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phyber's Portal Bug Reports Feature Requests
Author:
Version:
v1.3.2
Date:
05-22-2009 05:10 AM
Size:
121.07 Kb
Downloads:
19,945
Favorites:
368
MD5:
Pictures
Click to enlarge
Fizzle showing inverted percentage. 0% = no damage taken.
Click to enlarge
Fizzle showing Durability as a percentage.
Click to enlarge
Fizzle showing regular durability numbers.
Click to enlarge
Quality borders on a random rogue I was inspecting.
Fizzle   Popular! (More than 5000 hits)
Fizzle

Description
Fizzle is an addon that will show you an items durability values above the item in your character frame.
It can show you either the raw values, or a percentage value.
Why Fizzle? Well, I suck at coming up with names is why.

Slash Commands
/fizzle or /fizz
  • percent - Toggle between raw and percentage display.
  • border - Toggles the quality colours on the border of items.
  • invert - Changes how the durability is shown. Eg. 0% = Max durability, 100% = No durability.
  • hidetext - Hides the durability text, incase you just want the item quality colouring.
  • showfull - Toggles showing durability when full. If enabled, durability text is always shown, if disabled, durability text is only shown if durability is less than 100%
  • inspect - Toggles the inspection module.
  Change Log - Fizzle
2009-05-22: v1.3.2
Fix for broken inspection since 3.1
Fix options not taking effect until closing/reopening the character frame.

2009-04-15: v1.3.1
TOC bump for 3.1

2009-03-23: v1.3
Make use of UPDATE_INVENTORY_DURABILITY
Remove LibCrayon-3.0 from TOC fields too.
Properly update durability if CharacterFrame is open when repairing.
Get rid of dependency on LibCrayon-3.0
Change some code to fix breakage thanks to Blizzard on 3.1

18/11/2008: v1.2.1
Updated TOC for 3.0.2

07/05/2008: r71767
  • Inspect borders should no longer get hidden if you lose your current target and have an addon that keeps the inspect window open under those circumstances.
  • Upgraded to Ace3.
  • Other small fixes.
  • Note: For the moment, the regular slash commands are disabled and executing '/fizzle' will bring up the graphical config frame. Regular slash commands should be back soon.

13/01/2008: r58224
  • Optimised memory usage a little by removing a lot of tables, and made a few functions local.
  • Fixed the issue where Tabards were not having their quality borders applied in the Inspect module.
  • Added zhCN and zhTW translations by cwdg.

02/01/2008: r56213
  • Updated the TOC to 20300 for WoW 2.3
  • Colour the border of Tabards, since they can also have a quality.
  • Use new GetInventoryItemDurability() function instead of scanning the tooltips.

24/05/2007: r36599
  • Updated TOC for WoW 2.1
  • Some optimisations.

31/12/2006: r22509
  • New: Inspect module. This will colour the borders of the targets items according to quality when you inspect them. Can be toggled with /fizzle inspect. Note: This is not, and will never be some kind of replacement for SuperInspect, etc. It's only purpose is to colour the item borders in the default Blizzard InspectFrame.
  • Removed some old code that's no longer necessary.
  • Tidied up border creation function to prevent duplication of code.
  • Korean Inspect module translations by sayclub.

08/12/2006: r19585
  • Small update just to provide new versions of embedded libs and update the addon to say that it works with WoW 2.0.
  • Upcoming feature: Showing repair cost in a small tooltip when you open the Character Frame (toggleable of course).

12/11/2006: 4.0.16787
  • Dropped the 4.0 from the filename because I'm bored of renaming them before each update on WoWI
  • Removed some code that some how reappeared on the SVN. This would have lead to errors whenever the CharacterFrame was opened.

12/11/2006: 4.0.16779
  • Font that it used is now based on NumberFontNormal, with the size reduced to 12. This change should make it so that people without ClearFont also get a nice looking font. I didn't realise what Fizzle looked like without ClearFont until testing it in beta and seeing an ugly near invisible font. This means Fizzle will now look like it does in the screenshots for everybody.
  • Font size can be controlled from the 'fontSize' local at the top of Core.lua. Default is 12.
  • koKR locale was updated.

09/11/2006: 4.0.16482
  • Updated to use :SecureHook()
  • Removed a function that was no longer needed due to the secure hooking.
  • Removed pointless :UpdateItems() call from :OnEnable(). It wasn't doing anything when called from there due to changes in a previous version.

05/11/2006: 4.0.16051
  • Previous zip file didn't contain externals.

05/11/2006: 4.0.15993
  • Added Chinese and Simplified Chinese locales. Thanks to mcc and cwdg.

25/10/2006: 4.0.15181
  • A few more changes to the code, resulting in lower memory usage. Check the changelog if you require details.

25/10/2006: 4.0.15159
  • Fizzle is now localized! Only an enUS localization is included so far, if other people submit localizations, they will be added.
  • Updated to AceLocale-2.2 and AceHook-2.1. Ace2 moves forward some more, these libs are more efficient than their older versions.

27/08/2006: 4.0.9348
  • Durability is now only updated if the CharacterFrame is open. No point in updating it when we're not looking at it.
  • Other misc changes, I forgot what. Check the included changelog if you're curious.

23/07/2006: 4.0.5449
  • Addon rewritten to use Ace2.
  • Added 'invert' option.
  • Made a small change to ensure that the text is always shown above the quality border.
  Archived Versions - Fizzle
File Name
Version
Size
Author
Date
v1.3.1
121kB
phyber
04-15-2009 03:27 AM
v1.3
111kB
phyber
03-24-2009 04:36 AM
v1.2.1
106kB
phyber
11-18-2008 04:32 AM
  Comments - Fizzle
Post A Reply Comment Options
Old 06-03-2006, 08:50 PM  
lordlag
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Re: Re: Very nice.

Quote:
Originally posted by phyber
I don't have any threads in the forum if that's what you mean.
And about the colouring items, I had thought of this. I would be colouring the borders around the items. Purple, blue, green, etc. I might see what I can do about this tomorrow
OK I was just making sure because when I want to comment it tells me not to ask for features here. Is it ok with you if I do?


*thanks on adding new stuff *

How about.... making your character model so you can turn it like on the character select screen, and can zoom in / out with mwheel or drag it around with right mouse button?

Just some interesting stuff.
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Old 05-30-2006, 09:03 PM  
phyber
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 72
Uploads: 14
Re: Very nice.

Quote:
Originally posted by lordlag
Very useful. Maybe this could be expanded to include coloring items based on rarity ? (in the character window)

Also, do you have a thread here? I couldn't find it
I don't have any threads in the forum if that's what you mean.
And about the colouring items, I had thought of this. I would be colouring the borders around the items. Purple, blue, green, etc. I might see what I can do about this tomorrow
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Old 05-30-2006, 07:57 PM  
lordlag
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Very nice.

Very useful. Maybe this could be expanded to include coloring items based on rarity ? (in the character window)

Also, do you have a thread here? I couldn't find it
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Old 05-30-2006, 06:23 PM  
Tuplad
A Deviate Faerie Dragon

Forum posts: 14
File comments: 33
Uploads: 0
:O

Yay, sexy !
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