Fizzle showing inverted percentage. 0% = no damage taken.
Fizzle showing Durability as a percentage.
Fizzle showing regular durability numbers.
Quality borders on a random rogue I was inspecting.
Fizzle
Fizzle
Description
Fizzle is an addon that will show you an items durability values above the item in your character frame.
It can show you either the raw values, or a percentage value.
Why Fizzle? Well, I suck at coming up with names is why.
Slash Commands /fizzle or /fizz
percent - Toggle between raw and percentage display.
border - Toggles the quality colours on the border of items.
invert - Changes how the durability is shown. Eg. 0% = Max durability, 100% = No durability.
hidetext - Hides the durability text, incase you just want the item quality colouring.
showfull - Toggles showing durability when full. If enabled, durability text is always shown, if disabled, durability text is only shown if durability is less than 100%
inspect - Toggles the inspection module.
Change Log - Fizzle
2009-05-22: v1.3.2
Fix for broken inspection since 3.1
Fix options not taking effect until closing/reopening the character frame.
2009-04-15: v1.3.1
TOC bump for 3.1
2009-03-23: v1.3
Make use of UPDATE_INVENTORY_DURABILITY
Remove LibCrayon-3.0 from TOC fields too.
Properly update durability if CharacterFrame is open when repairing.
Get rid of dependency on LibCrayon-3.0
Change some code to fix breakage thanks to Blizzard on 3.1
18/11/2008: v1.2.1
Updated TOC for 3.0.2
07/05/2008: r71767
Inspect borders should no longer get hidden if you lose your current target and have an addon that keeps the inspect window open under those circumstances.
Upgraded to Ace3.
Other small fixes.
Note: For the moment, the regular slash commands are disabled and executing '/fizzle' will bring up the graphical config frame. Regular slash commands should be back soon.
13/01/2008: r58224
Optimised memory usage a little by removing a lot of tables, and made a few functions local.
Fixed the issue where Tabards were not having their quality borders applied in the Inspect module.
Added zhCN and zhTW translations by cwdg.
02/01/2008: r56213
Updated the TOC to 20300 for WoW 2.3
Colour the border of Tabards, since they can also have a quality.
Use new GetInventoryItemDurability() function instead of scanning the tooltips.
24/05/2007: r36599
Updated TOC for WoW 2.1
Some optimisations.
31/12/2006: r22509
New: Inspect module. This will colour the borders of the targets items according to quality when you inspect them. Can be toggled with /fizzle inspect. Note: This is not, and will never be some kind of replacement for SuperInspect, etc. It's only purpose is to colour the item borders in the default Blizzard InspectFrame.
Removed some old code that's no longer necessary.
Tidied up border creation function to prevent duplication of code.
Korean Inspect module translations by sayclub.
08/12/2006: r19585
Small update just to provide new versions of embedded libs and update the addon to say that it works with WoW 2.0.
Upcoming feature: Showing repair cost in a small tooltip when you open the Character Frame (toggleable of course).
12/11/2006: 4.0.16787
Dropped the 4.0 from the filename because I'm bored of renaming them before each update on WoWI
Removed some code that some how reappeared on the SVN. This would have lead to errors whenever the CharacterFrame was opened.
12/11/2006: 4.0.16779
Font that it used is now based on NumberFontNormal, with the size reduced to 12. This change should make it so that people without ClearFont also get a nice looking font. I didn't realise what Fizzle looked like without ClearFont until testing it in beta and seeing an ugly near invisible font. This means Fizzle will now look like it does in the screenshots for everybody.
Font size can be controlled from the 'fontSize' local at the top of Core.lua. Default is 12.
koKR locale was updated.
09/11/2006: 4.0.16482
Updated to use :SecureHook()
Removed a function that was no longer needed due to the secure hooking.
Removed pointless :UpdateItems() call from :OnEnable(). It wasn't doing anything when called from there due to changes in a previous version.
05/11/2006: 4.0.16051
Previous zip file didn't contain externals.
05/11/2006: 4.0.15993
Added Chinese and Simplified Chinese locales. Thanks to mcc and cwdg.
25/10/2006: 4.0.15181
A few more changes to the code, resulting in lower memory usage. Check the changelog if you require details.
25/10/2006: 4.0.15159
Fizzle is now localized! Only an enUS localization is included so far, if other people submit localizations, they will be added.
Updated to AceLocale-2.2 and AceHook-2.1. Ace2 moves forward some more, these libs are more efficient than their older versions.
27/08/2006: 4.0.9348
Durability is now only updated if the CharacterFrame is open. No point in updating it when we're not looking at it.
Other misc changes, I forgot what. Check the included changelog if you're curious.
23/07/2006: 4.0.5449
Addon rewritten to use Ace2.
Added 'invert' option.
Made a small change to ensure that the text is always shown above the quality border.
Originally posted by phyber I don't have any threads in the forum if that's what you mean.
And about the colouring items, I had thought of this. I would be colouring the borders around the items. Purple, blue, green, etc. I might see what I can do about this tomorrow
OK I was just making sure because when I want to comment it tells me not to ask for features here. Is it ok with you if I do?
*thanks on adding new stuff *
How about.... making your character model so you can turn it like on the character select screen, and can zoom in / out with mwheel or drag it around with right mouse button?
Originally posted by lordlag Very useful. Maybe this could be expanded to include coloring items based on rarity ? (in the character window)
Also, do you have a thread here? I couldn't find it
I don't have any threads in the forum if that's what you mean.
And about the colouring items, I had thought of this. I would be colouring the borders around the items. Purple, blue, green, etc. I might see what I can do about this tomorrow
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