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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 08:24 PM
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MikScrollingBattleText  Popular! (More than 5000 hits)

Version: 5.7.138
by: Mikord, Resike

Announcements:

  • Version 5.7.134 is updated to work with Warlord of Draenor Patch 6.0.2 and fixes the font preview issues.
  • If you are having issues with the fonts "resetting" on initial game load, update to Version 5.7.137.
  • Version 5.7.138 corrects issues with several triggers like Kill Shot and Hammer of Wrath.


Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


Features:
  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display player and pet cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.


Supported Events:
  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Pet Heals and Heals Over Time (HoTs)
    • Environmental Damage

  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels
    • Pet Heals and Heals Over Time (HoTs)

  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Alternate Power Gains and Losses
    • Chi Gains and Chi Full
    • Combo Point Gains and Combo Points Full
    • Holy Power Changes and Holy Power Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Player, Pet and Item Cooldown Completions

  • Loot:
    • Looted Items
    • Money Gains

  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health
    • Death Knight - Killing Machine, Rime, Shadow Infusion x5
    • Druid - Berserk, Clearcasting, Predator's Swiftness, Shooting Stars
    • Hunter - Kill Shot, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
    • Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Vital Mists x5
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting, Shadow Orb x3
    • Rogue - Blindside
    • Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Decimation, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Revenge, Sudden Death, Taste for Blood, Victory Rush


Commands:

Code:
/msbt                  Shows the options interface. 
/msbt reset            Resets the current profile to the default settings. 
/msbt disable          Disables the mod. 
/msbt enable           Enables the mod. 
/msbt version          Shows the current version. 
/msbt help             Shows the command usage.

Frequently Asked Questions:

See the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq


Localization Maintainers:

See the list at MSBT's portal site.
http://www.wowinterface.com/portal.p...156&pageid=159

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.

5.7.138
  • Moved the new font loader logic into its own frame to prevent issues with UIs such as RealUI that play with opacity on objects they don't own.
  • Fixed unit reaction condition that was preventing many triggers like Kill Shot and Hammer of Wrath from working.
  • Fixed taint issues cause by the _ global variable.
  • Updated options dialogs to remove reference to support for mp3s which the game no longer supports.

5.7.137
  • Corrected an error that occurs on startup with deleted default triggers.

5.7.136
  • Reworked the font handling to preload fonts during initial load to resolve the issue where the fonts would reset to the default on initial game load.

5.7.135
  • Fixed the ability to add custom fonts via the custom media tab.

5.7.134
  • Fixed an issue where the font previews were not updating properly.
  • Updated parser to support the new parameters introduced by patch 6.0.2.

5.7.132
  • Updated for Patch 6.0.2 / Warlords of Draenor
    • Modified global constants for item quality to their new values.
    • Removed Berserker Stance from available trigger conditions.
    • Removed Backlash default trigger.
    • Removed Owlkin Frenzy default trigger.
    • Removed Overpower default trigger.
    • Removed Power Guard default trigger.
    • Removed Rune Strike default trigger.
    • Removed Solar and Lunar Eclipse default triggers.
    • Modified several skill IDs to reflect their new values.
    • Updated TOC for Patch 6.0.2.

5.7.131
  • Fixed issue introduced with Patch 5.4 where the fonts could not be changed

5.7.130
  • Updated TOC for Patch 5.4.

5.7.129
  • Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.
  • Increased damage and healing maximum spam thresholds to 100,000.
  • Added default trigger for Ultimatum.
  • Updated TOC for Patch 5.3.

5.7.128
  • Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.

5.7.127
  • Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.

5.7.126
  • Modified skill ID for Taste For Blood to reflect the new value.
  • Updated TOC for Patch 5.2.

5.7.125
  • Updated TOC for Patch 5.1.

5.7.124
  • Fixed issue introduced with Monk Chi changes in Patch 5.1.

5.7.123
  • Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.

5.7.122
  • Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.
  • Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.
  • Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.
  • Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.
  • Added default trigger for Blindside.
  • Removed extra exclamation point from druid berserking default trigger.
  • Added missing Italian localization files.

5.7.119
  • Fixed issue where combo point gains and full combo points were not being displayed (reported by dondasch).

5.7.118
  • Updated for Patch 5.0.1 / Mists of Pandaria Beta
    • Monk is now an available class for triggers and class coloring.
    • Added new Chi Change and Chi Full events that act similar to combo points.
    • Added support for dynamic max chi and holy power.
    • Removed chi from standard power gains (e.g. +1 Chi) since it is now treated similar to combo points.
    • Removed the following triggers since they no longer apply: Counterattack, Eradication, Hot Streak, Impact, Riposte, Viper Sting
    • Removed the following skills from default suppressions and throttling since they no longer apply: Arcane Empowerment, Desecration, Ferocious Inspiration, Mana Spring
    • Updated supported power types to include Alternate, Dark Force, Chi (Light Force), Shadow Orbs, Burning Embers, and Demonic Fury.
    • Rewrote code that deals with party and raid members to use the new Blizzard APIs.
    • Updated "Active Talents" trigger condition to use the new Blizzard API.
    • Modified remaining existing triggers to work with their new values.
    • Modified several skill IDs to reflect their new values.
    • Added default trigger for Vital Mists x5.
    • Added default trigger for Mana Tea x20.
    • Added default trigger for Elusive Brew at 5, 10, and 15 stacks.
    • Added default trigger for Power Guard x3.
    • Added new events for Alternate Power Gains and Losses so they may be customized.
    • Added temporary workaround for UnitGUID bug when in a group. Triggers that involve party/raid members will not work currently due to this.
    • Updated environmental damage handler for environmental type changes.
    • Updated TOC for Patch 5.0.4.
  • Added new option to shorten large numbers using si suffixes (32765 displays as 33k).
  • Added new option to separate large numbers into digit groups (32765 dispays as 32,765).
  • Fixed taint issues cause by the _ global variable.
  • Converted class names to use Blizzard provided localizations.
  • Removed old temporary workaround for raid flags added in Patch 4.2.
  • Added Italian localization from Kelhar@Runetotem-EU.

5.6.117
  • Money strings will now show properly on all supported languages.
  • Updated Simplified and Traditional Chinese translations from yleaf.

5.6.113
  • Converted all sounds to .ogg from .mp3.

5.6.112
  • Modified combat event log parser to work with the absorb changes in Patch 4.3.

5.6.111
  • Updated German translations from mojosdojo.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.3.

5.6.108
  • Removed item cooldoown tracking debug print

5.6.107
  • Added support for item cooldowns:
    • Created new event for customizable item cooldown notifications.
    • Added Item Cooldown Complete to the available trigger events.
    • Added Item ID and Item Name condition handling for the main trigger events that support them.
    • Cooldown exclusions now accept skill IDs, item names, and item IDs in addition to skill names.

  • Added monochrome, monochrome + thin, and monochrome + thick to available outline font settings for pixel font lovers.
  • Modified the custom font and sound validation routines to work with arbitrary case extensions.
  • Changed custom font validation error message to a more descriptive message when the font can't be set versus the more generic ttf message.

5.5.106
  • Added option to customize color of shadowflame damage.
  • Added option to customize color of frostfire damage.

5.5.105
  • Modified combat event log parsers to work with the changes in Patch 4.2 without extra indirection.
  • Changed Traditional Chinese default font by yleaf.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.2.

5.5.100
  • Added logic to detect and merge off-hand strikes with main hand strikes.

5.5.99
  • Removed Happiness as an available power type since it no longer exists as of Patch 4.1.
  • Added logic to handle the changed combat log event format in Patch 4.2 on the PTR without breaking the current version (Blizzard is changing it again).
  • Updated LibStub to the latest version (14 Jan 2011, 1.0.1).
  • Updated CallbackHandler to the latest version (14 Jan 2011, 1.0.7).
  • Updated LibSharedMedia to the latest version (05 Nov 2010, 3.0-4).

5.5.98
  • Fixed handling for the always show quest items option that was broken by Patch 4.0.6 (reported by Judgespear).
  • Modified to play sounds even when game sound effects are disabled as allowed by API changes in Patch 4.0.6 (reported by Retlaw).

5.5.97
  • Modified combat event log parsers to work with the changes in Patch 4.1 (committed by mojosdojo, reported by several others).
  • Updated Russian translations from StingerSoft.
  • Updated German translations from mojosdojo.
  • Updated TOC for Patch 4.1.

5.5.91
  • Added the new pet heal events to the options interface so they may be customized and disabled as intended.
  • Updated Korean translations from chkid.

5.5.89
  • Made several updates to the cooldown tracking system:
    • Implemented a work around for Blizzard's cooldown bug with dismissed pets. Pet cooldowns should no longer be shown before they are actually finished.
    • Created new event for customizable pet cooldown notifications.
    • Added an option to customize the color of the skill name in cooldown events.
    • Changed Skill Cooldown Complete trigger event to Player Cooldown Complete (only detects player cooldowns).
    • Added Pet Cooldown Complete to the available trigger events.
    • Added Skill ID as an available condition for player and pet cooldown triggers.

  • Created new events for outgoing pet heals, pet heal crits, pet periodic heals (HoTs), and pet periodic heal (HoT) crits.
  • Efflorescense is now detected and displayed as a pet heal.
  • Added default triggers for Blood Swarm and Shadow Infusion x5.


See the included readme.html for further version history.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
8.2.0.1
18kB
07-31-19 11:36 AM
1.0.1
590kB
08-20-16 02:58 PM
Patch
5.5.91d
560kB
05-06-11 05:53 PM
Patch
423kB
04-28-11 03:12 PM
Patch


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Unread 10-31-07, 09:28 AM  
borbies
A Fallenroot Satyr
 
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Originally posted by Mikord
Borbies:

Skill suppressions will work for actual enemy buff gains. They are case sensitive based on the name of the skill. So you can filter things like Enrage. However they won't work for power gains and heals because, unlike for you, the game engine doesn't distinguish a buff from a power gain from a heal on enemy targets. For the same reason, thresholds can't work on them either. You also are probably seeing monster emotes, which again are not categorized by the game engine.

I've been sorting out some methods of cleaning it up a bit, but there are some limitations with the game that probably won't be resolved until Blizzard implements the new event system they have slated for Patch 2.4.

For now, you can turn off the notifications off completely. Events tab->Notifications->Enemy Buff Gains and Monster Emotes.
So, example then: If I added Second Wind to the skill suppression list, it would suppress the "EnemyWarrior gains Second Wind" part but it would not suppress the proceeding "EnemyWarrior gains 225 health from Second Wind."?

That just seems odd to me. Are both of these above mentioned things the same event type? If so, the Skill Suppression string search should catch both of them. If not, then the periodic parts could be on 2 separate filters and separately toggleable.

Unless you are only doing a partial string search (the part immedietly after "PlayerX gains..."). If that's the case, is it a partial or exact match? Could we say, do a skill suppresion for 0-9 so that any health/power gain would get filtered out?
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Unread 10-31-07, 07:08 AM  
Mikord
A Theradrim Guardian
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Tardmrr:

Thanks for your input. I realize that some icons are missing, but it is the API calls themselves that are the problem.

MSBT actually already bases its buff/debuff gains and losses on the event you mention. The GetPlayerBuffTexture API call would certainly work when you gain a buff, but what about when you lose one? You don't get the event message until after the buff is already gone. At this point, the API doesn't return the texture any more. So, you have to cache it and rely on a mapping table, which, to my dismay, is the method that has to be used for all the skills too because the API won't give you textures for spells your character doesn't know. A missing icon is a lack of an entry in the mapping table.

I'll consider a hybrid system that combines both for a future version.

Borbies:

Skill suppressions will work for actual enemy buff gains. They are case sensitive based on the name of the skill. So you can filter things like Enrage. However they won't work for power gains and heals because, unlike for you, the game engine doesn't distinguish a buff from a power gain from a heal on enemy targets. For the same reason, thresholds don't work on them either. You also are probably seeing monster emotes, which again are not categorized by the game engine.

I've been sorting out some methods of cleaning it up a bit, but there are some limitations with the game that probably won't be resolved until Blizzard implements the new event system they have slated for Patch 2.4.

For now, you can turn off the notifications off completely. Events tab->Notifications->Enemy Buff Gains and Monster Emotes.
Last edited by Mikord : 10-31-07 at 08:58 AM.
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Unread 10-31-07, 03:11 AM  
borbies
A Fallenroot Satyr
 
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Is there a way to filter out all the little Enemy Buff's that spam my screen. I want things like Bubble and Death Wish and Evasion to show up, but the Second Wind and Bloodrage spam is horrible. I tried adding them to the Skill Suppression list but it did absolutly nothing.

The threshold's don't work either. It's either we see every single buff/hot/power gain they recieve, or none of them at all.
Last edited by borbies : 10-31-07 at 03:48 AM.
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Unread 10-29-07, 11:24 AM  
tardmrr
Lua Ninja
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First of all, props on the icon addition. It's been the one feature that MSBT was missing over those other addons that serve a similar purpose.

I realize this is a limitation due to the fact that the combat event for gaining a buff/debuff happens before the UNIT_AURA event that makes the icon available through the buff API, but I think they should always have an icon. I see two ways to go about doing this:
(1) Change your design to use the buff events instead of combat events for buff/debuff detection.
(2) If icons are enabled and you don't yet have an icon, at each frame of animation check GetPlayerBuffTexture for the icon (remember, it accepts buff names now).

(1) is more work, but (2) is computationally more expensive.

Also, some effects originate from an item and, as a result, have the same name as the item. To give an example, consider the Mark of Defiance; when it's effect triggers, the combat message is "You gain 125 mana from Mark of Defiance." (In these cases, the item's icon should be shown. Here you can use a GetItemInfo call with ease for the texture since GII also accepts item names these days.
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Unread 10-26-07, 04:25 PM  
Mikord
A Theradrim Guardian
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Peregran:

To your first question, yes there is a Warrior Stance secondary condition. Check out the readme to see what the parameter values for the stances are.

As far as freezes, I'm fairly certain nothing changed in 5.01 that would cause it.. I've done extensive testing with large amount of generated events against the 5.0 code base and it hasn't missed a beat. I won't rule out the possibility of an issue, but if there is, I haven't encountered it.
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Unread 10-26-07, 04:04 PM  
Peregran
A Kobold Labourer

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Brief Freezes?

I am not sure if its this module or something else but for my Warrior and Priest, I have random brief freezes of like 2 or 3 seconds where game is unresponsive and the picks back up. This didnt happen with v4 but just started today with v5.01. Anyone else see this?

- Peregran
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Unread 10-26-07, 03:23 PM  
KarlThePagan
A Defias Bandit
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<3 forever

power throttling is superb, screenshot -> http://www.nightelfcollective.com/forums/album_page.php?pic_id=2151

outstanding as always, and ability icons have really made my day and cut down on screen clutter
Last edited by KarlThePagan : 10-26-07 at 03:29 PM.
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Unread 10-26-07, 02:30 PM  
Peregran
A Kobold Labourer

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Taking Stances in account?

Is it possible to add the ability on a trigger to take a stance into account. For example since Im a Prot Warrior, most of the time I don't use Execute when I'm tanking, so I'd like not to get the trigger in Defense Mode but only In Attack and Berserker Mode.

Is that currently doable? If not consider this a feature request.

- Peregran
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Unread 10-26-07, 09:04 AM  
Mikord
A Theradrim Guardian
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DarkSolj:

I'll look into it. That should be doable.

Flaicher:

Thanks for the clarification. I guess Blizzard added a combat log entry for it since the last time I checked.
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Unread 10-26-07, 07:35 AM  
flaicher
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Strange :S

Originally posted by davedontmind
I persuaded a rogue friend of mine to try out MSBT.

However he says that when his Combat Potency talent procs, he doesn't see anything from MSBT. He says: " it's weird that it doesn't show those, because it shows the 25 energy procs of relentless strikes, which is also a talent."

Can you help?
I have a lvl 70 rogue and I don't have any problems with seeing Combat Potency procs. :S
"Events - Notification - Power Gains" needs to be enabled and Spam Control might affect too if Power Threshold = > 15.
Oh.. and I don't have "ALL Power Gains" on, it's disabled for me.
Last edited by flaicher : 10-26-07 at 07:42 AM.
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Unread 10-26-07, 06:44 AM  
Darksolj
A Kobold Labourer

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First off, I very like your addon.
But there's one thing I would like to see, is there a possibility to add an "alternating" option for the Horizontal Scrolling?

Because it really looks a bit weired if you got the DMG area in the middle of your Screen
and everything goes left or right. (Maybe its just i like it Symetric ).

I hope for an answer.




P.S.: Keep it up
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Unread 10-26-07, 06:33 AM  
Mikord
A Theradrim Guardian
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Davedontmind:

Blizzard doesn't log a combat event for combat potency. No combat log entry means no event. The only current option is to enable the "ALL" power gains under the spam tab, but that gets pretty spammy.

GreatStalin:

Look in the mod's description above. There is a whole section entitled "What's New?" I update that section with every release. Additionally the very first entry in the table of contents for the mod's readme file is "What's New"
Last edited by Mikord : 10-26-07 at 06:56 AM.
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Unread 10-26-07, 02:42 AM  
Coldfury
A Deviate Faerie Dragon
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Originally posted by GreatStalin
What's new in 5.01? I can't find anything of it on this site or in the readme.html!
look couples few post below. he said quick update: most bug fixed + some added thing
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Unread 10-26-07, 02:00 AM  
GreatStalin
A Defias Bandit
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What's new in 5.01? I can't find anything of it on this site or in the readme.html!
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Unread 10-26-07, 12:54 AM  
davedontmind
A Defias Bandit

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I persuaded a rogue friend of mine to try out MSBT.

However he says that when his Combat Potency talent procs, he doesn't see anything from MSBT. He says: " it's weird that it doesn't show those, because it shows the 25 energy procs of relentless strikes, which is also a talent."

Can you help?
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