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Sage UnitFrames  Popular! (More than 5000 hits)

Version: 3.2.7 (Beta)
by: Tuller [More]

Note: This is a beta release. Everything that's completed should be stable, but there's a very limited set of configuration options, and I've not implemented buff filtering quite yet. Also, the description is out of date :P

Sage is a minimalistic, lightweight unit frame replacement designed to require minimal configuration. If you're looking for a set of unit frames with giant 3D models, or frames that are infinitely configurable, then Sage is not for you. If you're looking for a set of functional frames that "just work", then welcome home

Included Frames

  • Player, Target, Target of Target, Party, Pet, and Focus

Features
  • Low memory and CPU usage and a modular design
  • Simple Configuration
  • Highly Visible Debuffs: For friendly units debuffs are enlarged and displayed to the right. Healthbars are also set to change color whenever a friendly unit is debuffed.
  • Multiple styles for statusbar text
  • Range Checking for the Party Frames: Party frames can be set to fade out when out of range of a selected spell
  • Support for Clique, MobHealth, MobHealth3, and SharedMedia


Using Sage

Configuration
  • To bring up the options menu, type /sage or /sg
  • Docking: With sticky bars enabled, its possible to dock one frame to another by simply dragging next to the frame you wish to stick it to
  • Scaling: When unlocked, frames can be scaled by simply dragging its bottom right corner. Hold shift when dragging to scale all frames stuck to the one you're scaling
  • Disabling: You can disable a frame by disabling its addon in the Addons menu

Player Frame
  • The player frame displays your name, level, health, mana, pvp status, master loot status, group leader status, raid target icon, and optionally your experience or reputation
  • In a raid, your level display changes to show what raid group you are in
  • Your name's color changes based on your combat and resting status. Blue means you are resting, red means you are in combat
  • To toggle between watching reputation or experience, open the character menu (c by default) go to your reputation tab. To watch reputation, click on a faction and check the option to watch reputation. Uncheck it to go back to watching your experience

Target Frame
  • The target frame displays your target's name, level, health, mana, and raid target icon.
  • If you're targeting a unit controlled by a player, the target frame will display that unit's class, else the frame will display that unit's classification (humanoid, beast, etc), and elite status
  • The color of the name of your target is based on a large amount of conditions, and is similar to the colors of the Blizzard target frame
  • Combo points are displayed to the left of the frame. By default, combo points are displayed in a style similar to Tony Hawk games: Spelling out combo means you have a max amount of combo points
  • For friendly units, buffs are displayed at the bottom of the frame, with debuffs on the side. For enemy units, the arrangement is reversed
  • When your target starts casting a spell, a casting bar will appear in the unit classification area. It'll give you an icon of what the target is casting, and tell you how long until the spell completes

The Target of Target Frame
  • The target of target frame displays the same amount of information as your target frame, minus buffs, debuffs, and mana, though if you have health bar debuff coloring on, you'll still be able to see if your target of target is debuffed

The Focus Frame
  • The focus unit was added by Blizzard in 2.0.1. Its basically a secondary target you manually set and unset
  • Sage's Focus frame displays the same amount of information as the target frame
  • To set a unit as your focus, type /focus, and to clear it, type /clearfocus
  • You can setup key bindings for setting and clearing your focus in the key bindings menu (ESC, Keybindings)

The Pet Frame
  • The pet frame displays about the same amount of information as the player frame
  • Buffs are displayed at the bottom of the frame, debuffs to the right
  • For hunters, a happiness indicator is displayed to the right of the frame. It functions exactly like the blizzard provided one
  • Your pet's combat status is displayed by the color of your pet's name. Red means its in combat, white that its not

The Party Frames
  • Party frames show the standard amount of information as the other frames
  • Buffs are displayed below the frame, debuffs to the right
  • The color of the name of a member of your party signifies what class it is. The colors are the same as the ones used by the raid frames. In addition, if the given party member has aggro, their name will turn red
  • If one of your party members has a pet, a health bar for that pet will show up under the member's mana bar
  • You can set whether to show the party frame in a raid or not via the options menu
  • You can set what spell to use for range checking via the options menu

Slash Commands
  • /sg or /sage: Toggles the option menu
  • /sg lock: Toggles locking frame positions
  • /sg sticky: Toggles auto anchoring frames
  • /sg scale <frameList> <scale>: Sets the scale of <frameList>. 1 is normal scale
  • /sg setalpha <frameList> <opacity>: Sets the opacity of <frameList>
  • /sg texture <texture>: Sets the statusbar texture
  • /sg set <profle>: Switches settings to <profile>
  • /sg save <profle>: Saves current settings as, and switches to <profile>
  • /sg copy <profile>: Copies settings from <profile>
  • /sg delete <profile>: Deletes <profile>
  • /sg reset: Returns to default settings
  • /sg list: Lists all profiles
  • /sg version: Prints the current version

3.2.7
* 3.2 bugfixes

3.2.6 (Beta)
* Buff bugfix

3.2.5 (Beta)
* 3.1 TOC bump.
* Potential bugfix for the party frame visibility issue
* I think my buff filtering is probably broken for 3.1, too. I'll try and fix it in a week or so.

3.2.3 (Beta)
* Fixed a bug causing party pet frames to scale crazily.
* Fixed a bug causing the width slider to not work.

3.2.2 (Beta)
* Fixed a bug with hiding party frames when in a raid.
* When in a raid, the level display will now switch to show what group you are in.

3.2.1 (Beta)
* Made the show in raid option work
* Added an assert to help me debug some things if something blows up

3.2.0 (Beta)
* Added a fix to theoretically make the combo point display work properly on Malygos
* Added a fix to theoretically fix the tagging color issue
* Added a global text mode selector
* Whenever Sage.Frame('id').sets[key] = value is called with a unique value,<key>_Change(newValue) is called for both the frame and its children
* Added a "Show Only Debuffs I've Cast" option to the target and focus frame
* Added a "Show Only Buffs I've Cast" option to all frames that have a buff display
* Added a "Display Combo Points as a Number" option to the target frame

3.1.5 (Pre-Beta)
* Completely recoded to be WoW 3.0.8 compatible/do what I want it to do.
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
3.2.6 (Beta)
73kB
Tuller
04-15-09 08:02 PM
3.2.5 (Beta)
76kB
Tuller
04-12-09 06:47 PM
3.2.3 (Beta)
70kB
Tuller
02-08-09 09:54 AM
3.2.2 (Beta)
70kB
Tuller
02-07-09 07:41 PM
3.2.1 (Beta)
70kB
Tuller
02-07-09 10:19 AM
3.2.0 (Beta)
70kB
Tuller
02-06-09 08:01 PM
3.1.5 Betaish
70kB
Tuller
01-29-09 07:13 PM
1.0.4
145kB
Tuller
11-12-07 11:25 PM


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Unread 11-11-08, 09:15 PM  
Sent
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Originally posted by UnlitPhoenix
Not that I'm impatient (har har), but is there some eta on when you'll release a working version to the public? I'm so eager to use sage
Me too
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Unread 11-10-08, 11:51 AM  
UnlitPhoenix
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Not that I'm impatient (har har), but is there some eta on when you'll release a working version to the public? I'm so eager to use sage
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Unread 11-10-08, 07:25 AM  
Tuller
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A target of target of target frame isn't something that will be included in the main download. I still intend to make it easy to write one, because hey, I need to make all of these frames easy to write for myself

Clique support will still remain.
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Unread 11-09-08, 10:22 PM  
merneith
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Sage 3 is looking great!

If it's not too much trouble, would you consider adding a frame for Target of Target's Target? It's the one thing I miss when I use Sage. I only mention it since you're in the middle of a rewrite.

Thanks very much indeed for all your hard work and terrific mods. Omni & Bongos were the first mods I ever tried and I've been a fan ever since.
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Unread 11-08-08, 08:39 PM  
someotherguy
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Even if it won't, you can hardcode Clique compatibility for any frame by adding its name to the default frame table (local tbl) in Clique.lua.
Thanks for the info, I'm sure that will come in handy!
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Unread 11-08-08, 06:33 PM  
Spellshaper
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Just wanted to drop by and say I appreciate your work.
Sage was my favorite unit frame mod till 2.4 came along.

Originally posted by someotherguy
I'm not sure what it entails, but I'm hoping sage will continue to be Clique compatible?
Even if it won't, you can hardcode Clique compatibility for any frame by adding its name to the default frame table (local tbl) in Clique.lua.
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"We shaman don't command the magic we wield. As mages and warlocks strain and sweat to produce a tiny flame, I ask for the elements to lend me their strength."
Last edited by Spellshaper : 11-08-08 at 06:33 PM.
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Unread 11-08-08, 02:52 PM  
Jesamyn
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Looking great!
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Unread 11-08-08, 11:14 AM  
UnlitPhoenix
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I'm drooling already
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Unread 11-07-08, 02:20 PM  
someotherguy
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I use the K formatting for numbers >= 1000.
Can this be optional?
And I'm not sure what it entails, but I'm hoping sage will continue to be Clique compatible?
Thanks,
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Unread 11-07-08, 02:17 PM  
saavis
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Looks awesome Tuller, I can't wait!
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Unread 11-06-08, 05:50 AM  
Tuller
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More updates...here's what a super basic frame is shaping up to look like:

Health bars are being colored by class at the moment. This will be optional. Status bar text is based off of the "smart" display, and like the blizzard frames do now, I use the K formatting for numbers >= 1000. Text is also left justified to make it a good bit easier to read the bars.

A threat display is implemented in that version in the form of a two pixel border around your frame, along with a name color change.


Updates:
It appears one cannot set a focus via a unitframe's menu (reproduced in other unitframe addons as well).

Sage is being coded to be state based to handle vehicles. The big issue here is that I won't be able to really test vehicles until Wrath is out (same goes for deathknights). So, for now, I have this random unitframe that can change between showing your target and showing yourself based on alt down :P

Originally posted by UnlitPhoenix
Nice The only thing I can think of, is to have an option to make your own buffs/debuffs icons quite noticeably larger than others on target frame
The plan is to make it easier see your own buffs/debuffs than others. There will probably be a "show only my debuffs/buffs" option as well.
Last edited by Tuller : 11-07-08 at 06:05 AM.
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Unread 11-04-08, 11:05 PM  
UnlitPhoenix
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Nice The only thing I can think of, is to have an option to make your own buffs/debuffs icons quite noticeably larger than others on target frame
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Unread 11-03-08, 07:15 AM  
Tuller
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I've actually started real development on Sage 3. I've still got a god bit of design issues to work out, but so far, so good. Its based on Dominos/Ace3/LibSharedMedia 3.0 instead of the old Bongos2/Dongle/LibSharedMedia 1.0 stack.

I'm probably going to take the stance I did with Dominos: release with a minimal set of configuration options, and add in more as people request 'em.

One idea that's popped into my mind is to have XML based frame templates: say big (player, focus, target), medium (party, pet), and small (target of x) templates. That should ease development of new frames, hopefully.
Last edited by Tuller : 11-03-08 at 07:21 AM.
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Unread 10-30-08, 01:27 PM  
UnlitPhoenix
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Was just thinking when will this unitframe addon be updated. Glad to see it's not being left in the dust (and new sage! )

Will just have to wait now ;o
Last edited by UnlitPhoenix : 10-30-08 at 01:28 PM.
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Unread 10-22-08, 01:19 AM  
ilvx
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Ignore this post(i asked something that had already been answered)

(or delete it)
Last edited by ilvx : 10-22-08 at 01:20 AM.
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