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Sage UnitFrames  Popular! (More than 5000 hits)
Version: 3.2.7 (Beta)
by: Tuller [More]
Note: This is a beta release. Everything that's completed should be stable, but there's a very limited set of configuration options, and I've not implemented buff filtering quite yet. Also, the description is out of date :P

Sage is a minimalistic, lightweight unit frame replacement designed to require minimal configuration. If you're looking for a set of unit frames with giant 3D models, or frames that are infinitely configurable, then Sage is not for you. If you're looking for a set of functional frames that "just work", then welcome home

Included Frames
  • Player, Target, Target of Target, Party, Pet, and Focus

Features
  • Low memory and CPU usage and a modular design
  • Simple Configuration
  • Highly Visible Debuffs: For friendly units debuffs are enlarged and displayed to the right. Healthbars are also set to change color whenever a friendly unit is debuffed.
  • Multiple styles for statusbar text
  • Range Checking for the Party Frames: Party frames can be set to fade out when out of range of a selected spell
  • Support for Clique, MobHealth, MobHealth3, and SharedMedia


Using Sage

Configuration
  • To bring up the options menu, type /sage or /sg
  • Docking: With sticky bars enabled, its possible to dock one frame to another by simply dragging next to the frame you wish to stick it to
  • Scaling: When unlocked, frames can be scaled by simply dragging its bottom right corner. Hold shift when dragging to scale all frames stuck to the one you're scaling
  • Disabling: You can disable a frame by disabling its addon in the Addons menu

Player Frame
  • The player frame displays your name, level, health, mana, pvp status, master loot status, group leader status, raid target icon, and optionally your experience or reputation
  • In a raid, your level display changes to show what raid group you are in
  • Your name's color changes based on your combat and resting status. Blue means you are resting, red means you are in combat
  • To toggle between watching reputation or experience, open the character menu (c by default) go to your reputation tab. To watch reputation, click on a faction and check the option to watch reputation. Uncheck it to go back to watching your experience

Target Frame
  • The target frame displays your target's name, level, health, mana, and raid target icon.
  • If you're targeting a unit controlled by a player, the target frame will display that unit's class, else the frame will display that unit's classification (humanoid, beast, etc), and elite status
  • The color of the name of your target is based on a large amount of conditions, and is similar to the colors of the Blizzard target frame
  • Combo points are displayed to the left of the frame. By default, combo points are displayed in a style similar to Tony Hawk games: Spelling out combo means you have a max amount of combo points
  • For friendly units, buffs are displayed at the bottom of the frame, with debuffs on the side. For enemy units, the arrangement is reversed
  • When your target starts casting a spell, a casting bar will appear in the unit classification area. It'll give you an icon of what the target is casting, and tell you how long until the spell completes

The Target of Target Frame
  • The target of target frame displays the same amount of information as your target frame, minus buffs, debuffs, and mana, though if you have health bar debuff coloring on, you'll still be able to see if your target of target is debuffed

The Focus Frame
  • The focus unit was added by Blizzard in 2.0.1. Its basically a secondary target you manually set and unset
  • Sage's Focus frame displays the same amount of information as the target frame
  • To set a unit as your focus, type /focus, and to clear it, type /clearfocus
  • You can setup key bindings for setting and clearing your focus in the key bindings menu (ESC, Keybindings)

The Pet Frame
  • The pet frame displays about the same amount of information as the player frame
  • Buffs are displayed at the bottom of the frame, debuffs to the right
  • For hunters, a happiness indicator is displayed to the right of the frame. It functions exactly like the blizzard provided one
  • Your pet's combat status is displayed by the color of your pet's name. Red means its in combat, white that its not

The Party Frames
  • Party frames show the standard amount of information as the other frames
  • Buffs are displayed below the frame, debuffs to the right
  • The color of the name of a member of your party signifies what class it is. The colors are the same as the ones used by the raid frames. In addition, if the given party member has aggro, their name will turn red
  • If one of your party members has a pet, a health bar for that pet will show up under the member's mana bar
  • You can set whether to show the party frame in a raid or not via the options menu
  • You can set what spell to use for range checking via the options menu

Slash Commands
  • /sg or /sage: Toggles the option menu
  • /sg lock: Toggles locking frame positions
  • /sg sticky: Toggles auto anchoring frames
  • /sg scale <frameList> <scale>: Sets the scale of <frameList>. 1 is normal scale
  • /sg setalpha <frameList> <opacity>: Sets the opacity of <frameList>
  • /sg texture <texture>: Sets the statusbar texture
  • /sg set <profle>: Switches settings to <profile>
  • /sg save <profle>: Saves current settings as, and switches to <profile>
  • /sg copy <profile>: Copies settings from <profile>
  • /sg delete <profile>: Deletes <profile>
  • /sg reset: Returns to default settings
  • /sg list: Lists all profiles
  • /sg version: Prints the current version
3.2.7
* 3.2 bugfixes

3.2.6 (Beta)
* Buff bugfix

3.2.5 (Beta)
* 3.1 TOC bump.
* Potential bugfix for the party frame visibility issue
* I think my buff filtering is probably broken for 3.1, too. I'll try and fix it in a week or so.

3.2.3 (Beta)
* Fixed a bug causing party pet frames to scale crazily.
* Fixed a bug causing the width slider to not work.

3.2.2 (Beta)
* Fixed a bug with hiding party frames when in a raid.
* When in a raid, the level display will now switch to show what group you are in.

3.2.1 (Beta)
* Made the show in raid option work
* Added an assert to help me debug some things if something blows up

3.2.0 (Beta)
* Added a fix to theoretically make the combo point display work properly on Malygos
* Added a fix to theoretically fix the tagging color issue
* Added a global text mode selector
* Whenever Sage.Frame('id').sets[key] = value is called with a unique value,<key>_Change(newValue) is called for both the frame and its children
* Added a "Show Only Debuffs I've Cast" option to the target and focus frame
* Added a "Show Only Buffs I've Cast" option to all frames that have a buff display
* Added a "Display Combo Points as a Number" option to the target frame

3.1.5 (Pre-Beta)
* Completely recoded to be WoW 3.0.8 compatible/do what I want it to do.
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
3.2.6 (Beta)
73kB
Tuller
04-15-09 08:02 PM
3.2.5 (Beta)
76kB
Tuller
04-12-09 06:47 PM
3.2.3 (Beta)
70kB
Tuller
02-08-09 09:54 AM
3.2.2 (Beta)
70kB
Tuller
02-07-09 07:41 PM
3.2.1 (Beta)
70kB
Tuller
02-07-09 10:19 AM
3.2.0 (Beta)
70kB
Tuller
02-06-09 08:01 PM
3.1.5 Betaish
70kB
Tuller
01-29-09 07:13 PM
1.0.4
145kB
Tuller
11-12-07 11:25 PM


Post A Reply Comment Options
Unread 11-19-07, 03:13 PM  
erica647
A Cobalt Mageweaver
 
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Sage 1.0.4... taint with pet bar

I was just trying out sage version 1.0.4 and was getting a taint message with the pet bar module (with taint logging turned on and per review of the log). Not sure if anyone else has seen this but have received no more taint messages since uninstalling this mod. It happened consistently when first sending my pet in to attack on my hunter if anyone wants to try it to confirm.

The taint message is as follows:

11/20 00:48:57.187 An action was blocked in combat because of taint from Sage_Pet - <unnamed>:Show()
11/20 00:48:57.187 Interface\AddOns\Sage_Pet\pet.lua:37 <unnamed>:Update()
11/20 00:48:57.187 Interface\AddOns\Sage_Pet\pet.lua:202
11/20 00:48:57.187 pcall()
11/20 00:48:57.187 Interface\AddOns\Bagnon\lib\Dongle.lua:247 safecall()
11/20 00:48:57.187 Interface\AddOns\Bagnon\lib\Dongle.lua:334
11/20 00:49:01.656 An action was blocked in combat because of taint from Sage_Pet - <unnamed>:Show()
11/20 00:49:01.656 Interface\AddOns\Sage_Pet\pet.lua:37 <unnamed>:Update()
11/20 00:49:01.656 Interface\AddOns\Sage_Pet\pet.lua:202
11/20 00:49:01.656 pcall()
11/20 00:49:01.656 Interface\AddOns\Bagnon\lib\Dongle.lua:247 safecall()
11/20 00:49:01.656 Interface\AddOns\Bagnon\lib\Dongle.lua:334
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Silvermoon/Nerfed Guild
Last edited by erica647 : 11-19-07 at 11:50 PM.
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Unread 11-18-07, 04:55 PM  
seebs
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Not picking up MobInfo2 numbers?

I'm using Sage (the 2.3 version) and MobInfo2.3.48, and I get 100/100hp for everything, even though the MobInfo tooltip shows the real values. Shouldn't that work, or something? I haven't had time to fully debug it, sorry.
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Unread 11-12-07, 11:36 PM  
Tuller
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The 2.3 version of Sage is up. It will not work on 2.2 realms. No major changes were made, except improvements to unit cast bar coloring. Delete all folders before installing.
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Unread 11-10-07, 11:50 AM  
Tuller
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Originally posted by GreatStalin
Will ToT buffs & debuffs ever become an option with these lightweight frames? 'Tis the only thing stopping me from using them at present!
Most likely not.
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Unread 11-06-07, 02:26 AM  
GreatStalin
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Will ToT buffs & debuffs ever become an option with these lightweight frames? 'Tis the only thing stopping me from using them at present!
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Unread 11-05-07, 06:17 PM  
Dejoblue
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Love these, and all, of your addons bro.

ALWAYS find myself coming back to these.

All the others are just to detailed and take too much time to setup and bla bla.

Thanx
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Unread 10-21-07, 03:14 AM  
Ashamam
A Murloc Raider

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crossgrading from pitbull to sage I notice only a couple of deficiencies.

1. no pet target frame
2. no focus target frame
3. Buff stacks don't look like they show (eg. 3 x lifebloom)
4. You don't show buffs on player frame (yes I know you can use regular buff visibility but if you are healing you tend to look in the same place when jumping between party members and player frame.

even without these items sage is a very nice piece of work.
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Unread 10-14-07, 09:53 AM  
Tuller
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Originally posted by Goblynlord
[b]Is there a way to completely disable the buffs and debuffs from the Target and Focus frames?
Minus altering the Lua code a bit, no.

Any chance for a fix for the debuff scaling issue? You said you fixed it with the 2.2 update, i tried the newest version and the same problem happens. Here's a picture of the problem to be more clear...
There's two possible ways for me to fix your issue: a show only your debuffs option, and the ability to adjust the frame size. I want to implement both.
Last edited by Tuller : 10-14-07 at 09:55 AM.
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Unread 10-01-07, 02:15 PM  
Goblynlord
A Kobold Labourer

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Is there a way to completely disable the buffs and debuffs from the Target and Focus frames?

I use Sage for my unitframes, but I prefer to use Quartz for my casting bars and for my target/focus - buffs and debuffs. (I have the quartz bars underneath the respective unitframes.) Having the extra icons around the frames doesn't hurt, but it'd be nice to be able to remove them. Is this possible now, and if not any chance it might be in the future?
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Unread 10-01-07, 10:26 AM  
saavis
A Kobold Labourer

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Any chance for a fix for the debuff scaling issue? You said you fixed it with the 2.2 update, i tried the newest version and the same problem happens. Here's a picture of the problem to be more clear...
Sage Scaling Issue Picture

The debuffs get so small its almost impossible to tell whats what. Or maybe these frames weren't made to be raiding with, i don't know.

Anyway this will be my last post about it, i know your busy, but these frames are bad ass and would love to use em.

Also I've asked it before but any chance of an option to change the color of the health bars in the future?

Thanks Tuller, love your mods.
Last edited by saavis : 10-01-07 at 10:26 AM.
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Unread 09-25-07, 10:06 PM  
saavis
A Kobold Labourer

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Hey there Tuller,
Just downloaded the newest version of Sage, tested out the new debuff fix you did and the debuffs are doing the exact same thing as the previous version. When a boss has alot of debuffs on him the debuffs scale down so small there almost unreadable.

By the way i had no problem with the status icon, it worked perfectly. Maybe a conflict with another addon?

Also is there a chance for an option to change the color of the health bars and/or mana bars in a future update?

Thanks for the great addon!
Last edited by saavis : 09-25-07 at 10:08 PM.
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Unread 09-25-07, 10:02 AM  
Drifter
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Nope, the status doesn't show at any time anywhere.
NPC player anything. In team, out of team.
Sage has a check option to not show pvp status and it seems like it's permanently turned off no matter what I check or uncheck. Unless I'm miss reading the description?
Did you intend pvp status on anything not supposed to be visible on the bar any time at all?

On my hunter this isn't a big issue as I'm not looking at the frames much anyway, prefer them out of the way so the minimal look is terrific. But on my priest or mage I'm healing or assisting most of the time and watching frames a lot more than I am actually checking the target. The ability to make split second decisions can be pretty vital to team survival and I rely on being able to tell by the bar if its flagged.
Last edited by Drifter : 09-25-07 at 10:41 AM.
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Unread 09-25-07, 09:29 AM  
Tuller
A Black Drake
 
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Re: PVP status not showing

Originally posted by Drifter
Love your mods, but recently have had to discontinue Sage because pvp status won't show no matter what options I check or uncheck.
I run very few mods and most of the few I do use Selfish, Bongos2 etc are yours.
I disabled all add ons and just ran Sage and the pvp status still isn't showing no matter what I do, then I switched to Perl out of desperation and the pvp status shows just fine with it.
Any ideas/suggestions? Status isn't showing for npcs or pcs making some encounters very iffy.
If you have a raid target on a person, their pvp status will not show. Is that what is happening?
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Unread 09-25-07, 08:18 AM  
Drifter
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PVP status not showing

Love your mods, but recently have had to discontinue Sage because pvp status won't show no matter what options I check or uncheck.
I run very few mods and most of the few I do use Selfish, Bongos2 etc are yours.
I disabled all add ons and just ran Sage and the pvp status still isn't showing no matter what I do, then I switched to Perl out of desperation and the pvp status shows just fine with it.
Any ideas/suggestions? Status isn't showing for npcs or pcs making some encounters very iffy.
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Unread 09-24-07, 09:01 PM  
Tuller
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The 2.2 version is up. It is not compatible with 2.1. I've not made any major changes, other than making bottom row debuffs on the target and focus frame a bit bigger by request.
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