having moved into Arena somewhat there is one thing I really miss which is a focus target to see who gets sheepd/manaburned and so on.

Optional Party targets and especcially a Focus target frame would make this addon perfect for me. I have downloaded the ToToT addition and wanted to ask if a focus target can be added likewise.

Last edited by molter200 : 01-23-2008 at 12:48 PM.
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Old 01-02-2008, 04:35 PM  
joshwill80
A Murloc Raider

Forum posts: 5
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Debuffs

Anyway we could get the option to make the large debuffs a normal size?
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