Note: This is a beta release. Everything that's completed should be stable, but there's a very limited set of configuration options, and I've not implemented buff filtering quite yet. Also, the description is out of date :P
Sage is a minimalistic, lightweight unit frame replacement designed to require minimal configuration. If you're looking for a set of unit frames with giant 3D models, or frames that are infinitely configurable, then Sage is not for you. If you're looking for a set of functional frames that "just work", then welcome home
Included Frames
Player, Target, Target of Target, Party, Pet, and Focus
Features
Low memory and CPU usage and a modular design
Simple Configuration
Highly Visible Debuffs: For friendly units debuffs are enlarged and displayed to the right. Healthbars are also set to change color whenever a friendly unit is debuffed.
Multiple styles for statusbar text
Range Checking for the Party Frames: Party frames can be set to fade out when out of range of a selected spell
Support for Clique, MobHealth, MobHealth3, and SharedMedia
Using Sage
Configuration
To bring up the options menu, type /sage or /sg
Docking: With sticky bars enabled, its possible to dock one frame to another by simply dragging next to the frame you wish to stick it to
Scaling: When unlocked, frames can be scaled by simply dragging its bottom right corner. Hold shift when dragging to scale all frames stuck to the one you're scaling
Disabling: You can disable a frame by disabling its addon in the Addons menu
Player Frame
The player frame displays your name, level, health, mana, pvp status, master loot status, group leader status, raid target icon, and optionally your experience or reputation
In a raid, your level display changes to show what raid group you are in
Your name's color changes based on your combat and resting status. Blue means you are resting, red means you are in combat
To toggle between watching reputation or experience, open the character menu (c by default) go to your reputation tab. To watch reputation, click on a faction and check the option to watch reputation. Uncheck it to go back to watching your experience
Target Frame
The target frame displays your target's name, level, health, mana, and raid target icon.
If you're targeting a unit controlled by a player, the target frame will display that unit's class, else the frame will display that unit's classification (humanoid, beast, etc), and elite status
The color of the name of your target is based on a large amount of conditions, and is similar to the colors of the Blizzard target frame
Combo points are displayed to the left of the frame. By default, combo points are displayed in a style similar to Tony Hawk games: Spelling out combo means you have a max amount of combo points
For friendly units, buffs are displayed at the bottom of the frame, with debuffs on the side. For enemy units, the arrangement is reversed
When your target starts casting a spell, a casting bar will appear in the unit classification area. It'll give you an icon of what the target is casting, and tell you how long until the spell completes
The Target of Target Frame
The target of target frame displays the same amount of information as your target frame, minus buffs, debuffs, and mana, though if you have health bar debuff coloring on, you'll still be able to see if your target of target is debuffed
The Focus Frame
The focus unit was added by Blizzard in 2.0.1. Its basically a secondary target you manually set and unset
Sage's Focus frame displays the same amount of information as the target frame
To set a unit as your focus, type /focus, and to clear it, type /clearfocus
You can setup key bindings for setting and clearing your focus in the key bindings menu (ESC, Keybindings)
The Pet Frame
The pet frame displays about the same amount of information as the player frame
Buffs are displayed at the bottom of the frame, debuffs to the right
For hunters, a happiness indicator is displayed to the right of the frame. It functions exactly like the blizzard provided one
Your pet's combat status is displayed by the color of your pet's name. Red means its in combat, white that its not
The Party Frames
Party frames show the standard amount of information as the other frames
Buffs are displayed below the frame, debuffs to the right
The color of the name of a member of your party signifies what class it is. The colors are the same as the ones used by the raid frames. In addition, if the given party member has aggro, their name will turn red
If one of your party members has a pet, a health bar for that pet will show up under the member's mana bar
You can set whether to show the party frame in a raid or not via the options menu
You can set what spell to use for range checking via the options menu
Slash Commands
/sg or /sage: Toggles the option menu
/sg lock: Toggles locking frame positions
/sg sticky: Toggles auto anchoring frames
/sg scale <frameList> <scale>: Sets the scale of <frameList>. 1 is normal scale
/sg setalpha <frameList> <opacity>: Sets the opacity of <frameList>
/sg texture <texture>: Sets the statusbar texture
/sg set <profle>: Switches settings to <profile>
/sg save <profle>: Saves current settings as, and switches to <profile>
/sg copy <profile>: Copies settings from <profile>
/sg delete <profile>: Deletes <profile>
/sg reset: Returns to default settings
/sg list: Lists all profiles
/sg version: Prints the current version
Change Log - Sage UnitFrames
3.2.7
* 3.2 bugfixes
3.2.6 (Beta)
* Buff bugfix
3.2.5 (Beta)
* 3.1 TOC bump.
* Potential bugfix for the party frame visibility issue
* I think my buff filtering is probably broken for 3.1, too. I'll try and fix it in a week or so.
3.2.3 (Beta)
* Fixed a bug causing party pet frames to scale crazily.
* Fixed a bug causing the width slider to not work.
3.2.2 (Beta)
* Fixed a bug with hiding party frames when in a raid.
* When in a raid, the level display will now switch to show what group you are in.
3.2.1 (Beta)
* Made the show in raid option work
* Added an assert to help me debug some things if something blows up
3.2.0 (Beta)
* Added a fix to theoretically make the combo point display work properly on Malygos
* Added a fix to theoretically fix the tagging color issue
* Added a global text mode selector
* Whenever Sage.Frame('id').sets[key] = value is called with a unique value,<key>_Change(newValue) is called for both the frame and its children
* Added a "Show Only Debuffs I've Cast" option to the target and focus frame
* Added a "Show Only Buffs I've Cast" option to all frames that have a buff display
* Added a "Display Combo Points as a Number" option to the target frame
3.1.5 (Pre-Beta)
* Completely recoded to be WoW 3.0.8 compatible/do what I want it to do.
Optional Files - Sage UnitFrames
Sorry, there are currently no optional files available.
Could you incorporate a target's target's target into this please? I like this mod, but I need to have the 3rd target on there when I play my priest. It's very useful knowing if a boss has switched it's target to someone else without having to target the boss.
Great Mod. 5 Stars. It perfectly complements my Drathal's HUD - both in functionality and design. I use the German client and did not encounter any bugs till now.
@ Techneek: I guess, the faction Symbol of the Player Frame only shows up in contested areas... so You won't see it in Ironforge.
I like this mod alot. There are a few things I have noticed that could be fixed. When you are in a group and you have set the where you want the player frames for your party members, and have them locked the don't stay the next time you are in a party. So you have to adjust them each time you join a party. Another is the experience bar, dosen't show how much xp points you have for the current level, and rest points are shown as (0) even when you clearly have rest points.... The faction symblos don't always show up, sometime they're there then sometimes they aren't... I really like this mod and plan on continuing to use it... These are just some things I noticed that could be fixed. Hope to see an update soon.
Re: Re: Why is the Chinese name of the player can not show?
Quote:
Originally posted by hk2717 Open Sage/core/Templates.xml.
Find " font="Fonts\FRIZQT__.TTF" " in line 23 and 30, then change FRIZQT__.TTF to FZXHJW.TTF .
Sage looked interesting as an alternate to DUF so I loaded it. Since I use XP Bar I wanted to hide the experience bar on the player frame. The mod gave me trouble hiding it so I decided to leave it on. Then every time I would mouse over the experience bar an error would pop up. Sorry I dont have the error copied. I had to reinstall DUF quickly since I was going on a raid.
You can't delete them, but Sage should automatically be making sure they're hidden and not using excess resources. If not, then its a known bug related to the german client.