Quantcast
Download
(2 MB)
Download
Updated: 05-23-18 11:21 PM
Pictures
File Info
Compatibility:
Shadows of Argus (7.3.0)
Updated:05-23-18 11:21 PM
Created:unknown
Downloads:2,550,115
Favorites:2,151
MD5:
7.3.0

BigWigs Bossmods  Popular! (More than 5000 hits)

Version: v98
by: funkydude [More]

Please support my work on Patreon!

BigWigs is open source and development is done on GitHub. You can contribute code, localization, and report issues there: https://github.com/BigWigsMods/BigWigs

BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific raid encounter. These encounter scripts are activated when you target or mouse over a raid boss, or if any other BigWigs user in your raid does. In most cases only one module will be running at any given time.

If you're looking for boss encounter scripts for 5-man dungeons, these are not in Big Wigs, but live in their own add-on; LittleWigs.

BigWigs
v98 (2018-05-24)
Full Changelog Previous releases
  • bump version
  • TrialOfValor/Odyn: Use spell id for UnitBuff.
  • Antorus/Argus: Add an initial counter to Sargeras' Gaze on pull and stage changes
  • Antorus/Aggramar: Block enabling when not at the boss (can happen on the path to Coven/Varimathras.
  • TombOfSargeras/Sasszine: Use spell id for UnitDebuff.
  • Loader: remove temporary new feature print
Optional Files (10)
File Name
Version
Size
Author
Date
Type
v7.3.30
804kB
05-27-18 08:54 AM
Addon
v7.3.5.1
10MB
04-10-18 10:35 AM
Addon
v7.3.4
268kB
04-02-18 04:42 PM
Addon
v7.3.1
181kB
03-14-18 08:32 PM
Addon
v7.3.1
155kB
03-14-18 08:31 PM
Addon
v7.3.1
81kB
03-14-18 08:31 PM
Addon
v7.3.4
186kB
03-14-18 08:31 PM
Addon
v7.3.1
179kB
03-14-18 08:31 PM
Addon
v7.3.2
11kB
12-15-17 11:00 AM
Addon
1.1
72kB
10-28-11 11:36 AM
Patch


Post A Reply Comment Options
Unread 09-19-14, 04:36 PM  
Tonyleila
A Molten Giant
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 759
File comments: 2003
Uploads: 38
Re: Difference from DBM?

Originally Posted by meljen
DBM is the big popular choice for encounter mods, but I've heard a lot of people talk about Big Wigs. I'm wondering what the difference is? Is it more user-friendly? Is it harder to set up? Is it CPU light?

Sorry if these questions are dumb, I am just barely looking at it and have no idea how it works.
I'd say DBM is more CPU use because of its animation bars but I'm nur shure.
BigWigs dosen't have timers for doungens and mobs (there is a LitleWigs version for it) thats one of the reasons I like bigwigs more then dmb
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Report comment to moderator  
Reply With Quote
Unread 09-19-14, 12:11 PM  
Wimpface
A Molten Giant
 
Wimpface's Avatar
AddOn Author - Click to view AddOns

Forum posts: 648
File comments: 205
Uploads: 23
Re: Difference from DBM?

Originally Posted by meljen
DBM is the big popular choice for encounter mods, but I've heard a lot of people talk about Big Wigs. I'm wondering what the difference is? Is it more user-friendly? Is it harder to set up? Is it CPU light?

Sorry if these questions are dumb, I am just barely looking at it and have no idea how it works.
I'd say it's more user-friendly, more customizable (I tinker with the individual boss fights a lot depending on my role) and has a better GUI.

My favorite part of it is the plugin support.

Try it out and see if you like it, if you don't you can always switch back.
__________________
All I see is strobe lights blinding me in my hindsight.
Report comment to moderator  
Reply With Quote
Unread 09-19-14, 10:57 AM  
meljen
A Fallenroot Satyr

Forum posts: 28
File comments: 310
Uploads: 0
Difference from DBM?

DBM is the big popular choice for encounter mods, but I've heard a lot of people talk about Big Wigs. I'm wondering what the difference is? Is it more user-friendly? Is it harder to set up? Is it CPU light?

Sorry if these questions are dumb, I am just barely looking at it and have no idea how it works.
Report comment to moderator  
Reply With Quote
Unread 09-01-14, 06:21 PM  
Tonyleila
A Molten Giant
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 759
File comments: 2003
Uploads: 38
Re: Re: Lich King Module

Originally Posted by funkydude
Update your BigWigs_WrathOfTheLichKing.

Originally Posted by Tonyleila
Got this error in ICC 26 Heroic today

Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72443) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72442) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72441) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72443) to event "SPELL_AURA_APPLIED".
Thanks for the fix!
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Report comment to moderator  
Reply With Quote
Unread 09-01-14, 04:57 PM  
funkydude
A Deviate Faerie Dragon
 
funkydude's Avatar
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 460
Uploads: 41
Re: Lich King Module

Update your BigWigs_WrathOfTheLichKing.

Originally Posted by Tonyleila
Got this error in ICC 26 Heroic today

Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72443) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72442) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72441) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72443) to event "SPELL_AURA_APPLIED".
Report comment to moderator  
Reply With Quote
Unread 08-30-14, 02:08 PM  
Tonyleila
A Molten Giant
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 759
File comments: 2003
Uploads: 38
Lich King Modul

Got this error in ICC 26 Heroic today

Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72443) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72442) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72441) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72443) to event "SPELL_AURA_APPLIED".
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Report comment to moderator  
Reply With Quote
Unread 08-21-14, 02:35 PM  
laukond
A Black Drake

Forum posts: 87
File comments: 77
Uploads: 0
Pull Timer text

Is there a way to disable the message countdown on pulls in BigWigs?

**Pull in 10 sec**
**Pull in 9 sec**
**Pull in 8 sec**

And so on.
Report comment to moderator  
Reply With Quote
Unread 02-16-14, 05:37 PM  
Zinava
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 3
Uploads: 1
Is there any way to make the text timer of a bar align left, or atleast center?
Report comment to moderator  
Reply With Quote
Unread 11-26-13, 06:34 PM  
funkydude
A Deviate Faerie Dragon
 
funkydude's Avatar
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 460
Uploads: 41
Norushen AltPower

While we've had AltPower support for a few weeks now, we hadn't yet enabled it for Norushen due to issues with the encounter itself. The Blizzard power function returns false values for anyone other than yourself (it randomly gets stuck at 75), you may have noticed this if you've been looking at your unit frames or another addon that measures power on Norushen. This is most prominent if you've just come out of the other phase into the normal realm, everyone will report as 75 power, which is wrong.

To combat this we implemented power syncing so that everyone sends their own power to the raid, which is now viewable in the latest release of BigWigs. To my knowledge BW is the only addon to implement this functionality and as so will always have correct power values displayed in the AltPower frame.

You may notice that some players have a value of -1, this means:
  • That player is using an out-of-date BigWigs and should update.
  • That player is using an out-of-date DBM and should update.
  • That player isn't using a boss mod.

This syncing functionality also has the added benefit of being able to see power values of phased players (in the other realm), instead of it appearing as 0.
Report comment to moderator  
Reply With Quote
Unread 11-26-13, 06:13 PM  
funkydude
A Deviate Faerie Dragon
 
funkydude's Avatar
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 460
Uploads: 41
This is somewhat improved in the latest release (we only open proximity when it's close to Catalyst)

Originally Posted by 2amcoffee
Any plans on allowing us to emphasize when Xaril the Poisoned Mind (Siege of Org: Paragons of Klaxxi) is casting a Catalyst that would affect us? (Especially for heroic mode when its Orange/Purple/Green)
Report comment to moderator  
Reply With Quote
Unread 11-11-13, 06:47 PM  
2amcoffee
A Defias Bandit

Forum posts: 2
File comments: 15
Uploads: 0
Any plans on allowing us to emphasize when Xaril the Poisoned Mind (Siege of Org: Paragons of Klaxxi) is casting a Catalyst that would affect us? (Especially for heroic mode when its Orange/Purple/Green)
Last edited by 2amcoffee : 11-11-13 at 06:58 PM.
Report comment to moderator  
Reply With Quote
Unread 11-06-13, 02:15 PM  
funkydude
A Deviate Faerie Dragon
 
funkydude's Avatar
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 460
Uploads: 41
Originally Posted by kawe
why do you have seperate folders for bw/core/options/plugins?
It's the system Blizzard forces us to use to keep code out of RAM until it's needed.
Report comment to moderator  
Reply With Quote
Unread 11-06-13, 12:04 PM  
kawe
A Cyclonian
 
kawe's Avatar

Forum posts: 40
File comments: 96
Uploads: 1
why do you have seperate folders for bw/core/options/plugins?
Report comment to moderator  
Reply With Quote
Unread 10-08-13, 11:43 AM  
funkydude
A Deviate Faerie Dragon
 
funkydude's Avatar
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 460
Uploads: 41
Re: pull timers

You can read our slash commands by opening the config panel, which includes a pull timer that gets sent to BW and DBM users.

Originally Posted by Stevenlandry
first love this addon way better then DBM. Second thing is as a tank i need a pull timer which you dont have i was wondering if you might include one. i hate having to have DBM and BW at the same time just for a pull timer
Report comment to moderator  
Reply With Quote
Unread 10-08-13, 09:11 AM  
jasje
A Chromatic Dragonspawn
 
jasje's Avatar
AddOn Author - Click to view AddOns

Forum posts: 150
File comments: 279
Uploads: 8
There is a pulltimer? /pull 10 or something works
__________________

Tukui | Github
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: