Note: This is a beta release. Everything that's completed should be stable, but there's a very limited set of configuration options, and I've not implemented buff filtering quite yet. Also, the description is out of date :P
Sage is a minimalistic, lightweight unit frame replacement designed to require minimal configuration. If you're looking for a set of unit frames with giant 3D models, or frames that are infinitely configurable, then Sage is not for you. If you're looking for a set of functional frames that "just work", then welcome home
Player, Target, Target of Target, Party, Pet, and Focus
Low memory and CPU usage and a modular design
Highly Visible Debuffs: For friendly units debuffs are enlarged and displayed to the right. Healthbars are also set to change color whenever a friendly unit is debuffed.
Multiple styles for statusbar text
Range Checking for the Party Frames: Party frames can be set to fade out when out of range of a selected spell
Support for Clique, MobHealth, MobHealth3, and SharedMedia
To bring up the options menu, type /sage or /sg
Docking: With sticky bars enabled, its possible to dock one frame to another by simply dragging next to the frame you wish to stick it to
Scaling: When unlocked, frames can be scaled by simply dragging its bottom right corner. Hold shift when dragging to scale all frames stuck to the one you're scaling
Disabling: You can disable a frame by disabling its addon in the Addons menu
The player frame displays your name, level, health, mana, pvp status, master loot status, group leader status, raid target icon, and optionally your experience or reputation
In a raid, your level display changes to show what raid group you are in
Your name's color changes based on your combat and resting status. Blue means you are resting, red means you are in combat
To toggle between watching reputation or experience, open the character menu (c by default) go to your reputation tab. To watch reputation, click on a faction and check the option to watch reputation. Uncheck it to go back to watching your experience
The target frame displays your target's name, level, health, mana, and raid target icon.
If you're targeting a unit controlled by a player, the target frame will display that unit's class, else the frame will display that unit's classification (humanoid, beast, etc), and elite status
The color of the name of your target is based on a large amount of conditions, and is similar to the colors of the Blizzard target frame
Combo points are displayed to the left of the frame. By default, combo points are displayed in a style similar to Tony Hawk games: Spelling out combo means you have a max amount of combo points
For friendly units, buffs are displayed at the bottom of the frame, with debuffs on the side. For enemy units, the arrangement is reversed
When your target starts casting a spell, a casting bar will appear in the unit classification area. It'll give you an icon of what the target is casting, and tell you how long until the spell completes
The Target of Target Frame
The target of target frame displays the same amount of information as your target frame, minus buffs, debuffs, and mana, though if you have health bar debuff coloring on, you'll still be able to see if your target of target is debuffed
The Focus Frame
The focus unit was added by Blizzard in 2.0.1. Its basically a secondary target you manually set and unset
Sage's Focus frame displays the same amount of information as the target frame
To set a unit as your focus, type /focus, and to clear it, type /clearfocus
You can setup key bindings for setting and clearing your focus in the key bindings menu (ESC, Keybindings)
The Pet Frame
The pet frame displays about the same amount of information as the player frame
Buffs are displayed at the bottom of the frame, debuffs to the right
For hunters, a happiness indicator is displayed to the right of the frame. It functions exactly like the blizzard provided one
Your pet's combat status is displayed by the color of your pet's name. Red means its in combat, white that its not
The Party Frames
Party frames show the standard amount of information as the other frames
Buffs are displayed below the frame, debuffs to the right
The color of the name of a member of your party signifies what class it is. The colors are the same as the ones used by the raid frames. In addition, if the given party member has aggro, their name will turn red
If one of your party members has a pet, a health bar for that pet will show up under the member's mana bar
You can set whether to show the party frame in a raid or not via the options menu
You can set what spell to use for range checking via the options menu
/sg or /sage: Toggles the option menu
/sg lock: Toggles locking frame positions
/sg sticky: Toggles auto anchoring frames
/sg scale <frameList> <scale>: Sets the scale of <frameList>. 1 is normal scale
/sg setalpha <frameList> <opacity>: Sets the opacity of <frameList>
/sg texture <texture>: Sets the statusbar texture
/sg set <profle>: Switches settings to <profile>
/sg save <profle>: Saves current settings as, and switches to <profile>
/sg copy <profile>: Copies settings from <profile>
/sg delete <profile>: Deletes <profile>
/sg reset: Returns to default settings
/sg list: Lists all profiles
/sg version: Prints the current version
* 3.2 bugfixes
* Buff bugfix
* 3.1 TOC bump.
* Potential bugfix for the party frame visibility issue
* I think my buff filtering is probably broken for 3.1, too. I'll try and fix it in a week or so.
* Fixed a bug causing party pet frames to scale crazily.
* Fixed a bug causing the width slider to not work.
* Fixed a bug with hiding party frames when in a raid.
* When in a raid, the level display will now switch to show what group you are in.
* Made the show in raid option work
* Added an assert to help me debug some things if something blows up
* Added a fix to theoretically make the combo point display work properly on Malygos
* Added a fix to theoretically fix the tagging color issue
* Added a global text mode selector
* Whenever Sage.Frame('id').sets[key] = value is called with a unique value,<key>_Change(newValue) is called for both the frame and its children
* Added a "Show Only Debuffs I've Cast" option to the target and focus frame
* Added a "Show Only Buffs I've Cast" option to all frames that have a buff display
* Added a "Display Combo Points as a Number" option to the target frame
* Completely recoded to be WoW 3.0.8 compatible/do what I want it to do.