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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,333,631 |
Favorites: | 3,749 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
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1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
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5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
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423kB |
04-28-11 03:12 PM |
Patch |
Comment Options |
satterwc |
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03-11-07, 09:51 AM | |
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Thanks for clearing that up mikord, but does that go for white hits aswell?
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Rosoaa |
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Stell |
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03-10-07, 11:28 PM | |
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Rosoaa:
I'm a little confused as to what you're asking. Mutilatecrit just totals the damage of the two hits. MSBT already does that. It should say something like 1350 (Mutilate) [2 Hits, 1 Crit]. The damage amount - 1350 in the example above - is the totaled value. The first number in the brackets is just the total number of hits, and the second is the number of those that were crits. So, for the example above it means 2 Total hits, 1 of which was a crit. JackOnTheMap: Go into the options interface (/msbt) and enable it. It's under the "Triggers" tab. |
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Mikord |
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03-10-07, 10:51 PM | |
A Murloc Raider
Forum posts: 8
File comments: 147
Uploads: 0
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If the Kill Command notification isn't on by deafult, how do I get it to tell me when I get one?
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JackOnTheMap |
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03-10-07, 08:15 PM | |
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Hey Mikord, I have been using MSBT for quite some time now, but I have always disliked one thing about MSBT. Im sure this question has come up somewhere before. I know that you throttle dots together to show the damage combined, which is also combined sometimes for different melee attacks aswell. I havent tried out 4.11 yet, but I was wondering if you could have melee white damage and mutilate, so it doesn't come up as Mutilate 2**** (hit 2, crit 1)/ 9** (hit 2, crit 2). That doesn't always happen, but it does most of the time, which gets me confused on what is actually happening. Sometimes I think I got this huge crit but then I see (hit 2, crit 1) and it turns out it wasn't what I thought. Is there an option to turn that off? I know there is for dots. For mutilate I use this mod called Mutilatecrit. It combines your mutilates together into 1 number, since mutilate is 2 different attacks on the combat log. Mutilate is sometimes throttled and can show up as 2 different attacks, which can confuse me as well. I don't want to use mutilatecrit, but instead have it in MSBT. Am I missing all of this in the options menu?
Thanks Miklord, Keep up the good work! |
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Rosoaa |
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03-10-07, 08:15 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 5
Uploads: 0
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i love this mod!
better than sct. |
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chinko |
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03-10-07, 05:32 PM | |
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Stell:
You probably have the "Adventure" font selected. That font does not have glyphs for non-English characters in it. Try selecting another font and those characters should appear properly. |
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Mikord |
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03-10-07, 02:46 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Sorry for my english I'm french. I have a little bug with french translation. (this bug existed too on SCT).
It's simple all the accentuated letters doesn't appear in the messages on the screen. For exemple (I play a paladin) If I cast a "Bénédiction de lumière" (bless of light) the message is "Bndiction de lumire" and is it exactly the same problem with all the accentuated letters (é, è , à , ç , ê, â, ô, û, etc.) It's not a big bug but sometimes the sentences are really ridiculous or strange. Thanks (this is really a great mod )
Last edited by Stell : 03-10-07 at 02:47 PM.
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Stell |
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03-10-07, 01:23 PM | |
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FISKER/Taroven:
I agree it's a nice idea. I'll add a secondary condition "Trigger Cooldown". Actually I delayed 4.11 so I can put that in because I think it would be quite useful. As far as Overpower goes, it should already be far less spammy due to the new "Spell Ready" condition. Once you've used Overpower it won't display it again until the spell is no longer on cooldown. Of course, if you haven't used overpower, then the spell won't be on cooldown and the trigger would show multiple times. In that case, I could see how you might prefer to just have a trigger cooldown. |
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Mikord |
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03-10-07, 07:49 AM | |
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Hmm, Fisker brings up a good idea. How about a way to set a throttle time for events and triggers?
The best example I can think of is the low HP/MP warnings - Let's say I wanted those to only show once per fifteen seconds, a few clicks in the event options should be able to do that, right? Then, while I'm at it, I decide I only want to see Overpower triggers once every six seconds (stoopid Rogues and their insane dodge rates...). It could be fun to play around with if we had the option. On a completely random side note, I've converted almost my entire guild to MSBT since I started using it. Everyone that's used it loves the mod. Keep up the great work! |
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Taroven |
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03-10-07, 01:45 AM | |
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Would it be possible to a condition to the low mana/health triggers that it must not trigger again unless i've gained/regenned atleast x% mana/health, and/or there's passed atleast x seconds?
Edit: Scratch that, it appears that msbt is just notifying you twice if you use a spell at the same time you recieve the low mana event, so i was wondering if you could fix that instead? Pretty annoying with two "Low Mana" in a row some times
Last edited by FISKER_Q : 03-10-07 at 04:02 AM.
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FISKER_Q |
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03-09-07, 04:37 PM | |
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Prototype-B:
Hmmm good point. I'll modify the outgoing conditions to only apply to your actions and not the pets. I can't think of any triggers that would be based on a pet's actions, so it shouldn't be a problem. If something comes up in a future version that is based on a pet's actions, I can always add separate conditions for that. I'll get that into 4.11 which I should be uploading tonight. |
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Mikord |
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03-09-07, 04:14 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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First, I just want to say that this mod is great! I've been using SCT for quite a while now, but I am now an MSBT convert.
I do have one question though and I apologize if I have simply overlooked how to do this: Is there a way to separate the damage done by my hunter and his pet? I ask because the pets crits trigger the Kill Command as well as the hunters, which as you can imagine, causes me to constantly try and set off the kill command when it's not usable. Again, great mod and thank you very much for all your work in creating it! |
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Prototype-B |
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03-09-07, 01:50 PM | |
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Dysthymia:
I found the issue. I'll upload the fixed 4.11 version later tonight. Thanks for the heads up. |
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Mikord |
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