Go to Page... |
Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,333,411 |
Favorites: | 3,749 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
|||
1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
||
5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
||
423kB |
04-28-11 03:12 PM |
Patch |
Comment Options |
Fynoria |
View Public Profile |
Send a private message to Fynoria |
Find More Posts by Fynoria |
Add Fynoria to Your Buddy List |
jinleileiking |
View Public Profile |
Send a private message to jinleileiking |
Find More Posts by jinleileiking |
Add jinleileiking to Your Buddy List |
10-06-08, 01:13 PM | |
|
Jinleileiking:
As far as I know, it should be working fine with Simplified Chinese. Can you be more specific as to what isn't working? |
|
Mikord |
View Public Profile |
Send a private message to Mikord |
Find More Posts by Mikord |
Add Mikord to Your Buddy List |
10-05-08, 12:34 AM | |
A Murloc Raider
Forum posts: 6
File comments: 102
Uploads: 0
|
It seems not work well in simplified chinese
|
|
jinleileiking |
View Public Profile |
Send a private message to jinleileiking |
Find More Posts by jinleileiking |
Add jinleileiking to Your Buddy List |
Mikord |
View Public Profile |
Send a private message to Mikord |
Find More Posts by Mikord |
Add Mikord to Your Buddy List |
livrone |
View Public Profile |
Send a private message to livrone |
Find More Posts by livrone |
Add livrone to Your Buddy List |
marshen |
View Public Profile |
Send a private message to marshen |
Find More Posts by marshen |
Add marshen to Your Buddy List |
faustobucci |
View Public Profile |
Send a private message to faustobucci |
Find More Posts by faustobucci |
Add faustobucci to Your Buddy List |
09-27-08, 12:56 PM | |
|
Hevanus:
Ok, I see what you want. You would have to create a new scroll area with straight/right-alignment and set the two crit events (one for incoming melee crits and one for incoming skill crits) to the new scroll area. You'd also need to turn off "Sticky Crits" on the general tab so crits aren't always treated as sticky. The sticky vs regular animation styles are actually quite different in how they are handled (different draw layers for proper overlaying and different scaled display times just to name a couple), and that is why they are separated. Faustobucci: No currently, but now that you mention it, I'll probably just make it chop the realm off by default. |
|
Mikord |
View Public Profile |
Send a private message to Mikord |
Find More Posts by Mikord |
Add Mikord to Your Buddy List |
09-27-08, 02:34 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 20
Uploads: 0
|
Player/Realm names
Hi first of all thanks for the amazing addon!
Is there a way to show in the triggers only spell + player name without realm information? (full text can sometimes be too long...) |
|
faustobucci |
View Public Profile |
Send a private message to faustobucci |
Find More Posts by faustobucci |
Add faustobucci to Your Buddy List |
09-26-08, 05:20 PM | |
|
Thanks for the reply!
As an example, I have my player incoming scroll area set to slowly scroll normal events straight down with a left alignment. Sticky events (crits) are set to the Pow animation. What I'd like to be able to do is set sticky events to also scroll straight down, but with a right alignment. This would make normal events in that scroll area scroll down the left side of that scroll area, while sticky events would scroll down the right side. I guess I could create additional scroll areas and assign crit/sticky events one-by-one to those new areas, but (1) I don't know how without fiddling with it, and (2) that would be like 2-3 hours of fiddling versus changing 2 dropdowns. In general, it seems kind of arbitrary and limiting that sticky and non-sticky events should have different subsets of animation options. Then again, I don't know what the implementation is like under the hood so it may be a huge pain to homogenize the animation options into a superset of the current options available for sticky and non-sticky events.
Last edited by Hevanus : 09-26-08 at 05:21 PM.
|
|
Hevanus |
View Public Profile |
Send a private message to Hevanus |
Find More Posts by Hevanus |
Add Hevanus to Your Buddy List |
09-25-08, 12:43 PM | |
|
Hevanus:
Unless I don't understand what you're trying to achieve, you can already move every event into whatever scroll area you choose. Coupled with the ability to create new scroll areas, you could create a new area and move the crit/sticky event types to the new area. Currently, the sticky scroll styles only apply to events that are either marked "Always Sticky" through the checkbox in the event settings dialog, or critical hits/heals assuming the "Sticky Crits" checkbox is enabled. In the case of crit hits/heals, they are separate events that can be configured (and hence moved) independently of their non-crit counterparts.
Last edited by Mikord : 09-25-08 at 12:44 PM.
|
|
Mikord |
View Public Profile |
Send a private message to Mikord |
Find More Posts by Mikord |
Add Mikord to Your Buddy List |
09-24-08, 09:37 PM | |
|
Would it be possible to implement the same animation options for sticky text as for regular? This would allow me to basically create 2 separate columns (1 crit/sticky, 1 non-crit/sticky) in my scroll areas.
|
|
Hevanus |
View Public Profile |
Send a private message to Hevanus |
Find More Posts by Hevanus |
Add Hevanus to Your Buddy List |
09-23-08, 02:53 AM | |
|
Lastbreath,
One of your mods is modifying the default game damage font to the one in the screen shot you posted. I'm not sure which mod you have that is altering it (ClearFont maybe?), so I can't say what font it is for sure. |
|
Mikord |
View Public Profile |
Send a private message to Mikord |
Find More Posts by Mikord |
Add Mikord to Your Buddy List |
09-22-08, 12:34 PM | |
A Defias Bandit
Forum posts: 3
File comments: 77
Uploads: 0
|
M8 i dont think the Game Damaged font are Friz.
http://i34.tinypic.com/i4pu9g.jpg The font on the right are Friz the SS crit, u said Friz is the font used for Game Damaged Font but i think it isnt coz the numbers in the middle im looking for the name of that font coz i get that font when i check Game Damaged option. So the 2 fonts are different and the right 1 is Friz and the name of the middle font is ?
Last edited by Lastbreath : 09-22-08 at 12:35 PM.
|
|
Lastbreath |
View Public Profile |
Send a private message to Lastbreath |
Find More Posts by Lastbreath |
Add Lastbreath to Your Buddy List |